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hex37

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Everything posted by hex37

  1. What I really want to see is a change log for the new plugins- that way we can see what actually works now.

  2. God dammit...I don't want to rebuild another cottage. Can't you just add some new MC land to the fringe map for the 'soldiers' to fight over?

    1. Show previous comments  11 more
    2. Evilbanana5757

      Evilbanana5757

      you want us to stop 3.75 just for a little cottage, while pretty much everyone wants the new map? doesn't that seem just a tiiiny bit selfish?

    3. Tentoa

      Tentoa

      He's worried that he'll have to rebuild Nienna's BDSM dungeon, thats all.

    4. DrakeHaze.

      DrakeHaze.

      You can build it on the new map.

  3. Honestly, I don't know why people are having such issue finding something to RP. Have tea, capture someone, and instead of killing them, actually have some good Torture RP. You don't need to kill someone after you beat them in PVP, have fun with that.

    1. Jistuma

      Jistuma

      I have a hard time not finding rp, even with 20 people online. Just 2 days, 25 players online, I arrive at Alras, and a group of 4 people are watching an rp fight. A few minutes later and 10 players were together. RIght now Alras has like 20 people in the middle. And also of course, my house normally has at least 3 players inside.

    2. hex37

      hex37

      It's true, really. I wouldn't be suprised if the people complaining right now have even really tried to RP something other than being a soldier. Being a soldier can be boring! It's not the only thing worth doing.

  4. B-But I already made chimera lore. http://www.lordofthecraft.net/topic/103283-tales-of-a-talaran-alchemist-chimeras/?hl=chimera
  5. Are GMs able to use logblock rollback commands? If so, how long does the server look after the logs?

  6. If you're the GM who decided to decimate the Path of Sacred Light (The glass walkway in the sky), please get online, or PM me on the forums. Long story short, you done goofed.

    1. Show previous comments  2 more
    2. hex37

      hex37

      Unfortunately it was removed with Worldedit, meaning no logblock.

    3. Kaiser

      Kaiser

      what is the path of sacred light, exactly...?

    4. hex37

      hex37

      Eh, the exact way it functions is a lore secret, but for all intensive purposes it's a protected pathway through the sky.

  7. Who is locking the lore threads in the RP ideas forum?

    1. Show previous comments  1 more
    2. hex37
    3. hex37

      hex37

      Dey locked my thread :(

    4. Birdwhisperer

      Birdwhisperer

      Gotcha. I dunno why it was locked, but I went ahead and unlocked it for you.

  8. June 25th.

    1. excited
    2. ACanadianCraft (Nate)

      ACanadianCraft (Nate)

      What happens on June 25th?

    3. Lago

      Lago

      People seem to think it's the 4.0 release date. It's not.

  9. Depends on the quality. A crappily made, badly baked puppet can be made in 3 days. (Around an hour and a half OOC). One of quality (Can see, speak, bend all the joints in its fingers, etc.) would take about 1 IRL day.
  10. Well, for the first question, you'd have to be a tad more specific- A puppet like what? A brand new mage just branching into the topic could make little more than a 3 inch tall action figure walk about a few meters away from them, and even then they'd be looking at it from a third person perspective. Also, yes it is a tad difficult to play- there are two approved methods for having two bodies at once: 1: Use an alternate account- Get a separate account whitelisted on LOTC, and have your mage idle with sound on while walking around with your puppet. 2: Use signs- Leave a sign stating that your character X is sitted somewhere, meditating with some aura or another floating around them. Then, leave another note beneath the sign asking anyone who wishes to interact with the meditating mage to PM you their actions. I'm planning an update soon to make the magic more clear-cut, and to add various aspects to the lore to make it much, much more versatile a magic. EDIT: Updated OP with a disclaimer from the LMs.
  11. @Players who hurt their own characters on purpose: http://i.imgur.com/XLjsGQO.gif

    1. Dromui
    2. BannanaToYou

      BannanaToYou

      could have tried a bit harder to make that legit..

  12. Modified it to be based off of soul puppetry lore, as requested. Decided to keep the name anyways, as most of the art is still arcane in nature. Monkeymo, if you ever read this, feel free to contact me.
  13. I'm suprised that bad commands managed to take the server down this long. Poor GM must of messed up baaaad.

    1. Show previous comments  1 more
    2. DISCOLIQUID

      DISCOLIQUID

      I PRAY THEY DELETED THE FRINGE I PRAY I PRAY

    3. DrakeHaze.

      DrakeHaze.

      I'd laugh if they deleted LoTC entirely.

    4. Amorphbutt
    1. CTap

      CTap

      no one wants to watch your peasant video sorry no sorry

  14. We really need to get rid of the hate machine thats starting up with this war. (Because, of course it's all the PVPers' faults, #perpetu8h8

    1. Show previous comments  1 more
    2. hex37

      hex37

      I'm semi-srs, sam. It's becoming far too much.

    3. Samoblivion

      Samoblivion

      Believe me I'm with you, I just find it all quite maddening.

    4. monkeypoacher
  15. Is there anywhere special I have to post when I donate to upgrade, or do I just modreq it?

  16. ~Meeting the Mechanical Standard, and addressing concerns~ Again, a lot of this magic hinges entirely on it meeting the Mechanical Standard. As such, I've made some pre-written arguments for this magic to counter issues raised in past discussions. Read: The Official Lore Regulations. A concern from a long while back: -The puppets are not living creatures, and therefore do not constitute as a race. They are directly controlled by a handler at all times, and are basically a kind of machine in make, implimentation, and design. Notes from Jistuma, taken from this post. -Removed the entire section on 'becoming the puppet.' It is impossible in the new lore. -Players now lose memory of the puppet's experiences if they're destroyed while manipulating them. -Mech standard equivalent of the puppet can be mitigated by using an alt account for the puppet, or leaving a sign indicating where the immobile mage is located and playing the puppet with your main character. The latter is very similar to how litches have traditionally worked. -Puppets are now made from hardened clay, and cannot float. I will add more as they come, or as I find them.
  17. LM Edit: Please speak to a LM before playing the first Arcane Puppet. A character must know the necessary magics as to create them. A sign or another way of stating that a character is immobile and in deep concentration while in puppet form is Required to exist while in puppet form (MC name is needed in the sign). Credit goes to Kalehart for the original idea. I've modified it primarily to meet Mechanical Standard, and to a lesser extent, various aspects of magic lore. This magic has been approved by the Lore Masters, however any player wishing to play a puppet must receive LM approval beforehand. Arcane Puppetry The fabled puppeteer is comparable to a golemancer, necromancer, conjurer, or any other minion-related magic user. Unlike them, however, a puppeteer exercises the finest of control over their creation, with the most delicate of manipulations, and from as great a distance as possible. ~Mechanics behind Arcane Puppetry~ Arcane Puppetry is a subtle, masterful combination of telekinesis, enchantment and Soul puppetry. All three must be understood in one way or another to create a puppet. Allow me to break it down. Before you start, you need a puppet. It's material is special; made of carefully sculpted, heated clay (with exceptions to various gildings, clothes and metal joints). To be manipulated properly, its size cannot exceed more than twice your weight. Once a basic form is attained, the puppetmaster must heavily enchant their creation to make it function. A compact telekinetic enchantment is applied to each and every limb and joint on the puppet's body, allowing the puppet to bend and turn at the creator's will from afar. Next, the creation is given manufactured Senses, usually in the form of enchanted gemstones and gold fittings, ensorceled to send responses to the puppeteer through cognative magic. Most often, this comes in the form of basic sight, and hearing. Finally, the mage must connect to the puppet, using the same methods Soul Puppeteers employ. The mage connects its mind to the inanimate puppet, and prompts it to lift from a distance. There is a tradeoff, however. In exchange for the ability to move with a puppet and sense with its enchantments, a puppeteer must temporarily give up the ability to do such things themselves. A puppeteer who moves his puppet cannot move himself, and if he sees through it, he will be unable to see through his natural eyes while he is doing so. The connection itself takes at least an hour to attach and detach fully. Both the puppeteer and the puppet are incredibly vulnerable at such points in time. The distance a puppet can travel, and the amount of time it can be connected with varies widely with puppet mage's skill. A novice can connect with a single puppet a few meters away for more than a few minutes, while a master can maintain a connection for hours, spanning distances hundreds and hundreds of meters away. ~Roleplay Example~ ~Strengths~ A Tier-5 can even allow their creation to speak, but their mouths would end up looking far, far from a human's. -Are able to hear, see, and smell (feel at tier 5) that which the puppet does, at the cost of being unable to use the same senses themselves while connecting. -Puppets are more resiliant than a human form, but cannot heal, nor bear the weight of metal armor.(Mech Standard equivalent of clay form resiliance is iron armor.) -Puppets are incredibly versatile. Able to do very very complex motions at higher tiers, and can be used effectively for espionage and other such acts. -Puppets are disposable. ~Weaknesses~ -Cannot move while manipulating a puppet. -Puppets can never seem fully alive. Sculpting and painting with clay can only do so much- and the joints must always be metal. -Mages can easily be broken from their concentration at all tiers by being interrupted. -Mages cannot use their Puppets to fight very effectively, a tier 5 having possibly the ability to take on 1 fully armored knight. Perhaps 3 bandits. -The weight of the puppet cannot be more than thrice the mass of the Puppeteer. (Fear morbidly obease puppeteers.) Puppets cannot float in water, as clay is too heavy. -Even a tier 5 puppeteer cannot change the fact that if touched, the Puppet feels very rigid, no matter how much detailing and coloring is done to the outer clay. ~Red Lines / Limitations~ -Puppets will crack and break if exposed to intense heat like fire or lava, just as a mortal would. -Creating a puppet requires the semi-restricted magic of Alteration to use. -If a player's puppet dies while being channeled, the user loses ALL recollection of the events leading up to the puppet's destruction, just as they would have if they were there, and died normally. -Arcane Puppetry can only be used on puppets made of clay (Metal being allowed for joints.) It is possible to gild their body with other material, or encrust various parts of the body with gems, but the basic construction must be clay. -Arcane Puppeteers cannot maintain a connection to their puppet while the caster is within Cloud Temple. -Puppets cannot fly, even if they take the form of a bird.
  18. Wonderful! I'll start on it today.
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