Jump to content


Old Hat
  • Content count

  • Joined

  • Last visited

Community Reputation

364 Incredible

About Vetren54

  • Rank
    Gold Miner

Contact Methods

  • Minecraft Username
  • Email

Character Profile

  • Character Name
    Tiberius Sforza
  • Character Race

Recent Profile Visitors

1,739 profile views
  1. Vetren54

    Brave New World [RP thread]

    Mekishiko Mandate Turn 5 Mekishiko continues construction on a foundry. Mekishiko Menu Population: 2270 (Growth at 5.1%) = 2386 AP =20 : 5 base + 3 (1 settlement) + 2 (1 mine) + 10 (2 markets) FS = 3: 1 base + 2 (1 farm) Improvements: 1 mine 2 markets 1 farm Wooden Walls Military in Review: 200 frontiersmen 3 schooners 2 corvettes Actions: Colonists continue construction of a foundry (22/50 AP)
  2. Vetren54

    Brave New World [RP thread]

    Mekishiko Mandate Turn 4 With the great success of the Market project, Mekishiko begins construction on a foundry to better defend itself from the seemingly hostile natives. Mekishiko Menu Population: 2160 (Growth at 5.1%) = 2270 AP = 15 : 5 base + 3 (1 settlement) + 2 (1 mine) + 5 (1 market) FS = 3: 1 base + 2 (1 farm) Improvements: 1 mine 1 market 1 farm Wooden Walls Military in Review: 200 frontiersmen 3 schooners 2 corvettes Actions: The colonists finish construction on a market (60/60 AP) Colonists begin construction of a foundry (2/50 AP)
  3. Vetren54

    Brave New World [RP thread]

    Mekishiko Mandate Turn 3 Following the unsuccessful attempts at forming a relationship with the natives, Japanese settlers retreat to the confines of the walls of New Edo, taking a stance of isolationism. The Governor-General declares the native presence to be hostile to the settlers of Mekishiko and orders the defense forces to be on alert. No man is to set foot outside of areas directly under the control of the Mandate as a security precaution; Mekishiko Menu Population: 2070 (Growth at 5.1%) = (2175 - 15) = 2160 AP = 15 : 5 base + 3 (1 settlement) + 2 (1 mine) + 5 (1 market) FS = 3: 1 base + 2 (1 farm) Improvements: 1 mine 1 market 1 farm Wooden Walls Military in Review: 200 frontiersmen 3 schooners 2 corvettes Actions: The colonists continue construction on a market (47/60 AP)
  4. Vetren54

    Brave New World [RP thread]

    Mekishiko Mandate Turn 2 Following attacks on the Japanese colonists, a committee was formed to investigate. Accompanied by armed guards, Japanese emissaries would go out to make peaceful first contact with organized Native tribes. They would attempt to iron out any grievances and attempt to learn a mutual language. An artist’s account of the first contact Mekishiko Menu Population: 1970 (Growth at 5.1%) = 2070 AP = 15 : 5 base + 3 (1 settlement) + 2 (1 mine) + 5 (1 market) FS = 3: 1 base + 2 (1 farm) Improvements: 1 mine 1 market 1 farm Wooden Walls Military in Review: 200 frontiersman 3 schooners 2 corvettes Actions: Attempts at a peaceful first contact with the natives continues. The colonists continue construction on a market (32/60 AP)
  5. Vetren54

    Brave New World [RP thread]

    Mekishiko Mandate The Story of the Founding After months at sea and a great hardship, Japanese dissidents led by General Iyoyushi Tokumaka, finally make their landing on the eastern coast of what they call Mekishiko. General Tokumaka declares this land to be held in the name of the Emperor. As a ceremony marked the breaking ground on the colony, an eagle was seen flying over the colonists. A previously unseen animal, the eagle captures the attention of all. It swooped down and flew back up with a snake in its arms and perched on a cactus. In amazement, the colonists agreed that this should be the symbol of their divine favor and of their new colony. A flag was made by the artisans. The brave men and women begin to build a better land for their children. The first settlement is named New Edo. Governor-General Iyoyushi Tokumaka c. 1600 Mekishiko Menu Population: 2,000 (Growth at 5.1%) AP = 15 : 5 base + 3 (1 settlement) + 2 (1 mine) + 5 (1 market) +2 extra from militia refund. FS = 3: 1 base + 2 (1 farm) Improvements: 1 mine 1 market 1 farm Wooden Walls Military in Review: 2 frontiersman 3 schooners 2 corvettes Actions: The colonists begin construction on a new market (17/60 AP) New Edo c. 1600 An expedition is sent to the east, further inland, to make contact with native civilizations and set up cordial relations and explore the surrounding region. Gifts are offered to the natives, consisting of Japanese knick-knacks and beads. (MOD)
  6. Vetren54

    A Brave New World

    Colony Name: Mekishiko Nation of Origin: Japan Religion: Shinto Colony History: The 1600s were a time of strife within the Japanese archipelago where warlords fought for control of the entirety. It came to be clear that Tokugawa would win this struggle and unify Japan very soon. The reactionary Tokugawa shogun prevented the spread of western ideas and committed Japan to remain closed. A fringe group , ousted by the conservative Tokugawa to a far corner of Japan heard of a new world from Dutch traders. These men and women sought to embrace a more modern culture and see Japan look outwards instead of closing up. Seeking to carve out their own legacy abroad in the name of the Emperor, Japanese settlers embarked eastward, towards the rising sun. Starting Location: (fill in a square & PM to either mod) Initial 200 AP investments: Wooden Walls (20 AP), Mine (40 AP), 5 colonists (20 AP), Market (60 AP), Farm (40 AP), Militia x5 (5 AP), 1 frontiersman (3 AP), 3 Schooners (6 AP), 2 corvettes (6 AP). Unique Military Unit: Samurai Musketeer Discord: You have it Suggestions: none
  7. Vetren54

    Shadow of the Empire [RP]

    The Kingdom of Mercia Information: AP - 16/turn 4 (Base) + 4 (Capital) + 3 (From Cities) + 1 (From Pop) + 4 (trade) Trade Relations: Norway, Somerset, Thomond, Wales Population: 756,290 (Growth at 6% per annum) = 801,670 Technology Level: B 705 A.D. - Turn 5 The Nordic Threat returns to the isles once again, bringing with it a horde of barbarians bearing their false religion and its scottish allies. King Æthelred, having ordered the successful evacuation of East Anglia, leaving little more than an inhospitable shell for the invaders, coordinates an organized withdrawal of Mercian forces. Wherever it seems that the Nordic invaders advance, Mercian partisans deprive them of anything valuable. Farms are razed, infrastructure destroyed, and wells are poisoned by Mercian forces as they move west. A great feat occurs in the halls of Dumnonia as the olden title of High King of the isles is revived once again. Under the wise leadership of King Geraint, England shall free itself of pervasive foreign influence and prosper once again. Internal: Training 1 medium infantry into 1 English Housecarl - 4 AP Recruiting 2 light cavalry - 8 AP Raising 2 light infantry - 4 AP Researching Heavy Cavalry - 10/35 AP
  8. Vetren54

    Shadow of the Empire [RP]

    The Kingdom of Mercia Information: AP - 17/turn 4 (Base) + 4 (Capital) + 4 (From Cities) + 1 (From Pop) + 4 (trade) Trade Relations: The Empire, Somerset, Thomond, Saxony Population: 613,480 + 100,000 (conquests) (Growth at 6% per annum) = 756,290 Technology Level: B 704 A.D. - Turn 4 Securing East Anglia would be a relatively simple task as English regular soldiers cleaned up remaining resistance. Across the Kingdom, a holiday was proclaimed in recognition of the reclamation of what was rightfully English patrimony. Despite the merriments, King Æthelred wasted no time. Work began on the construction of of a series of lighthouses along the Mercian coastline, ones similar to that of the Roman frontier on the Rhine. At night, each one carried a fire and a set of mirrors that allowed the light to be focused on a specific location. They would be built at intervals across the coastline, and at the first sight of danger, the men at the tower would light a fire signal which would alert the Kingdom of a pending invasion. Meanwhile a royal taskforce would set about removing Nordic influences from East Anglia, and re-establishing rightful anglo-saxon nobility. The nobles holding lands on the coast are offered the special title of Marquess, to make special efforts to fortify and defend the English coast against foreign incursion. Military Strength in Review: 6,000 Basic Infantry 1,000 light infantry 5,000 medium infantry 3,000 Bowmen 1,000 Longbowmen 500 light cavalry 3 catapults 24 ballistas 4 ladders Internal: Paying for the Longsword company - 8 AP Construction of 3 Knarrs - 6 AP Constructing the Sea Lighthouse Wall - 3 AP 8/35 RP into Heavy Cav External: Emissaries are sent to Thomond
  9. Vetren54

    Shadow of the Empire [RP]

    The Kingdom of Mercia Information: AP - 15/turn 4 (Base) + 4 (Capital) + 2(From Cities) + 1 (From Pop) + 4 (trade) Trade Relations: The Empire, Somerset, Denmark, Thomond, Saxony Population: 578,760 (Growth at 6% per annum) = 613,480 Technology Level: B 702 A.D. - Turn 3 While soldiers clash with weapons just north of the Kingdom, a great battle of words rages in the halls of King Æthelred. Local nobles are outraged at King’s policy of “appeasement” towards the sea kings occupying English land. Some threaten to pull support from the King while current policies stand. Years of bitter fighting and lost sons have made these noble men bitter and lustful for revenge. At last the King stands up. “We shall avenge our fallen kin on the western shores. They shall not have died in vain. RAISE THE LEVIES,” booms the King. Mercian armies take to the west. Military Strength in Review: 7,000 Basic Infantry 1,000 light infantry 3,000 medium infantry 3,000 Bowmen 500 light cavalry 3 catapults 4 ladders The King’s Decree - 702 A.D. Internal: Retraining 2 of Basic infantry into medium infantry - 4 AP Recruitment of 1 longbowmen - 5 AP Recruitment of 1 Basic Infantry - 2 AP Construction of 12 ballistas - 2 AP The Crown continues its investments in London - 2 AP (10/25 AP into Business) Research continues on heavy cavalry - (6/35 RP) External: The Campaign for Norwich and York. The Mercian army splits into two groups, one army makes for Norwich, the capital of the Danish occupation in England. The army makes its way across the rolling plains of east Anglia. The second army makes a beeline for York, the capital of the Swedish occupation. Local English nobility, repressed by their Nordic occupiers, are sent messengers from the King of Mercia, requesting their assistance in this struggle for English independence.
  10. Vetren54

    Shadow of the Empire [RP]

    The Kingdom of Mercia Information: AP - 15/turn 4 (Base) + 4 (Capital) + 2(From Cities) + 1 (From Pop) + 4 (trade) Trade Relations: The Empire, Somerset, Denmark, Thomond, Saxony Population: 551,200 (Growth at 6% per annum) = 578,760 Technology Level: B 701 A.D. - Turn 2 Clouds loom over the horizon as armies are on the march across the southern Isles. King Æthelred orders his levies raised and to make ready for the defense of the realm. Local nobles are advised to prepare their castles with ample food stores and protect their subjects. Military Strength in Review: 10,000 Basic Infantry 3,000 Bowmen 1,000 light cavalry The King’s Decree - 701 A.D. Internal: The crown orders the bolstering of the royal army in response to an outbreak of conflict. Construction of 3 catapults - 1 AP Production of 4 Ladders - 2 AP Upgrading 3 units of basic infantry to 3 units of medium infantry - 6 AP The Crown continues its investments in London - 6 AP (7/25 AP into Business) Research continues on heavy cavalry - (4/35 RP) External: The Kingdom of Mercia mobilizes its forces along its frontier, prepared to defend itself against any invasion or violation of its sovereignty.
  11. Vetren54

    The Bavarian Fever RP Thread (1947)

    USSR The first half of 1949 The Russian “Open Arms” Initiative In an effort to provide additional stimulus to the Soviet Economy and to get rid of surplus weapons, Malenkov announces an initiative to sell old weapons to nations. AK-47s, older model t-34s, and older soviet planes will be made available for governments to purchase at very reasonable rates with few restrictions. In a time of rising tensions, this seems like a profitable endeavour. (mod) The USSR declares its intentions to begin developing a foreign market for its vast resources. The Bureau for International Relations makes clear that the USSR is willing to supply any country with petroleum, natural gas, or mineral resources. In a time of escalating global tensions there should be a good market for raw materials. (mod) As part of Malenkov’s 5 year plan, the USSR continues its industrial reforms. Pushing forward with its drive for industrial modernizing, the USSR begins pushing for an integration of electricity into its factories to increase automation across the board and increase production. Assembly lines, conveyor belts, and more machine tools begin to make their way into Soviet Factories (mod). New consumer factories are opened up to facilitate the demand for all these new products in the USSR as well as give more jobs to the next generation of the Soviet Workers. (mod) The Malenkov Doctrine The USSR, having fufilled its promise of Communism at Home, pioneered by Marshall Stalin, declares its reaffirmation to this doctrine, pledging to take no direct action in another nation’s affairs unless it finds itself threatened. As a addition to this doctrine, General Secretary Malenkov declares that the USSR will protect any and all existing communist nations across the globe from imperialist influences. “Communist nations are off limits!”, declares Malenkov to thundering applause in the national assembly. The USSR re-affirms its non-aggression pact with the Sobieski Pact.
  12. Vetren54

    Shadow of the Empire [RP]

    The Kingdom of Mercia Information: AP - 11/turn 4 (Base) + 4 (Capital) + 2(From Cities) + 1 (From Pop) Trade Relations: The Empire, Somerset, Denmark, Thomond Population: 520,000 (Growth at 6% per annum with FL) = 551,200 Technology Level: B 700 A.D. - Turn 1 The Kingdom of Mercia derives its roots from many different cultures. From the roots of the earliest settlers of England, the celts, to the Frankish Imperial conquests of the prior centuries, England and its native kingdoms retain a distinct culture with a distinct language. Although a well earned stability exists on the Northern Isles, it is clear that war looms on the horizon. King Æthelred circa 798, shown by the royal court painter Ruled by King Æthelred, Mercia seeks to establish friendly relations with its neighbors through economic and political relationships. In this world of changing political alliances and difficulty, it is important to maintain close contacts with one’s friends but also a firm grasp of things at home. The King’s Decree - 700 A.D. Internal: BY ORDER OF THE CROWN… The Capital of the Kingdom of Mercia is to be moved to the prestigious city of London. The former halls of the governor are to be refitted into a royal palace. 5 days of celebration are declared as the King celebrates this great feat of diplomacy. The transition is hoped to be smooth and peaceful. The rights of Londoners are guaranteed in this transition, but royal guards remain vigilant. The Crown begins the recruitment of 3 archer regiments - 6 AP 1 light cavalry - 4 AP The Crown begins investing in the local guilds of London to encourage economic growth. - (1/25 AP into Business) Research: Investments into Heavy Cavalry - (2/35 RP) External: The Kingdom of Mercia seeks to establish trade routes with the following states: The Empire The Kingdom of Denmark The Kingdom of Somerset The Thomond Clan The Saxons (mod) The Kingdom of Mercia offers an alliance to the King of Somerset, citing the need for greater cooperation with the southern Isles for mutual safety. King Æthelred offers his daughter for marriage to secure a lasting alliance. In a similar manner, the King reaches out to the Kings of Sweden and Denmark, wishing to extend his good wishes and hopes for an alliance. King Æthelred offers two of his nieces for betrothal to a Swedish and a Danish prince.
  13. Vetren54

    Shadow of the Empire [OOC] [APP}

    You have My discord Reserve Mercia in England
  14. Vetren54

    La Belle Epoque FRP {RP Thread}

    German Kaiserreich “Gott Mit Uns” Early 1885 The German Empire is an upstart nation, born in what is best described in the words of the Iron Chancellor as with “Blood and Iron”, founded just 14 years prior to the present year of 1885. Despite its recent conception, the German heritage from which the empire derives its grandeur is an old one, stretching back hundreds of years to the original Reich of the Holy Roman Empire. Despite its rapid rise to the world stage, the German Empire respects the empires of old and pays its due homage to Britain, Austria-Hungary, and Russia. The “Iron Chancellor” - Otto von Bismarck Germany is a closed anocracy, combining some democratic values with authoritarian ones. Although the German Reichstag, the legislative house of the empire, retains some privileges, ultimate power rests with the Kaiser and his Chancellor. The current Kaiser is Wilhelm, first of his name. The crown prince is Friedrich Wilhelm, third of his name. Despite his strong convictions, the Kaiser grows old and rumors of his poor health spread throughout the Reich. Crown Prince Friedrich Wilhelm assumes more of his father’s duties and privately wishes a new course for the Kaiserreich. Kaiser Wilhelm I von Hohenzollern in full Hussar dress Internal Policy Developing German industry. Although possessing one of the most developed industrial bases, Germany can do better. Germany begins investing in Chemicals development, railway building, and expanding factories for military and consumer products. This is done through a combination of private and public sector funding. Germanization Germany pursues a policy of instilling German culture in its fringe provinces that lack clear German majorities. Although not immediate, schools in such areas will mandate a bilingual education with German and the mother tongue in the area. German holidays will be state hosted in those regions. In public schools, German culture and ideals will be taught by mostly German primary care instructors. Foreign Policy Keeping to Otto von Bismarck’s foreign policy, the German Empire seeks close relations with its fellow Empires. “The Balance of Power must be kept within Europe. This is of paramount importance, and so we renounce a militaristic and expansionist agenda within the European theater,” declares Bismarck. Germany affirms its commitment to the Dreikaiserbund (League of 3 Emperors) alliance, formed in 1881 with Germany, Russia, and Austria-Hungary. Germany also seeks closer ties with its British counterpart.
  15. Vetren54

    The Bavarian Fever RP Thread (1947)

    USSR The second half of 1948 The USSR begins conducting a Siberian and Arctic geological survey, looking for resources reserves, especially natural gas and oil. Specialist teams are sent North to areas with a likely reserve to investigate with drilling equipment. (mod) The Russian Oil Economy Plan A late addition to Malenkov’s 5 year plan seeks to massively overhaul the USSR’s fuel production and make it a petroleum exporter to fuel the world’s automotive revolution. New sources of petroleum in the arctic are to be expropriated, as well as new surveys established in the Caspian sea region. Special funds are allocated to develop oil and natural gas pumps and the necessary infrastructure to process and transport it in Kazakhstan. (mod) The USSR begins constructing pipelines from major extraction sites to refineries to facilitate ease of transport. To aid with the extraction of oil from oceans, the USSR begins developing an oil rig that can drill into deep ocean or sea reserves. (mod) The Space Program The USSR commissions the construction of the Jet Propulsion Laboratory of Moscow to enhance its space ambitions. The best and brightest of the rocket program and its aspirants will have this facility to coordinate rocket and other space developments. It will have extensive test facilities and a relatively open line of funding for research and development. (mod for tech slot and progress on space program) Premier Malenkov reiterates his desire to see a Soviet rocket reach space and then eventually deliver a payload into orbit. The USSR implements the strategic air defense initiative to prevent any possibility of a surprise attack on its soil. 24/7, fighters will be airborne around the border regions of the USSR and standby bombers will be ready at airfields. Rapid response air brigades are developed, designed around soldiers already mobilized at airbases who can be ready to scramble fighters within minutes. (mod) Foreign Policy The USSR accepts Byzantium’s proposal for a student exchange program. (mod for tech slot)