Jump to content

Demotheus

Creative Wizard
  • Posts

    2155
  • Joined

  • Last visited

Everything posted by Demotheus

  1. @ZythusRequiem Yo my dude I hope you don’t mind if I borrow a LOT from your splendid formatting for use with my rewrite of Illusion. 

     

    Like, if you do mind, let me know. I doubt it though, since you wanna be an LT I’m assuming you’re trying in part to set an example of that sort of thing. 

    1. ZythusRequiem

      ZythusRequiem

      That’s fine ? 

  2. Ain't no sass sir. It wasn't related to arcanism. You were talking about what you wanted for magic tires as a whole and had gone on a tangent.
  3. You just gave me the answer to a problem with illusion I'd been struggling with. Nice. This isn't a general magic system thread.
  4. OKAY HERE IS MY REQUEST, SIR! Character Name: Lotha Scylla, often referred to as “Lotha the Imp” or “impish” Link to Skin Reference: https://namemc.com/profile/Demotheus.1 The color palette for that is more or less accurate. Alright now some details... Race: She is a dark elf and mountain dwarf mix. Hair: Fiery ginger hair that reaches as far down as her lower back and is just a little bit wavy. Eyes: Crimson Irises which (this is optional) when channeling magic glow crimson and also glows a sort of shiny bubble gum pink colour around the edge of her irises. Ears: Big, stupid, pretty floppy, kind of tattered. It gives her a very impish look. They’re also drapped in various piercings, preferring pretty gemstones over things like studs and metal. Have fun with those possibilities haha. Face: She looks quite young, and almost childish. She has a small, cute nose with sharpish angles making it closer to a triangular prism in shape than other noses, but isn’t so sharp as to be referred to as pointy. Her lips are in the middle as far as fullness is concerned, not thin, not botoxed, pretty average. Her face has only a little softness to it, enough that she doesn’t have particularly sharp cheekbones or anything, but not nearly enough to give her a baby face look. She wears a fairly mischievous expression most of the time and is prone to grinning. Her teeth, from some psychotic break centuries ago, are filed down such that they are pointed and sharp looking. Think frost witch wannabe phase or something like that. Neckline/bust: She doesn’t have much of a bust. Her robes are thick traveling robes of high quality make. All over her body excluding her face, upper neck, hands, and feet, she is covered with tribal style tattoos which glow gently with a blue-green color. Some of these are visible as they reach up over her collarbones and sort of wind around her neck and shoulders. So, when I made this character like 6 years ago or so I was a big, big, big fan of Midna (specifically her cursed form) and drew heavily from that when I was creating this character’s aesthetic. I amplified a lot of the things I enjoyed a lot about her, so you can reference fan art of “Imp Midna” for a little extra help – especially with regards to the tattoos, the hair, the expressions, and the ears. But she’s not a complete carbon copy of Imp Midna...because if she were she’d uh...well, have fur and ****. Anyway, my discord is Detrimental#7014 so if you decide you want to do this one you can send any questions you have my way as well as the rough preview sketch through there as well.
  5. Right on. I'm at work right now for the next six hours lol but I work overnights at a condo so hopefully soon I'll hit you with a request.
  6. Yeah my guy that's exactly what I'm talking about! I might make a request tonight then. How much longer from now will you be up?
  7. I once did an art commission thing a long time ago with some artist and the way she did it was she laid out her prices and stuff but before she made me pay she did some rough sketches (no color) and sent me LOW QUALITY/RESOLUTION versions to basically make sure she was on the right track for what I wanted and once I confirmed with her that it was good she had me pay her and then she finished it. Would you consider doing the same?
  8. Can anybody tell me what areas/cities/towns are relatively active between like midnight and 6 in the morning Easter Standard Time?

    1. Show previous comments  1 more
    2. Demotheus

      Demotheus

      LOL! Are half dark elf half mountain dwarf people allowed there!? lol two times.

    3. Ankan

      Ankan

      1 hour ago, Demotheus said:

      LOL! Are half dark elf half mountain dwarf people allowed there!? lol two times.

       

      No.

    4. Arcean
  9. It depends on how you define fully taught but generally I think it's like four months to get to t4 and for most magics that means you know everything and just need to get better at it.
  10. Not really. I'd be recruiting people with the expectation that it'll pass so I'd be prepared.
  11. Bishe, I would LOVE to. Used to be hounding for this on my characters years ago. I'll send a pm later with details. Nice. Wicked sick. Though after skimming through the lore there are some parts I'll definitely be saucing feedback on. A lot of the abilities don't seem to be formatted correctly, for example, and are also quite vague in what they do. Aurora as a big culprit!
  12. I thought there was something like this that you could put into flesh? Like, way before bloodmagic was a thing.
  13. Does copyright even matter when we've sold tythus our souls already?
  14. Thinking of making Sensory Illusion a multislot magic. ~juststressedoutlorefixerthings

    1. Show previous comments  3 more
    2. Demotheus

      Demotheus

      8 hours ago, Llir said:

      given it’s lack of damaging spells, i don’t think that would be needed.

      Lack of damaging spells don't matter when you can mimick magic or literally anything so long as it doesnt defy belief and incapacitate your goes without even being detected until the end. 

       

      Psychological damage is a thing. By that I mean, damage that the mind believes is real until proven otherwise. 

    3. ZythusRequiem

      ZythusRequiem

      I think maybe 2 slots would be good? 3 kinda might seem a bit much. 20 or so spells in this regard would be good due to the psychological aspect of it, and the amount of things one may be able to do with it.

    4. Daisy

      Daisy

      On paper that might make sense, but with rampant metagaming and powergaming that illusionists have to deal with, the magic isn’t as effective as it should be.

  15. First, to people heaving their nuts over this, the lore won't be approved without consulting the existing playerbase for the lore anyway. Source somewhere in discord and also on some lore criteria thread or other. Second, I don't think that 10 abilities thing is any kind of hard limit.
  16. It doesn't? I interpreted that as magical blindness or darkness. Huh.
  17. "true site is a passive ability" hell no sir. Hell to the naw. That needs to be casted. You can't just passively see through any kind of magic or mundane light, dark, smoke, whatever else. That's broken af. Cool lore tho.
  18. A dark elven woman of particularly minute stature reads the note and glanced around her as she did so, uncertain of whether she’s even allowed to be in this city in the first place. She grinned widely and snickered quietly. She scrawled a note on a bit of parchment and attached it to the note of request. “Hello, seeker of knowledge. I write to you as an illusionist who has practiced, studied, and theorized about this magic for upwards of three hundred years, probably nearing four hundred years now. That would be about six elven years! My name is Lotha Scylla, I am a dark elf with ginger hair and afflicted with a condition of being vertically challenged. I wear lots of purple. I am more than happy to converse about my passion with someone who is willing to listen closely. Send a letter to the city of Sutica for Lotha Scylla to arrange a meeting if you are inclined!” OOC: Discord Detrimental#7014 and MC IGN: Demotheus or my forum account will suffice if your character is interested.
  19. A note is left on these notices, wherever they may be...since it’s not specified. ((Also this isn’t even the right subforum bruv) “Since when is it said that the mages are the ones who caused this? Was it necromancers who brought forth Iblees undead into the realm of ours? What of Setherien’s brood, where he came into this world with his terrible powers and corrupted many, against their will in most cases, to serve him? Remember when Setherien was defeated and those people were returned to who they were before the corruption we did not cast them aside? Interesting. And what of literally any other foreign invasion that has occurred in any sense of the word? What about the human kings and nobles and their senseless wars? What abominable carnage they brought onto others who did not ask for it. Why do you not call for the deaths of every king, noble, and any other person who was willing and happy to wage war for their own selfish purposes – whom killed men, women and children, salted fields, butchered livestock, and destroyed cities all for glory, or honor, or land, or more power? Cease your senseless blubbering and woe is me the voidal mages are ruining everything, wah wah wah! Do everybody a favor and toss yourself into the tears and fight on the frontlines because clearly you are too cowardly to do so and would much prefer pushing forth scapegoats instead. Just like the kings. Just like Iblees. Just like Setherien. Just like every ******* who ever waged any kind of war for any reason. Do not throw stones in a house made of wet parchment, fool.”
  20. The absolute biggest problem is that as a bandit from both an OOC and an IC perspective it is far more beneficial to murder your target rather than let them live. It just makes sense. Why? Because no one can investigate that most of the time. If it were possible to create a plugin or a set of rules that required there to be some clue or something perhaps then leaving the victim alive wouldn’t be the obvious stupid choice for the Bandit. This way, if the victim is killed, there could be clues left over. But unless it’s hardcoded into a plugin in some way, or the rules explicitly say you have to do something – maybe do a modreq or perhaps an sreq and have them review the logs and create a scene that can be investigated. Blood trails, scuff marks, beaten down grass, etc. However the RP went, the mod or the Story team member could lay out the foundation for an investigation to occur. They could place signs and set an expiry date on them, because evidence doesn’t last forever. That said, who’s gonna happen across it on their way to a town? Most people have soulstones and don’t travel the roads much. But I’ve always held the belief that it’s IMPLIED there are far more people out and about than players represent. Unspoken and unrepresented NPC’s. I think that as part of this mini story line some NPC who’s crossing through any well traveled area, such as the main roads, should definitely notice some straight bullshit and report it to wherever they’re heading. IN fact, many nations to my knowledge have borders that span well past their city limits. So essentially, there should be NPC guards that are implied to be meandering about, doing patrols. Sure, they can’t just show up conveniently and the victim can RP them as back up. But they should always be looking for suspicious bullshit at the very least on the main roads that would indicate some sort of crime. They don’t investigate it themselves, however. That’s up to the actual players to investigate. The NPC Guard would be roleplayed by a story team member. How I imagine it should go would be as follows. The bandit has just finished their...transaction...with their victim. There are a few main possibilities. I’ll go through each one individually! First Possibility: Victim lives and is let go, probably after being cleaned out of their belongings or something. Story team isn’t really necessary here. They can launch their own investigation with whoever they want if they choose to, or decide to move on with their lives. That’s it. Second Possibility: Victim is kidnapped/captured by the bandit. An Implied Guard NPC from whatever place they’re in, assuming it originated on any maintained road by the nation it took place, comes across the first clues. Perhaps the ST has the guard investigate personally depending on the situation, or the guard instead rushes towards the nearest city of that nation and immediately informs REAL player characters of what they found, and leads them to it. This is of course after the ST has gone through the logs or something and laid down all the appropriate clues, hints, evidence, etc. Then, an investigation is launched and they try to follow the clues as best as they can. What happens from there is up to the bandit/kidnapper and their victim, and the ST, and the actions of those investigating. Third Possibility: The person is murdered in cold blood by the bandit. Maybe the corpse is just left in the road. Maybe it’s dragged off somewhere. Either way, there’ll almost always be clues. Following the same guidelines as above, the ST comes in with their implied guard npc and reports to whomever is concerned to launch an investigation and to hopefully locate the body, and perhaps other evidence. Shreds of clothing from the bandit? The bandit’s blood, perhaps? They can grab some druids maybe and have them talk to the animals and trees? Who knows! Fourth Possibility: The person is wounded or otherwise immobilized or handicapped by the bandit and left in the road or wherever to rot and die. Following the same guidelines, the ST can have an NPC guard find them and return them to a city for medical help and then they can launch an investigation. Perhaps in this case an ST doesn’t need to actually play the NPC, it can be assumed one came across them. ST’s call. This is just kind of like...a rough super rushed idea and nothing I’ve mentioned here is “HOW IT SUPER DEFINITELY NEEDS TO BE!” but is meant to inspire a more concrete set of rules. Basically, any instance of banditry, if the victim OR the bandit wants, can have an ST overlook it, or aid in setting up the aftermath and clues. There should never be mina’s or die RP. Sure you can have the combat itself be pvp, but the end result should be overseen by an ST, unless both players are perfectly happy leaving it as it was. Basically: Players have the right to a conflict Story Team member to assist!
  21. That torture thing requiring so wove to divulge information? No. That's still enforced and lore approved metagaming. People can lie. Also, one of the red lines for sensory illusion currently is that you have to have experienced an illusion in some way to replicate it. Something I never understood about mental magic is why it seemed mental mages didn't need that caveat and could do whatever they wanted brainlet style. That's one of the reasons mental magic was shut down and I don't think that will fly since you're just taking to previous abilities that were no goes from before and merging them together such that to use one it requires the other.
  22. "new branch of magic school?" lotha she asked anyone who would listen.
×
×
  • Create New...