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Dry Crackers

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Everything posted by Dry Crackers

  1. uncs_still_got_it.gif So glad you can still use those! Most items are one-offs for a specific person's custom item, but the generally-applicable items are: Wooden shovel named "Guitar" --> Guitar Wooden shovel named "Banjo" --> Banjo Wooden shovel named "Lute" --> Lute Wooden hoe with "Quarterstaff" in the name --> Fighting staff Stick named "Shepard's Crook" --> Shepard's crook (I'd like to change this to a hoe but I need to make sure no one's relying on the stick version first) Gold ingot named "Sextant" --> Sextant Bowl named "Drum" --> Hand drum Stick named "Drum Mallet" Rabbit foot (?) named "Lyre" --> A lyre (this should maybe be a bow? not sure) Brown dye named "Kalimba" --> Kalimba (that instrument with the plucked metal strips; it has an amazing texture by Parion) You can hunt down those textures in the assets folder or test them out in singleplayer to see what you're getting. I also have three differently shaped shield models lying around if there's interest in having bucklers and round, kite, and heater shields.
  2. (Four years after anyone asked me for it):  Custom trident textures finally work!  Come get 'em!!

     

    1. Chuuwys

      Chuuwys

      yyyeeeeeessss

    2. Turbo_Dog

      Turbo_Dog

      Gem alert!

  3. Some of you who had Elves in roughly 2020 to 2023 might remember the Optifine-based custom items (and some models) resource pack I maintained. It got up to some 180 custom item textures, contributed by half a dozen LotCers, and a couple scores of users. It's back! And you can now use it with Fabric! (In fact, Fabric is now obligatory.) https://github.com/PixelatedVolume/CustomItemsLOTC/releases Instead of Optifine, you now need this mod (which I authored; also available here) that extends the vanilla conditional items definition system so it can do Optifine-style pattern matching. I expect almost all the existing items have been lost in the two map changes since 2020, so to get the pack back to a useful state I'm once again accepting item requests. Just DM me with the name of your item, the vanilla item that represents it in-game, and a description or reference I can work from. Unless requests are somehow really complicated or involve custom model work, I'm happy to do them for free. Once a replacement item is added to the pack, everyone using the pack will be able to see it! You're also welcome to provide your own vanilla-scale item art either in a DM or a GitHub pull request. Some of my better/more interesting work, all in this pack: Enjoy!
  4. Wasn't there a way to view someone's forum account from their char card or am I just stupid

    1. Show previous comments  1 more
    2. KeiaTypeBeat

      KeiaTypeBeat

      One or the other, but they have to have their forum account linked to the MC account. Lot of people don't link their alts to their forums

    3. Dry Crackers

      Dry Crackers

      I see, thank you

    4. Turbo_Dog

      Turbo_Dog

      They have a big strand of numbers on their /seen. Click that

  5. It's now what, month four of the wiki being broken?  Should I even plan for it to come back?

    1. Show previous comments  1 more
    2. SaviourMeme

      SaviourMeme

      8 minutes ago, Rig said:

      I'm sorry man, it's been broken even long time. I don't see it getting better. I'll see if I can speak to Daisy. 

      its been like 8 months, daisy refuses to fix it.
      I message her like once a week about it

    3. Dry Crackers

      Dry Crackers

      14 minutes ago, SaviourMeme said:

      its been like 8 months, daisy refuses to fix it.
      I message her like once a week about it

      Thanks for keeping at it.  I have ~7 articles ready to go and about as many templates if I can ever get back into my account.

    4. SaviourMeme

      SaviourMeme

      1 minute ago, Dry Crackers said:

      Thanks for keeping at it.  I have ~7 articles ready to go and about as many templates if I can ever get back into my account.

      worst case scenario the plan is to just make a request form for people to submit changes, and people with accounts to go through and make them when they can. Probably shouldve done it some time ago, but was hoping it would get fixed sooner than later...

  6. probably time we did away with /realms activity huh

    1. Cheeseycereal

      Cheeseycereal

      don't destroy my baby /realms activity

  7. someday I'll be able to reset my wiki password. . . someday. . .

  8. Don't know where else to put this but it seems like much of the wiki backend has been broken for a couple of days. Specifically thumbnail generation and password resets don't work. I can't publish the rewrites I'm working on because I don't want to lose old images, and I now I can't do anything because I accidentally removed my password from my password manager. I've heard somewhere that the proper people are aware of the problem, but I was hoping for official confirmation that something will be done to fix this. Thanks!
  9. "Effects of Modern Runoff Regimes on Minecraft Representations of Pre-Industrial Waterways" In this essay I will, 

  10. damnit I even checked if that had double posted.

  11. Actually the historical bottleneck on iron production was wood for charcoal, not ore

  12. If the server's going to be a macroeconomics experiment each nation has to be able to control its own money supply.

  13. This map is awesome, also I'll put my marker down now:  the problem in five months will be there are too many settlements to find RP anywhere.

    1. Areon

      Areon

      What do you mean? Every noble family of 8 players (5 aren't even active as they're too busy playing other noble characters in a different family) NEED their own castle.

    2. alexmagus

      alexmagus

      @Areonproblem for several years lets not be silly. everyone will either be magnetised to the capital or that 1 vassal and there's no inbetween.

  14. These food expiry timers are three times as long as we used to have, I promise this won't ruin your game somehow

    1. Show previous comments  4 more
    2. lemonke

      lemonke

      You should be reading people's comments because people had good opinions and wrote out genuine feedback on the whole ordeal, especially Stella, on her post, that it's not merely one thing that people are mad about. The food plugin is connected to this, but if you read. You'll understand, Unc.

       

      I am not going to be here writing two paragraphs on why and what again, since you probably will not even hear me out, so go figure out yourself. Plus, Pup had explain a side of it already

    3. Zindran

      Zindran

      To me, food expiration only feels worthwhile if the food itself is extremely strong (like some of the foods we had during the days of Nexus) to act as a sort of counterbalance.

    4. TaraJess

      TaraJess

      im glad they are weeks long, i was thinking they would be hours/a few days

  15. food spoiling was fine when we had it ten years ago and it'll be fine now

  16. Proxy issues have been making the server pretty unplayable for the last week or so

  17. As I understand it greensight doesn’t let you see through non-living objects, so “nature X-ray” wouldn’t really reflect the ability correctly.
  18. To the children of Urguan, In the lands of Almaris, our people stood by yours for nearly a century in peaceful camaraderie and noble defense. The callous acts of my predecessors have torn a rift in what should have been a fruitful and unshakable relationship. It is for this reason that the people of Nevaehlen desire to present a gift of peace in excess of that which the grudge of the sons of Urguan demand. We hope to mark this exchange with a grand feast in our new home, the ruins of what once was Talar’nor. To make doubly evident that we bear no ill will and this is no form of trickery, we warmly invite the seven allies of the dwarves, along whom we have fought in the great wars of the Midland, to bear witness and join us in these festivities. On behalf of the people of Nevaehlen, I am, respectfully, Set and witnessed by Arhiln Caerme’onn, scribe, at the site of the city lately called Talar’nor, on the eleventh day of Snow’s Maiden in the nineteen hundred and sixty second year of Aegis.
  19. Might have been more tempted to stay if we hadn’t had to make all our own RP before, during, and after the war. Hell, I would have liked occupation/conquest RP, but I think most of the haelun’or army hasn’t been active since their raid twenty minutes after winning the siege.
  20. Small folded books of only a few pages have been delivered to the major Elven libraries. On the Names of Elves by Arhiln Sulicelia Caerme'onn, Printed at Nevæhlen in the Year 1946 of Aegis. Being blessed with long life, the question of identity is often of first consequence to elves. By this word identity I do not mean an unchanging characteristic fixed at birth or some other particular epoch, but rather a thing that hovers between an elf and the rest of the world: a midpoint between his view of himself and the world's of him, with each affecting the other continually. Grossly obvious are the evolutions in identity brought about by changes of the subject's environment or outward appearance; these hardly merit discussion. More subtle but deeper and more profound are those changes in identity that result from a certain state of perception unmediated by any shift of the outer world. Persons grieving, or new-charged with pride, or intentionally adapted to sociability, find their identities reflect the changed state of their inner selves, and in time these changed identities work upon those contacting the person. Likewise the subject who is thought of kindly, or badly, by her neighbors, comes to adapt their perceptions into her view of herself, identity acting not as an absolute shield but as a breakwater, dampening and changing the forces which strike a person rather than staving them off altogether. This identity, then, continually shifting, is necessarily under the greatest strain in Mali, as our long lives and continual flexibility of spirit and mind permit the most extensive changes of identity. Of particular interest in this process are names, being both capable of taking form in the outer world (if only momentarily) and reflective of an inner state adopted by the person named. Our ancestors, being in general even longer-lived than Mali of today, felt this strain all the more keenly for the greater time they were exposed to it. However, we know that contributing to their long and comfortable though by no means languid lives was a general disinclination towards petty strife: though the Seeds in ancient days certainly quarreled, the great and highly lethal wars which we know of today were remarkable deviations from a general policy that avoided shedding Descendant blood. Certainly a common feature of their identity, their means of understanding the word and of being understood in turn, was the cause of their equanimity. As we have observed, the practice of naming is of the first importance in constructing and understanding this identity. As with so much concerning the ancients, a definitive statement of their practice of naming may never be possible. We encounter in the historical record a great number of mononyms, though none can say whether from the records alone whether this was the general practice or applied only to the small number of historically significant elves whose names were unlikely to be confused. Certainly long and involved names, comprising multiple parts of significance, were not the usual practice; we see not a single example of this type in the history, and certainly would expect to have at least one, were it common. Though it is improper to consider names simply as functional appellations, a means of distinguishing persons with no ramifications for the inner state of a person, this is nonetheless a role of names, and one which is unlikely to have changed much through the years, and consideration of this functional aspect may permit deduction to give a general picture of ancient practice. The ancients spent their time distributed in bands of no great size: Seeds or components of Seeds; contact, even among the several bands of one large Seed, was incidental except in wartime and certain ritual and trading seasons. Thus each person of a band needed to be distinguished only from the other members of the band, and even within the band, a certain amount of repetition would have been easily disambiguated with use of nick-names or such designations as “elder”, “younger”, and so on. Thus the case for single given names is strengthened. When bands should meet, it is natural that the entire band would receive, as a further distinguishing mark, the name of their band, or perhaps that of the territory which they claimed. The Seed-name might be used in a similar way, with interlocutors of different Seeds: certainly it was proudly proclaimed in war and other contests, and perhaps even repurposed as an epithet, or honorific, by those interlocutors, depending on their impressions of the identity of the Seed. Thus we have a general picture: the single given name, augmented by sobriquets applied by the bearer’s kin, and further enhanced by a distinctive mark of territorial and Seed affiliation when necessary. Here we see an interesting phenomenon: a person adopts an identity, in this case the Seed-identity, which, already constructed, is present in the minds of those who are to view it. It may seem impossible for an identity to exist, pre-constructed, without belonging to a particular mind by which it is fixed to the world, but such identities assuredly exist: any number of examples will suggest themselves to an inquiring mind. However, the interesting philosophical consequences of this fact cannot be sufficiently addressed here and must be set aside. Let it suffice to say that the adoption, or imposition, of any name which identifies a person as being of some particular group, cannot fail to have a profound effect on the identity of the person so identified. The cause of the first dissolution of the Seeds will probably never be known, and indeed every year we find more evidence that it was not so complete as once we believed in the form of remnants of the ancient language, religious practice, and even relics and lineage which survive in continuous use through the millennia. However, we certainly know that the end of the Age of Seeds also brought an end to its concomitant naming practice, for by the time of the establishment of Malinor, in general, Mali had adopted the practice of the Valah in assigning and taking names. No great explanation is necessary here: even those who have never lived without the resurrected Seeds are at once familiar with the common human means of identification by a given first name augmented by one or a series of “last” names, mostly patrilineal, or denoting other family affiliation. Some other schemes are in use, more or less complicated: Among some nations it is only the identity of the father that persists in the child, and we hear of Henrik son of Henrik, and appropriate dialectical variations. Valah women are largely deprived of their own family names, being obliged to bear those of their husbands; while it is only the husbands whose names are guaranteed to persist in the children. The various Valah laws of inheritance may bear on this program in ways that are best left to their advocates: again, even the meanest persons are aware of the general outline of this naming scheme, which was also in general practice among elves for many years, and which persists in those parts of Mali society who have rejected the ancient practices in the years since they have returned to use. In the modern age, the most notable tendency in the names of elves is again the Seed-name, the taking of which, along with the Seeds themselves, was reintroduced to general practice some centuries ago. This effort met with great success, and the Seeds have become at times the only method of organization for the Mali'ame. Thus it is natural that elves proclaim their Seed affiliation, not only with the customary Ilmyumier, but also by appending the name of their Seed to their own given name. This practice has become almost universal among those Mali who take pride in their Seed and wish to establish their membership as a feature of their identity. While laudable, the inconsistency and uneven spread of the practice has come to cause confusion. Confusing but comprehensible are those elves who, having adopted a new Seed, yet retain the name occasioned by their previous affiliation, for identity is often slow to change. Much more serious are a great and discreditable series of abuses brought about by the conflation of Seed-names with patrilineal names: We hear them bestowed upon children who have not the slightest right to use them, or, worse, conjoined with the infamous hyphen to serve as the joint family name of a married couple. While in many Seeds it is customary for children born to the Seed-members to themselves be inducted in due time, and so the bearing of a particular name may only be pre-emptive of an eventual honor, no Seed which follows the ancient practice should confer membership by right of birth alone, and thus a duty to truth requires none bear the Seed-name besides those entitled; as for the latter usage, so often struck into mailboxes and fence-posts, proclaiming the residence to be that of “Dilir’suli-Tahn’lie”, or similar nonsense, no defense against the charges of vanity and false pride seems possible. These regrettable practices of desperate self-gilding reached their culmination in a disgusting episode taking place towards the end of the last age, wherein the name of an old and formerly distinguished Seed, much reduced by the passage of years but still possessed of dignity and honor, was tacked to the names of a great mass of undeserving persons in a transparent attempt to build a dynastic house for political purposes, following the practice of the Valah. Fortunately, these political aspirations failed to eventuate, and the would-be dynasty dispersed, returning an old name to reputability, though not to prosperity. Reflecting again on the existence of a group identity, an identity in the sense now familiar to us but which is not attached to any particular person, and whose existence is so perfectly illustrated by the foregoing anecdote: for how can a name possibly be useful to a political opportunist, or disgraced by his actions, if it is not connected to a set of meanings which can be applied or removed from persons at will?—it remains only to return briefly to one of the philosophical questions earlier laid aside. As an individual identity is worked on by its bearer and the broader world equally, with the influence of each on the other mediated by the mirage-effect of the intervening identity, so too is the form of the group identity the result of a host of influences, coming on one side from the world at large, as in the individual identity, and on the other, from the mass of all the bearers, acting through their respective personal identities of which the group identity forms a part. Again I must disappoint the philosophers, for here my concern is the ability, and accompanying responsibility, that we each have in forming the group identities that we adopt: chiefly, as we have seen, the Seed-name and Seed-identity. Having already deplored the misuse of these intangible objects because of ignorance, and for purposes of self-aggrandizement and cronyism, it remains only for me to exhort their correct use, by and for the persons who have earned them. The practice of the ancients, recounted above as carefully as history permits, is, as in so many things, the best guide. Let us Mali cease abusing our Seed-names by treating them as Valah family names which we, being longer-lived than they, never needed. Let us leave off the vain practice of adopting or assigning Seed-names representing identities to which the bearer has no affiliation. Above all, let us guard against the use of our Seed-identities, which we all aid in constructing, from one side or another, for establishing political dynasties or other systems of corrupt influence. In our names we carry the greatest inheritance left to us by the ancients, and we are obligated to preserve it, through proper use, for the sake of our blessed children and all future generations.
  21. A shower of sparks is struck down on tinder, which catches slowly under the inducement of Arhiln's breath. Crumpled beside the tinder in the bottom of a furnace is a broadsheet from an Ithelanen, along with half a dozen other pieces of paper litter, which soon add their own heat and bright yellow flame to the effort of lighting the mass of charcoal that is to fuel the furnace; a furnace charged deep with iron ore and scrap, in some hours to disgorge a mass of steel to be beaten into arms and armor for the defense of the 'Ame. Arhiln, content with the strength of the growing blaze, closes the furnace and sets to his next task: organizing the veritable battalion of Elves appearing to take their turn in the filth of the tannery. Though his voice is hoarse from continually calling among the fumes of industry, though his fatigue-duty surcoat and leggings are worn and stained, though unaccustomed labor brings blisters to his hands and sends sweat pouring from his body, national pride shines unmistakably from beneath the grime on his face and reflects off the badge of a noble stag's head pinned to his breast. "Ayla, lliran!" he calls, seeing the effort of his brother-workers. "This is how we defend our people!"
  22. Unasked-for reversion to 1.8 aside, making weapon stats randomly assigned makes this whole "update" a bad idea. For years the main criticism of the server has been that management systems are too inflexible to permit good, creative RP: restrictions on settlements disempower the unlanded while making settlements themselves obsessed with self-preservation; adjusting lore takes so long that it can never contribute to dynamic RP; building is needlessly difficult such that only the OOCly well-connected can do it in a timely fashion. And now PvP, supposedly the great equalizer because of mechanical impartiality, will also needlessly favor the best OOC-coordinated factions at the expense of individuals. Obviously "grinders" will always have some advantage just by having more material, but making some weapons randomly inferior seems intended to punish individuals (perhaps new players!) crafting for themselves. That's not even considering the effects of adding new material types or "raid" equipment -- overall, this update could hardly do more to reinforce the ossification of the server into stagnant OOC camps where the main determiner of one's ability to do anything is who you know out of character. Still, new materials are always welcome, though I'd like some attention to be paid to its lore as well. Also, it would be a big help to me if someone on the tech side could publish (or just DM to me) the NBT fields used and to be used for identifying the new weapons, so I can use them for CIT resource packs.
  23. hot take the Void Magic vs Nature/Balance antagonism should never have been given an objective basis in lore

  24. I am once again asking to be able to rename pvp items

  25. Please Sir, may I rename pvpitems?

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