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WuHanXianShi14

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Posts posted by WuHanXianShi14

  1. 4 hours ago, rotund_man said:

    i’ll give u guys a hint bandit roleplay isn’t really motivated by a desire for loot, when you boil it down you just have ppl who power trip off of killing defenseless rpers. this behavior is obviously not compatible with any sort of cooperative or fun roleplay environment, and should be discouraged

    I’ve been around for like 7 years on this server (Jesus christ) and this is basically it. Its not more complicated than this, dont overthink it

  2. Artimec couldn’t help but scowl at that.

     

    “Am I going blind in my age, or did the Llyrian Council just admit to giving dark arts and spookmen legal recourse to exist within their walls? When it comes to occultists, there can not be laws, or regulations. The only proper way to respond to the existence of Shades is to put a blade to their throat, or put an arrow to their heart. Anything less than that counts as collaboration with eldritch, blasphemous forces.”

  3. I read all of this without tl;dr'ing and honestly it just feels like a lot of fancy populist rhetoric without any actual practical explanation of how you plan to implement this new world order. You have to stop being the Justin Trudeau of internet mineman and show us action, not words.

     

    Also that part where you say bans should only come at a last resort and only after intense communication? What hypocrisy. You ((community guidelines)) banned me for 3 weeks while refusing to respond to me on a consistent basis, while telling me my ban would last as long as you felt like, while dancing around the question whenever I asked you for the specific incident that got me banned, only vaguely citing my attitude and professionalism.

     

    The whole ordeal didn't leave me feel communicated with, it left me confused, angry and resentful. And I am FAR from the only person who had a similar experience like this with you, Telanir. 

     

    Tell me if you feel YOU, personally, have any room for improvement in changing how detached you are from this community, its day to day rp, or how you communicate with them.

     

    @Telanir

  4. “So they are in essense brown nosing us so as to isolate the Llyrian Concord, their new object of aggression, while also condemning the Dark Elves who have succumbed to Llyrian rule. They’re not being as subtle as they think they are.” Artimec muttered plainly while sipping his Gin-and-uncarbonated-flower-water. He then chuckled. “Heh, brown nosing.” He rubbed his dark skinned nostrils. “Don’t get me wrong I already revile Llyria for what it is, I just resent Haelun’ors need to try to manipulate me into doing so.”

  5. Omentahu

    The Tribal Gathering

    09iPyQ0.png

     

    An Omentahu is a cultural ceremony hosted by one Elven Seed in their clan hall, with all their brother and sister Seeds attending as guests. It is a highly ritualized affair, in which the rites of Gift Giving, Story-Dancing, Feasting and Competition are all performed with strict gravity. 

     

    Traditionally, an Omentahu refers to any meeting of elven tribes. The specific ceremony-gathering that will be explained in this manuscript was traditionally known as ‘oment’fiher’ (a feast gathering). Our ancestors were nomadic, and thus had many words to distinguish the different circumstances in which different tribes would come together. In this era of permanent settlement, Omentahu is a simple enough term to describe the ancient rite of festival.

     

    History

    It should be well known by now that the ancestors of the Alder and Irrinite Forest Elves lived nomadically in divided and independent clans in the ancient deepwoods of the forests that once belonged to Malin. During these times, the ancient Seeds fought one another, but they also formed bonds as well. As elves married between clans, kinship and lineages developed into broader and broader networks that compelled many different tribes together.

     

    To affirm the bond between Clans, the ancient Wood Elves developed a ritual system of ceremony that would bring them together. They would share their history and culture through song, and form ties of reciprocity through gift giving. This ceremony became known as oment’fiher - a feast gathering, and became an essential tool in forming alliances and inter-generational ties between Elven Tribes. In our time, we simply refer to it as Omentahu. 

     

    The Rituals

    In ancient times, Clans hosting a feast-gathering were expected to fulfill a set of basic ritual requirements. Failure to do so would bring great shame upon them, but doing so with great passion and exorbidance would win a Clan fame and status. These rituals include Gift Giving, Story-telling, Feast, and Competition. 

     

    Hosting omentahu breeds an inherent sense of friendly rivalry between tribes. As hosts will seek constantly to outdo one another. A host clan’s display of wealth and splendor during the ceremony is synonymous with its power, thereby challenging other clans to out-do them when it comes their turn to host, lest they be shamed for throwing a less spectacular party.

     

    Gift Giving

    Spoiler

    During an Omentahu festival, the chieftains of the Host Clan are expected to give out gifts to their guests. This is more than just a gesture of welcoming or kindness, and is infact a way for a Clan to display their wealth through their ability to give away items of value. It also sets an obligation upon other seeds, to gift out wealth of greater or equal value when it comes time for them to host their own Omentahu. 

     

    The Gifts given vary from tribe to tribe. A Seed known for cultivating Ironwood would give away crafts made of that sacred material, while seafaring, metalworking or war-like tribes would all give gifts that reflects their clan’s lifestyle.

     

    Some common gift examples are as follows:

    • Ceremonial weapons (Bows, Spears, Sabres)
    • Ornate Dishes (Carved Bowls, Boxes, etc)
    • Food (Cured meats are most popular, due to their longevity)

     

    Story-Dance

    Spoiler

    Performance is an incredibly important aspect of a ceremony omentahu. Usually this means performing some sort of ritualized dance that tells a story of the host Clan’s past, or honours the host clan’s household Mani. 

     

    While usually taking on a form of a dance, any form of group performance done by the host Clan is acceptable. This can be a song, a stunt-act, or a simple story-telling session. However, whatever form this part of the ceremony takes- it must be a display of the Clans’ grandeur, and a way by which it shares its unique culture and faith.

     

    Feast

    Spoiler

    Food is a universal language common to all peoples, and this is no different between the many diverse clans of the Alderfolk and Irrinites. Feeding your guests is considered a sacred duty to clan-hosts, and the ability to feed your brother and sister clans with game meats and wild fruits displays your clan’s prowess, both as hunters and cultivators. 

     

    A prayer is oft spoke to the host Clan’s household Mani before the feasting commences, and the food offered is reflective of that Clan’s culture. A hunting clan would feed their guests red meat, a seafaring clan would feed them fish, while an ame’lie clan would feed fruits, as a general rule.

     

    Competition

    Spoiler

    Contests of wisdom and prowess are common in Omentahu and a good way for the host-clan to their members’ mettle against fellow Clans. It is customary for the host-clan, after the gifting, singing and feasting is done, to end the festival with a friendly competition. 

     

    The competition at hand depends solely upon the host-clan. A warrior-based Seed would likely host a sparring or wrestling tournament, while sea-faring Seeds would host a swimming race. A seed that values scholarship and knowledge would host perhaps a riddle contest or some other test of minds.

     

    Continuity and Kinship

    After a full day of revelry, an omentahu ends with the host clan’s chieftains addressing the crowd, saying a final prayer to their household Mani, and dismissing their guests. Chieftains of other tribes who attended the omentahu  are now obligated by ancient law to host their own Omentahu in their own longhouses in time, and pay back all the hospitality offered to them, in full.

     

  6. Wood Elves 

    The Player’s Guide (Second Edition)

     

    welfbannereffect.png

     

    Hello!

     

    If you are reading this, you are either thinking of making a wood elf character, or have just been handed this link after wandering into Siramenor for the first time. Well, if you're looking to integrate into wood elven society, or even just get the information you need to flesh out your character's backstory, this thread has everything wood-elfy you need to know, all compiled in one place!

     

    Even if you haven’t been given these ‘scrolls’ in-game, don’t worry! You can simply roleplay that you found them within the libraries of Siramenor or the Druid Grove. Or, for the more general threads such as elnarnsae’ame or The Tribes of the Wood Elves, you may simply roleplay the information below as stuff your character already knows, as it makes sense that wood elven characters are created with basic background knowledge in wood elven society and culture.

     

    Siramenor Settlement Guide

    A brief synopsis of Irrin-Siramenor, the homeland of the Wood Elven peoples, including directions on how to get there!

     

    el’narnsaeame - The Wild Pantheon

    A megathread explaining the faith and the culture of the wood elves, an extremely important read for new wood elf roleplayers!

     

    The Tribes of the Wood Elves

    A list of all the current tribes of the Wood Elven peoples. Each one has a unique flavour, so check them out if you want to be part of a family!

     

    Sulier’ir – The Forest Guard

    The warriors that protect Wood Elven lands, read this thread if you’d like to get into military RP!

     

    The Green Priesthood

    The Priesthood of Druids and Acolytes that serve as the cultural guardians and teachers of the Wood Elven people. Check this thread out if you’d like to roleplay as an Elven Druid-Priest!

     

    Ancient Wood Elf History

    If you’re prepared for a long read, then educate yourself on the ancient history of the Wood Elves. Useful background knowledge for your character to have!

     

     

     

  7. 729f066171ec6a5c255a0f324f878095.png

    Name of settlement:

    The Princedom of Irrinor

     

    Peak time:

    Late afternoon EST (6-10PM), however we have a sizable GMT and AEST community for all you Aussies and Europeans out there.

         

    Populace:

    yoa.png

    Irrinor’s population is comprised almost entirely wood elves and Alders, with a minority of high and dark elves.

         

    Brief description:

    Naelurir_redo.png

    Irrinor is the homeland of the Wood Elven peoples on the continent of Arcas. It is the centre of the elnarnsae’ame- the wilderness faith that forms the core of wood elven culture. 

     

    The town was more grown than it was built, and visitors will be able to marvel at the massive trees that shade the naturalistic forest paths, and the austere shrines to the Mani spirits that the locals worship. Homes are built into the trees themselves, as if woven seamlessly into nature. 

     

    Any who step foot inside Irrinor will be able to realize that this sacred tree-town is a true homeland for the Elves of the Forests, and serves as a pure rebirth for a people whose recent history has been marred by turmoil and exodus. 

        

    List of players able to assist:

     

    Lyemar Aureon – KaelanUwU

    Lyemar Aureon is Irrinor’s ruling prince. He is able to help you with almost anything to do with the town.

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    Artimec Caerme’onn - iLeoyz @WuHanXianShi14

    Artimec is an old druid, and the High Priest of the Naelurir, the wood elven Priesthood. He can educate you on every aspect of wood elven faith and culture.

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    Asra Songbird - PeachLova @PeachLova

    Asra Songbird serves as the current head-steward of Irrinor. He can find you a home in the city. He also organizes festivals.

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    Layla and Miklaeil Arvellon - Numirya & ThumperJack_ @Nummy @ThumperJack

    Layla and Miklaeil are the Chieftain and Chieftainess of the Arvellon Seed. Speak to them if you wish to join a family of artists and tricksters with an autumn aesthetic.

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    Lyemar and Leilani Aureon - Kaelan_ & xburdenx @Kaelan @Criala

    Lyemar and Leilani are the Chieftain and Chieftainess of the Aureon Seed. Speak to them if you wish to join a tree-loving family of devout druids and skilled ironwood craftsmen and women.

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    @Calioos

    Errvan Cin’darer – Evonpire @Evonpire

    Errvan is the chieftain of the small seed of Cin’darer. He runs the Irrinor tavern. Speak to him if you want to work as a bartender or performer in said tavern.

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    Miklaeil Arvellon – ThumperJack_ @ThumperJack

    On top of his chieftaincy of Arvellon, Miklaeil is also Annilir of Irrinor’s guardians, the Okarn’ame. Speak to him if you want to partake in soldier RP.

     

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    Amaryllis Taliame’onn - SorairoDays @Sorairo

    Amaryllis is Irrinor’s head librarian. If you want to partake in scholar RP or work in said library, speak to her.

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    Directions:

    The coordinates of Irrinor are X 1657, Z -665

     

    The settlement is quite close to the Princedom of Fenn, to get there from Cloud Temple, follow the signs leading to Fenn, before you arrive, there will be a detour path from the main road labeled “Irrinor”, follow that to the city.

     

    7grC2Vh.jpg

     

  8.     THE NAELURIR PRIESTS  

    ELNqFbn.png 

    kae y'heial'Maliame myumier halere, ehya oem siimah'maehr ay kae'leh lye.

    kae taelualne naelue, ehya kaean'leh Talonnii'ito myumiere karin'ento.

    taliiynan parn Elehaelun'ehya Elemaln, kae ochulne ormyumierene

    haleralan parn kae'leh naerin'sae, kae ochulne ormyumiere

    kae ay'eleheial'druian, Mali'onn Elefin'Malin ehya Elenaelurir halere

    kae halere, Eletaliynan kae annilerih

     

    Purpose

    The Naelurir is the priesthood of the Wood Elven peoples, and is an order comprised largely of Elven Druids and their students. Their mandate is to keep the Wild Faith and tribal culture of the Woodland Peoples alive through conversion, prayer, festival, dance and song. 

     

    Origin

    Spoiler

    We will never know when druidism truly began. But we know that for as long as the memories of the wood elven race span, the druids have been there at the center, a guiding hand in the preservation of their ways, their traditions, their culture.

     

    In ancient times, the Alder Elves and the Forest Tribes lived as nomads in the deep woods, worshipping the various spirit Mani of the wilds, and the Aspects. It is believed that all known Drui at this time were wood elven in origin. These elven druids were seen as the wisest and most venerated of all mali, and elves of all the nomadic Tribes would traverse miles of the thick Aegisian forest to find their groves and seek their guidance.

         

    Soon, a great war devastated the Aspectist Tribes, who were forced to agglomerate back into cities, with much of their Tribal customs eroding away. After more long years of conflict, the Wood Elves of Laurelin finally began regaining their ancient roots, and old Seeds emerged from their centuries long isolation in the forest as they saw their city-kin finally rekindle their true path.

         

    For the last two centuries of recorded history, the Priesthood of Naelurir had guided the Wood Elven people in matters spiritual. It has served through the days of Laureh’lin, Linandria, and Caras Eldar. However, with the fall of Caras Eldar, the order was left homeless, and thus dissolved.

     

    Now, a new generation of druids is called upon to revive the Naelurir Mantle. Just like the ancient elven druids who once were the central guides of the ancient Seeds, and their fathers who served in the old Naelurir, this new order will serve as a beacon for their people. The rebirth of the Naelurir. 

     

     

    Culture

    image0.png

    Spoiler

    The Naelurir Order considers itself naturally duty bound to aid the main branch of druids in anything pertaining to their duty to the Aspects. However, they are their own sect, racially and culturally distinct from the main mother circle, with their own hierarchy, leadership and trials. Naelurir training is markedly more harsh than that of the Mother Circle of druids. Dedicants who seek to become part of the exclusive elven priests must become adept warriors, they must learn to hunt, war and heal the most gruesome of wounds. They are made to endure pain and suffering to gauge their dedication to the path and to the Aspects. As such, progression in the Naelurir is not done through completing tasks- they are called trials of aptitude.

     

    A Naelurir is expected to embody all the traits of an ideal wood elf and ideal druid:

     

    Strength

    To be able to fight like one of Cernunnos’ beasts. To be a fierce warrior able to draw blood from any opponent made of flesh.

     

    Knowledge

    To know all traditions, rituals and teachings that makes the wood elves what they are. To have extensive knowledge of the Aspects and what they stand for, and to follow their way above all else. To revere Malin and keep to his teachings.

     

    Self Control

    To always have a leash on your own emotions. To be cool, sensible and calm. To refrain from wanton giving of offense and to make decisions on faith, pragmatism and experience, not blind emotion.

     

    Leadership

    To find joy in teaching and guiding others onto the Aspects path. To aspire to be a role model, someone to look up to and follow. To be outgoing, firm when needed, understanding when required, clear and easy to comprehend.

     

    Loyalty

    To be undyingly devout to your own people and to the druidic way. To never bend or sway from your convictions to keep both alive and thriving, to make the ultimate sacrifice to protect the well being of either if necessary.

     

     

    Trials

    Spoiler

    An acolyte of the Naelurir Priesthood must undergo years of rigorous training in order to reach attunement and become a Druidic Priest proper. These trials are designed to bring an acolyte to their limits, both mentally and physically. While there is a standard set of trials derived from the Emerald Way of the Wild Faith, Naelurir Priests have leeway to adapt and create new trials as they deem necessary to fit to their Ichorian or Sage adherences. The trials are as follows:

     

    Trial of Knowledge: The acolyte must write a thesis on the lessons of the wild faith, and of the Emerald Way to show their understanding and provide a new perspective on either of the three to show critical thinking. If they can find another way to show what they have learned, they may show it that way. It will be left to the judgement of the priest overseeing.    

    Trial of Ironwood: An acolyte must show great courage and bravery, be it through fighting a great enemy, or facing down against a great evil. Defeating a dark creature, or fighting in a war. Any great feat of bravery must be shown.    

    Trial of Endurance: An acolyte must endure great hardship, struggle, pain, or loss. Be it through battle, or the rending of flesh. Battle scars may suffice. If an acolyte cannot endure loss, or pain, how can they be expected to uphold their own character, and that of the order?    

    Trial of Reflection: Give dedicant peyote or other herb that makes them disoriented. Then, take him to a nearby mountain with a dagger and nothing else to learn about Cernunnos. To feel that longing for food and to experience the grit of the hunt. They must come back with a kill. (OOC NOTE: For this one, make them write a short story about their character’s experience, like a forum post, as making them emote at nothing while they’re on their own in a forest is boring.)    

    Trial of Faith: Perform a public ritual (Wedding/Last Rites/Warpainting/Leading a group offering), with an elder priest to oversee. OR an acolyte may bring two other mali into the fold of aspectism. Or in some way, the dedicant must demonstrate a considerable knowledge of the wild faith. Either will do.    

    GRAND TRIAL: Dedicant comes up with what they want their grand task to be. Guide has to approve it. It must be Grand.   

     

     

    Mani Cults

    zQDLpTy.png

    Spoiler

    Be it through their specific Clan’s traditions, or personal devotion- many Naelurir Priests choose to focus their worship upon a specific patron Mani, an animal spirit that embodies status and values emulated in the Priest and her followers. 

     

    As a Priest chooses a Mani to be her patron, she too creates a cult of elven followers dedicated to the worship of that Mani. To be part of a Mani cult is to adopt the lifestyle, values, customs and songs of the Animal Prince you have chosen, and make the tenets of your spiritual patron central to your life.

     

    These are the current Mani Cults that operate as distinct spiritual entities within the greater faith of elnarnsae’ame. Each cult is headed by a Naelurir Priest, whose spiritual leadership is still beholden to the wider Naelurir order.

     

    Cult of the Raven

    154544456535193741_1.png

    Raven Priest: Layla Arvellon

     

    Kwakwani, the Raven Prince, is a vexatious spirit. The Raven is a cunning trickster, mischievous, but generally benevolent. His bold and cheeky nature make him the patron of artists, singers and poets across wood elven society.

     

    The Cult of the Raven is a haven for worshippers of the Wild Faith who wish to devote themselves to the arts. Through worship of the Raven, young elves learn to be free of spirit, and unlock their true potential as creators of both the tangible and intangible. 

     

    Cult of the Wolf

    154544456535193741.png

    Wolven Priest: Kairn Ithelanen

     

    Morea, the Prince of Wolves is a deadly hunter, but the nature of his ferocity is precise, and calculated. A wolf understands more than blind violence, it understands strategy, teamwork, and a cold, ruthless cunning. This makes him a favoured patron of Wood Elven warriors.

     

    The Cult of the Wolf is a society for warriors of the wild faith. Through the worship and study of the forest’s apex predator, the diligent Wolven Priest of the Ichorian rite teaches young hunters how to think, how to live, and how to fight, for the hunt comes with rituals of its own that must be honoured before shedding blood.


     

    Cult of the Hummingbird

    HUmmingbird.png

    Hummingbird Priest: Amaryllis and Skylar Taliame’onn

     

    Kholibrii, the Hummingbird Prince, is a fleeting, delicate little creature. Its feathers are vibrant and add a coloured richness to the tapestry that is the wild. Though small, the hummingbird has a large impact upon the pollination of flower-fields throughout the land. 

     

    The Cult of the Hummingbird is a society for elves who wish to celebrate colour and vibrancy. It is a sanctuary for enthusiasts of fashion, of floralists and gardeners, and children- who are often made to identify with the innocence of the Hummingbird. Many Hummingbird rites revolve around Tiva- a language of flower wreaths. 

     

     

    Oathed Naelurir

    rr.png

    The current members of the Naelurir order, these druids actively perform their duties mainly in and around the town of Irrinor, but also in lands beyond, wherever Wood Elves and Alderfolk dwell.

     

    High Priest

    Brother Hawk - Artimec Caerme’onn (iLeoyz)

     

    Archdruids

    Sister Raven - Layla Arvellon (Numiyra)

    Sister Horse - Lavinia Aureon (ImmaHorseRidda)

     

    Priests

    Brother Leatherback - Kairn Ithelanen (Excitedly)

    Brother Red Panda - Lyemar Aureon (Kaelan__)

    Brother Moonlight – Eryn Aureon (MrWhiteKnight19)

    Brother Rainbow - Skylar Taliame’onn (LaffenOutLoud)

    Sister Orison - Awaiti Aureon (NomadGaia)

    Brother Leopard - Miklaeil Arvellon (ThumperJack_)

    Sister Robin - Tevi Yelvairine (Trinn_)

    Sister Lotus - Alydril (EagleEyeKK)

    Sister Bean - Vaishnavi (Koshkaa)

    Sister Sun - Amaryllis Taliame’onn (SorairoDays_)

     

  9. 9 hours ago, Faded_Dragon89 said:

     

    Housing Application

    ((OOC)) MC NAME: Altered_Ruler

     

    Name: Satella Artoxia

     

    Race: Mali’Fenn

     

    Seed/Clan (If none, leave N/A): N/A

     

    Profession/Craft (If none, leave N/A): N/A

     

    List any family or dependents who will be staying with you (If none, leave N/A): N/A

     

     

    21 minutes ago, Treemo said:

    ((OOC)) MC NAME: Stormcl0ak_

     

    Name: Aedinius Verilei

     

    Race: Wood Elf

     

    Seed/Clan (If none, leave N/A): N/A

     

    Profession/Craft (If none, leave N/A): Woodworking

     

    List any family or dependents who will be staying with you (If none, leave N/A): N/A

    Accepted, please seek a steward (PeachLova, Riftblade, iLeoyz) in order to receive a home.

  10. Quote

    I wasn’t even given a message as to why and what rules I broke for my content mod, and when speaking to Telanir himself later, he cited community guidelines violation and that I was creating a disheartening environment for staff. 

    Haha sounds about right same thing happened to me last year except I was community guidelines banned

  11.  

    Spoiler

    Credit to @Trinn@Nummy and Keem for the art. They did most (not all) of the Art on this thread but the other artists aren’t from the LOTC community so

     

    ALSO: Most of the Clan subheadings are links, that lead to their respective clan’s main post! Click if you want to know more about a specific clan

        The Seeds of Irrinor   

    exper.png?width=766&height=276

    A Seed, more colloquially referred to as a Clan, is defined as a tribe of Alder or Irrinite Elves, defined by its worship of the Aspects and practice of old traditions that go back to elven antiquity- the Era of the Seeds.  Many wood elves look upon this period of history as an ideal era. It was during this time that the mali’ame were all unianimously devoted to the Aspects. Due to their nomadic lifestyle, the ancient wood elves of the various Seeds knew perfectly how to live in harmony with nature, something modern wood elves are still striving to do to this day.

     

    Traditionally, Seeds were mainly nomadic, roaming the mountains, deep forests and coasts of the ancient world. In the modern era, the Seeds are mostly sedentary and live principally in the Princedom of Irrinor alongside the bulk of Alder and Irrinite Kind. However, many Seeds are the lineal successors or direct continuations of bloodlines, and hereditary continuation of the ancient Clans.

     

    To join a Seed is to partake in the great cultural revival in the eyes of many mali’ame. After centuries of assimilation, destruction, oppression and suffering through the lands of Asulon, Anthos, and Athera, the wood elves lost most of their culture and their religion. It was only after weathering a string of disasters, and the ascension of leaders such as Prince Tristin, Artimec Caerme’onn and later Kairn Ithelanen and Awaiti Aureon that the wood elves finally enjoyed peace long enough to rediscover their history. Lacking in any cultural identity, they clung to the stories of the old Seeds and their traditions and sought to bring them about into the modern era.

     

    Most of the Seeds that exist in the modern era are the successors to these old seeds. Almost all Cheiftains can trace their bloodlines back thousands of years and link them to the various old tribes which roamed the Aegisian forests. This is a point of pride for both the brown-skinned Irrinite Seeds, and the pale Alder clans, both of whom proudly emulate many of the old traditions and customs their nomadic ancient ancestors lived by. 

     

    Ilmyumier - Tribal Inking

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    Seeds often lived in isolation, and thus their traditions and lifestyles could diverge vastly. However, one ritual that remained universal among all seeds was the ilmyumier- the tribal tattoo.

         

    Each Seed bares its own tribal tattoo with its own unique colour, shape and location on the body. In ancient times they served to identify a mali’ame to whichever tribe he or she belonged to. In the modern era, the practice of tattooing all adult members of a Seed is a continued tradition. The ilmyumier is iconic to seed culture.


     

    Current Seeds of Irrinor

    Many of the modern Seeds can trace their bloodlines back to the ancient ones. However, nowadays they are no longer nomadic. They are identified by their worship of the Aspects, the markings on their skin, and their respective traditions that they have preserved over the centuries. They live primarily in the Wood Elven sanctuary of Irrinor and its surrounding lands, although the Seeds also have a significant presence in the Talus Grove of the Druids.

     

    Arvellon

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    Spoiler

    Seed Ilmyumier: An orange sleeve of tribal designs that are centered upon the bicep and shoulder with blank orange leading onto to a smaller section of designs that wrap just below the wrist. Topping the sleeve, upon the shoulder, is the head of a wildcat and two raven wings.

     

    Seed Chieftain: Miklaeil Arvellon (ThumperJack_) and Layla Arvellon (Numirya)

     

    Seed Culture:  The Arvellon are the autumnally themed tricksters and watchers of the wild seeds, valuing a collection of knowledge as well as a good prank. They almost always wear a vigilant gaze and grin along with their uniquely colored attire and tattoos. But not only are they avid observers of all things and fine tricksters, but craftsmen of beautiful creations in any art they deem worthy of their time. Coupled with their strong love and respect for cats of all kinds, they make for a colorfully unique people.

     

    Seed History: Founded by a jovial mali’ame named Carsul’il in the times of the first migration and Malin himself, the Arvellon originally lived in their secretive ame’lie known as the Harvest Wood, a grove said to have been in a state of perpetual Autumn. For most the mali’ame’s history, the Arvellon remained unknown yet ever observant until their recent resurgence.

     

     

    Caerme’onn

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    Spoiler

    Seed Ilmyumier: A blood-red tattoo that abstractly resembles a stag’s antlers. Either to be inked along the arm, or under the eyes. 

           

    Seed Chieftain: Artanis Caerme’onn (TauFirewarrior) 

           

    Seed Culture: More than other seeds, Caerme’onn are fiercely pious. Nearly all members of this tribe are Druids, and it is an unspoken expectation that a Caerme’onn must devote their life to the Aspects, and to the preservation of mali’ame lore. As such, Caerme’onn is considered to be the “Priestly” Seed by many.   

     

    Caerme’onn is a seed of warriors and Druids, tied deeply with the Order el’Naelurir and Wood Elven lands. Spiritual enlightenment, an undying devotion to the Wild Faith, and a mandate to guide and teach mali’ame kind are the core identities of Caerme’onn.

            

    Seed History: Caerme’onn originated in the ancient era of the nomadic seeds, out of a marriage between a seed whose name is lost to time, and a clan of elves from far away. In their union, they took the name “Caerme’onn”, meaning ‘born of destiny’. The Caerme’onn were one of many seeds who fought alongside the Green Dragon Taynei in her war against Garthon, the draoi usurper.

     

    The clan’s name faded into obscurity as with many others following that ancient war and the death of traditional mali’ame culture that followed. But, come the 16th century of the Common Era, one Artimec “Camoryn” traced his lineage back to his ancient tribal roots, and brought his tribe and its customs into the modern era, paving the way for a pan-wood elven cultural revival, with clan Caerme’onn being at the forefront of this.

     

     

    Aureon

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    Spoiler

    Seed Ilmyumier: Dark greek ink, in the shape of an ame’lie tree. Traditionally the trunk tattooed on the back, and branches spread out over the body.

     

    Seed Chieftain: Lyemar Aureon (Kaelan_)

     

    Seed Culture: The Aureon are among the most skilled in the ancient wood elven craft of ame’lie, cultivating specialty timbers. Particularly, Aureon craftsmen have perfected the art of tempering Ikurnim’onn, a wood that, when prepared right, can be made as hard as steel.

     

    In the modern era, After many years of delving into the ways of the Seeds and teaching her dedicants the Balance and Aspectism, Lady Steward and Naelurir Archdruid Arahaelth Aureon created a structured manuscript detailing the key values of the seed, along with how aspiring members would prove these values to the Aureons. These values are as follows:

     

    Faith

    Kinship

    Honour 

    Cohesion

    Self Worth

    Knowledge

     

    Seed History: The Aureon lived for centuries under their grand Chieftain and Seed Mother Elenwë. In a time when most Seeds were nomadic, they lived in permanent settlements, cultivating Ame’lie, specifically bred trees that could produce bark as hard as iron. Elenwë would be slain in a war with an orcish tribe, and the Aureons would die out as a result, becoming obscure for centuries.  Until Prince Artimec Camoryn called upon the mali’ame people to remember their Seeds and rebuild them in the modern era. The Aureon people were one of the first to answer the call. They strove to bring back the life the forest sustained them with and to this day, continue to do so

     

     

     

     

    Vaeloryïs

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    Spoiler

    Seed Ilmyumier: A dark brown tattoo of a shaped bear paw located upon the upper back between the shoulder-blades. The ink is traditionally created from a rich walnut husk mixture. The shape consists of a palm separated into three sections that conjoin and overlap one another, with five tipped claws above. 

     

    Seed Chieftain: Falco Vaeloryïs (Murlocs)

     

    Seed Culture: Kin of Vaeloryïs highly praise the mani Bolomormaa of the bears. Seed customs and beliefs revolve around traditional teachings of the Bear Mother with influences from elnarnsae’ame, thus all kin are taught the values of family, compassion, and guardianship. The primary role of the seed is as caregivers - most members will find themselves in professions of medical practitioners, protectors, and animal husbandry, but not exclusively. As such, most seed kin will wear the status ilmyumier Cerridwen’s Vines alongside the seed’s own one. However, the most sacred of traditions among the seed is the rite of Lentosan’leh Leur’igne; translated to ‘Bear’s Hearth’ in common, and is practiced fervently among all seed kin.

     

    Seed History: While Vaeloryïs sees themselves as independent, their origins stem as a cadet branch of the noble Calithil seed. This separation occurring from primarily cultural reasons following the rapid change in elven society; however, all members of the seed still retain unyielding respect for their ancestry. The creation of the seed was sought after once the blessing of Bolomormaa was provided upon the eldest seed kin and the first rite of Lentosan’leh Leur’igne was practiced - the elder took up the mantle of a maternal provider for an orphan bear cub, thus forming an unparalleled emotional, physical, and spiritual bond with the world. Following this, the seed formed to serve as watchers, protectors, and caregivers, in order to nurture the prosperity of the elven people and natural world as a whole.

     

     

    Lenetta

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    Spoiler

    Seed Ilmyumier: There are two variants of the Lenetta tattoo, one baring the golden wings and crest of the eagle prince Nemglan, and one baring the delicate feathers of the Raven, Kwakwani. Typically worn upon the face or arms, in both cases.

     

    Seed Chieftain: Esmelinda Songbird (EtherealElk_)

     

    Seed Culture: The Lenetta, known more commonly as the Songbirds (which is what Lenetta means in Elvish) are performer peoples. They revel in song, dance, story telling, and stunt acts. Songbirds are gypsies in every sense of the word, each member of the clan is trained from a very young age to master a performing art, be it an instrument, dance, or some sort of daredevil act. 

     

    The Songbirds live in mobile house-wagons, which can easily be transported from town to town. Although Irrinor serves as their main hub, due to their shared heritage with the other wood elven tribes, the Songbirds often wheel off their wagons to other towns, where they put on fantastic shows, dazzling the crowds with their performances. 

    The Songbirds are made up of two main bloodlines, the Eagle- whose members bare golden eyes and brown hair, and the Raven- whose members bare dark hair and blue eyes.

     

    Seed History: 

    The Songbird clan began with a warrior named Faelian, whose barbarity and bloodlust in battle led many to believe he was directly possessed by the great Wolf spirit himself. Faelian took charge of many raids against his enemies, leaving a trail of blood in his wake.

         

    As Faelian grew older and wiser, he began to see error in his ways. The remorse for the killings he had committed, and the grief he had put upon thousands of widows and orphaned children came down upon him like the weight of a mountain. He turned away from his tribe, and burned his bow and spear, swearing never to take another life.

     

    One day, witnessing the grief of the repentant man, the trickster Raven Kwakwani descended down upon him, and bestowed upon him the gift of song. From that day on, Faelian travelled the world, spreading music, dance and joy where he went, balancing out the sorrow he had caused before. Eventually, he gained a wife, then children, then a whole following of loyal artists, all devoted to performing like him. The Songbirds had been born.

     

     

    Tresery

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    Spoiler

     

    Seed Ilmyumier: The Ilmyumier of the Tresery Seed is that of the side of a Lion’s head with golden trimming. The gold presenting the animal itself as well as the Pride and royal history of the Seed. The tattoo is worn only on the upper chest, symbolizing the courage of their worth and proudly displaying who they are as a member of this Seed. Exceptions are very rarely made, generally only if a severe injury in that area preventing it being placed or it another symbolic tattoo is there. If such occurs, it is allowed then to be placed on the face somewhere.

        

     

    Seed Chieftain: Andria Tresery (Nightcastor)

            

     

    Seed Culture:  This Culture that surrounds this Seed is towards the Wild Faith, namely of the Great Lion Spirit that has been named ‘Mahae’. Courage and Pride are the highest traits that the Tresery Seed displays, honing in their skills as a warrior and of the priests of the wild faith to connect towards the mali’ame culture once again. The colors of the Seed show each of the values it stands for. Gold for Pride, Orange for Courage, Brown for Leadership. It is not uncommon to see Xan, the Aengul of Order and Guardianship valued highly as well along with those of the wilds. As this deity upholds duty above all else and part of the great duties performed within the Tresery Seed’s history came from paladin members. 

             


    Seed History:  The history of the Seed is rich in both Royalty and Prowess. It extends back to ancient times when the original leader Lerical took his Seed to settle within the harsh savannah region. It was there when the story of the Great Lion Spirit Mahae was born. The story beginning with a Tresery Child taken to where it leads to the Seed’s hunters tracking down the horrid beast. As the clash occurred and the hunters were victorious, it was shown that the Lion killed as blighted to the point of no return which caused its crazed like behavior. Mahae then appeared before them and blessed the bloodline with Courage and Pride for the deed they did that day. Since then, the Seed had come and gone up til even several centuries alone with Leric Tresery first appearing to carry on the bloodline. His son Tristin followed afterwards to reclaim the Seed within the mali’ame culture, rising up to become High Prince and the first King since that of Malin. The Seed from then on becoming Royalty and now the legacy falls on the younger sister Andria Tresery who is currently reviving it’s long and proud legacy.

     

     

    Taliame’onn

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    Spoiler

    Seed Ilmyumier:

    A wide crest of multicolored flowers, placed on the lower back, upper back, and chest. to Seed Ilmyumier: A wide crest of multicolored flowers, placed on the lower back, upper back, or chest.

     

    Seed Chieftain: Skylar and Amaryllis Taliame'onn (LaffenOutLoud & SorairoDays)

     

    Seed Culture: The patrons of the Taliame'onn are Kholibrii and Kwakwani. Main values of the Seed revolve around beauty, vibrancy, color and art. A Taliame'onn sees everything as a canvas awaiting to be decorated, including every inch of their own bodies. From a very young age, children are taught to utilize colorful pigments to paint both themselves and many surfaces with flamboyant works of art. They are significantly driven towards self-beauty, known to spend an incredible amount of time on their hygiene, bright makeup, fancy hairstyles and flattering outfits.

     

    Ritual and religion is key to the daily life of a Taliame'onn. A Seed member who does not know Tiva is unheard of, most children being taught Tiva before common. It is common to wear several wreaths upon oneself as well as for home decoration. Taliame'onn worship to the Aspects and Mani is often, composed of fluid and sensual dancing, art, primal instruments, candles, incense, stones, flowers and trinkets.

     

    Seed History: The beginnings of the Seed begin towards the end of the nomadic period in 'ame history, with a forbidden friendship in the woods between an 'ame male and 'aheral female. The young woman was captivated by the culture she was taught, including Tiva - something she fell in love with, being an apprentice florist. He told her tales of his gods, painted her with natural pigments and taught her how bright, colorful and joyous the forest could be. She fell in love with these beliefs and decided to spread them to her people, a tragic event where they rejected and belittled her for believing in such "fairytales" and being attracted to such impure things. This forced her to leave her people, moving in with the boy from before - Starting a family after many years, basking in the colorful and primal things her old people would once scoff at.

     

     

    Landless Seeds

    These are the tribes who have extensive history and ties with either the Wood Elven peoples, or the Princedom of Irrinor and its predecessor states. Unlike the previous clans, these old families currently have no clan hall or land within Irrinor, although some of their members dwell within the Princedom’s lands. 

     

    Terin

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    Spoiler

    Seed Ilmyumier: A green spiralling shape typically located upon the left shoulder and looping around to the lower back.        

           

    Seed Chieftain: Calius Terin (ShadowedOblivion)        

           

    Seed Culture: A true seed of stewardship, either for that of the land or the people. Many Terins have found themselves through their lives as either Druids or Caretakers of the wild, or as domestic administrators within elven lands. The seed is often known for considering everyone to be family in some sort of way. Despite the seed itself being rather small, members prefer to value actions louder than words.        

           

    Members of the Terin Seed value selflessness and family over all else, with community following shortly behind those. While not quite known for being warriors, the Terin seed has always been known to defend the place it calls home tooth and nail before they let something take over. 

     

    Once prominent in the Dominion of Malin, the Terin seed can be found today mostly in the Talus Grove of the Druids, or roaming the various woodlands in the western wilds.

           

    Seed History: The Terin Seed was never known for its size or power like other notable seeds, rather sticking to a small nomadic living in the trees of great forests. The Seed being known for following rivers and only recently returning to civilization as of Athera.

     

     

     

     

    Torena    

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    Spoiler

    Seed Ilmyumier: A sea-blue tattoo shaped like ocean waves. Can be found on the shoulders and under the eyes of all Torena. Sometimes down their arms and back.        

           

    Seed Chieftain: Damai Torena (_DropKoala)        

           

    Seed Culture: The Torena seed has a heavy focus on the ocean and the lands around and within it. Torena’s believe they must live as a wave does, powerful, fearsome and on a strict course which ends in inevitable death, the seed has its roots wrapped firmly around Aspectism with many of their rituals, primal in nature as they are, to the Aspects. All Torenas are required to make a sacrifice to the Aspects and complete a set of tasks in honour to them        

       

    Torena seed is made up of many fearsome warriors who tend to follow the bronze path. They use this to protect the mali’ame race and if any is to stray from this strict, Aspectist path they are generally dealt with harshly displaying how serious the seed takes its core morals and values.        

     

    Seed History: Nor’ehya, ancient, Varhn. The Torena seed derives its culture almost wholly from the ancient Nor’ehya seed. This group of mali believed the establishment of settlements lead to chaos and destruction of the balance, they left Malins city on only two boats. Unified by the same beliefs and connection to the ocean and coast they ventured out, hopping from island to island and returning once eaches resources had replenished, they became hardened warriors of the Aspects and the sea.      

     

      

       

           

                         

       

  12. elnarnsae’ame Scriptures

    Scriptures of the Wild faith written by the various members of the Naelurir Druidic Priests, covering a variety of topics regarding the Wood Elven lifestyle and tenets.

     

    Standing Ilmyumier – A Guide to Status Tattoos

    A Guide to Ritual Offerings

    Ancient Elvish Prayers of the Old Rite

    The Seasonal Festivals

    Tiva – The Language of Flowers

    Omentahu, a Tribal Ceremony

     

    Schools of Thought

    The Emerald Way Written by Sister Hurricane

    Blessings and Sermons

    The Ichor Way Written by Brother Koi

    Ichorian Practices

    The Sage Way Written by Sister Owl

    Tome of Inner Balance

    Tome of Belief

     

    Folklore and Stories

    A Tale of Two Hunters

    Vule'Berr - The Clever Bow

    From Winter to Spring
    Amaethon and the Silent Beast

  13. 10 hours ago, TheWolfOfGames said:

    Housing Application

    ((OOC)) MC NAME: TheWolfOfGames

     

    Name: Aravis

     

    Race: High Elf

     

    Seed/Clan (If none, leave N/A): N/A

     

    Profession/Craft (If none, leave N/A): N/A

     

    List any family or dependents who will be staying with you (If none, leave N/A): N/A

     

    2 hours ago, Sky said:

    Minecraft Name:

    RideTheSky.

     

    Name:

    Vestara Vaeloryïs.

     

    Race:

    Mali’ame.

     

    Seed:

    Vaeloryïs.

     

    Profession:

    Multi-talented Artisan; Armoursmith, Weaponsmith, Jewellery Crafter, and Leatherworker.

     

    List any family or dependents who will be staying with you:

    Falco Vaeloryïs, Mali’ame of the Vaeloryïs seed.

    Please find a steward (iLeoyz, PeachLova, Riftblade) to acquire your home!

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