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Demotheus

Creative Wizard
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Everything posted by Demotheus

  1. "true site is a passive ability" hell no sir. Hell to the naw. That needs to be casted. You can't just passively see through any kind of magic or mundane light, dark, smoke, whatever else. That's broken af. Cool lore tho.
  2. A note is left on these notices, wherever they may be...since it’s not specified. ((Also this isn’t even the right subforum bruv) “Since when is it said that the mages are the ones who caused this? Was it necromancers who brought forth Iblees undead into the realm of ours? What of Setherien’s brood, where he came into this world with his terrible powers and corrupted many, against their will in most cases, to serve him? Remember when Setherien was defeated and those people were returned to who they were before the corruption we did not cast them aside? Interesting. And what of literally any other foreign invasion that has occurred in any sense of the word? What about the human kings and nobles and their senseless wars? What abominable carnage they brought onto others who did not ask for it. Why do you not call for the deaths of every king, noble, and any other person who was willing and happy to wage war for their own selfish purposes – whom killed men, women and children, salted fields, butchered livestock, and destroyed cities all for glory, or honor, or land, or more power? Cease your senseless blubbering and woe is me the voidal mages are ruining everything, wah wah wah! Do everybody a favor and toss yourself into the tears and fight on the frontlines because clearly you are too cowardly to do so and would much prefer pushing forth scapegoats instead. Just like the kings. Just like Iblees. Just like Setherien. Just like every ******* who ever waged any kind of war for any reason. Do not throw stones in a house made of wet parchment, fool.”
  3. The absolute biggest problem is that as a bandit from both an OOC and an IC perspective it is far more beneficial to murder your target rather than let them live. It just makes sense. Why? Because no one can investigate that most of the time. If it were possible to create a plugin or a set of rules that required there to be some clue or something perhaps then leaving the victim alive wouldn’t be the obvious stupid choice for the Bandit. This way, if the victim is killed, there could be clues left over. But unless it’s hardcoded into a plugin in some way, or the rules explicitly say you have to do something – maybe do a modreq or perhaps an sreq and have them review the logs and create a scene that can be investigated. Blood trails, scuff marks, beaten down grass, etc. However the RP went, the mod or the Story team member could lay out the foundation for an investigation to occur. They could place signs and set an expiry date on them, because evidence doesn’t last forever. That said, who’s gonna happen across it on their way to a town? Most people have soulstones and don’t travel the roads much. But I’ve always held the belief that it’s IMPLIED there are far more people out and about than players represent. Unspoken and unrepresented NPC’s. I think that as part of this mini story line some NPC who’s crossing through any well traveled area, such as the main roads, should definitely notice some straight bullshit and report it to wherever they’re heading. IN fact, many nations to my knowledge have borders that span well past their city limits. So essentially, there should be NPC guards that are implied to be meandering about, doing patrols. Sure, they can’t just show up conveniently and the victim can RP them as back up. But they should always be looking for suspicious bullshit at the very least on the main roads that would indicate some sort of crime. They don’t investigate it themselves, however. That’s up to the actual players to investigate. The NPC Guard would be roleplayed by a story team member. How I imagine it should go would be as follows. The bandit has just finished their...transaction...with their victim. There are a few main possibilities. I’ll go through each one individually! First Possibility: Victim lives and is let go, probably after being cleaned out of their belongings or something. Story team isn’t really necessary here. They can launch their own investigation with whoever they want if they choose to, or decide to move on with their lives. That’s it. Second Possibility: Victim is kidnapped/captured by the bandit. An Implied Guard NPC from whatever place they’re in, assuming it originated on any maintained road by the nation it took place, comes across the first clues. Perhaps the ST has the guard investigate personally depending on the situation, or the guard instead rushes towards the nearest city of that nation and immediately informs REAL player characters of what they found, and leads them to it. This is of course after the ST has gone through the logs or something and laid down all the appropriate clues, hints, evidence, etc. Then, an investigation is launched and they try to follow the clues as best as they can. What happens from there is up to the bandit/kidnapper and their victim, and the ST, and the actions of those investigating. Third Possibility: The person is murdered in cold blood by the bandit. Maybe the corpse is just left in the road. Maybe it’s dragged off somewhere. Either way, there’ll almost always be clues. Following the same guidelines as above, the ST comes in with their implied guard npc and reports to whomever is concerned to launch an investigation and to hopefully locate the body, and perhaps other evidence. Shreds of clothing from the bandit? The bandit’s blood, perhaps? They can grab some druids maybe and have them talk to the animals and trees? Who knows! Fourth Possibility: The person is wounded or otherwise immobilized or handicapped by the bandit and left in the road or wherever to rot and die. Following the same guidelines, the ST can have an NPC guard find them and return them to a city for medical help and then they can launch an investigation. Perhaps in this case an ST doesn’t need to actually play the NPC, it can be assumed one came across them. ST’s call. This is just kind of like...a rough super rushed idea and nothing I’ve mentioned here is “HOW IT SUPER DEFINITELY NEEDS TO BE!” but is meant to inspire a more concrete set of rules. Basically, any instance of banditry, if the victim OR the bandit wants, can have an ST overlook it, or aid in setting up the aftermath and clues. There should never be mina’s or die RP. Sure you can have the combat itself be pvp, but the end result should be overseen by an ST, unless both players are perfectly happy leaving it as it was. Basically: Players have the right to a conflict Story Team member to assist!
  4. That torture thing requiring so wove to divulge information? No. That's still enforced and lore approved metagaming. People can lie. Also, one of the red lines for sensory illusion currently is that you have to have experienced an illusion in some way to replicate it. Something I never understood about mental magic is why it seemed mental mages didn't need that caveat and could do whatever they wanted brainlet style. That's one of the reasons mental magic was shut down and I don't think that will fly since you're just taking to previous abilities that were no goes from before and merging them together such that to use one it requires the other.
  5. Lotha signs the thing. 

     

    As does merylynn! 

  6. I are creativity wizard. 

  7. MCNAME : Demotheus Talent: Music
  8. If I vote while not on server will I get mina and bonuses still? 

    1. Harri

      Harri

      pretty sure you don’t – most vote plugins require you to be online

    2. Demotheus
  9. Done. Detrimental is the handle.
  10. I have a fully clothed skin here. I need to have it modified to be more orcish in style. That is, loin cloth and breastbind of similar color. Perhaps some kind of fur in concept. She’s very well toned and strong, if that’s something you can/want to implement into the skin’s shading. I can’t really afford 3000 mina, though, idk what your price negotiation is like xD
  11. When the emperor kills hundreds of people who thought they were there to see justice done, who might have become a little more “pro” imperial as a result, are slain like the Emperor just pulled a mask off and said “here’s Walder!”.

    1. Archbishop
    2. KeatonUnbeaten

      KeatonUnbeaten

      @Demotheus the emperor is a really smart guy who inspires loyalty and bravery

    3. Demotheus

      Demotheus

      That sounds like propoganda! 

  12. Can anybody make a thread like this, with pages and such? This is cool.
  13. Just need this basic ugly flat skin to be touched up to not look like absolute garbage. Basically the idea is, she has a ton of bright blue, glowing tattooes all over her body almost tribal like in design. These are clothes she wears under her thicker robes, mid thigh length tight leather shorts, and basically a tank top. My main problem is I need shading done, but also don’t know or care enough to do that extra layer **** outside of her hair. So if you wanna take some artistic liberties with that go ahead, but mostly need decent shading and maybe some extra detailing so that it looks half way decent. Here is the base.
  14. What many of you guys are missing here that we have stated a good few times at this point is that we aren't changing the lore for shits and giggles. The Lt are making us do it whether we like it or not. We decided to make the best out of that, a little change in purpose, etc. Lt don't like the holy VS dark. Besides, it's not objectively good. It's subjectively good in the eyes of aeriel. There are tons of groups on the server and in real life that feel they are objectively good and any of them can be argued against because there is no such thing. What you all have to keep in mind with these criticisms is that you are here to criticize the functional lore itself. Not whether or not we get to have our toys. The Lt are the ones asking for this in the first place so they clearly see a place for us, for paladins, and for clerics. They're insisting for a repurposing and remodeling is all. That's what we've done. Leave the world lore criticism to the Lt. The big ugly void monster being dunked on by a God with no action from her patrons is really their specialty and that's not one of the things they've really criticized. There is precedent. Not one of you have really taken a crack at anything else, for example, the majority of our lore. Some have conceded its pretty great you just don't like the ascended(tm) tag that goes along with it. Well, too bad. It has to be there. We aren't hanging up the coat. Why would aeriel suddenly pull her presence from the world? She wouldn't. It's not in her interests. Her interests are to gather a bunch of decent folk who can help serve her purpose. Ferrying mature souls to the soul stream and ensuring they aren't corrupted. Yeah that goal is probably objectively good. The order on paper is probably objectively good. But here's the thing, most people are the hero of their own story whether labeled evil or holy. So whether or not ascended are a force of benevolence or not can be hashed out in your characters minds through their rp experiences.
  15. Because you are entitled to take away other people's fun because you think their "purpose" is dumb. And because why else would there be a drastic shift in the lore like this story wise? It's not even us. It's Aeriel. Last I checked Tah straight murdered the daemon of chaos and absorbed her power that one time. This isn't exactly unprecedented stuff. Then the golden lance from the paladins @setherien way back when.
  16. Your argument is invalid if you can replace the subject of your argument with pretty much anything else. Purpose. How much magic has purpose that is better than ours? And how is it better? What purpose do you suppose this serves? The ascended are a community. Not a plot device that gets used up and yeeted away when it has "served it's time".
  17. What did you even change? I can’t tell lol
  18. So if we... If we just...build a rocket ship...we can meet Ariel?
  19. "But I thought you were a ghost, and dead?" Asked Lotha to a book.
  20. That's why I have a caveat about killing people...I also wanna do another lore peice on ghosts regarding moving on that you'll like.
  21. They're both lumbering construct like slaves. The differences you list are negligible and don't really address the main point I'm getting at. Paleknights are not ghosts. They are not an upgrade to ghosts. Furthermore, people who will play ghosts just to be strong aren't doing it right. People who align with a faction as a ghost and help serve them aren't doing it right. That's my opinion anyway.
  22. Paleknights are NOT ghost upgrades. They are not even close to resembling a ghost and I hate when people try to pretend they have anything to do with ghosts other than ghosts being stuffed in a rock. They lose all of their ghostly abilities from what I've read, and are essentially completely different creatures in my eyes. I want ghosts that are like in horror movies. Not a ghost-filled construct that is designed to serve a master. That's not how ghosts should be. Ghosts shouldn't be the sort of creature that serves anyone. They should haunt, and be scary, and provide RP that is high tension without it involving the balance of the world or some crap like that. Paleknights are mystic brand dreadknights. Not an upgrade to a ghost. People role play ghosts for certain reasons, and I don't think it's to become a discount dreadknight. Ghosts provide a substantially different kind of roleplay than that, and in my eyes, more valuable. TL;DR Paleknights are not ghosts.
  23. No problem. I think I wrote at one point how this differs from Izkuthii (the emotion eaters). I'm kind of using pseudoscience stuff regarding real life aura's, and how if you're not happy, or if you're miserable or afraid, your aura (think chi stuff and what not) is thrown off, and reflects different colors. In LOTC terms, I take this as compromised aura. They don't actually feed off of emotions, they utilize emotions in people to steal the mana from their aura (which makes up a large portion of ectoplasm) with a wee bit of life force from their normal drain, and change it into usable ectoplasm. Izkuthii eat emotions. Ghosts use emotions to exploit weaknesses in their aura and steal it and transfer it into ectoplasm. Shades straight corrupt the aura from the getgo, no matter their emotion, and turn that into amber. If I've understood you properly, this is the main point of contention you specifically mention and hopefully I've cleared it up a bit more.
  24. That response is straight cheeks. -1, but...+1...so +0. Meh. I actually LOL'd when I read this. Anyway, can you elaborate on what you like and don't like? it'd be more helpful, thank you. :D
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