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Elindor

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  1. Adjusted the "Throw" to reflect Techblock values. Makes it much easier to understand. Have left Push and Crush with the "strength of a bear" because to me it is the most sensible way to comprehend the power available when the situations can be so varied. Also a note for Lore Reviewers. The system detailed here is intended to provide a basic concept of Levitation and then is built upon with additional layers: 1) Throw, Push, Crush ; 2) Pushing the Limit. Combative Levitation is its own thing. So when it comes to considering balance of this magic, I see this system being functional enough that parts can be removed for balance while the Lore remains still complete. So if something feels too much or easily taken advantage of: let's have a conversation.
  2. I would agree. I don't understand what tech exists to make comparison to it (and there's page upon page of accepted lore) so I removed the need for such things as much as possible. I anticipate there is real tech examples to handle both heaving strength and shooting strength. I just don't know what they are. I don't see this maintaining those problems as acceleration is applied once and then normal physics take over. So blunt object lacerating doesn't make any sense, especially as there is no real way to do that (earlier comment) with any existing tech. if that isn't clear enough I can reconsider where the confusion has come in.
  3. Floating objects are as much a part of our world as Dwarves and honeybrew beer. A candle mysteriously overhead, a book that hovers independently. But how can it be that objects and even land masses can float in defiance of gravity? Background Since the very beginning of magic’s history the Arcane Mage was floating random bits and bobs. It isn’t apparent whether the early Mages were specifically taught Telekinesis, or if it was simply absorbed by osmosis, but from the earliest days or Arcane Magic there was floating things. Transifugrationists (and the spirits of the dead) are still capable of raising items and keeping them aloft. But whatever happened to all the Mages of old who had been taught telekinesis? With the return of an old wizard {who has two thumbs and wants to bring back Telekinesis?} having traversed many hundreds of years and remaining blissfully unaware of the current abandonment of Telekinesis, his writings could usher a resurgence of a timeless magic. Explain! It is not just an observation of the world, for centuries Arcane Mages have wielded the power to move objects without the touch of a finger. And with barely any effort. How can it be so? Objects float when the mana that they contain is matched by an external source that wants it to float, and this mana is attached to the surface of the object through aura. Levitation affects an object in its entirety. The laws of gravity are undone by the laws of magic. As long as the mana continues to match, and the external source (be it Mage, Obelisk, or Enchantment) has the power to keep their own mana supply coursing through their aura onto the object, it stays up. This is an observable truth of the world. But Telekinesis offers more than floaty decorations. The Telekinetic Mage’s inquiry is a study of the physics of motion. With a thought and a simple alteration to the position of aura upon the object’s surface, an object can be moved through space at will. And in this the Void has something to offer. The potential of the Void is not just to withdraw something that does not yet exist: there is within infinite possibility the potential for velocity without acceleration. The experienced Telekinetic Mage can draw instantaneous movement from the Void and apply it to an object. The laws of physics are undone once again by the laws of magic. Telekinesis uses up [1] Magic Slot. Telekinesis is a Voidal Magic Previous users of Telekinesis can reapply for their MA at previous tier Telekinesis is best learned from an approved [TA] Teacher Telekinesis can be self taught at half speed progression with in-game books. OOC Oversight is required to advance beyond T2 Telekinetic Mages must hold a valid [MA] to use in-game This iteration of Telekinesis has a second layer to it. Firstly is standard lifting and moving of objects called Levitation and can be advanced to T3 by any MA approved user of the magic.. Additional Tiers and advanced spells require a connection to the Void to evoke velocity. Calculations Like with Void Translocation, all objects have factors that change how difficult they are to interact with. In Telekinesis, the amount of mana that an object requires are affected by two factors: size and complexity. Mana = Size x Complexity How large something is will affect how much mana it contains. Physical size rapidly increases the difficulty to accurately calculate size vs complexity and is limited compared to previous versions of Telekinesis Lore. Mass (a consideration of size) is very important as it is usually going to inform tier limitations. Non-solids cannot be Telekinetically controlled because there is no “whole” to calculate size from. Complexity is how “alive” something is. Usually the denser something is, the less alive it is. Because of this, despite the mass, a lead fishing weight is easier to levitate than a flower because the flower is living. Complexity is also considering how many materials something is made from, with each organic material that makes up the object (and each material’s own size and complexity) changing the overall mana value. e.g. a knife is both a blade and a handle. Mortals and magically affected items are too complex to be Telekinetically interacted with as the mana supply fluctuates. Evoked magical things are also too complex. OOC NOTE: Mana calculations are an in-character problem to discover as part of learning the magic, and to provide lore explained limitations. Players don’t need to calculate anything as the mana required is not so draining that Levitation itself will exhaust, and tier capacity limitations are provided on a spell by spell basis. A basic understanding is all that is needed: i.e. if something is man-made with multiple materials or is a living organism, that is complex and therefore can’t be too heavy. Personal Downsides Telekinetics often start out self-reliant, and as their magic increases they will become self isolating, believing that knowledge holds all solutions. The astute mortal may find methods to keep themselves grounded to others and nature, but without these tethers, the Mage will surely grow hermitted and weird. They’ll resort to using magic to do even more things that they could just as easily do with their own hands.l, finding that muscle memory and dexterity disappear. They may know theoretically how to do something, but their body does not comprehend. BEWARE! Any attempt to Levitate an object that has been scarred by or has come from the Void will immediately implant a Vodail Horror nightmare. (Objects that are from the mortal world and have been Void Translocated may be levitated without consequence). [Tier 1] Noncombative Levitation One can not truly understand the world without looking under every rock. Every thing within the universe is magic. It interweaves all of life and is present at all times. To study the natural world is therefore also a study of magic within the world. For how can one truly comprehend a pebble, a flower, a carnivorous mushroom, unless one has also comprehended what magic lies therein? Understand the magical capacity of any thing and it will literally spring to life before your very eyes. When magical energy of an item is matched precisely to an outside source of magical energy, the rules the universe seeks to restrain it with can be thrown asunder. One must extend their own aura upon the thing and witness as your thoughts dictate movement through space. Levitation is the first step for all Telekinetic magic: understanding the object’s form and mana before deciding what to do with it. Levitation is an action more akin to study than it is magic, though the outcome can appear magical, especially when used for enchantment. A mage will study the mana of the object and if they are able to match the quantity of mana the object contains, by pushing their own mana onto the surface of the object and holding it there with aura, it will levitate. The type of movements possible are slow and have no force, similar to a zero gravity environment. Effects are not permanent. The Mage’s (or enchantment source) aura keeps the object Levitating, with the Mage’s departure from the area the object returns to its normal non-floating state. Studying an object is examining it in the physical world, and translating what that means in the world of magic. If part of an object is hidden by something else then it cannot be properly studied. Very large objects provide too much potential for miscalculation and will almost always fail to be accurately matched with the exact amount of mana. The largest object that can be levitated has the volume of 1 block, though there is possibility to Throw or Push using advanced spells. An object that is being studied for Levitation does not have to be stationary, but any movement must be constant and therefore predictable, e.g. a toy boat sailing downstream until it hits a rock. If an object being studied is moved before the Levitation has been fully cast, Concentration has been broken. Instead, a Mage may study an object and create a Levitation hold with it but choose not to move it about immediately. An object already held in Levitation, whether it has been moved or not, is not removed from Levitation unless the Mage wills it, or move beyond their Tier reach, or their aura is required elsewhere to hastily perform a different spell. A Mage can shift or lose concentration on a Levitating object and it continues to Levitate. Player concentration is required to add or change movement and does not require continual focus. Levitation remains until aura is withdrawn. Levitating multiple objects at once is possible because it does not require maintained concentration to keep an object floating. When not being focussed on, Levitated objects will slowly continue in the direction they were previously moving, eventually slowing and coming to a floating stop. Movement can only be changed on one object at a time. Heavier or more complex objects yield unpredictable results when focus shifts away from that object until skill mastery. At Tier 1, Levitation is basically uncontrollable. An object that could fit in the hand can float anywhere from an inch to a foot high. The object is more in control of what it is doing than the mage. Single material objects only. This quantity of mana wouldn’t have visible signs of aura. At Tier 2, a Telekinetic is beginning to alter the way that the object exists in space, and are able to move it somewhat to their own will. They can also start Levitating a second object while the first continues to float. The highest difficulty items (larger size and complexity) would show small signs of aura as thin airy wisps. At Tier 3, a Telekinetic Mage can connect to an object via the Void and through this remote connection extend their auro onto the object, allowing for distance from an object being Levitated. Any objects with a decent weight to them will be demand a supply of aura that will be visible, especially when from a distance. Aura would emerge from the void and be evident around the object. The Tier 3 connection to an object is easier to maintain. It is possible to interrupt line of sight after the object has been studied and maintain telekinetic connection. An object that is Levitating does not need to be seen if it is not being further interacted with, but line of sight is required for a new movement to be added to the object. Mechanics After practice, levitation takes two [2] emotes to achieve (1 study, 1 cast). The object is only able to be Levitated when both emotes have been executed without an interruption. A tactful Mage may want to perform both [2] Levitation emotes to connect to the object without actually moving it, shifting their Concentration to something else, and return Concentration to control the Levitated object with a single [1] emote. The maximum volume of Levitation is 1 block. Minecraft items are not all 1 wide, e.g. a door is within the volume of 1 block. Only if a Mage has been taught Void Connection can they Levitate from a distance from Tier 3 The position and movement of a Levitating object must be made clear to all players, preferably by placing a representative item or with precise detailed descriptions; especially when distant from the Mage. Maximum capacity (table below) is possible once per hour. Calculate backwards from maximum for exhaustion and/or capacity with other spells or magic types. An object can be levitated out of another player's hands, but they have the opportunity to grasp it tighter and the player’s hand has more strength than Levitation. Maximum weight (depending on complexity) per tier is the maximum total weight. Simultaneous Levitations accrue weight and exhaustion from casting. Mana requirement is cumulative by task, each new movement adding an additional mana draw. T1 T2 T3 T4 T5 Maximum Weight Lifting strength of a finger. Lifting strength of a child. Lifting strength of one hand. Objects must be smaller than 1x1x1. All movements are calculated up to 50kg with volume under 1x1x1. Up to 100kg (calculated as all movements). Vvolume under 1x1x1. Complexity Most “alive” something can be is a leaf Natural living material the size and complexity of an apple. Living organism the size of a grasshopper. Flora smaller than 1x1x1 Living organism the size of a frog. Any living organisms with volume under 1x1x1 Movement Speed None Slow Slower than a human can move their hand Levitation speed maxes at T3. Use Void Inertia for more speed/force Distance from Self Within reach 3 metres Up to 8 metres. Void Connection required 20 metres Line of sight, max 50. Beyond 20 additional emotes are required to study object for every 10 metres (e.g. 35 metres = 3 study emotes) Simultaneous One object only Can lift two objects but only one levitating item can move at one time, the other remains still Up to 5 of the same type of object, or 2 different objects. Can levitate up to 5 different objects. Calculate max weight to include all objects’ weight plus half again for every movement If objects are light and not complex, you can levitate as many individual things as you can be bothered emoting twice for, and an additional emote to change direction or speed for each one. Redlines - High Tier maximum weights is the maximum TOTAL. Levitating a 100kg ingot and it just floats for a second is 100% of the Telekinesis you can perform for an hour. So be practical about maximum capacity. Don’t start lifting something that you then cannot move. - Concentration on target is obvious to others because focus to study the object must be emoted. - If an object is moved while being studied the concentration is lost and spell starts again. - Minimum T3 required for lockpicking. All elements of lock or mechanism must be visible to player. Rolling is still required to lockpick. - If a player does not release their grip on something it cannot be forced from their hands. - Attacking a Telekinetic Mage does not make them drop their Levitations, but if a Mage must suddenly shift to a different type of magic, the Levitation ends. Redline “No’s” - Object must be visible, no part covered, and not unpredictably moving for first [2] study and connect emotes, and for any new Levitation movement. - Projectiles and swinging weapons are too fast to be studied for Levitation. - Levitation is on objects in their entirety. No snapping parts off of anything. - Solids only with no freely shifting parts. It must be movable and remain as it is when moving. - Cloth is not Levitatable for the above reason. - Lifting Armour: there's too much complexity to where armour begins and ends, there are parts that move, and the weight of a human inside. Don't lift a player. It can't be done. - Magical, enchanted, Deity blessed, etc. Any object that has had some kind of magic done to it (except Void Translocation as the object is still mundane). Example RP [Tier 3] Combative Levitation “I may be weak, but I am NOT defenseless” - The last words of Pimblesnub the Flat from the folk story: ‘Pimblesnub and the Giant’. A masterful mage is weak in body, but there are other tools to overcome such obstacles. When Levitation has been adequately mastered, the possibilities arise to wield instruments of battle for self defence. [Tier 3] [Combative and Noncombative] - Void Inertia (or “Throw”) Was it not already moving? Who’s to say? All possibilities are true within the Void. Not only for the existence of things, but the alteration of them. Levitation is practical but slow. There comes a time when more is required. In the Void, space is bendable; therein we discover limitless potential for force to be applied in an instant. The evocation of velocity. A thing that is Levitated will obey the summons of such things. Bring from the Void speed and power and present it thus upon the object and away it flies. [Tier 4] Combative - Force Push When brain fails, use brawn The already moving forces of the Void can be applied anywhere: upon a Levitated object, or a point in space. Anything in the path will feel the brunt of summoned inertia. The position is located like Void Stepping. A point in space is examined, a Void Anchor is attached to the space, and the momentum of the Void is welcomed into our universe for that single point. [Tier 3] Noncombative - Pushing the Limit [Tier 4] [Noncombative] - Crush Ideal for miscreants and troublemakers Matter is incredibly unstable when the Void draws near. Because a Telekinetic Mage has learned to draw forth movement from the Void, they are able to apply this force directly into an object. The result is, usually, an omelet: unprecedented motion pressurizing the very fabric of something, threatening its existence within our world, until it can endure no longer. [Tier 5] Combative - Force Bolt (aka Magic Missile) Raw telekinetic power The Telekinetic mage is usually the thinker, preferring to avoid combat. But should a conflict be unavoidable there is a rare glimpse of power that can strike down even the sturdiest of foes. Velocity from the Void is pressured into a single space, sealed within a prism of aura, and then hurled at an enemy with uncompromised speed. All who see it have learned to fear the last resort of the Telekinetic.
  4. An old man has stepped out of time and has begun a journey to the doors of the modern Mages Guild: to weigh its influence on the balance, and to make preparations for the trials to come.
  5. An unassuming old man in robes of brown leans heavily upon a wooden staff as he strains a tired journey to nowhere in particular. Passers by hear a tune emitting from his lips that is familiar yet strange (to the melody of Scarborough Fair). Drawing near, one might hear as faint as the wind the words of his melancholy ditty. It's the most peculiar thing though... when you hear his words there is an audible echo of ghostly voices of ages past. "All the men have gone off to war They don't know what they're fighting for. Steel swords arise, like loyalty glowing Rivers of their blood soon will be flowing. She has lost a son before Do you know what he's fighting for? The flowers rest upon broken earth There's no comfort now that is left to hold her. Gold and steel is hungry for more No one knows what you're fighting for. To find an end that spells out glory It always means the end of your story."
  6. This 'event proposal' is my idea drop. The scale of this is unrealistic and I have no expectations that it could be achieved at its most awesome level in the current timeframe, however scale down or leave it for next year. If a team of Event people really wanted to run with this, something could be put together in time though. I believe in you. What is important in this event is reminiscence as an opportunity to invite past players back to the server, even if only for a few days, anticipating that some will convert to playing again. So the event setup is just as important as keeping players informed about what is to come, particularly in the form of a mailout to all email addresses of LotC forum accounts. @Tythus probably needs to be on board for that to happen. Hence the intentional tie in to this time of year as distanced past players won't mind so much being invited to take a look at LotC again if its a festive celebration of our past. 12 Days of Christmas The concept is super simple. Every day there is something new to take a look at. Its like an LotC advent calendar. The IG setup is the sudden appearance of a mushroom house which has little inside it but many locked doors that appear not to lead anywhere. 12 to be precise. And at a designated time each day one of the doors closes and another opens, revealing a portal traversing space and time. Each day players can come and travel through that day's portal to a multiverse location. Some suggestions for destination will come later. An explanation is not entirely neccessary, though in this community it it usually sought after. So I'll happily get specific using someone that I know well, Elindor The Volatile. However a wizard from another realm altogether could be used instead, as Rasmot was introduced all that time ago. Seen as a return for me is at about 1% likelihood, this is a good opportunity for me to explain away what's happenned. Elindor dissappeared some time ago to traverse through time and space to another moment in the Universe which he believes requires him. Note: I have been playing Elindor as wholly believing himself to have travelled forwards through time previously, but in a manner as to call into question his grip upon reality. If LT decide that there is no way ever for someone to move through time, that's cool. [Stole this pic from an amazing artist on pinterest. I have no regrets] ~ ~ ~ ~ ~ ~ ~ ~ ~ Once a scholar, teacher, winemaker; a master of minds continued to press upon the boundaries of magical possibility, ever challenging the Void to rend his form assunder in an effort to overcome Time. Thrusting himself through centuries in an instant, the highly fortified mind of Elindor began to fragment. The wizard clung to memories with vivacious desperation in a bid to claw back his identity. His hermitage abode progressively reflected the intentional compartmentalising of his own consciousness, housing little more than bookshelves and doors. Until his will could withhold no longer and he abandoned his home to once again become a philosophical wanderer. Inexplicably the mushroom hideaway appeared out of the Void without any trace of its inhabitant. A sign hung upon the door reading "Merry Krugmas". ~ ~ ~ ~ ~ ~ ~ ~ ~ Twelve Doors Each door contains a portal that leads to a location within 'memory'. These can be memories of past and future, as the timeline Elindor was last in may be centuries in the distance. So not every area would need to be from a past map, but obviously having many of them honouring the past of LotC creates a warm nostalgic vibe. Perhaps the last door could be a snapshot of a future realm...? Whether the portal is transporting travellers across realms (and through time) to a past location, or if the area has just been created like a vivid memory is not fully explainable. But every area is absent of the original inhabitants. It might be interesting to throw in an event creature or dragon here or there too. But mostly the intention would be to copy memorable areas from old maps and allow our players to explore them once again (or for the first time). The area sizes should be limited so as not to ditract too much from the server's normal roleplay. In terms of locations, AlKhazar in Aegis was very important to Elindor's emotional past. Aside from that I really don't mind where the other doors go. Practically just use whatever maps there is easy access to old backup files for.
  7. This is cool because of the rotations. Are there different axis'? Like do some move in different directions throughout the year? I think you should have some light alignment lines (or is that what the star is for??) on it for special events in which bodies overlap.
  8. My written entry is title "Out of the Woods"
  9. Do you have a separate explanation for the previous Hollows that created random structures and entities by telepathically reading those who entered its presence? Is there a situation in which this happens, rather than the Hollows which you have detailed? They were typically from Nodes upon which Mages had established themselves so it could have something to do with the tampering of the energies put out by the Node prior to it resulting in a Hollows.
  10. I like having side writing projects. Coming back to an unfinished sentence that reads "The darkness within quickly grew impenetrable". Story of my life! #JK #notdepressed

  11. The limit at T3 is the strength of a regular person. So in terms of what to be doing in combat, shy away from lifting any more than a (strong) person would be able to.
  12. They only just did one for VT in September. There is a big gap in illusion as the current guide is massively old and many of the updates to its lore are now lost in the unsearchable archives. Its a pretty easy magic so should be simple enough and somewhat enjoyable to smash out a guide for. I'd be tempted to do it but seen as there's this new LT thing I am sure some budding young enthusiasts who don't have newborn twins will be keen to pick it up.
  13. Meanwhile Elindor sits atop a large mushroom with muddied knees contemplating the surface of a potato. Of the earth, and always reminded of its birthplace. But a being unto itself that proves to be indefinable, for always the potato is more than a finite root vegetable. Its purposes and capacity are virtually limitless to those who are willing to test its potential.
  14. [[Can I please be added to region perms so that my house isn't a vacant husk]]
  15. Wait wait wait. So Mojang's EULA says that you can't be using Minecraft to make money on your server (ie no perks for VIPs). Yet you also cannot ask for donations? **** OFF Can lotc file for Not-for-profit status? In which case you can throw the word donation around and there's nothing they can do to prevent you as that would not be legal. And donors would get a tax break!
  16. Have you had a look at the hole that our website downtime had made on new views to give you an idea if apps were affected?
  17. Full Name: Elindor Race: Elf Age: Unknown Do you know any magic, and if so what kind?: Most Arcane basics. Further information currently withheld Do you own any constructs/familiars, and if so what kind?: None Do you require housing and/or keys?: I have keys and a house ((OOC)) MC Name: Jerry_Man Skype: Will PM the new one Timezone: GMT-0
  18. Through your evidence of what happened it has demonstrated that Administrators (or at least one in particular) are aiming for a corporate level of professionalism in their management structure. And if that is the case then defending yourself is of little interest in their redundancy procedure. Your posting the experience calls in to question whether this is the best practice for a community of volunteering minors (mostly). However as an objective watcher it does seem like you're out of luck and will have to wait for the results of another trial for a different director before you could step up to the position again. Unless your team harbours such discontent at your dismissal that they can petition to the Admins. The arguments for anonymity of reports is the same for rape victims. It isn't on the same scale obviously, but they need to feel protected in order to sincerely share their experience.
  19. As they handle management the same way a business would, they have every freedom to let someone go if they're within a trial period. Anonymity of staff reports is vital so that reports will continue to be made by the community. As soon as you remove their protection you remove a large chunk of people willing to make a report. To be frank I see nothing wrong in the administration responding to a trial period with "sorry it isn't going to work out". Because all is voluntary here there should be an increased sensitivity towards your 'employees', but if in the end they can operate with whatever grace or firmness they so desire.
  20. @Kowaman @Tythus Is it of assistance if the community submits individual complaints or some such thing to encourage a more hasty response?
  21. There is no need for a backup plan. It is just a consideration of time. Whatever Mojang's problem is, it can be sorted one way or another. Even if that way is to completely remove VIP perks and find a different solution for keeping financially afloat.
  22. This research, although slightly conflicting in particular findings, is broadly confirmed by another independent study conducted in segregated conditions. Any research that is produced that disagrees with these notes, in the general sense, are outright incorrect and should be scorned by the academic community.
  23. This still doesn't seem balanced enough and would only be appropriate as an event playable creature. For its strengths to be all improvements upon the physical aspects of a normal player and its weaknesses to be only external influences, the benefits are way too badass. Adding to this that death just means reset and go again... I am not for the lore.
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