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squakhawk

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Everything posted by squakhawk

  1. i find it a difficult argument. Because often enough not every dark magic user is bad, and their instrument isn’t exactly bad either. Bloodmages as a whole tend to be horribly neutral, only advancing their interests violently if need be – but otherwise are a completely quiet and unharmful group. The same goes for mystics, who won’t really go out of their way to hurt people- rather, advance themselves through a fairly dark art. The latter could potentially be objectively evil depending on who you ask but they aren’t inherently bad, which is where the argument stems from I believe. Not every darkmage should be an antag, not every holy mage should be a protag- and of course I don’t violently mean a servers protag, I just mean that there should be a grey area, and there can be certainly conflict between two groups – but there should not be a defining line of “Holy mages exist to purge evil”. That should exist through one’s own RP beliefs and focuses. It also forges a lot of animosity and metagaming- dare I say something that one side may be incredibly familiar with compared to another, but I am not here to jab or take jabs. I think that there are a lot of interesting ideas but rivalries should exist in rp. not something by lore. Kind of like the shade – paladin mutual disconnection thing, I think that is interesting. Rather than one side being more predatory and inherently more threatening than another, there is a mutual power dynamic where it depends contextually, which I think is far more important.
  2. thank you for your criticism. I will take it into account.
  3. im sorry to hear the server can range anywhere from low fantasy to fantasy, right. I would like to note, as I did in the last selection, that this is part of a large project to rework material lore that is outdated or needs reformatting. This isn’t a main project of the LT, not by any capacity. This is something done in off time, that I would like to see high quality rewrites and reformats to material lore from.
  4. taken both of your criticisms and applied it to the lore, which should be satisfactory now. As these two pieces are the most realistically similar to base metals on the server, I am sure you are glad to hear that this shouldn’t be a problem going forth. Thank you for your aide.
  5. Black ferrum is a high carbon steel. I have done my research but I’d like to note this isn’t a guide on how to go out and do this sort of thing, it is a low fantasy-fantasy server and I’d like to have lore according so such. Black ferrum has never had a piece yet has had a core identity as a special refining technique upon the server. I added some things that were interesting and would accord to a high carbon steel. If you have genuine criticism, on this or Daemonsteel, I would very much appreciate it. I am sorry if I am not correct to the end of it, if you would like to give input on how to aide it I’d be more than glad to hear and take advice on this and perhaps more if you would like. squak#8441
  6. Material Name and Description (Refined Form) Blackferrum is an advanced form of steel, and not something that can be harvested. Blackferrum in any form is typically a matte appearance, with a colour range from ashy-gray to a dark black. Ingots and items made from Blackferrum are entirely non-reflective of light, with a flat colour and smooth surface. Blackferrum is not of any exceptional quality above steel, maintaining nearly identical properties with such, all but the poor ability to shine or reflect light. Blackferrum aswell would be far easier to smooth and sharpen than regular steel. Applications (Refined Form) Pure form Blackferrum may be used in any application steel may be used, albeit with it’s different appearance. Blackferrum would also bear a slight weakness to heat, but not on a noticeable level. Weapons, armor, and objects crafted of black ferrum would bear no exceptionally unique properties other than texture, being incredibly smooth similar to marble, and colour once the forging process has finished. If chipped, the item maintains the chip rather well, maintaining a good strength and likely smoothing it out over time. However, a strike to or near this chipping point would as expected, result in the blade shattering. If a heavy blow is sustained upon a weak part of the blade after great wear, it may shatter into several sharded pieces- rather than warping it’s shape or breaking in half. Alloyed form Blackferrum when alloyed into another metal may gave the other metal slightly different properties. To begin, the other alloy may bear significantly smoother texture and potentially even the same matte appearance that it’s pure form bears. However, there is a slight increase in weakness to heat when compared to its pure form. This would be noticeable, and the melting point would be lowered by a decent margin upon the original work. The other alloy in question would aswell take on the same property of breaking, in that if it were to break- the blade would be absolutely irreparable. Impure form Blackferrum when impure is not entirely a loss - the steel effectively becomes tempered, making it slightly more resistant to heat, and easier to sharpen than regular steel. It would take on an ashy colour, but would still reflect light. It aswell would take on a smoothness, but that of any regular steel. Red Lines (Refined Form) -Black ferrum does shine, reflect, or shimmer in any manner- retaining an opaque or matte look. -Black ferrum is broken in RP may not be reforged or repaired -Black ferrum may not pick up a colour outside of a considerably “dark” range. -Black ferrum maintains the same properties of steel, and alloying another metal would bring the properties closer to steel marginally. Refining Technique Starting with pre-refined ingots of steel, one would begin to melt such in a crucible. Fuel for the forge must consist of charcoal. Coal or Coal Coke, even wood would not suffice to provide enough carbon for the steel to absorb. Using a crucible, the steel should have little ventilation- the goal is to absorb carbon into the steel, giving it it’s colour and properties. The temperature may range anywhere from 3000F-3250F within the forge, but so long as the steel is melted (Above 2800F at the minimum), and absorbing carbon, temperature is rather irrelevant- exceeding 3250F however, will likely begin to burn off carbon- a balance must be maintained. 4A) Flux may not be used, as it will increase temperature rapidly and encourage giving off carbon. Needing around half an hour, the lowly-ventilated forge will likely stain black with charcoal dust, which may be hazardous to the eyes and lungs, and will likely be difficult to clean effectively. After sufficient time has past, the black-ferrum may be poured into a cast or mould. This cast or mould must be away from the heat, to set rapidly - and not give off excess carbon. Afterward, it may be heated again to shape, melted, or quenched once solid - it will no longer be at risk for giving up it’s carbon content if heated once more. Refining Red Lines -Excess heat will cause the Blackferrum to turn into it’s impure form. -Using flux will cause Blackferrum to turn into it’s impure form. -A lowly ventilated forge, if too closeby, may cause impairment to the blacksmith. It aswell would pollute a building and potentially be toxic to those inside if not well ventilated. Purpose (OOC) Blackferrum is a piece of lore that has been a core part of smithing on LOTC for quite some time, but has never had ground-defined lore other than it being.. Black. I figured I might give it some special properties and finish up the lore so it is finally incorporated and done, something that can be considered alongside steel for a mere aesthetic purpose as a fondly remembered lorepiece that has been around since Nexus. Part of an ongoing project of rewriting minerals on LOTC. A thanks to Riftblade and Josh3738 for aiding where needed on this piece and all further pieces.
  7. Material Name and Description (Refined Form) Daemonsteel is an extremely refined version of steel. By excessively long and expensive tempering, the steel is able to retain and endure heat extremely well, but is otherwise mundane and normal. Most of the time, a daemonsteel ingot is barely noticeably different from another, save for a matte ashy-grey colour. However, when put under high friction or direct heating, the blade would slowly turn orange and redhot, at the speed of a normal ingot of steel (Typically about thirty-seconds to a minute over flame, depending upon the thickness of the steel.), and maintain such heat for significantly longer than a normal ingot of steel would, just about twice as long. This effect is mirrored with cold effects and environments, able to retain a cold temperature for an exceedingly long amount of time, granted it is put within such an environment for some time (thirty seconds to a minute, as before). It is often that Daemonsteel items are forged directly on the spot, as they take an exceedingly long time to melt oncemore they are cooled in an ingot form. Once heat is removed, the metal would return to it’s normal state once more, without brittle-ness. The metal can be reforged, but the brittle-ness must be taken into account. A strike too hard will render the blade unusable. Applications (Refined Form) Pure Form Daemonsteel may be used in any manner of creation that Steel could normally do. However, with it’s expense it is likely to leave it a niche choice in the creation of items. Most often Daemonsteel is used directly in chains, crucibles, and even weaponry. This weaponry is often limited in it’s legitimate capability, but given plenty of time to heat thoroughly it will violently sear skin, burn organic matter, and may even cut through thin blades and armor. The chain and crucibles are often used in a forge with frequent production or a need of high heat not capable of typical steel. It aswell sees application in environment swhere a metal is required to be cold and functional, where Daemonsteel does not turn brittle as other metals do in low temperatures. Daemonsteel however is not without it’s limits. While it is well attuned to heat, extreme levels of such, such as dragonsflame or magma would send Daemonsteel to ashes. Alongside such, Daemonsteel if in a red-hot form, would be durable- but potentially brittle. Striking something thicker than a few inches may cause it to crack, or even shatter under the duress. A Daemonsteel blade, if lit aflame, will maintain the flame for doubly-as-long as opposed to a non daemonsteel counterpart. Alloyed Form Demonsteel has potential use in an alloyed form. Daemonsteel may be alloyed with other types of steel, but it would lose the ability to maintain heat and cold as effectively- only able to be highly tolerant to it. Meaning, if an alloyed item was moved from the flame heating it, it would begin cooling immediately, whereas in a pure form it would not. A Daemonsteel alloy still suffers the fate of dragonsflame and magma, alongside a general brittleness when hot- exceptionally so if with a weaker metal, such as gold, bronze, or iron. Red Lines (Refined Form) -Daemonsteel is something that must be studied and learned in roleplay to learn how to forge. Alongside such, Daemonsteel takes a great amount of material and time to craft in roleplay - and it would be difficult to mass produce because so. -Daemonsteel would take five to ten emotes to heat up to it’s high point over direct flame for it to be considered red hot, depending on the item’s thickness- the same would follow for a cold environment or application such as ice. -Daemonsteel could not produce any meaningful amount of heat from friction with other metals, merely staying warm to the touch. -Daemonsteel may not light objects ablaze with it’s retained heat, it would merely singe and sear organic matter. -Daemonsteel may not freeze objects with it’s retained coldness, merely giving an uncomfortable burning or cooling sensation. Refining Technique 1.Starting with pre-refined ingots of steel wrought from iron, one would begin to melt such in a crucible. 1A) A substantial amount of steel is needed for a meager amount of Daemonsteel due to the burning of it’s impurities. This is typically measured in a six-to-one ratio. 2. Fuel for the forge must subsist of Coal Coke, Coals, or Charcoals, and a substantial amount given the frequent refuelings that will be needed for the long refining process. 3. Steel ingots as mentioned before will need to be put into a crucible above the forge’s flames, and to increase heating capability may need to be crushed or sharded into pieces. The objective is to get them to melt, with the largest surface area possible in a flattened sense. Bellows may be utilized aswell to raise the heat at a level, were it to drop while refueling. The goal is to achieve an extremely hot temperature and retain it. 3A) Using a Daemonsteel crucible would prove exceedingly useful due to it’s ability to retain and maintain heat, making the forging process a bit cheaper in a long run scenario. 4. Alongside being pulverized or flattened, as the steel melts regular amounts of Flux, of any kind, will need to be provided to further break down bonds for the steel. During this time, the air and area around the forge will potentially become minorly toxic to the lungs, requiring a well ventilated building if a forge is even close to indoors. The goal is to burn off impurities from the steel as it tempers. 5. As the steel melts and impurities burn off, more steel will continue to be used until a goal is reached. Alongside this, Fuel will need to be regularly reapplied, and the temperature delicately maintained far above steel’s normal melting point (2800F is the melting point of Steel, and a coal forge will burn at maximum around 3500F. The goal is to heighten and maintain this heat for as long as is needed. Other methods of heat-increasing or preservation are allowed.) 6. Daemonsteel will begin to whine loudly, and it is likely the crucible it is held in may even begin to show signs of stress of the heat. After at least two hours of extreme high heat treatment, Daemonsteel may be poured into a cast or mould. This cast or mould must be directly in the ambient heat of the forge, which will be refueled a final time, before allowing it to go from it’s maximum temperature to simmering heat, taking likely a few hours. During this time, the Daemonsteel will continue to be nearly as hot as when it was initially forged still. It may then be contoured and shaped into it’s final product, finally then allowing it to be quenched and dried. Refining Red Lines -If a fuel, flux, and material component balance cannot be found and maintained (Should the smith find themselves otherwise busied or suddenly out of fuel, or material), the Demonsteel is ruined and would simply have the steel heated until unheated - meaning there is no product. -The toxicity of the air would likely be extremely bothersome and impairing to the smith if not properly ventilated - resulting in a miner’s cough or a genuine sickly and weak state if not properly done. Too much ventilation however will result in the forge not reaching required temperatures. Purpose (OOC) Daemonsteel is a piece of lore that has existed and… not existed, for a very long time on LOTC. It was a part of Nexus but similar to Blackferrum it never had a lore piece. Meaning, while it was in the universe- there was no technique, identity, or real idea of how it worked, functioned, or even looked. This piece is to set a solid ground line alongside an actual vision of what Daemonsteel could be and look like. Part of an ongoing project of rewriting minerals on LOTC. A thanks to Riftblade and Josh3738 for aiding where needed on this piece and all further pieces.
  8. what about houzi oh nvm theyre in the kha category i figure they should be referenced a bit more but thats just me
  9. anonymous reports literally go unanswered ignored and unread. The only way to get **** done is like this. That is how it was done before, that’s how it’ll be done in the future. Set precedent and ******* take responsibility and act.

  10. disappointing :-1:

  11. why do you still not have forum peks also youre making the entire evocation write group sweat dude keep this up
  12. give me dardonas’ seed lore hh... h … heck druids!
  13. welcome back! I would reccommend getting in contact with the dwarven playerbase in Urguan, which was for a time known as Agnarum. They’re from what I’ve heard a very tight knit yet large playerbase with a lot of people passionate about their roleplay.
  14. Conquest has new weapon/armor/shield textures on their site, update coming soon to it i think! they look really good.
    https://ravand.org//refsheet_tools.html  

  15. offering discounts at my smithy in helena ive been really wanting to do more quality orders have a good morning❤️

    1. Malgonious

      Malgonious

      Would like to request an axe to be made hmu on discord Malgonious#9566

  16. squakhawk

    warzone fun :)

    should change this description someone might get alcohol poisoning
  17. ok now this is epic +1
  18. ok now this is epic +1
  19. i miss the “Thanks!” vote

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