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Everything posted by XSKip
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After reading the news posts, I now know why there are so few people on the server on a Friday night.
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I'm a noob and have no experience with the VAT or MAT. Isn't there a way to make the best of this?
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[Actor] Epicgamerisepic's Event Team Application
XSKip replied to ๖ۣۜ§osa (E.G.I.E.)'s topic in Athera OOC Archive
Epic is epic! He's a great dude, super helpful, knowledgeable, agreeable, and definitely awesome enough to be part of the ET. You have my +1, sir! -
Perhaps its your picture... assuming you're with Oren. Otherwise, void the poorly made joke.
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I dunno, cause I'm a noob, so take this with a grain of salt. I always thought it was good when leaders of nations talked OOC so they could plan and orchestrate stuff and not hate each others guts, but I'm not entirely sure with this one. To me it just seems like a bunch of people talking.
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[Official] Kharajyr question and answer thread.
XSKip replied to Wretched's topic in Athera Roleplay Archive
So, are the Kharajyr still going on? If so, what times would be best for some Kha RP? -
Well, the hope is with the nature of these beasts living near active races and the making of a monster hunting guild (the Marked Men) would make hunting monster events more frequent. Needless to say, implementing these creatures would hinge more on the event team, but I also believe if players want to do it themselves, they don't need the event team,just their imagination. A drop chart would give those who hunted the beast an opportunity to save trophies from their hunts and can lead to some cool rp storytelling and such. Perhaps after slaying a snarlgi, a hunters uses the hide as a camouflage cloaks to hunt other sentient being for the thrill, which makes these hunters harder to apprehend and lead to a good mystery as to who these mysterious hunters are and where they came from. Another one is perhaps some orcs gathering around the fire to share stories and an old hunter procures an ornately carved spike and tells the story of how he got it. Hopefully, this answered your questions, if not just let me know and I can try to explain it differently. :)
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+1 Yeah! Moar monsters to hunt! Seriously though, I especially enjoy how this basilisk has its own different spin on 'turning creatures to stone' so to speak.
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Kol'Ordan'Lur is a recent addition, being inducted in by Eath'Lur. Also, who do I talk to to get my wolf? :D
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..... That's creepy. Well done!
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((Yay! Finally solving this without ire or personal ca-ca! :D
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Kol simply grunts when hearing news of the Azogs coming to fight "Mi nub wunt tu klomp da Azugz, baht yb dey kum fur et...." He then goes to his tent, smelting iron into broadheads.
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@ Dragonslayerelf- While this might not be allowed, don't let this bog you down man! You've got great ideas and I'd like to see more from ya. (In my opinion, I think rat people are cool if they're like Splinter from TMNT)
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Kol'Ordan raises his hand "Mi agh Chokobu whur Hu's ryght agh lebt hund bruddahz. Wuld dat nub miin dat azh uv uz wuld tayke hiz playze?
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There are notes scattered throughout Athera, posted on trees and such by a crude arrow stabbing through the top of the note. The note reads: " 'Untin zervizez! Mi flat munzterz agh enimiz. Nub mina fur munzterz agh mina fur enemiz. Zend azh byrd ur mezenjur tu Kol'Ordan yv lat wunt zumfin flatted."
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Kol'Ordan waits in line, curious about this mojo that he has heard blahed about. When it comes his turn he sits down, making the table shake and the chair creak. "Whub kan lat peep abut azh urukz fuutur?"
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((October 4th?
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Creature Hunting Ideas ((Since _zer0's awesome hunting creatures were removed and since the wiki is lacking in hunting monsters, here is my contribution! These creatures are extremely hostile and only the foolhardy would even attempt to hunt them singlehandedly, let alone tame them. Yes, druids can talk to them. But just like you can talk to an orc, it doesn't mean that the orc isn't going to kill you. These monsters would best be represented by blocks, but the last two /could/ work with an ET being a wolf or spider for each respectively. Also, the names rather suck and am willing to take any ideas for it. I will be adding my own drawings later to this to give you an idea of what I was thinking and am open to any feedback you guys have. Any resemblance to another fictional creature is purely coincidental as I made these up in my head.)) Strigzgof -Scaled lizard with quills on its tail that it can launch at its prey. Heavily armored on the top with the spikes and all, but softer on the bottom. These massive beasts usually stand 5’ (1.5m) off the ground, it’s body is 5’ (also 1.5m) wide and tends to be over 12’ (3.6m) long and weigh in at about 900 lbs for female or 1200 lbs for males. Their hide and armor usually takes on a sandy color, but it isn’t unknown for there to be other colors such as black and dark red. The spikes jutt along its back, but the only throwable ones are the ones along its whip like tail. If slain, the spikes make fearsome speartips and the armor plating rivals that of iron. Generally eats cactus and other vegetation with a voracious appetite, but also will pig out on meat when given the chance. These beasts are never seen together, as the area cannot support the diet of more than one of these, with the only exception being mating season. Despite being reptiles, these creatures are very quick and many a hunter have underestimated their speed with fatal consequences. Drops: 1-6 Strigzgof spikes 0-1 Strigzgof skull 1-4 Strigzgof armor 2-6 Strigzgof hide Snarlgi - A wolfish beast that can blend into its surroundings with natural camouflage. They generally hunt solo or with a mate. They tend to have elongated canine-ish features, but with a feline style of body that naturally is a dark grey with red stripes. Unlike a feline, they only have a stub of a tail. Physically, they have a massive maw that is dominated with four very large piercing canine teeth, two on bottom and two on top and other, smaller canines fill the rest of the mouth. A very peculiar trait of the Snarlgi is four bone like protrusions on the top and bottom of the head, just a little past the nose on top and past the chin on bottom. These bulges are extra sensory organs that heighten the Snarlgi's sense of smell to incredible proportions and allow them to 'taste' scents on the air similar to how a snake can. Some say that when the wind is right, the Snarlgi can smell a scent as far as one mile away. Their forelegs and front half of their body is stocky and very powerful when put into comparison with their hind legs. They stand on average about 3.5-5’ (or 1-1.5m if your country isn’t special) and can stand on their hind legs to a height of 8’ (2.5m, think of the size of a polar bear and you’ve got it) and weigh in on average of 600 lbs.They live in rocky and forested areas that still have a decent amount of vegetation in the vicinity to hunt the prey it needs to. If slain, it is said that the hide still somewhat contains the property of camouflage that the creature had. These animals prefer to be stealthy about their attack and are known to disappear from a fight, only to come back again when they are least expected. These beasts seem to have a preference for elven flesh but will eat any meat if hungry enough and will go to great lengths to hunt their prey. Drops: 1-4 Snarlgi tooth 0-1 Snarlgi skull 0-2 Snarlgi hide Crystal Crawler (or Moiner’s Baine for dwarves) - bane to dwarves and miners everywhere, the Crystal Crawler is attracted to ores, like a uruk is to violence. These creatures subsist on stone as their primary diet, but view ores as a delicacy, the rarer the ore, the greater the pleasure these creatures seem to derive from devouring it. (This could be used to explain why it’s so hard for less experienced miners to find ores, since only a experienced one could find a place undisturbed by a Crystal Crawler) Crawlers appear as a large arachnid (that is the same size as a giant spider in minecraft), with a carapace that usually is a rocky color. The legs end with strange crystal spikes (the type of crystal varies with the Crawler) if slain, these beautiful crystals can fetch a pretty penny. Instead of a normal spider’s head, it has a vaguely humanoid head with mandibles, dripping with caustic acid, where the mouth would be located. From this hideous orifice the Crawler’s method of digesting its food and a surprising offensive tactic comes into play. The Crawler can use the acid to dissolve stone and ore in a matter of seconds in order to tunnel, or can spew the liquid at an assailant. The creature can use this once every five to six seconds. It has been disputed that these creatures do not perish, as a crawler dead of natural causes hasn’t been found, and the crawlers constantly grow from their feeding. This could imply that there are crawlers out there that are truly massive, and woe be to the fool that awakes them. The danger with these monsters is that even alone they are capable of reducing a warrior to a pile of flesh stripped bones. However, one seldom finds a Crawler truly alone. Drops: 1-8 valuable crystals 1-4 Crawler eyes 0-1 Crawler acid sack 1-3 Crawler chitin plates
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First, thanks SuperSoda! I was thinking that perhaps we could have the Lurs gather together, much like the Yar clan does. I was thinking that the Lurs could live in sort of a hunting camp around the mouth of the cave that Lurgoi lives in. We would leave ample space around the mouth however, to allow him to go and come as he wishes, as his coming and going could possibly signify for the Lurs the hunting seasons. Perhaps Lurgoi goes into the southern desert and the Lurs could follow him to this really cool skeleton (if you want I can get you the pictures and coordinates of the bone structure) where the Lurs set up temporary camp and begin hunting some really nasty creatures that live there. These are just some more ideas for the Lur clan since it seems like not a whole lot is going on right now for the clan, and since I'm part of that clan, I'd hate for it to get shown up by the Lak clan in terms of events (no offense Shreck. I love the Lak clan, I just like the Lurs more <3).
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Another idea, seeing as this seems to be a post where I put my brainstorms. How about the trials wind, where the strongest and surefooted uruks scale the tallest mountain to retrieve the feathers of the red hawks in order to perform a ceremony of empowerment to the sky spirits. (This could bring better weather, or maybe even a fog to obscure the view of uruk enemies) Another idea could be the ritual of Gul'Thak where the uruks delve as deep into the earth as they can in order to commune the best with the earth spirit. They could also bring offerings of ore and such to appease him so that he can bless the uruks. (Perhaps a blessing of more ores or maybe blessing the earth to be more bountiful or giving uruks a brief bonus against knockback for a battle) Another idea I'm jotting down is that down in the southern desert there is this really cool bone structure that an event could happen for any of the spirits. Anyways, I hopes that this helps stimulate other people's ideas and I hope to hear of them!
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Minecraft name(s): XSKip Skype ID: N/A. I am however contactable through forums pm. Time zone: Western Standard Time Have you ever been banned or received a strike? Nope Do you hold / have you held any other staff positions? Unfortunately, I haven't. What MMORPG/video games have you / do you play? I've only played a few; World of Warcraft, Warcraft 3, and Mount and Blade Warband seem most applicable. What are your characters? Are you willing to sacrifice any to become a Event member? I have an orc named Kol'Ordan - I would like to keep him I also have a kharajyr - Definitely willing to sacrifice him if necessary What race / group do you think your events would best cater to? If none in particular, give an example of the type of group that your events would entertain. I would definitely cater the most to the orcs, since I know, understand, and enjoy their culture the most, but also would be willing to do smaller events for any group, but I'd definitely be more comfortable with orcs. What do you believe are key factors for a successful event? Good Story and storytelling- The players should feel immersed and involved by using descriptive and vivid language, but is also simple, to draw them in instead of merely saying that a character "Get's hit" The ET member has to be into the roleplay just as much as the players are, if not more. When was the last time you saw a event? About three weeks ago I was part of a one-on-one event with an event team member. (I enjoyed it btw) What strengths could you contribute to the Event Team? Are you knowledgeable in lore or great at organizing? I'm quite driven when it comes to getting things done. I know I've really pestered the orcish leadership to try to get some events done. (They've been wonderful in putting up with me.) I can do events on the fly, since in dungeons and dragons the players seldom do what you plan. Why do you want to be part of the ET? I've been a Dungeon Master for the better part of six years and love making a story for people to play, follow and add their own spin with how their characters and themselves act. Being an ET seems to me to be like a Dungeon Master and I would love to make stories with other people. Create three distinct RP scenarios/events based on LOTC lore that you would organize. These are pitches to the Managers and Ouity, not to the community. Note: Not all of the group must be handled at once. Eg: 20+ people via 5 person increments in a dungeon. 1) For 1-3 person As a group of characters journey, they come across an crazed and deformed orc. His green skin is a sickly green color and his veins bulge out of his body in a sickly black while broken fetters signal that he has escaped from somewhere. This orc doesn't negotiate and will immediately attack, all the while muttering or shouting "Krah'Zul". After being slain or captured, one might notice a strange mist that seems to leave from the nose and mouth of the area. 2) For a group of 5-10 A group of adventurers are in a town when a bumbling sorcerer accidentally summons a slew of abominations, in his tower instead of creating a subservient race like the wizard intended. The wizard is slain by the horrors and the spell continues, disgorging more creatures after the wizard's death which leave the tower and start causing mayhem in the street and releasing other magical creatures that the wizard had (which could lead to later rp for either hunting them or capturing them). The adventurers then must slay the denizens that spawn while protecting the sorcerer's apprentice (that was out getting groceries when the gate was opened) while he attempts the spell (which could lead to some interesting rp for some of his failures). 3) For a group of 20+ Going back to the first idea. It is discovered that there is an encampment of feral (or more feral than usual) orcs that have been using dark shamanism to bind minor spirits of Enrohk to willing orcs. This causes not only the orcs to be even more bloodthirsty than the usual orc, but also causes them to have their strength increased tenfold and to lose their sanity as their mind is ripped asunder by the spirit's. The shaman leading this is Krah'Zul and the characters meet up with other orcs who have encountered these possessed orcs and followed the visions of their shamans who have been alerted to the actions of Krah'Zul. How long do you plan to stay in the ET? I would be able to do it until mid-June. After that, I would leave on a mission for my church. Tell me a joke JarJar Binks is going to be in the new Star Wars movies.
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"Mi wuz afrayd uv diz... da klan wagh bi kummin." Kol remarks with a tinge of disgust before packing his things and leaving toward the desert.
