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dard

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Everything posted by dard

  1. why are you accepting all these MAs so fast, I cant even meme and shitpost
  2. I guess we know who wrote the google doc equating the struggles of mineman to 1950s civil rights, my fellow american with unalienable human rights. I am sure Locke and Voltaire weep in their graves over this travesty of staff injustice on pretend blockboy.
  3. then that means I’ll have to change this or he’ll have to change his stuff, but based off my work on trying to revive necro and other’s work, LT will probably tell him to gas the whole darkhollow thing (if they take the time to even talk with him in the first place and don’t outright deny it after months of zero communication)
  4. it doesnt remove necromancy from everyone, it removes darkhollows which the LT had already stated they did not want a single thing to do with any future version of necromancy. saying each and every darkhollow was clotted fits with that. also, LT criticize people for being vague; I think it stupid as **** for them to be hypocritical and just make creatures and magic go away with the fleeting bidding of admins/directors, so instead of vagueness, this is a lore reason why things just vanished
  5. Preface: This document was written to give a lore reason as to why both Necromancy and SotA just upped and left and their creatures along with it, as well as to promote a less Xionist dependent approach to any future iterations of necromancy. Sorrows and Sacrilege [https://www.youtube.com/watch?v=oN2Xs-MvxLw] I felt the tides of the abyss washing over me like waves, currents from all different directions—not of the ocean—but of sins stained in a gulf of madness; a gulf of mortality. The abyss resonates in all men, and thus we are all unclean. It was the Old Lords who once placed their fate unabated in the tidings of mankind. The Lord Malkaathe among them, who took with his brothers the art of Necromancy from the Betrayer, would become the living embodiment of all vengeance, all hatred, scorn, and blackness that was felt towards the corruption of aengudaemonic scourge. It was Malkaathe who churned the soul of a forsaken dragaar, Mordring, into an aberrant abomination. It was Malkaathe who spurned the first Khorgul, the Abyss Wraiths, and with them the capability to forge an army, headed by Wraithlords and elder Resonant Knights. And it was Malkaathe who became the first among the Old Lords to forsake all of mortalkind. What Malkaathe did not expect was the fallibility of mankind. Fleeting beings, corrupted, broken, rising and falling in cycles of hatred not imposed upon the Gods but upon one another. Centuries passed before Malkaathe came to understand this, and when he realized the abominable acts of twisting the greatest forces of the earth and mankind—lifeforce—into the darkest corruption among men: inferis. Among the patrons of a defiling art, the first prominent Naztherak were not simply evil men—but the least expected and most devoted among the Old Lord—wraiths and their cultish followings. For it was Xionist and defilers alike who partook, Malkaathe committed two sacrilegious acts to right his wrongs: the severing of abyssal resonance and the sundering of Necromancy. The First Sacrilege And now, you think you’re safe because you’re up here and we’re all under the earth, don’t you? Well listen here, child, the dead don’t forget, do you hear? The dead don’t forget. Of the defilers, many were once loyal Khorgul who had chosen power over what was deemed right by the Lord of the Abyss. To first make an example of them, Malkaathe took those who were foolhardy enough to venture towards the abyss and submit them through excruciating torment. Violently ripped from their incorporeal, gaseous forms, the abyss wraiths were split from their very souls and forced into a mortal vessel likened to what they were before. Those far from Malkaathe’s grasp only experienced a fragment of his ire, though were nonetheless torn asunder as their other kin and returned to imperfect mortality. Tainted like their teachers, those of mortal forms were evicted by the abyss they resonated with, incapable of summoning its forms. And so it came to pass that—mentor and student, wraith and wraithlord, forlorn and forgone—all attuned to the abyss were scorned and rejected from the raw essence of mortality itself, incapable of ever using its boons in such a form again. The Second Sacrilege We are damned; there is no escape from our fate. At the end of our days, we shall fade into that hellscape and suffer an eternity of torment. It was not the sins of the wraiths alone that Malkaathe feared, but the degeneracy that seeped into the very art he had stole so long ago for all of the descendants. Necromancy, as it had been known as the first mortal art, had fallen into the hands of sinners, thieves, demons and devils that had perverted its cause. Once promising, Necromancy now was a beacon for everything the Old Lords fought against Iblees and the aengudaemons. Malkaathe, with his strength and ire from dwelling in ancient Aegis, had his agents steal from the Gravelord Coven the Black Nexus. Intending to ensure a massive clotting ritual, he sundered the object and allowed its dark energies to flow outwardly in a massive aurora of stagnant lifeforce, sealing each and every darkhollow of all necromancers for now and always, and rendering the art as it was known inert. Bone to flesh, life to death, and Gods to Men — until a time would come when such things fated to be lost make would themselves found…
  6. I was told plenty of times as a new player to have lore reasons for creating new lore, yet this seems to have just appeared suddenly out of an ass without any real lore reason as to why people have suddenly forgotten how to make it and why it has different properties than it did before. also, are we ignoring the fact that the LT has a monopoly on a subsection of lore (being materials) having “removed” it from existence for an entire map, having explicitly told players not to touch any material lore for a year, and meanwhile none of the LT actually did their job until just now in submitting material lore? How about thanhium? If the LT actually did what they were supposed to, the September Prince of Nagasaki would never have happened how it was supposed to because there would have been lore explaining that thanhium isn’t uranium-237.
  7. I’m not too much of a fan of the RPG mana bar type system where you have to watch your energy and lifeforce, all with arbitrary numbers. People with voidal magic do not roleplay mana properly, and having a system that is too mechanical seems a bit of a turn off, especially given that there will be no teaching restrictions. Also no dark stalkers
  8. I say this in the most friendliest manner: don’t come back. Make something of yourself, get out of this degeneracy trap while you have the drive and commitment to do so. You’re gonna do good things out there, bro, you’re a creative guy. I wish you the best, hit me up when Warcraft 3 remastered or WoW classic comes out and we’ll play some games. Take care and have a good one.
  9. LT have stated they won’t allow a full wipe to start fresh after they voted on it, so anyone with a MA previously will have one with any future rewrite unless they change their minds. @Geo In regards to bringing back wraiths: I really like the abilities you came up with, but I’m think its just time to pull the plug on them. I think you could come up with something different as a creature in its place.
  10. Honestly, its not the worst concept though. You should keep working on this piece, remove thanhium and flesh it out a little more. I’d stay away from thanhium because of all the **** inconsistency that is going around with it. I don’t see why you can’t have some other type of material, maybe look through alchemy stuff, I think there is an oil that can radiate heat.
  11. neat but how do i use this to make my character win the pretend fights?
  12. Gruko reads over the notice, scratching the back of his stubble laced dome. "Maukta am remember thiz pinkeh bruke Maukta tue. Latz keep latz peeperz un hum." His mask looks down to the gnarly toe that never quite healed the same way, shaking his head.
  13. From what I can see, the reason why there was two rewrites was because there were just different views for the direction in which the magic should change, not because there is a fracture between users in the community. As someone who helped work a little on Geo's rewrite, I will say that I thoroughly respect Zarsies (and the others who worked with him) and the effort he put into the rewrite. I think he is a talented writer and he definitely has some creative concepts I never would have thought of with the magic, some I think better than Geo's and vice versa. Whichever rewrite goes though, I one-hundred percent believe it will change the magic for the better and tackle the problems that the current iteration of Necromancy has both in their own unique way. In terms of what I think Zarsies' Rewrite could use is a magic moderation tool; specifically, I'm talking about the removal of clotting/sapping. I believe that, while you should exercise caution in who you teach, you will not be able to catch them all. Perhaps I am being pessimist for thinking like this, but I've had many experiences where people put on a front but revert to a state of tastelessness when they are not watched. I would like to point out the issues with the Rebel Necromancer charade—where at one point Ghouls had CA hold because of which—where the magic was handed out to people who should not have gotten it and creatures were made out of players who should not have made them. The reason why this group was allowed to get so out of hand was because of the absence of the Black Nexus (which is another ordeal) and clotting .
  14. There is only one type of wraith, its just that necromancers can take a similar path to become one. With current lore it makes sense for Abyss Wraiths to gravitate towards necromancy, and for some necromancers to gravitate towards Abyss Wraiths. In that instance, it seems a little odd for a necromancer to drop their magic for three months to become a Resonant Knight to then become a wraith.
  15. Have to disagree. Ascended and Clerics are struggling with the aftereffects of being shoehorned into one style of RP because they have been forced to with that lore by an almighty being. Necromancers have had some interesting RP. The issue comes when spastics get ahold of the magic and walk down the road asking Joe Blows if they wanna learn Necromancy. Necromancy was originally from Iblees then it was stolen from him. The lore is a bit complex, but if you're getting at why this lacks the backstory portion I believe its because there was no real need to change what was there, just many of the mechanics. So instead of a lore post, Geo posted this as a sort of Magic Guide to lay out the magic more clearly.
  16. Deathknights and Gravecallers have been removed. Wraiths are not being added, they are being shared. Thats -2, +0. Wraiths are also not an "end game" because they are limited. They are an alternative and have their drawbacks to Liches. Even in SotA they are not an endgame, they are a choice. For all intents and purposes, they are still a Strength of the Abyss creature. It does not make sense for someone who wishes to become a wraith to drop their necromancy for three months to become one, however.
  17. The Black Nexus was never meant to be some dark magic holy grail for holy mages to target. It has always been means to moderate the magic, lest we get another iteration of the Nexus essentially removed from roleplay and a group of players who sole job it was to destroy necromancy by spreading it and its creatures to new players for the purpose of lackluster bandit roleplay. The wound will heal physically but it'll have a scar that will hurt as if it's still wounded until it is healed, iirc. The scar can be healed by holy magic. I would have preferred the term "living scar" since it better characterizes it. Phylacteries were being stored in Echests and at bedrock level locked chests that were impossible to get to. The other problem was that Liches promoted a creature that was supposed to be a high risk high reward type playstyle being shifted into a no risk all the reward; new Liches were the only ones shoehorned into being slaves. The number of players who will have access to sacraments will be very low, and only Necromancers who know the sacrament can use the specialized life-drain. This was more so done to moderate the issue of spastic darkstalkers and liches who'd suicide at city gates, rather than hunt down rogue Lichtypes. Also Wraithdom already exists, this is simply allowing for the creature to be shared between Necromancers and SotA under the exact same predicament. There is still only allowed to be four wraiths under a single wraithlord, and four wraithlords in total. Only Liches who have mastered all the Necromancy spells (not including sacraments).
  18. I'm having a hard time trying to grasp the differences in this one and the one that was submitted earlier. The only real difference I'm gathering is that there are no triggers to force a transformation (blood, trauma, pain, ect.) and limits on which magic users can become it, which seems to only really be druids or blood mages. That's a lot of meat in one day. 150 steaks just about. Even spooks don't need to kill a person every day, I feel like this could be reduced to make it practical. Also, what are the consequences for failing to feed?
  19. Thanks, that answers most of my questions. Would it be plausible to draw up a standard set of redlines? I was more or less getting on the issue that it seemed rather ambiguous and lacked a somewhat definitive set of triggers.
  20. They cannot use magic while in their lycan form.
  21. I thought it was decently well written and it seems to address a lot of the concerns I at least had with it and I know you put a large amount of time and effort into it. Here are the things that stuck out to me while reading this and my concerns: I feel as if there should be some sort of risk involved. I think I've mentioned before a PK system would be nice, or perhaps a delayed death (i.e. 3-5 days to reform) with likely banishment from the pack. I do not understand the purpose of Alpha's being able to decline a challenge for "harming another pack member" when they require two pack member's support. I'd suggest that an Alpha may only be able to decline a challenge if they have previously defeated them in combat. I imagine this would only serve to help reinforce that druids would be the "better" ferals since they could lull their pack mates back to a sense of sleep. Just above it is also states as it can persuade, which leaves it open to the feral themselves whether they would or not. While it seems great for non-feral druids since they are not forced, it seems like it "buffs" druid/feral interactions in the cliques where druidic ferals are a thing. This seems counterintuitive to blood being a trigger. Is there smell just normally dampened to all things but blood? Are these to be enforced? The former half of it seems to be suggestions whereas the cup of blood is not specific on how much time can pass. If possible, I'd suggest to hard define these so it isn't ambiguous. 3-4 emotes around blood, perhaps could cause it. Maybe for the pain have it be sudden unexpected pain or bodily trauma. Is there a weakness to this potion besides repeated use dilutes the effects? This feels like it might become draught 2.0. Is the suppression potion going to be known by all immediately or will it be closely under lock and key pending IC knowledge?
  22. I am not a proponent for Monk RP. I know the Admins and staff are having fun with Monk stuff, and it looks neat, but Cloud Temple should not become an RP hub simply because it is a literal safe space with no repercussions and it does not allow for dynamic conflict or substantive RP. I'd argue that it should be a 3-5 days AT MOST or you're boned for something like reattaching a limb or regrowing it, however the other magics work, as well. Onto the question actually being asked: if there is to be Major Healing, it should be provided player-side. Give those Ascended and Clerics a chance to use their magic if its gonna be there. It promotes more organic Roleplay searching for players then simply having a be-all end-all clinic. Some of the best RP I've had on the server was when my character was out desperately looking for a necromancer. Albeit, it was to learn the magic (not being healed), but it is the same premise. I imagine it would be great seeing players searching for clerics desperately trying to get that healing before the time runs out.
  23. I'd like to be added to the discussion as well as one of the founders in the Initiative Dardonas#6440
  24. Nobody is advocating horror tier snuff RP. It'd be sickening. Excessively gorey emotes are against the rules, if I'm not mistaken, so turning someone into a gored up freak/head on a torso would likely not be tolerated. If a player tries to steal in a city where stealing is illegal and you cut off his hand, you know what ought to happen? He loses the hand. Consequences for Roleplay, that's all anyone ever advocates for nowadays and people seem to misconstrue that as taking fun away from roleplay. You know what isn't fun? Seeing a guy lahdeedah around towns, starting fights and stealing crap only to come back 30 minutes later after the guards put him down. Its unrealistic, and its created a roleplay environment full of psychopaths who are numb to death and violence as a result. People want their slice of life RP? That's fine, have at it, this won't effect them. On this point, I'd like to say that it should be RP'd this way if that's truly how it is. If you can truly risk death and strain of your body, then it should not be a first resort but a last resort. Just earlier I ran into a cleric saying "Oh lemme do a little 'Light Therapy' on someone" It felt overthetop cartoonish and like the cleric had no value on healing magic because they can use it at a whim. Are clerics incapable of learning alchemy or medicine with their magic? I mean, personally, I'd be ecstatic to see Clerics have a role as a doctor of the supernatural. It fits more thematically in with Tahariae being against impure things for him to only allow healing impure wounds.
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