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CombatRolePlay

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  1. Probably an Anthology type storyline where it follows the stories of different characters per episode, but somehow all connected in some sort of way, maybe something like how said characters are reacting / preparing for any of the multiple end of map events? Atleast thats what i'd like to see in the TV show hypothetical.
  2. A tall elf clad in black armor sat silently in the middle of his make-shift camp with a letter in hand, a moment of silence given to a friend now lost.
  3. how tf do ppl upload gifs as profile pics?

    1. Traveller

      Traveller

      same way you do a picture

    2. CombatRolePlay

      CombatRolePlay

      Figured it out, ty for the dms

  4. CombatRolePlay

    please advise

    My rule of thumb on usd to mina is 100=1$ , so go from there maybe
  5. seems entirely unnecessary to randomly bar voidstalkers from alchemy entirely
  6. was quite literally about to write the exact same potion lol +1
  7. I have no experience regarding canonist lore so I cannot comment on it. Although from personal experience throughout my entire time on the server (very long, i have no life) I've had no issue completely avoiding entire sections of the community simply because I don't find certain types of RP or certain people very fun to be around (one of the main reasons I reject the idea of limiting the places a player can go to for RP). Having a blanket ban on a topic in a roleplay server feels excessive and is a very slippery slope that i feel would be very harmful to the community if handled improperly. I've seen these things RPd tastefully before, its possible. But I must stress the importance of proper moderation regarding such RP and as a player you must also do your part in reporting such instances, and as staff we should try our best not to discourage players from reaching out (This weird culture of wanting to "Dunk" on players or "Clown" on them does this, its hard to approach someone who you think might simply shrug you off and make fun of you in their private discords instead). having said that, I am of the opinion that threads like this dont serve much purpose aside from stoking the flames. I would recommend Joining community discussions that staff hosts so you can directly relay your concerns to them without having to start a culture war in the forums. Tldr, i just rambled a bit but: I'm a strong believer of simply ignoring the RP you do not like (as long as it is completely in character) and reporting cases where OOC bleeds into their RP decisions. Allow players to form their own communities freely so that they do not have to be forced to interact with possibly Triggering material, and those that wish to RP bigotry (within character) may do so in their own communities. I hope that the optics surrounding staff team would improve so the player base is less reluctant to approach us in cases where there is genuine OOC bigotry being committed. Lastly, there's an epidemic on the forums where people hide behind "Banter" to throw jabs at other players OOCly. It's not that hard to keep the aggression within your private discords / communities. Please show some restraint. You're grown ass men and women.
  8. As much as I want Khas to be non CA, the general populace already barely follows the do's and don'ts of basic races (elves spawning children on cooldown, never aging humans, power gamed orc strength) that i feel the cons outweigh the pros. On another note, let me play a lil slime guy..
  9. Probably should change the material darkspawn are weak to , into something that isn't an open source material like aurum. Probably should revise how aurum works, make it still effective to darkspawn but not in such small quantities that a cut on the hand outs them immediately, then add more varied ways to identify darkspawn that isn't reliant on an open source material that never runs out.
  10. MC Name: CombatRP RP Name: Roy D'Avre Persona ID: 86819 Persona is freshly made due to account issues. Currently working with @Llirto resolve it.
  11. not quite. As quoted directly from the acuity potion lore: The potion itself does not allow your body to move faster than it is meant to, it merely heightens the senses. seeing an attack coming does not necessarily mean you can dodge it, while for the magic: Allows the user to do a bit more than the potion, along with not having the draw back of being overwhelmed by bright lights and loud noises. I'm aware of its other spell counterparts doing similar things but I do agree that it feels like its overstepping regarding the inherent voidal weakness that mages have as a drawback. Perhaps if the spell worked in a different manner that didnt boost the mage's body to preform superhuman feats? Aside from that the rest of the magic seems fine, I want lightning evo back :(
  12. [!] A notice has been posted within Ravenswood, addressed towards all members of the lounge. Notice: Urgent Expedition Alert - Tarraskan Beetle Invasion at the Digsite To: All Members of the Hunters Lounge From: Roy. I'm writing this notice with a sense of urgency, our archeology team has encountered an active hive of Tarraskan Beetles dangerously close to the dig site, stopping our team from doing their jobs. These beetles ain't your garden-variety insects. They're large, organized, and shockingly humanoid. They've swarmed the digsite, causing significant damage and locking down access. This task requires immediate action. I’m sending in a small group of hunters to head into the digsite, eliminate these Tarraskan Beetles, and, if possible, find a way to keep these bugs out permanently. I would suggest a group no larger than five, but move at your discretion. Objective: Clear the Archeological Dig Site of Tarraskan Beetles and explore ways to keep them from coming back. Gear: Bring standard cave diving gear, lanterns are preferable. If I see anyone bringing a whip or some other kooky item I’m feeding you to the beetles myself. Safety Guidelines: Be advised, these Tarraskan Beetles move as a group and will quickly swarm your team if left unchecked. Ensure you have your protective gear and exercise caution when engaging large groups. Blunt weaponry is advised for melee combatants, avoid the use of fire or any explosives to prevent further damage to the dig site. For those that wish to join the team being sent in, feel free to contact me directly. Roy.
  13. The Hunters Lounge is an organization dedicated to the dual pursuits of hunting and research. Consisting of skilled hunters, scholars, and craftsmen, their mission revolves around maintaining the natural balance of the realm.They selectively hunt aggressive or unbalanced creatures to ensure the preservation of the Realm's delicate ecosystem.Ethical hunting, conservation, and knowledge sharing are at the core of their values. ETHICAL CODE The Hunters Lounge operates with a commitment to maintaining the delicate balance of the ecosystem, adopting a strict code that governs their hunting practices. The code dictates that The Hunters Lounge only hunts and captures the more aggressive creatures that pose a significant threat to the natural balance of the realm through actions such as over-hunting or those that hunt simply for sport. The Hunters' Lounge Code of Ethics was established in response to the historic overhunting that once endangered many of the realm's creatures. In the early days, some hunters had zealously pursued even the most benign creatures, upsetting the balance of the ecosystem. Realizing the consequences of such reckless behavior, the founders of the Hunters' Lounge vowed to practice their craft in a more responsible manner. Under the ethical code, the Hunters Lounge engages in selective hunts that focus exclusively on creatures whose behaviors have become imbalanced or overly aggressive. These creatures may include predatory beasts, rogue spirits, or magical entities that have strayed from their natural roles in the ecosystem. Before undertaking a hunt, the Lounge members conduct thorough research and assessments to determine whether the target creature genuinely poses a threat to the ecosystem's equilibrium. They observe the creature's behavior, track its movements, and consult the extensive records within their grand library. The Hunters Lounge actively monitors and safeguards the populations of rare and endangered creatures within the realm. They work diligently to protect these species from exploitation and habitat destruction, ensuring their survival for future generations. As part of its mission, the Hunters Lounge educates the general public about the importance of respecting and preserving local wildlife. They promote responsible coexistence and advocate for sustainable practices that protect both the creatures and the realm itself. NEUTRALITY A Safe Haven A Code of Neutrality Guardians of Knowledge The Hunters Lounge's grand lodge serves as a sanctuary for those seeking refuge from the chaos of the world. It is a place where hunters from all walks of life, regardless of their allegiances or backgrounds, can gather in peace. The Hunters Lounge as a guild adheres to a strict code of neutrality. It vows not to take sides in ongoing conflicts regardless if a branch office is situated within a conflict zone, remaining committed solely to the preservation of the realm's natural balance. This code extends to their interactions with both Magical sects and dark spawn covens. While they may hunt and research creatures from all corners of the mystical realm, they do so without bias or prejudice. In their pursuit for efficiency, the Hunters Lounge has amassed a vast library of knowledge about creatures, artifacts, and magic. This knowledge is freely shared with anyone who seeks it, regardless of their affiliation. It serves as a valuable resource for scholars, diplomats, and adventurers alike, contributing to the realm's overall stability. EQUIPMENT & THE ART OF CRAFTING The Hunters Lounge's interest in crafting weapons and artifacts is a deeply ingrained aspect of their mission and culture, it serves as a testament to their dedication to the art of hunting and monster research. This fascination with crafting extends beyond mere functionality; it represents a profound respect for the creatures they hunt, a commitment to innovation, and a desire to maintain the delicate balance of nature. Origins The roots of the Hunters Lounge's interest in crafting weapons and artifacts can be traced back to the organization's earliest days. As the group evolved from a small gathering of skilled hunters and scholars, They recognized the need for specialized tools to face the diverse array of creatures out in the wilderness. Respect Central to the Hunters Lounge's approach to crafting is their deep respect for the creatures they hunt. They understand that these beings are a vital part of the ecosystem. As such, when crafting weapons and artifacts, they ensure that every part of a creature is put to noble use. This includes the responsible use of materials, such as the hides and bones, to craft items that honor the creature's life. Craftsmanship Members who excel in crafting within the Hunters Lounge often become revered artisans and smiths. Their crafted items are displayed with pride within the Lodge, and their legacy is one of both hunting prowess and masterful craftsmanship. THE TRIALS The Calling Upon expressing a desire to join the Hunters Lounge as well as finding a willing mentor from one of the current members , the initiate is given a small, ornate token engraved with the group's emblem. The candidate must wear this token at all times as a sign of their intent. The Ravens Trial At the first challenge, the candidate must demonstrate their knowledge of the local wildlife through their habits and weaknesses. They are tasked to write a book regarding a creature of their choice which is later presented by current members of the lounge for evaluation, once passed the presented book will be sent to all libraries The Lounge is in charge of. Fleetfoot Trial The candidate is given the task of navigating an area inhabited by elusive creatures without alerting or disturbing them. They are judged on their ability to move silently and blend seamlessly with the natural world. This includes their knowledge in crafting suitable camouflage for the terrain they are assigned to. The Trial of the Fang The Mentor will choose a creature for the Candidate to hunt, one that directly confronts the Candidate's weaknesses, such as their inability to fight ranged opponents or their lack of preparation for larger foes. The Trial of The Forge Following the Trial of The Fang, candidates are given the remains of a creature they've hunted. Their task is to craft a functional item or equipment from these materials. This trial assesses their resourcefulness and understanding of the creature's significance while promoting responsible use of harvested materials. The crafted item is presented to the existing members for evaluation, symbolizing the candidate's respect for the creatures they hunt and their ability to utilize every part of the creature responsibly. FANGS & RAVENS FANGS Members of the Hunters Lounge that are often left in charge of Hunting parties. They specialize in leadership and the more physically demanding parts of hunting RAVENS Those in the lounge that are more inclined to books and research. Oftentimes these members are more focussed on acquiring more esoteric forms of knowledge either through the acquisition of books or through on field research of the local fauna THE UNINITIATED These are the members of the lounge that have either no intention or have not had the time to go through the trials to become a core member of the lounge that simply want to participate in Lounge approved hunts. These members enjoy most of the benefits given to core members, the only difference being the ability to join Named Hunts and voting power for the occasional meetings held within the lounge.
  14. Wtf its been 10 years last april... I need to touch grass

  15. Started testing this with the new creatures in the bestiary, modified a bit in a few places like having a basic form of the DnD damage dices for weapon types, will give an update after I try it out a bit more.
  16. A low effort attempt at being edgy- a tactic often used to stir OOC feelings from the other player to taunt a reaction in RP. Pretty standard OOC terrorist tactics. lets move on from this 2014 bs lol
  17. Can we Dye leather armor again for the sake of RP items or is it perma deadge?
  18. When do I get my significant lore item..? Jokes aside, i think this has been the first Vault-ing that hasnt had some sort of major fuckup. good job!
  19. Name (Common) Roy’s Bread Background/Description An alchemical creation meant to be a temporary portable and filling meal for hunters on the go… “Roy always said he was a baker, I thought he was joking” Recipe Base: Aqua Vitae Flour ,Yeast ,Salt ,Water. (Basic Bread- Recipe can be expanded depending on what type of bread you make) N/A | Vigour - x2 N/A | Rigidity - x2 N/A | Life - x1 Creation Prepare freshly made bread dough. This can vary depending on what type of bread and if the alchemist wants to add more flavor into the product. Prepare each symbol in its powdered form, pouring one portion of equal parts powdered Vigour and Rigidity symbols with aqua vitae, mixing until homogeneous. Wait for it to settle and repeat with the rest of the powdered symbols, now including the life symbol into the mixture. Mix until the consistency of paste, then knead it into the freshly made bread dough. Bake the resulting mixture and a brittle but dense cracker like substance will be the result. Effects One ‘loaf’ of ‘Roy’s Bread’ can keep a grown man full for an entire day. Although due to its nature it does not provide proper nutrients and must not be relied on as a main food source for an extended period of time. Redlines -Cannot be used to ‘over feed’ someone and cause harm to them -Cannot be used as a main food source for more than three days due to its lack of nutrition. -Does not require ST signing.
  20. Just my opinion but the lore piece seems a very unoptimized, lots of extremely vague spell descriptions and generally seems Unfun to RP against. Meteor seems to have listed out alot of my issues on the magic on his comment so I'll not repeat it. Wishing you the best of luck for the future lore posts.
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