-Established 1577-
The Enchantry, a guild of scholarly individuals highly advanced in the arts of the arcane brought together with the single purpose to unify for advancement and betterment of voidal magic and its exploits privately. Let it be from its general use and applications to bettering the public view on magic the Enchantry will always be sure to keep magic used and appreciated. First Established in 1577 in Axios, a group of mages joined together to form a small covenant which slowly grew to a greater size and soon greater purpose.
The guild now branches outwards to the world opening its arms for public services. Enchantments for coin or to help rid of problematic issues revolving around magic. Having a personal court mage in place to help advise one's nation of magical issues or to help teach potential new mages with very limited class space reserved for those who are personally invited.
Guild Traditions
The Enchantry Pendant
Your fingerprint in the Enchantry - A mage's personal key and identifier in the vast world symbolizing their affiliation with the Enchantry. Commonly seen as a green gemstone with silver around it. These necklaces are bound to the user and acts as their key - if ever taken off a members person it will no longer work. Different colors symbolize different ranks.
Black Stone - Associate
Dull Green Stone - Acolyte
Bright Green Stone - Magus
Purple Stone - Keeper of Books
Gold Stone - Keeper of Ways
Red Stone - Seeker of Knowledge
Blue Stone - The Enchanter and his Council
The Enchanters Grimoire:
Every member of the Enchantry upon joining is issued a personal Grimoire. These Grimoires are entirely for personal use and logging through the entire back section of the Grimoires have been enchanted. Anything written in these portions will transfer after a day to a master copy Grimoire - Allowing for the collection of knowledge (Follows the death rule - if killed the knowledge is stripped from your grimoire up to the point you would remember before death.) Each Grimoire is bound to the member with intricate magics meaning if they were ever stolen or misplaced they no longer function and appear to be blank - a new copy can be forged by its owner retaining the previous knowledge.
The Enchanters Implement:
Every member of the Enchantry upon joining is issued a personal implement for casting and are advised to use them as much as possible. These can come in the form of many objects ranging from wands and staves, orbs or even their own grimoire. Implements are meant to be entirely personalized and may be enchanted to further enhance capabilities. One mage may not have the same looking implement in the guild - each implement being logged with a name.
Specialization Classification:
Every member of the Enchantry upon Joining is issued a personal classification on the type of mage they are depending on what arcane magics they currently possess and which one they declare is a main focus of study. If they do not currently possess magic or lack said magic its based on their declaration of study.
The Alterationist - One who mainly uses utility based alteration magic to change the world around them.
The Battlemage - One who traditionally focuses on destruction based magic such as elemental and forceful arcane.
The Conjurationist - One who focuses on Conjuration, learning how life around them works and how to conjure such especially as elementals.
The Illusionist - One who focuses on Mainly illusive type magics such as Mental Magic or Sensory Illusion, Deceiving the world around them.
Evarir'yallrn's Class:
The Enchantry holds a tradition to help the world better current mages and create more traditionally helpful mages as opposed to selfishness and independency that magic has grown to have. To help press a better formality of magic the roll of Evarir'yallrn was created - and thus - Classes. Each class is up to three individuals to 6 max and are titled independently from each other - belonging to the Evarir'yallrn who hosts such. Classes can last between one single class to multiple depending on the planner of the Evarir'yallrn hosting such. Attendees of these classes must be personally invited by the Evarir'yallrn or assigned by The Enchanter himself.
Internal Ranking Hierarchy
The guild structure is an important aspect, dictating those with weight and authority.
The Enchanter - The Ailer'evarir
Leader of the Enchantry
Circle of the Enchanter - The Heial'ailer
Selected Leaders of the Guild to council the First Enchanter
Title Ranks:
Seeker of Knowledge - The Uhierir'maehr
Dedicated defender of the guild and the world around them. Often sent out into the world to serve as court magi or to learn for the guild.
Keeper of Ways - The Evarir'yallrn
Dedicated Teacher of the Enchantry to help guide new mages. Keys to the ways of teaching those how to control and respect magic.
Keeper of Books - The Evarir'indor
Assistant of the the Enchanter to help with Administrative purposes and help serve the guild and the Circle of the Enchanter.
Main Ranks:
Magus - The Talaileran
Established Member of the Guild
Trial Magus - The Enaer'saneyral
New Member of the Guild - Two year trial period. Inductees must be at least a Journeyman on the Magus Scale.
Acolyte - The Taeluir
A Student or Assistant with-in the Guild
Magus Scale
The Enchantry recognizes all mages, in which they will be given a title for their mastery of the arcane. These are Enchantry standard scale and may be used where ever, on any mage to describe their ability. Your position on this scale will not give any weigh to the Enchantry internal Hierarchy.
This scale only measures arts, not feats.
Apprentice:
1 or more Arcane art, not mastered. (No T5 magics)
Journeyman:
1 Arcane arts mastered. (1 T5 Magic)
Evoker:
2 Arcane arts mastered. (2 T5 Magics)
Sorcerer/Wizard:
3 Arcane arts mastered. (3 T5 Magics)
Master Mage:
4 Arcane arts mastered. (4 T5 Magics)
Arch-Mage:
5 Arcane arts mastered. (5 T5 magics)
OOC Note:
Anything posted on this subforum will act as mail to the Enchantry through Forum RP, please be sure to @Tox. With that said please do not comment on this subforum unless sending any official lettering (Requests to join / Inquiries). Thanks.