Part of the problem with magic is the fact that mages feel entitled to awesome power because at the end of the day they have a fuckton of stupid restrictions that may or may not make sense. Mage weakness? Sure. I’ll bite one. Especially since it’s at least now very well defined and not a “mages are noodles” situation.
But magic takes a lot of “focus” which mechanically translates to people being unable to move or dodge or they’ll automatically lose focus and can’t continue casting their spell? That’s so stupid. Unless it’s some ritual or /super/ intense spell being cast, it should be easy to move fairly quickly, dodge ****, while casting like half the spells a magic is capable of. Like T3 and under. But people throw fits about it.
*Charge small fire bolt.*
*Charge small fire bolt, almost ready to cast!! (yo in what world does charging a handful of fire take so long for?)
*Someone forces you to dodge or move quickly to avoid an attack. Fire ball makes fart sound and disappears. *
“Uh, uh. Okay, it’s fine!” *Starts again*
*gets ******* stabbed. Can’t cast for the rest of the fight, plus is weaksauce so can barely fight as it is.*
it’s stupid. Beyond stupid. And it sucks. It really feeds into the tendency for players to min-max their magic because guess what?
Everyone who doesn’t use magic min-maxes their character already. They just throw it in their backstory that they trained with the sword, and the bow, and the warhammer, and the mace, and basically can fight and do everything super well and has the best aim and the best reflexes. Meanwhile mages historically need to spend like 3 months learning their magic – and god forbid their teacher is inactive or something.
As it stands now, a tier system is the standard. And you have to be allowed to progress to the next tier by your teacher. Problem with this is if your actual learning of spells isn’t going as quickly, teacher goes inactive for a bit, etc. You can’t progress at all, not even one of the biggest parts of learning magic which is to be able to become “stronger”. Realistically you should be able to be “Tier 3” but if you put the time in but weren’t also being taught new things about the magic you should be able to cast at the level of a higher tier just fine.
Least that’s how I’ve understood it.
There’s so much wrong with combat RP itself that it handicapps magic. Nothing is really regulated outside of powergaming which is so vaguely defined on a case by case basis that it only serves to create arguments between players if you call someone out for doing something past what should be the limits.
How much time is an emote really? Is it a range of time? Anywhere from 1 second to five seconds? How far can you move in that time? Can you feasibly make multiple strikes on someone in one emote? A lot of real life fighting involves overwhelming your opponent with fast and strong blows and movements. In LOTC it’s just made harder because nothing is defined. When someone (like me) suggests implementing a decent but simple combat system it’s shot down because “this ain’t dnd, boomer.” Doesn’t need to be, zoomer, but that doesn’t mean it shouldn’t have structure. Every bit of extra structure it can have will reduce the ooc bickering and debating exponentially.
/endrant