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Tom_Whiteman

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Everything posted by Tom_Whiteman

  1. ((Does this nullify Necromancer contracts? )) Zogrocka/Kraal/Alrian all weep for Jynx's death. +_+ R.I.P
  2. https://www.youtube.com/watch?v=vxW93q31V0c Zogrocka continues to pack his large hiking pack. He heaves it over his shoulder, the dimly light in the makeshift hole irritating his eyes. Several other Orcs and pink-skins fill their bags with various needs, all turning to Zogrocka for directions. A loud grunt is heard, just a grunt, no lengthy speech. Zogrocka wields an ancient staff, glowing with life, rare gems to a shaman outfitting the staff… None might recognize the staff, only for the oldest shaman alive might he catch a glimpse of the staff and know of its origin. The staff was Krug’s, a remnant of his life, a remainder of his power. The dark shamans ascend from the tight-fit of a hole, months they dwelled there, training, killing, terrorizing. Finally they caught sight of a new home, and Zogrocka was leading them just to that. They all hiked on foot, on the eve of night, carrying torches and covered in black shouls, bearing pointy black hoods. Escaping the desert, they wandered onwards, passing rich forests and finally arriving to the edge of corrupted land. They took a sharp right, arriving at a ruined castle. Heated bricks and rocks of what once was scorched their feet. They placed their belongings on a cooled part of the area. The felling of trees was heard soon after, they wasted no time in gathering materials. Zogrocka sat on the crunched grass, a large totem next to him. He hummed loudly, a thumping noise heard from his throat, silently chanting. His body was riddled with sweat, a long meditation exhausting him. A thick green, rich mist dispersed from his pores and clung onto the totem, embedding itself in it. Exhausted, Zogrocka stands with shaky legs, with his last strength hoisting the totem up and approaching the center of the corruption. A simple stab into the earth distributed a powerful blessing, the scorched rock gathering moisture and lichen beginning to overcome it. In a day’s time the entire area was full with rich grass, the dark shamans building mighty teepees and walls, swiftly getting to work. A new camp being born, the seed of an enemy to Krug’s children being planted behind them. [small post, we set up a camp and just y’know… Writing about it…]
  3. They tried to be a race most of the time and everyone yelled at them how they're just a culture
  4. HELLO! Hey there skinners! I'm willing to pay A LOT for a good skin of Baron Samedi. It's more like a contest type of thing, what I see as the best skin, I'll pay minas, iron, gold, maybe a cool 50% sword with sharpness one and unbreaking two... For you who don't know, Baron Samedi is a voodoo spirit, pretty sure the keeper of souls. This competition ends when I see the right skin. Awesome! Let me provide some images! If I lack images, feel free to search up Baron Samedi, plenty of pictures, but the pictures here are what I prefer. IMAGES
  5. I really think we should overthrow Geo
  6. Didn't even know Leo was a high prince...

  7. I really like the climax of this lore. But the problem is I only got to see the climax, when Arayon witnessed this miracle happen to him. I suggest adding a whole plot and expand the history, tell me about Wyrvun, why is Wyrvun choosing this specific person, why does he want to interfere and associate with mortals, let alone give them a unique power? I also suggest expanding on the armor and swords, ice would be heavy if it were across your entire body. Maybe this armor could be extremely heavy and thick, it wouldn't make sense for thick armor to be light. Add more pros and cons, expand on what's allowed and what isn't. Go in-depth with mechanics and explain how they'd relate back to your lore. Very interesting so far though, usually don't write up this much when I'm reading over lore, lol.
  8. Mind adding dark shamanism under shamanism and appointing me as a mentor to go to? If possible, thank you.
  9. Simply goes like this, the less your raise, the stronger and longer you can hold them. The more you raise, the weaker and for less time you can hold them.
  10. I'm Kraal, I like writing RP posts and Orcish lore. I also like coffee. Pm me if you're interested EDIT: I am seriously interested, being serious about me being seriously interested. Interested. EDIT DUEX: Dark Shaman lore, a fraction of all shaman lore, helped with Ikuras lore, did many player-made events, writing lengthy roleplay posts afterwards.
  11. Alrian holds a flask under Art's face, he makes sure no tear will missed.
  12. ((Oh, I'll provide a link to the page or whatever so they know it isn't KKK stuff.))
  13. The Second Generation Of Dark Shamanism The First Generation Dark Shamans, like any other Shaman, date back to when Shamanism was first created. The Deamon Aopohet created the spirit realm, creating the two spirits of time and space. The realm grew and the elemental spirits and immortal spirits were created. Krug, the first shaman had a daughter, Dom. After Krug’s death Dom was deemed the greatest shaman. Back in Aegis, a pack of shamans created the clan Dom. A member of the clan, Or’Ta, found out he can trick spirits into giving off their name, or he can make unfair and very clever pacts with them that’ll force them under his will. With their name or pact, he can forcefully summon them and use their power. The Doms were quick to utilize Or’Ta’s method. Every Shaman of the clan was forcing spirits against their will. The news spread widely across the spirit realms, the Dom clan was hated by the spirits. The spirits told other shamans of the Doms’ actions. The news then spread across the clans quickly. The Lur clan spat on the Doms’ name, they openly hunted the Dark Shamans down to the last Orc, nearly killing every Dom in an attempted genocide. The Second Generation What the Lurs forgot was to destroy the Dom’s books, tomes, and knowledge passed down. Dark Shamanism was at the peak of extinction, less and less Dark Shamans lived to fully learn the Dom’s methods of Dark Shamanism. Few Doms remained, though, a Dom which survived the late days of Aegis did remain. Grak’Dom, a Dom born while the Lurs hunted down his kin. His mother and father both in hiding, which died of natural causes in the future. What Grak’s father, Raz’Dom taught him was how to deceive lesser spirits, and how to trick them into giving over their name. Raz told his son more about the Doms, and where their study grounds were. Before Raz died, Grak travelled to the Orcish desert to search for the Doms’ training grounds. He searched for a few weeks, food and water were scarce. He finally came across a small cave, it looked so as if he saw Shamanistic carvings on the walls, and steps that lead deeper into the cave. He delved into the cave, where he found an underground oasis. The Oasis had a hole in the ceiling, which shone a bright light across the small oasis. To the back of the cave he could see a bookshelf, tons of old books scattered on the ground. The pages weren’t preserved well, he only could salvage a few books. The Orc made out of the cave with a bag of books which had various scriptures on dark Shamanism, written by the three Or brothers, Or’ta, Or’Drak, and Or’Jum. Grak didn’t bother to read the books, or to even skim through them. He left the cave far behind as he went home to his mother and father. Years upon years did Grak practice the dark shamanism, various trials did he do to perfect the Dom’s created art. After mastering the lost art in Anthos, he decided to take in three pupils, which he trained to antagonize the Lurs and those clans that were against the Doms. His pupils served well, and they had a slow start in the art as he did. After Grak’Dom’s inevitable death, his knowledge was lost, his pupils not finishing their trials. Dark Shamanism was at a loss. Only the dark Shamans which terrorize the Orcish nation remain. Forms Of Dark Shamanism Tricking/Deceiving The biggest part of Dark Shamanism is tricking and forcing spirits against their will. Tricking the spirit into what exactly? Dark Shamans usually say a riddle, or a twist sentence to attempt into tricking the spirit into giving off its true name. Once the Dark Shaman has the spirit’s name, he can call on the spirit whenever, forcing it to do what the Dark Shaman wants it to do. Forcing or tricking a spirit gets complicated depending on the spirit. If it is a lesser spirit they are much easier to trick compared to a greater spirit. Spirits that are often under the forceful influence of the Dark Shaman will tell other spirits, which could relay back to another Shaman. There are different ways of tricking spirits. For Elementalists, usually the Dark Shaman will make riddle or a joke to confuse the spirit into willingly giving off its name. For lautamans,witch doctors, and farseers, the dark shaman usually makes a clever pact with them, they may twist the words, which can mean one thing or another, an example of this would be, “I will give you power in exchange for you bestowing your power upon me at my own will.” If the spirit agrees, the Dark Shaman now has the spirits power and can use it at his own will (there are millions of other pacts that could confuse a spirit, though it’s up to the dark shaman to figure them out). Flesh Smithing Another aspect of Dark Shamanism is flesh smithing. Flesh smithing is the Dark Shaman art of mutating bodies and/or modifying bodies. The Doms realized that the average body is actually a conglomerate of the elements. Flesh smithers began capturing Orcs and running Shamanistic experiments on the captives. The process undertook a lot of time and energy, requiring a vast amount of trial and error. The art requires silence, so this can’t be done on the battlefield or the middle of a fight, it must be done in a contained, silent area. The flesh smiths finally perfected what they wanted, all their patients in the end had a bigger body mass, extra limbs, bone claws, etc. The knowledge of flesh smithing was lost along with Grak’s death. Though the spirit Ixil has the knowledge of it, which he could grant to someone for a cost of sanity. Corruption This form of Dark Shamanism requires a very experienced Dark Shaman. Corruption requires a pact with a dark spirit, the dark spirit has the ability to take an element or one’s motives and make an anti version. Initially the spirit has the power to turn mud into a bubbling tar, water into a corrosive acid, etc. The spirit also has the power to turn one’s motives around, if one wants to become a good king, they’ll want to be a bad king, if they want to marry their spouse, they’ll want to leave their spouse. However, communing with a dark spirit requires many materials, and knowledge on how to contact them. Certain rituals will have to be practised to be able to change one's motives or the very earth around the Dark Shaman (consent from the player would be needed, etc.). Identifying Dark Shamans In the early stages of Dark Shamanism not many spirits would know about the Dark Shaman. Though the more the Dark Shaman practices his art, more spirits will know and most likely inform other shamans about the Dark Shaman. The Culture Dark Spirits Dark Shamans believe dark spirits are spirits who have been banished from their natural home. Their belief is that dark spirits have created anger amongst the spirits and they’ve been eternally punished by being sent to a banished realm, an endless wasteland of death and despair. Most dark shamans see an unlockable power in dark spirits which they cherish, many dark shamans go through a process known as Ti’Vadok. The dark shaman will have to venture to the banished plain and prove his strength to a dark spirit and ask it of it’s power, or form a pact with it. Highlighted Points! - Flesh smithing is quite hard to self-teach, one would need to consult with the spirit Ixli to gain the knowledge of flesh smithing. Though a flesh smith has the ability to teach another. - Dark Shamans do not learn a Shamanistic subtype any faster than a normal Shaman, they just don’t make pacts with spirits, and instead they trick/force them. - Dark Shamans do not summon spirits any faster than a normal Shaman with equal skill as them. - A Flesh Smith can’t mutate/modify his own body himself. - Fleshsmithing must be RP’d with trial and error. - DARK SHAMANISM IS A VERY SHADY SUBTYPE LITTLE TO NO ONE KNOWS IT.
  14. Name: "Alrian Vesitza." Age: "A young age, 27." Birthplace: "New Huntshill." Criminal Record: "No record whatsoever." [Mc Name]: _Kraal_ [skype (can send privately)]: thomascovey1181
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