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About Silverstatik

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    Stone Miner

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  1. Warclaims are ******* terrible

    As long as war between two cities with 20 man armies evolves into a 100 v 100 battle every time due to pvp alts, randoms who don't play anymore logging in the for the fight, and deadlocked alliances set on OOC annihilating other groups to their core, war claims will always suck. I'm not saying I haven't had fun winning and loosing them because I have, but the contest surrounding them is just far to high risk for anyone to enjoy the process. How can I have fun knowing the build I worked over and rp hub I enjoy is about to be taken by people purely so I can no longer use it. Wars should be fought between armies, not every man woman and child that can throw on pvp gear and be campaigns fought over land, not a one off huge war claim's to decide the fate of an entire nation. I feel like attackers should be allowed to declare multiple targets at the start of a week and then players can only choose to fight in one of said battles throughout the week or something, with a minimum amount of attackers required for it to be a battle, allowing nations to decide what they value defending and attacking. Someway, anyway to spread the fighting out from weekly one off battles that have such a long downtime between the actual war, with any fighting in between devolving into a OOC **** fest about rules and raid limits. I really don't care at this point, just want wars to be wars instead of a weekly brawl with 7 days of toeing the line of rules in between, resulting in the fall of a entire nation in 2 weeks or an attack grinded to death on 500 'forts' that popped up outa nowhere.
  2. Automatic Limited Creative

    Cool plugin, still feel like LC is exceedingly cheap but understand its purpose, this should make it much less of a hassle to work LC around restarts, people dropping connection, and people trying to RP around popular areas under construction. Good job.
  3. Any decent places with buildings for up for sale? 

  4. Chris would leave a reply "500 mina for the windswept branches"
  5. I like RP and PvP and both have their respective places on the server. But going to attack someone you should be fully aware that the defenders will have the advantage in numbers. You where the ones who geared up and are ready for a right in that moment and will be bearing down on up 6 RANDOM people while you are most likely in a discord skype or TS channel together. On top of that they will not be fully prepared for an attack at that moment. Yes everybody should be aware of an attack etc etc, but the defenders need some sort of compensation for the fact that an organized and equipped group is looking to fight them, asking for them to not even have the advantage in numbers is hardly fair for the fact that you get to just roll up for a fight.
  6. Have the mine resets rolled out yet or did I miss something.

  7. The Dasyra Clinic

    Chris pauses at one such poster, before taking note and heading back to the port he'd just arrived in.
  8. [Lore] Regarding the Techlock, continued.

    I feel my major qualm with guns is that there is little mechanical representation for them, a lot of magical tech doesn't really see play in pvp, but if a nation revolutionizes into gun tech but wars are still fought with blade and bow mechanically... it is just a bit off putting I don't know, I feel it doesn't fit into MC's abilities to represent as well as it does the medieval setting. On an rp side, guns don't play into rp is as well as other things, its a lot harder imo for people to agree on guns and their abilities. If we add early era inaccurate guns that where mostly show pieces for the rich to carry unless massed for battle, how long before we have a similar situation before 'creative' players begin pushing to rifling, chambered rounds, clips, magazines, scopes and so on and so forth. I do think that the RP generated by sticking to single shot, long multi minute reload pistols could be interesting, perhaps an event could occur to make a large but ultimately limited supply of gunpowder like substance available, to test the waters with the idea, and if it isn't widely accepted, the powder could rply run out after the players interested in such rp got a few months of it, allowing for a bit of a tech step forward, but only for a time. Perhaps the server could be more supportive of allowing gun users as a trade, complicated scientific weapons needing precise operation similar to the way magic is implemented to satiate the players who want such thing.
  9. War Overhaul -Scorch Wars-

    I do like the idea of wars that don't end in total annihilation of a player base and their lands to rp within, I think this exact system has some issues, but something similar could add a lot to rp for a loosing side as they can 'enjoy' rp of being on the loosing end of a war without worrying about the total annihilation of their player base / rp area. Should still be ways of conquering land somehow though, I do agree this seems like a nice middle ground to the "'lose a 2 battles and your entire kingdom is donzeo." we currently have
  10. Looking to buy a decent amount of windswept rods, lmk an amount and price/per.

  11. regen the mine world

    Fate, any smith/miner with access to leather can make 64 sets in a week even now without any crazy amount of effort.
  12. Any worthwhile uses for an aenguel eye sides selling it to the ct shop?

  13. The Witch Hunters of Axios

    MCname: Silverstatik Rp name: Aart Character Age: 17 Character Race: Human Reason for applying?: To record firsthand such events for the betterment of all. Prior Training: Able to write legibly whilst in the field in record books, able to cook an edible meal. Some training in self defense with a sword. Have you killed anything/anyone before? If so list who/what, and the reason for doing so: Was present for the slaying of a ice beast near Veris.
  14. [Your View] Big Worlds

    I'd like to see some sort of map with nations put close together in a *habitable* zone, perhaps with a wilds / wasteland / harsh terrain making up the outer edges of the map / a larger landmass near our own for lots of events, riddled with ruins and the what not. It would give players areas to go for events where they could impact an area without say, a giant explosion ripping somebodies house in half who wasn't even involved with it, while the habitable area would have all the settlements and current affairs of the current map. If activity rises perhaps pockets of habitable area could be me made through rp for groups wishing to do things out in the wilds / be more remote.