The absolute biggest problem is that as a bandit from both an OOC and an IC perspective it is far more beneficial to murder your target rather than let them live. It just makes sense. Why? Because no one can investigate that most of the time. If it were possible to create a plugin or a set of rules that required there to be some clue or something perhaps then leaving the victim alive wouldn’t be the obvious stupid choice for the Bandit. This way, if the victim is killed, there could be clues left over. But unless it’s hardcoded into a plugin in some way, or the rules explicitly say you have to do something – maybe do a modreq or perhaps an sreq and have them review the logs and create a scene that can be investigated. Blood trails, scuff marks, beaten down grass, etc. However the RP went, the mod or the Story team member could lay out the foundation for an investigation to occur. They could place signs and set an expiry date on them, because evidence doesn’t last forever.
That said, who’s gonna happen across it on their way to a town? Most people have soulstones and don’t travel the roads much. But I’ve always held the belief that it’s IMPLIED there are far more people out and about than players represent. Unspoken and unrepresented NPC’s. I think that as part of this mini story line some NPC who’s crossing through any well traveled area, such as the main roads, should definitely notice some straight bullshit and report it to wherever they’re heading.
IN fact, many nations to my knowledge have borders that span well past their city limits. So essentially, there should be NPC guards that are implied to be meandering about, doing patrols. Sure, they can’t just show up conveniently and the victim can RP them as back up. But they should always be looking for suspicious bullshit at the very least on the main roads that would indicate some sort of crime. They don’t investigate it themselves, however. That’s up to the actual players to investigate. The NPC Guard would be roleplayed by a story team member. How I imagine it should go would be as follows.
The bandit has just finished their...transaction...with their victim. There are a few main possibilities. I’ll go through each one individually!
First Possibility:
Victim lives and is let go, probably after being cleaned out of their belongings or something. Story team isn’t really necessary here. They can launch their own investigation with whoever they want if they choose to, or decide to move on with their lives. That’s it.
Second Possibility:
Victim is kidnapped/captured by the bandit. An Implied Guard NPC from whatever place they’re in, assuming it originated on any maintained road by the nation it took place, comes across the first clues. Perhaps the ST has the guard investigate personally depending on the situation, or the guard instead rushes towards the nearest city of that nation and immediately informs REAL player characters of what they found, and leads them to it. This is of course after the ST has gone through the logs or something and laid down all the appropriate clues, hints, evidence, etc. Then, an investigation is launched and they try to follow the clues as best as they can. What happens from there is up to the bandit/kidnapper and their victim, and the ST, and the actions of those investigating.
Third Possibility: The person is murdered in cold blood by the bandit. Maybe the corpse is just left in the road. Maybe it’s dragged off somewhere. Either way, there’ll almost always be clues. Following the same guidelines as above, the ST comes in with their implied guard npc and reports to whomever is concerned to launch an investigation and to hopefully locate the body, and perhaps other evidence. Shreds of clothing from the bandit? The bandit’s blood, perhaps? They can grab some druids maybe and have them talk to the animals and trees? Who knows!
Fourth Possibility: The person is wounded or otherwise immobilized or handicapped by the bandit and left in the road or wherever to rot and die. Following the same guidelines, the ST can have an NPC guard find them and return them to a city for medical help and then they can launch an investigation. Perhaps in this case an ST doesn’t need to actually play the NPC, it can be assumed one came across them. ST’s call.
This is just kind of like...a rough super rushed idea and nothing I’ve mentioned here is “HOW IT SUPER DEFINITELY NEEDS TO BE!” but is meant to inspire a more concrete set of rules. Basically, any instance of banditry, if the victim OR the bandit wants, can have an ST overlook it, or aid in setting up the aftermath and clues. There should never be mina’s or die RP. Sure you can have the combat itself be pvp, but the end result should be overseen by an ST, unless both players are perfectly happy leaving it as it was. Basically: Players have the right to a conflict Story Team member to assist!