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hex37

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Everything posted by hex37

  1. Esmie takes a poster off the wall, tapping the surface thoughtfully. Curious. Very curious. She thinks to herself. She slides the paper away, reminding herself to speak with Alirya later, should the woman be unable to gain entry to her home.
  2. A very good point, actually. One of the most important aspects of the plague was that the sickness had no carrier period.
  3. Indeed, one of the biggest complaints about the plague was that people hated being totally alienated as a plague victim- but that was just a result of cures (AND IMMUNITY) being so readily available. If you had more plagued people, you'd have more people to RP with. Simple as that. Less people on the immune list (See: It breathes, it dies) and less chance of cures would improve things twice over.
  4. Maybe one where they try, possibly fail, and infect their savior in the process.
  5. Needed more length, and more incurableness. Nothing was wrong with the plugin, but it could have used a greater sense of impending doom that a disease curable by magic from the get-go just could not deliver. Yeah, it was great, but it could've been better if it had a chance to last, and be properly scary.
  6. In the southern jungle, a woman begins to write onto a paper. It is a list of true Grudges. It's a short list, and now, it bears the name 'Shatter Mask.' "A debt of death is to be repaid in kind." She says, bitterly.
  7. A note is put up by an anonymous human woman. Thank you for making a clinic better than the one outside the city. Finally, the elves have a clinic that is not at the bottom of a dizzyingly difficult to traverse staircase deep underground with no ventilation- Wait a second... Well, at least you're trying.
  8. @Players who hurt their own characters on purpose: http://i.imgur.com/XLjsGQO.gif

    1. Dromui
    2. BannanaToYou

      BannanaToYou

      could have tried a bit harder to make that legit..

  9. Let's see good ole Nienna calm going mad with magic power
  10. Modified it to be based off of soul puppetry lore, as requested. Decided to keep the name anyways, as most of the art is still arcane in nature. Monkeymo, if you ever read this, feel free to contact me.
  11. In the center of Kaedrin, outside the holy church, a large Billboard of great import has been erected right in the center of town. Its message seems clear. On the back of the sign, a smaller note is left:
  12. I'm suprised that bad commands managed to take the server down this long. Poor GM must of messed up baaaad.

    1. Show previous comments  1 more
    2. DISCOLIQUID

      DISCOLIQUID

      I PRAY THEY DELETED THE FRINGE I PRAY I PRAY

    3. DrakeHaze.

      DrakeHaze.

      I'd laugh if they deleted LoTC entirely.

    4. Amorphbutt
  13. Esmie nods sagely, Speaking aloud as she reads the notice. "They're warlocks, to be sure." She claims, "The reasoning is clear- they're using this plague to spread the will of Iblees himself unto Kaedrin. Hopefully the church will soon realize their heresy."
  14. I love it, and the massive damage it deals. ('cause, heaven forbid you die. from the plague.)
  15. Far off, within the enchanted embrace of her jungle home, Esmie Weatherwax kneads her temples. Seated in a perfect semicircle around her are alchemical notes relating to a specific potion. Esmie groans to herself- "I dreamt about it... I saw it so clear in my head! "Why does it escape me still?"
    1. CTap

      CTap

      no one wants to watch your peasant video sorry no sorry

  16. We really need to get rid of the hate machine thats starting up with this war. (Because, of course it's all the PVPers' faults, #perpetu8h8

    1. Show previous comments  1 more
    2. hex37

      hex37

      I'm semi-srs, sam. It's becoming far too much.

    3. Samoblivion

      Samoblivion

      Believe me I'm with you, I just find it all quite maddening.

    4. monkeypoacher
  17. Is there anywhere special I have to post when I donate to upgrade, or do I just modreq it?

  18. ~Meeting the Mechanical Standard, and addressing concerns~ Again, a lot of this magic hinges entirely on it meeting the Mechanical Standard. As such, I've made some pre-written arguments for this magic to counter issues raised in past discussions. Read: The Official Lore Regulations. A concern from a long while back: -The puppets are not living creatures, and therefore do not constitute as a race. They are directly controlled by a handler at all times, and are basically a kind of machine in make, implimentation, and design. Notes from Jistuma, taken from this post. -Removed the entire section on 'becoming the puppet.' It is impossible in the new lore. -Players now lose memory of the puppet's experiences if they're destroyed while manipulating them. -Mech standard equivalent of the puppet can be mitigated by using an alt account for the puppet, or leaving a sign indicating where the immobile mage is located and playing the puppet with your main character. The latter is very similar to how litches have traditionally worked. -Puppets are now made from hardened clay, and cannot float. I will add more as they come, or as I find them.
  19. LM Edit: Please speak to a LM before playing the first Arcane Puppet. A character must know the necessary magics as to create them. A sign or another way of stating that a character is immobile and in deep concentration while in puppet form is Required to exist while in puppet form (MC name is needed in the sign). Credit goes to Kalehart for the original idea. I've modified it primarily to meet Mechanical Standard, and to a lesser extent, various aspects of magic lore. This magic has been approved by the Lore Masters, however any player wishing to play a puppet must receive LM approval beforehand. Arcane Puppetry The fabled puppeteer is comparable to a golemancer, necromancer, conjurer, or any other minion-related magic user. Unlike them, however, a puppeteer exercises the finest of control over their creation, with the most delicate of manipulations, and from as great a distance as possible. ~Mechanics behind Arcane Puppetry~ Arcane Puppetry is a subtle, masterful combination of telekinesis, enchantment and Soul puppetry. All three must be understood in one way or another to create a puppet. Allow me to break it down. Before you start, you need a puppet. It's material is special; made of carefully sculpted, heated clay (with exceptions to various gildings, clothes and metal joints). To be manipulated properly, its size cannot exceed more than twice your weight. Once a basic form is attained, the puppetmaster must heavily enchant their creation to make it function. A compact telekinetic enchantment is applied to each and every limb and joint on the puppet's body, allowing the puppet to bend and turn at the creator's will from afar. Next, the creation is given manufactured Senses, usually in the form of enchanted gemstones and gold fittings, ensorceled to send responses to the puppeteer through cognative magic. Most often, this comes in the form of basic sight, and hearing. Finally, the mage must connect to the puppet, using the same methods Soul Puppeteers employ. The mage connects its mind to the inanimate puppet, and prompts it to lift from a distance. There is a tradeoff, however. In exchange for the ability to move with a puppet and sense with its enchantments, a puppeteer must temporarily give up the ability to do such things themselves. A puppeteer who moves his puppet cannot move himself, and if he sees through it, he will be unable to see through his natural eyes while he is doing so. The connection itself takes at least an hour to attach and detach fully. Both the puppeteer and the puppet are incredibly vulnerable at such points in time. The distance a puppet can travel, and the amount of time it can be connected with varies widely with puppet mage's skill. A novice can connect with a single puppet a few meters away for more than a few minutes, while a master can maintain a connection for hours, spanning distances hundreds and hundreds of meters away. ~Roleplay Example~ ~Strengths~ A Tier-5 can even allow their creation to speak, but their mouths would end up looking far, far from a human's. -Are able to hear, see, and smell (feel at tier 5) that which the puppet does, at the cost of being unable to use the same senses themselves while connecting. -Puppets are more resiliant than a human form, but cannot heal, nor bear the weight of metal armor.(Mech Standard equivalent of clay form resiliance is iron armor.) -Puppets are incredibly versatile. Able to do very very complex motions at higher tiers, and can be used effectively for espionage and other such acts. -Puppets are disposable. ~Weaknesses~ -Cannot move while manipulating a puppet. -Puppets can never seem fully alive. Sculpting and painting with clay can only do so much- and the joints must always be metal. -Mages can easily be broken from their concentration at all tiers by being interrupted. -Mages cannot use their Puppets to fight very effectively, a tier 5 having possibly the ability to take on 1 fully armored knight. Perhaps 3 bandits. -The weight of the puppet cannot be more than thrice the mass of the Puppeteer. (Fear morbidly obease puppeteers.) Puppets cannot float in water, as clay is too heavy. -Even a tier 5 puppeteer cannot change the fact that if touched, the Puppet feels very rigid, no matter how much detailing and coloring is done to the outer clay. ~Red Lines / Limitations~ -Puppets will crack and break if exposed to intense heat like fire or lava, just as a mortal would. -Creating a puppet requires the semi-restricted magic of Alteration to use. -If a player's puppet dies while being channeled, the user loses ALL recollection of the events leading up to the puppet's destruction, just as they would have if they were there, and died normally. -Arcane Puppetry can only be used on puppets made of clay (Metal being allowed for joints.) It is possible to gild their body with other material, or encrust various parts of the body with gems, but the basic construction must be clay. -Arcane Puppeteers cannot maintain a connection to their puppet while the caster is within Cloud Temple. -Puppets cannot fly, even if they take the form of a bird.
  20. Wonderful! I'll start on it today.
  21. I miss my long bios. Damn you, character limit!

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