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Scarlet Kaiser

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Everything posted by Scarlet Kaiser

  1. Gosh has it been time since I last roamed here. Hey so Scarlet Kaiser here, an old veteran from the Asulon, Anthos, and Athera days. It has been nearly 5 years since I last signed in and was honestly surprised the server link still worked for me. To some of you here might recognize a few of my characters such as Arabella the Frost Witch (before she was thrown into pit of lava), Teagan Elendil (bit of weirdo that one), or my elf girl (can recall the name sadly... think is started with an ‘M’ maybe). Lord of the Craft was the my first online RP experience back in my late high school days and has been a bit influence on me back in 2012 until I fizzled out in 2015 but LotC has always been something I fondly looked back on. Both Minecraft and Lord of the Craft has changed much during all that time, with a many new faces about with some old names still around. Still I am glad to see this place still thriving and continues to be a source of rich RP as I recalled. Anyway, I suppose that is enough being sappy for now. I’ve been thinking about one day to rejoin the site and well... I guess now that day has come. Probably won’t be as active as I was in my heyday but I want to make a real effort to try. Having been away for so long... I honestly not sure what I should play as. So if anyone has suggestions or ideas feel free to send them my way! In the meantime I’m going to refamiliarize myself with the Lore and figure out how to join the Discord when I am more awake and alert. Hope to see some of you around, whether they be familiar faces or new friends in the making ^_^
  2. Where have I been? Gosh I dunno. I now its been years but thanks for the message wondering where I was. Doubt you will see this but hey here is to hoping :P Hope things have been well for you.

  3. The Event Team has been promoted to Admin status! All hail our ET overlords!

  4. Went in to Mage Guild to learn about Void. Learned about the feasibility of Carrot Magic and its implications. This is reason why I love this server ^_^

    1. Trips

      Trips

      Got out of Mage Guild to talk to possible new apprentices like the kind person I am, get banished within five minutes. This is the reason why I love this server ^_^

    2. Scarlet Kaiser

      Scarlet Kaiser

      Ha ha ha ha! Yep!

    3. Truthseeker83

      Truthseeker83

      Summoned a kitten by the fountain and all the durids there were 'offended' and 'kindly' told me to unsummon the creature.

  5. That awkward moment when the humans nearly attacked the wrong elves XD

    1. Show previous comments  2 more
    2. Tirenas

      Tirenas

      Yeah, they weren't the wrong group.

    3. InfamousGerman
    4. Gone

      Gone

      They want to kill all elves right now, not just high elves.

  6. I think the spiders are plotting the demise of the elves as they drink. Thoughts? http://tinypic.com/r/jrxy4g/8

  7. Good news everyone, we currently rank 15 on minestatus. Huzzah.

    1. Dyn

      Dyn

      Yaaaaaaaaay

  8. Skelitons shoot fire arrows? Not fun...

    1. Kickstarted and Running

      Kickstarted and Running

      At least it isn't explosive arrows.

  9. A really well thought out response. This makes me more comfortable. Perhaps have that the spreadsheet be made public just so that way the community knows that there is no fowl play with one group being chosen over another should that approach be taken.
  10. I have to say... I love this idea. I always thought that you would have to make an event for any sort of monster hunting activity but this works just as well. My only concern is how distribute some events and how people get a contract accepted. Is it first come first serve? Are groups and/or individuals who wish to participate chosen at random? Just some things to consider as we want to distribute these events evenly, not have one person and/or group laying claim to the monster contracts again and again. Also, I think it is important to consider the potential consequences when a group hunts a monster. When the players win (i.e. killing the monster or driving it off) it is rather straightforward, you get the reward and loot the body. However if the players fail, what becomes of the monster? It could lead up to follow up events that can effect environment. For example, a group of ill prepared adventurers go to hunt a drake in a nearby cave but are easily driven back. A potential follow up event could be that the angered drake attacks Kingson and damages the plaza area before flying off from once it came. Of course it could just go back to sleep as if nothing happened but I think adverse effects because of failure should play some sort of role when monster hunting. Anyway, I overall love the idea and hope it is implemented in some form or another (maybe have a bounty board under the Economy section?).
  11. Happy to help! I reread your edited lore and I am much happier about all of the changes that you made that help control its population-size and it overall has improved. I noticed that you didn't address all the things I said but you tackled the more urgent things like the creatures speed and creatures breeding capabilities. The only new suggestion that I have is to change the morphing age from 60 to 50 since you reduced the creatures lifespan. I feel 50 would be more appropriate at it would increase the chances for player to RP with a morph variety of nethermare. Living to the age of 60 is already extremely difficult for most real-life animals (particularly the small ones) and even 50 is stretch for most. Its just a recommendation so that morphs are not too common yet not too rare.
  12. An interesting creature but this is creature that needs an overhaul to make it more workable. These creatures are long-lived, breed yearly, and can live anywhere as long as it doesn't snow. This is creature that sounds to be as common as you average rat is about the same size as one as well. It would help to know the average litter a female can breed per year. You should reconsider things like its lifespan and/or breeding frequency as something that breeds that quickly is going to overrun most of Anthos. Also consider predator and prey relationships. What would hunt nethermanes to keep its population in check and what does it hunt to sustain itself? Insects and other small animals or does it bite the ankles off of large animals? The fact they tend to be solitary is also an odd choice. You should elaborate more what would happen if these creatures happen to each other and they are not part of a family group. For example, if two solitary nethermanes meet each other... what will happen? Will they fight to the death or will the larger one scare off the smaller one? Also, the nethermane has too much going for it. Not only are they small, nimble but they can run at a greater speed of the fastest Olympic sprinter, your average household rat can at best scurry at 2 miles per hour which is quite fast given its size. To get an idea of how fast 25 mph is relative to the creatures size, watch this video of an RC car that roughly of similar size of a nethrmane going 25 mph They can also sport a durable protective shell when that can shrug off a direct blow by an iron blade (something that is difficult to do give the size of the nethermane), a poisonous tail that can kill a man if untreated (and what would a proper treatment be if poisoned?), or additional legs that can help climb walls once this deadly thing reach the ripe old age of 60? The nethermane is already dangerous with its sharp teeth and incredible speed... the additional morphs are unneeded as you already something dangerous at that speed. To make this creature more balanced and better suited for the community, I suggest you nerf the speed to a more reasonable 2-5 mph max speed (this is still quite fast relative to the creature's size), shorten its life-span somewhere between 5- 10 years, and either do away with morphs or have the morphs be a harden carapace and/or additional legs. Poisonous tails are overkill I think. Also I recommend you include more information about its predator/prey relationship (what hunts it and what does it eat), go a bit more in-depth with their social interactions (like how solitary individuals interact with each other), go over how many nethermanes per litter and maybe discuss their preferred habitat? I understand that they have a wide range but perhaps they are more likely found in old abandoned homes and ruins than out in the meadows. Also, do they have any notable weaknesses? I noticed that they breed only in the fall (may have to edit that to be winter as according to the votes on the calendar system there is only summer and winter) because of the shorter daylight hours which suggest that they might have an aversion to light. If this is true, then you should discuss how sunlight effects them (e.i. does it burn them or just blind them?). I know I might come off as a bit tough in my criticisms but I just trying to offer suggestions to help improve this lore in order to not make the nethermare come off as an overpowered land-piranha. I hope you find these suggestions useful and I wish you the best of luck with your lore.
  13. Large sea animals tend to have world-wide (or at least ocean-wide) distribution. However, perhaps the Pleskana follows a migratory route in which they gather near the the Yamamoto and Funestock shores during the winters months to feed on large fish. During the summer they will head north along the montainious coastlines east of Abersi to feed on the thriving fish populations that gather during the summer. While they can technically range anywhere, the largest concentrations will likely be along the coastlines of eastern Oren, particularly off of Yamamoto and Furnstock in the winter and mountainous coastline near Abersi in the summer.
  14. My inner paleo-fanboy is screaming "OMG PLESIOSAURS ACCEPT NOW!" while at the same time yelling "ITS A MARINE REPTILE! NOT A DINOSAUR YOU IMBECILES!". Anyway, now that I have recomposed myself... I would like to put in my input. Overall I like this lore, I find the fact they give birth to live young a nice touch. There is evidence that ancient sea reptiles gave birth to young. The ability to envenom their prey is an interesting one for a large sea creature. Venomous teeth however are hallow and weak, not something that I would think an active predator like pleskana should not have as its more vital to have solid, strong, grabbing teeth that can be used to hold on to its large slippery prey. Seeing that their preferred prey are things like sharks, its useful to have teeth that will not snap off in during the struggle, even with venom to slow them down, as a broken tooth is a useless tooth (which is why sharks evolved many rows of teeth). That is just my thoughts on this, no need to change it but this is what I think when i see venomous teeth. I also find being an omnivore is unnecessary, why have poisonous teeth perfect for nabbing fish when you can live on seaweed? I suggest making it purely a fish-eater as there is no reason for a large sea creature to specialize to be an omnivore and there are going to be no plants when you are in the middle of the ocean... or rather there are basically no plants at all aside from seaweed. And kelp is not a plant, its a type of algae. That will be all, hopefully you find my input useful. While there are certainly many creatures being proposed as of late... I nevertheless wish you the best of luck.
  15. (( oh look... its Teaghan aka the "girl" I hope that you guys will do more events like this as it was very enjoyable. ))
  16. 5/10 Sorry, I just don't remember seeing you around... let alone roleplay with you. Hopefully that will change in the future. You seem to be quite active on the forums and recognize your your transmutation circle avatar.
  17. I'm not sure if you mean OOCly agree to it or IC agree to it so I am going to assume you need both. Obviously you need OOC consent to engage violent and/or sexual roleplay but since this could potentially involve sexual organs you are also going to need IC consent. And by IC consent I mean the player from whom that liquid is being extracted from has to be WILLINGLY agree to this and can not be coerced (either though IC or OOC means) into having her womb liquid extracted. Many months ago there was a situation in which a player's character (I believe the player's MC name was TheFemaleElf or something like that, its hard to remember and I can't find the ban report) was rape by another character. The player give their OOC consent to the rape RP as this player didn't want to disrupt RP and thought that as long as there was OOC consent then the RP is acceptable. However the administration was informed of the rape RP and banned the players (including the TheFemaleElf) as any and all forms of rape, even if OOC permission was given, is unacceptable on this server. I bring this event up to serve as a warning as I find that even a small risk of being permanently banned as too much of a risk. Still, it will be up to the lore team and/or administration team to oversee if use of a mother's womb liquid as an ingredient for such a potion is an acceptable one for a regeneration potion. Should the team accept your lore, then I trust that you will take every precaution to ensure that neither you or your fellow players will not engage in roleplay that can lead to someone being permanently banned. All that I ask is tread carefully. I merely stated all of those potential ingredients to demonstrate the large variety of potential ingredients that can be used instead and will likely not as questionable to obtain but still difficult to find. I don't know if any of the ingredients I give in my example have alchemical properties or not (let alone the one that have similar to mother's womb liquid) but I suppose that is best left for the alchemist to discover what their potential effects are. As for my work-in-progess hydra lore, I will gladly show you but I am still working on it (even though its over 5,000 words long as of now). Right now I am struggling as how to go about writing down the creatures origins. As of right now that hydra's blood in my lore as of now has highly regenerative properties but some nasty side effect (upset stomach, clawing out your skin to get the "worms" crawling in your skin, potentially tumorous masses grow instead of healing, and slight chance of instant heart failure). I can however modify the lore so that the blood has to be brewed with other ingredients by a trained alchemist to make it suitable for consumption and have so that drinking raw hydra blood being lethal. As I said before, if your patient enough that could be be a suitable replacement for mother's womb liquid even though hydra blood fits better in regeneration (like the liver) than it does creation. But since the hydra is unapproved lore as of this moment (lore has yet to be presented), I think it will be wise to consider ingredients that you can find IG and currently have approval since we don't know if the lore behind the hydra will ever be accepted in the first place. Only consider hydra blood as an ingredient should it ever be approved. I'm glad you assuaged my concern with having screenshots to show the legitimate process of making this potion in RP. I am still worried about the use of a mother's womb liquid and thus I can not support this lore but I am happy to hear that you understand the reason for worry and have made considerations to avoid roleplay to lead to bans or perma-bans. While I may not currently support this lore in its current stage, I still wish you the best of luck regardless with your lore. (finished editing message)
  18. Flattery appreciated. I only wish to bring up my concerns and wish to express them as best as I can. Whenever I see something that means he raise an eyebrow and even consider if it is appropriate or not, the the fact that that I am debating to myself is a warning sign. Also my main reason for bringing up my concern for mother's womb liquids the fact that people can potentially get permanently banned if they do not RP this carefully. Since I don't wish for a fellow fellow player to be banned as the any other player I might as well address it here and now than for the problems be brought up in a ban report. If it take me 2 to 3 hours (and yes I am a slow thinker and slow type but its is that mindset of thinking and looking at the problem carefully that has served me well for all of these years) to make post that will potentially prevent a good-intentioned player from having to suffer a ban (or worse perma-ban), then I should do it. I rather that players like Kardel be safe than sorry.
  19. ((Darn it... right was I was in the process of creating a hydra-like(might just stick to the name hydra for simplicity sake) creature in which its blood can be used in the creation of regenerative potions that can heal limbs. >_< Oh well, glad to see that some crazy alchemist is out there to make a potion that will RPly regenerate a character's body part. There are two concerns that I have with this potion however. First is about representing the potion. It is easily for any aspiring alchemist to claim that they have brew this potion with or without RP. I know RPly it is difficult to brew but it is easy to just RP a simple bottle of water to be such a regenerative potion. How do you plan to counter this so people can not illegitimately make this potion with out proper RP? One solution I can think of is taking screenshots of the rp of obtaining the ingredients, sceenshoting the the brewing process (don't forget to have a couple a failures to screenshot), and then showing said screenshots to GM who can then give you a named potion of regeneration. Another concern of mine is one of the ingredients used: liquids from a mother's womb. I understand that the point of this ingredient is to express how twisted the creation of this potion is for using such of an "exotic" ingredient but I feel that we should avoid ingredients that involve the use of anything related to sexual organ and body parts. Call me prude but if the server finds the mention of gentiles or acts of c*******g a bannable offense, then I think something like "womb liquids" will only get people in trouble. Also, this also brings into question how one can obtain a mother's womb liquid. My worry is that an alchemist attempting to create this potion will resort kidnapping mothers (I am going to take it that it literally has to be a mother and not just any female) and force the womb liquid out of them. Such a thing is something that I consider rape and rape is a bannable offense on this server even if the mothers in question are OOCly comfortable with this. Even if an alchemist can find a WILLING mother to produce womb juice(which I doubt, what sort of good mother will go with a sketchy alchemist will so he can "squeeze" the womb liquid out of her?), how will this go about being RP? Since sexual body parts WILL have to be involved (unless you perform surgery to cut the stomach and get access tot he womb that way which is dangerous back in the medieval times.), the use of FTB (fade to black) will be necessary. Even with FTB I find that the RP to have access to a mother's womb liquid to be incredibly questionable and I highly recommend that you change the ingredient "mother's womb juice" into something else that will not raise eyebrows. I understand the point of how it represents "creation" and that it has a water affinity in alchemical terms (water = life), but the ingredient and the process to get it is on the border of what is acceptable and what is not on this sever and I think that I will be in your best interest and anyone wishing to make this potion to use a different ingredient as mother's womb liquids only endangers them with a permanent ban even if they take precautions. There is also bound to be many hard to access ingredients out there than can be used instead: heart of a drake, shard of a golem's magegold core, a tear of a frost witch, bark from an ent, poison glands of a scaddernack, eye of a cockatrice, anything as long as you can make it relevant is use as an ingredient. You can even make a new ingredient and provide lore to allow use of the ingredient for alchemy. Heck, if you are willing to wait long enough you can use hydra blood as a substitute once I finish the lore and that that lore is accepted(when that happens and assuming that it does). In the end you don't find (at least I hope not) ingredients like a bottle of human sperm, dwarf public hairs, and dried orc testicles for the same reason that that you don't find jars of mother's womb liquid, it is because such ingredients are inappropriate and untasteful. I think most people do not want to think about the RP behind why you even have those ingredients in the first place and what an achemist plans to do with them.))
  20. First of all, a good read as always. I think the explanation for the types of homunculus types are reasonable. I will be honest, I don't really see any issues with he doppelganger. As far as I understand it from the lore, it is an alchemical creature that resembles a sentient being and has no particular special powers. Aside from their chaotic intent, there is nothing I find different from normal people and a doppelganger. Perhaps you should clarify that point in the original post, as when people think doppelgangers they usually think of a shape-shifting creature. Of course perhaps my understanding of the doppelganger is incorrect and they have abilities such as super-strength or something. I hope that my input is useful.
  21. Hmmm... I quite like it. Its a small but welcome addition to help expand potential roleplay.
  22. 6/10, I remember when you first joined this server, now I feel a tad old ^_^;
  23. Its back~

    1. Bircalin

      Bircalin

      It... It can't be? Surely?

    2. Scarlet Kaiser

      Scarlet Kaiser

      Now I can get back to eating people... nom nom nom nom.

    3. Bircalin

      Bircalin

      I remember walking past you... Oh...

  24. I approve of the Mage's Guides practices for testing applicants.

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