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Junar

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    Junar

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    Cube Manipulator
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    Male
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    the bin

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    Binman
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    the bin

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  1. The World Team Winter Update ⛄ It has been a very eventful map release! And with all the benefits of a successful launch and a new world for players to explore, there is no doubt that some areas will need amendation and refinements. The World Team has had a lot to review, especially with a recent change in administration. For the sake of transparency we are publishing an update to make sure that players are aware of some upcoming changes. Feedback is, and always will be, encouraged. This list is not exhaustive and there is always room for more updates and work for the world team, but these are the current and most pertinent issues on the itinerary over the next few weeks. ⛄ Settlement rules have been published, meaning; Applications for lairs are open. Applications for settlements upgrading into nations are also open. HOWEVER, settlement applications are currently on hold until the current system is reviewed. The main focus for the next few weeks is to fix the settlement set-up and build process to make sure settlements are able to be introduced without a strain on the player and staffs’ time and resources. This set-up includes pasting the settlements and providing appropriate services to help build these prebuilds for those that are unable to build their settlements to their own desired skill-level. It is far more preferable for a server aesthetics perspective to take the time and resources we have to create settlements that are pleasing to the eye and far less straining with regard to time dedicated for player-resource grinding. We are further trying to focus on more ways to open communication between the world team and settlements and lairs, including established and prospective settlements. The recent complaints about settlement and lair leaders feeling left in the dark with regards to feedback and progress with application has led to a lot of in-team concern about players feeling disregarded during the process. We will be working to try to open more channels to approach and query when necessary. The settlement application and build process should be something that the world team is very communicative with, offering support when and where necessary. As a result of this, a Settlement Manager will be appointed soon. This is a role that will serve as a mediator between the team and the settlements, their role explicitly created to make sure that communication is clear and open for any settlements and lairs, prospective or otherwise. Note: The new settlement rules can be found under the 'rule' tab. The new region application forms can be found here: Application forms We will be finalizing shops and soulstone pillars soon! Finally - we are currently in the process of reviewing the allocation of Vortex node resource allocation and tile upgrades. Some resources are experiencing far higher demand than initially anticipated so may result in more nodes being placed. This is all subject to change and our team is working hard on balancing these matters. ⛄ Happy holidays~ World team
  2. Below are the templates for lair, settlement and nation applications. Follow these guidelines when submitting lair, settlement and nation applications. These questions allow the person reviewing your application to understand the intention behind your build and the style it will take. Having these both established prior to submitting an application allows the world team to both advise on design and offer support with building if necessary. Lairs Lair PRO MC Name: Lair Name: Lair Members: Proposed Lair Locations (Highlight/draw at least three on the map): Lair Lore (supply link to an existing creature or other lore if being used as basis for this lair) (1000 words minimum): Lair Build and Infrastructure (photos required, give dimensions): Why can this group not fulfill their roleplay niche in an existing settlement or nation? (Give a detailed answer and examples of how this has not worked in the past.): How does this lair add to the greater world around it? How will its existence benefit its roleplay group and the server at-large?: Note: You can PM a mod to hide your application if you feel it needs to be private. Settlements Settlement PRO MC Name: Settlement Name: Proposed Settlement Locations (Highlight 3 on the map): Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): Settlement Government Structure Explanation: Settlement Builds and Infrastructure (photos required): How does this settlement offer a unique niche not already found in an existing polity on the server?: How does your settlement tie to the greater lore and narrative set by the community on LotC?: Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?: Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap? Nation Nation Settlement PRO MC Name: Nation Name: What is the history of your settlement since its founding and what has transpired for it to ascend to the status of a fully-fledged, multi-playergroup nation?(1000 words minimum) How has your settlement expanded into a core LotC staple, warranting nation rights? What are your plans once getting Nation Status and the remainder of your tile? What niche does your nation capture that does not exist among the current ones?: Do you feel confident that your settlement has grown to the point that it can survive the departure of its existing leadership? Is your player-group able to incorporate new players into the existing roleplay community that founded your settlement?: -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  3. Junar

    New 8.0 CT

    Announcement and Information: As a collective, the world team has been striving to push out new content and builds for 8.0. As a personal project, I have also been working on the new CT-- wishing for something new and aesthetically pleasing, on top of being immersive and a hub for the new fast travel system. Spearheading the project for 8.0 CT, it has taken me a few weeks of building alone to get it done. You will notice a lot of changes. First and foremost, I’ve decided to go for a more asian-esque themed build, link it historically to what you may (this can be decided by the lore team, not in my jurisdiction). We’ve driven away from the usual, plain sandstone-block placement and have tried something new. Hopefully, the player base will like it, for it will be one of the first builds you will get to explore when you arrive in Almaris! Below, you will see a screenshot and a few renders of the build. (credit for these amazing renders) The cloud-temple will encompass a lot of rich lore, server item display, and offer an easy passage to go to other nations when travelling. It is derivative of a simple system. We had it in mind for the newer players who will log on for the first time, It is often said you only have a short time to capture someone’s attention. If you have any suggestions or ideas for last-minute improvements - if it’s constructive and good - I’ll add it. (no monke, no 8.0) Thank you, Lord of the Craft, for giving me the opportunity to help develop your map and build your cloud temple. Junar, World Team Manager
  4. Aidi bokaldem

    1. Werew0lf

      Werew0lf

      Vice President Kamaldem

  5. IGN: Junar Category: Builds Artwork: Steampunk boatercycle- Fishing ship turned into a land steam vehicle. https://imgur.com/ss6UFFw https://imgur.com/ss6UFFw
  6. This man mad talented doe 😳 hope everyone liked the build!
  7. Thrictonoparic observes from his abode, infernal gaze fixating onto his comrade – the Inquisitor Eternal – Eluitholnear in silence. Upon his brother finishing his missive, the dragonkin’s maw fell agape, flashing his sharpened canines. “Inferi are attacking, and they’re crying about... paint? I thought the denizens of Haelun’or were smart creatures.” He swiftly pivot, hopping into the pyre ahead, letting the embers embolden around his form. “Mortals are mortals.”
  8. HYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE FORTNITE
  9. 4th of Sun’s Smile, 1777 SONS OF PERSUS In the time of Pertinax rule, and for many years afterwards, the princedom of Pronce - the luxuriant retreat of gardens and palaces that served as a palatial retreat for many an aged Horen - had never been anything more important than a place of relaxation through antiquity. These clumsy deep-sea galleons of old, fitted in the sails of purple and black of their ancient ensigns, would lie becalmed, retreating for decades while the modern clippers of claimant empires forged ahead by flaps of their sales. The story goes that within the memory of the older of these late imperials, their ship was the pinnacle of Renatian engineering, the grand interior lauded to be fit for the emperor that used it for transport across the seas. The wide deck a semi-circular and unroofed temple to engineering and the sea alike, it would be outfitted with a retinue of soldiery. The only sign of that old imperial life upon the ship, visible from the dockside as it pulled into the great northern ports, was a stout purple-clad bureaucrat with his boot stood firm atop the bowsprit as if guiding the great vessel by the small turns of his head across the bay. The thick, elderly man, remained pompously communicative to the deckhands and pilot-captains that circled about the ship. Three envelopes, sealed with the purple stamp of that old empire, were raised high in his grip, a sprig of purpled antirrhinum pressed into the wax. "These three gentlemen" He boomed with an antiquated opulence, "must be delivered this message. Under providence I am owed the privilege of not delivering them myself. And I-” he warbles on, his whiskers moving with the encouragement of a large sigh, tossing a sack of money into the hands of the nearest pilot, a grey-eyed mali’ker with his head shaved beyond a mohawked strip down the middle, who took to his tender with some haste to deliver the missive to the three dragonblooded recipients scattered across the land; Oliver Helane, Antonyus Helane and Junius Helane in turn. It was with an upright quietness that he took to his ship, heading out from the dockyard with equivocal haste to he had entered it, a small frown to his face in response to a gloomy thought or some unpleasant sensation that he could not put word nor name to. He never detached his eyes from either the sextant or the sea ahead, his fee paid and course set. The letters were delivered within a week. *** To whom it may concern. After watching my brother, ‘Emperor’ Peter III, bite the bottom step of Rubern prior to having his head stomped upon repeatedly by the late Duke Godric - I took it upon myself to celebrate my brother’s death, unaware of his ability to somehow survive such a blow. During my celebrations, I toured Arcas and met many fair maiden - all of which birthed sons as a result of our encounter. I've never been adept with numbers, instead focusing my schooling on the true pursuits of men as soldiery and martial skills, but my approximation of sons birthed as a result of my celebratory tour is around 40,000. If this letter reaches the lands of Arcas, let it be known that these three of my legitimate, favored Sons are true Dragonsblood; and have my full permission to use the former family-name of ‘Horen’. I hope that many may join me in these distant lands in a not-so-distant time. Persus Helane
  10. “May we meet again in another life, Soldier.” THE SLAUGHTERED SHEEP Issued on the 23rd of The Deep Cold, 1775 How many more will perish in the name of Peter III, a needless cause? - Where men beckon forth onto their death, only to perish once more. The nobles, those of the rich, only growing fatter as they hide within their tall walls. The innocent and sheep meander forth, damaged and hurt yet again. What a farce, lunacy. Peter III asks you to die for him, for Oren. He does not do the same for you, he is protected with his guards and riches while you only continue to befall for his name. This morning, three Orenian soldiers arrived at the Hangmen Keep - None left; For all died by our hands. While your Emperor resides in his palace, more of your men continue to wander forth in blind stupor. War is not merciless, nor is it honourable. It’s born of bloodshed and lies, a farce ridden into many. Where men wander forth onto their graves and innocents continue to perish for the name of those higher above. The Hangman's Promise is to be completed, as is our CODE. To more that will follow, you are only continuing onto your deaths - Your cause is meaningless. Ours is followed, Our Duty. We shan’t waver nor falter, no more. You are all encumbered by your own, it shackles you. Peter III beckons you like a Shepherd onto a Sheep, the wolves will only continue to prowl and devour until naught remain - Soon, you’d answer to your callings. May we meet in the battlefield. May your courage finally show and rage. May you die an honourable death. “A shepard without his flock is just an idiot without his stick..” _____________________________________________________________________ Credits: Art - DAENGIE, Thanks! Aulune, AdventureMaan, Arcean_ for cooperating with the RP!
  11. EU doesnt exist I guess. Yall just afraid we’ll whoop yo asses
  12. This is Broodmother Alpha 6, reporting for duty.
  13. You’re on to me
  14. Announcement and Information: The world team has been actively working towards the development of the next map, and after months of solid work, the world team and quality assurance and project director, me, sees fit to show a teaser on what the next map will contain. As shown in the video, we have offered a wide range of biomes and regions to work in, a plethora of flora, landscape and terraforming. The map itself was worked and painted by the builder duo: Florensics and I. A lot of members in the world team have actively focused their time on 8.0, growing closer and closer to completion. We plan on pushing a hundred percent effort into getting the map completed, and we will ensure the best, top-quality map Lord of the Craft has ever seen before. Eventually, we will begin to contact different nation leaders to find them the suitable tiles and region selection for where the builds will be placed for 8.0, to ensure quality in the coming nations for the next map and hopefully a content response from the leaders of the nations. Expect to get a friend request by world team management in the coming month. As a collective group, we have coerced and organised the highest grade team to make sure the experience and aesthetics of the map is of the highest it has ever been -- we believe in immersing the players on a ride they shall not forget, and 8.0 will be exactly that map. Continue to show support, the World Team and 8.0 Project Members will not disappoint!
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