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Matheus

Creative Wizard
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Everything posted by Matheus

  1. GM Team nowadays be like.

    1. 𝙻𝚞𝚟 XO

      𝙻𝚞𝚟 XO

      Why am I the cashier woman?

  2. Can I interest you in mutual homoesexual stimulation?

  3. how many edgies does it form a new guild?

    1. Show previous comments  4 more
    2. calculusdesola

      calculusdesola

      You needn't thank me my son

      Good luck in the formation of you're guild x]

    3. Matheus

      Matheus

      np, i'll be sure my cult to the great alpha mustang goes without a hitch :^)

    4. calculusdesola
  4. Name: Volg Xavier Age: Prime. Height: 6'9 (Not including 'little Volg' ;) ) Face:Powerful featured. Frame: All-around alphad up, sculpted through continuously beating fresh beta blood back to their basements, and various sessions of intercourse with their biological mothers.
  5. *licks his blood caked dagger before responding in a very mysterious voice* "of course mlord"
  6. Name: none (my parents died before i was born) but most call me manuel Age: mortal age doesnt apply 2 me Race: Half-british, Half-Sex god Purpose Amongst Us? i want to be the world's greatest swordsman and kill all the khas responsible for my parents' death. (since idk who did it im gonna have to kill all of them) [Skype]:joeramo [MC Name]: Vegetarianism
  7. Beads of alpha work-out fluid pounce from Liam's lordly pecs unto his apprentice,dousing Matheu's face with its blessings, and bestowing him good gains for the entirety of the summer.
  8. Finally. A sanctum of protection against feeble betas and squeakers like guck. Proud of you dad.
  9. I don't think that's how it works....................
  10. It affects them the same as with any other "undead' being. (Specters/ghosts being the exception.) Touching wouldn't kill, nor truly harm them. It's when used with force that it becomes a problem (Cutting, hitting, etc).
  11. Homunculi [Huh-mun-cue-lie] Origin / traits Homunculi are creatures of “imperfect” life created by alchemy. Only those whom have delved into a deep mastery and understanding of alchemy may be granted a chance to create Homunculi of higher-caliber than the lowest of their kin.The weakest type can be created even as a mistake by mediocre alchemists as a result of varying failures of the art. As with all creatures, one may Role Play a greater Homunculi via the use of a creature application, and a valid creator. Homunculi are common for deriving a substantial amount of their traits from the primary symbol from which they were born under. For these cases: Air would represent intelligence, and speed. Water would represent composure and elegance. Fire would represent recklessness and strength. Earth would represent resilience and a strong-will. As such, an Air Homunculi will typically be smarter than the rest of his kin, as well as benefitting from increased physical speed. Fire Homunculi have the tendency to act much more careless, even brazen with their actions; typically allowing emotions to dictate their actions, trumping logical courses of action. Water Homunculi are calmer, and elegant with their decision making, and behaviour. Earth Homunculi are strong-willed, not easily swayed by any opposing point of view. One could easily conclude from their element that they are physically resilient, granting them far more durability than their more fragile kin. It should also be heavily noted, all Homunculi are without a doubt, hedonistic creatures, with little-to-no true regard for other living beings. This is not to say fellow Homunculi may not respect each other, but such a case with descendant races is highly unlikely. They haven’t a single moral to spare among their own kind, however this isn’t to say Homunculi may not do good deeds, lest it be not for descendants. They must not be for the typical kind-natured reasons. Ex: A Homunculus may not help someone of good will, but rather; they may help another, and expect to profit from their own “Noble actions”. Types / Variants Fiends (Note: Currently an unplayable/unfeasible sub-type, may change. But as of now; RPing a Fiend, while technically allowed, is not recommended. ) Fiends are the most odd, and short lived of the homunculi. They are usually small, greatly deformed fiendish beings created from what would be failed potions. They may have extra, or out of place limbs, big lumps and/or tumors growing out of them, more intricate deficiencies such as too much, or little to no hair. They are animalistic, with little smarts, relying only upon the most primal of their instincts for survival. Due to their dire lack of intellect, it is indeed possible to tame such a being given enough effort. They are extremely short lived, only able to live up to 2 IRL months, but most reach only to 1 IRL month. They have no chance of staying alive after being defeated. Being unnatural and a creature, they have weakness to gold, holy magic, and weaknesses to their opposing element. They don't look normal, they are fiendish and greatly disfigured. They aren't strong or smart. Played as a Necrolyte race, but they are not allowed to wear armor due to abnormally disfigured body. Short lived, 2 months tops. No magic. Weak to gold, holy magic and whatever weaker symbol. Deviants To make a deviant the alchemist needs to use a dead body. These are normally creations from attempting a potion of revival.. as well as other, more complicated methods of alchemy. The creations are humanoid figures but with small-medium disfigurations, they will still however; retain the skin color of varying shades from their chosen element. Blue for water, yellow for earth, white for air, red for fire. The small disfigurements can be a misplaced eye, a lump, an extra finger, or lack of one.. They live much longer, and can reconstruct their body after being destroyed, they also have varying methods of maintaining their life-span, throughout long periods of time. Being unnatural entities, they have weakness to gold, holy magic, and obtain a weakness inherited by their fathered elemental symbol. Unlike their greater kin, Deviants still retain the mortal trait of “blood” coursing throughout their veins.. Must be created from a corpse. Strength, and smarts greatly varies upon its type. But, are still of lesser quality than both Aberrants, and Doppelgangers. Played as a Necrolyte race. Short lived, 5-6 months. This can be extended by use of a special potion. No magic. Has blood Weak to gold, holy magic and whatever weaker symbol. Being killed does not mean a PK, but they will be forced to PK if they die a lot, or have a constant rate of poor performances/complaints. (No breaking and entering heavily populated areas, just to get killed, no constant - “trolley” RP), or if they go inactive without warning. (1-2 months with not logging in on the char, or 2-4 months with very little Role Play on the char. A warning is done before.) Aberrant The failed kin of Doppelgangers, these Homunculi have been unable to fully develop themselves into that of a fully-fledged doppelganger, stuck in a seemingly permanent limbo on the brink of its perfection. These “failed” creations are just a few steps short towards its own twisted view of perfection. Undoubtedly the second greatest of the Homunculi kind, bare without a doubt, an eerily similar appearance from the entity it was derived from, though they may have an uncanny resemblance to the once descendent being, it will still retain unnatural skin colour similar to a Homunculus of lesser quality. Though it’s imperfections are much more miniscule in comparison to its kin of lesser quality, it still falls short from achieving physical “perfection”. Like with a Doppelganger, one must have a character PKd from their own arsenal (Or, from someone else's should that be an option.) In order for the Aberrant to be created. Another downside of an aberrant, is; it may only retain a fraction of the skills, and any knowledge directly tied to such proficiencies, back from when it was a mortal.. As such, if one’s character were to have multiple skills, only one of which may be carried over to your newly created Aberrant. Like with Doppelgangers, you may not retain any memories, or associations whatsoever to other living beings. Being the second highest in its hierarchy, an Aberrant\s strength, and wits are easily comparable, and often more close than not to that of a Doppelganger. Must be created from a PK. Either from yourself, or from another player who is willing to Pk their character. Have slightly altered looks from the PKd person (Unnatural skin colour) Greater strength, smarts, and has /some/ skills of the PKd person. No memories of the PKd character/Persona. Lives slightly longer then that of a Deviant. Typically 1-2 years. May also be extended by certain methods. Has blood. No magic. Weak to gold, holy magic, and it’s opposing symbol. Played as a standard necrolyte race. Doppelganger The greatest of the homunculi kind in terms of physical perfection, as well as being the rarest of the bunch. They will always look perfectly akin to the person that traded its life for it to be created, meaning someone has to PK for the doppleganger to be created, a body of another player, unwilling to RP a doppelganger, may not be used. Even though they are the same in appearance, they do not share the same memories, nor do they act the same, despite this. A newly created Doppelganger may have vast amounts of knowledge on particular skills, but may not retain any memories excluding that. Physical/mental traits may be harnessed from the symbol they associate with. Even though the memories don't carry with the doppelganger, they will be able to have the same skills as the one used to create them. They live the longest of the homunculi, and their body when killed, disintegrates into the symbol (water/ice, dirt/sand, fire/ash/smoke or air), and then rebuilds itself in a safe place. Since their bodies are different, fighting them is normally considered harder than the other Homunculi, but they have the same weaknesses of gold, holy magic, and an extreme weakness to its opposing symbol. Must be created from a living person, which PKs. Looks like the PK'ed person. Greatest ability to have greater strength or smarts, and has the skills of the PK'ed person. No memories of the PK person. Played as a necrophyte race for earth and water symbol, and spectral for air and fire(Undecided by MAT at the moment). Long lived, yet slightly shorter than the races. As with the other greater Homunculi, they may extend their lifespans, via alchemy.. No blood. Instead, will excrete whatever liquid/solid they are formed from. No magic. Weak to gold, holy magic and whatever weaker symbol. Being killed does not mean a PK, but they will be forced to PK if they die a lot, or if they go inactive without warning. (1-2 months with not logging in on the char, or 2-4 months with very little role play on the char. A warning is done before.) Ascension Like all living beings residing within the realm of Vailor, are often influenced, and motivated by their own ego to evolve, to improve themselves. Whether the result comes from through hard-work, talent, luck, or a combination of all.. A Homunculus is the same in the matter, and as such. May be able to further improve themselves to a point of satisfaction, if not, to the very brink of perfection. A homunculus, though quite unknown to many. Might evolve its current type to one of higher “quality”. A lowly Deviant, may one day very well end themselves up as a fully-fledged, and now powerful Doppelganger through their continuous, and tireless efforts (Only a Deviant created from a PK, as previously stated may obtain a higher state of being.). (If one wishes to know how this is done, they must learn ICly from one whom has already accomplished such an unforgettable feat.) (Please note, this is only pertaining to Homunculi created from PKs. And as such, those whom aren’t, are currently unable to take part.) Special thanks to: Agnusdei/Lotho: For color scheme + editing Jistuma: Original/core lore Jaybleezy: Editing. Shiloh Ellis: Aberrant reference picture. LM Changelogs
  12. Not the point. It just seems the entirety of RP that would stem from it is; "Gotta go feed on that humym with my seduction ability/sexy looks : ^)"
  13. So; Lamias that play like Frost witches. Sorry, nah. We have enough horny 13 year olds falling prey to that.
  14. It's my birthday today! :^)

    1. Show previous comments  2 more
    2. Smaw

      Smaw

      Congratulations. You loyal. 

    3. Elrohier

      Elrohier

      Happy birthday. :)

    4. Aerochrometilt

      Aerochrometilt

      Happy birthday! 

  15. At the current moment we're quite careful, and thorough with the selection process. If you are picked whilst this is happening; we will get a hold of you. As as there is no set criteria, nor any concrete substantial evidence as to whether you should be accepted or denied. So, please be patient.
  16. (( No more Topper Dopplers for now. Devious Deviants still have small vacancy though.))
  17. MC Name: matheu3 RP Name: "Hedge Knight" Skype Account ((PM me if you wish for it to be private)): PM. Timezone: EST Profession:None as of now. Do you have Teamspeak?/Are you willing to download it?:Y PK Clause Agreement ((Yes or No)):Yes
  18. lyricalmiracle master swordsman reptilian i want to join this new dota clone clan in hopes of getting enough minas to buy a new gf
  19. MY EYES! THIS LAYOUT!

  20. It isn't going to lag less if we push it back you know.

  21. 3/10 Nutella is not included.
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