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tadabug2000

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Everything posted by tadabug2000

  1. Definitely interested in this!
  2. Name of your plant/reagent: Javens Root Appearance: Javens is a large sand spur with green colored stripes going along this green plant, along with thorns. Location: Javens is a plant commonly found in the Deserts, especially Orcish ones. Raw effect(s) of the plant/reagent: Javens Root can be used raw for unconsciousness. After consuming, victim has 5 minutes before getting drowsy and falling asleep. The sleep lasts for 3 irp hours, generally 5 emotes. Despite it’s thorns, it’s quite soft and easy to chew. Due to its effects, it’s commonly used by field doctors to help victims in pain. Other parts of the plant, other then the roots, can be discarded. Javens can be used as a weak water symbol for potions, that may cause sleepiness or unconsciousness. With the right recipe, an alchemist can extend the normal duration of unconsciousness that a person would have if the plant was eaten. Harvesting: When harvesting, one must use gloves to avoid the thorns of the plant, being pulled from the ground by its roots. Red Lines: - All reagents must be gathered through RP and represented by ST approved items. - When processed for its symbols, this regent will lose all of its raw effects and harvesting capabilities. - The Root of Javens can be used to put people to sleep for up to three irp hours, or more commonly five emotes. {field_name_279} {field_value_279} Alchemical Sign(s) (put N/A if none): Water {field_name_281} {field_value_281}
  3. Hi, there! I’ve been making some persona playing cards for a bit and was told there were those interested in it, so let’s get started. Some examples: In order to get one, just comment these things. Minecraft username: Discord: Linked picture of your persona: Race: What you want the description to say: Number out of number [ex. 10/10]: Bottom text [What the number out of number will be of, ex. Toughness, Charisma, etc.]: That’s all! Costs 50 mina for one, if you wish me to message me on Discord it’s beautifulwatty#6584.
  4. [!] A poster is put up anywhere legal within Arcas. To those reading this, Umi is looking for anyone who may know of a way or how to themselves of how she could get her voice back. Umis voicebox was torn out as a cub and she looks for a way to gain it back. Umi does know of one way, that of the Animii, an artificial voicebox could be made. If someone with this knowledge could come forth, or someone that could at least surgically insert the voicebox inside did, Umi would pay handsomely. Please bird Umi if you have a reply, please and thank you! [!] The poster is signed at the end, with a paw print with a UL in the middle. [OOC: Message or bird tadabug2000 or my Discord, beautifulwatty#6584.]
  5. Ah, thank you so much! The support means a ton. ^.^ @Rapture had did the art, aka Blue_Due! It’s absolutely amazing. And I’m glad to hear about the dual-gendered and such. I’m really hoping this race feels a niche within LOTC, of non-pvp default RP. ❤️
  6. Ah, thank you so much! We wanted people to be able to try out different aspects of rp with this, other then the usual, glad we got that intention through to others. ❤️
  7. Ah, I’m definitely interested. Any way we can talk about pricing and stuff?
  8. Ah, nothing like some friendly competition, huh? Best of luck! ❤️
  9. Thank you so much! ❤️ It’s definitely appreciated.
  10. Nathair Creature Grouping A Origin Story It has never been known where these strange beings originated from, just that they themselves exist. Perhaps they were experiments, from a deranged human; a magical ritual gone wrong or mayhaps the Dragons descended upon the land, creating these odd creatures. A race with scales of a variety of colors, cold to the touch and heart much the same, feeling no love, even for those like them. The foremost thing the first of these creatures would remember is the cold. Left out to die, forgotten by whoever or whatever had created them. Ice biting at their skin, nipping away at their shell, breaking them down, until they become something seemingly natural to them. Scaled. A snake. Everything hurt and they felt paralyzed, were paralyzed, stuck in a transformation they could not stop. They’d gaze upon each other, the original three, all varying in looks but all the same. They were Nathair, the first of their kind. Not much is said as to how they survived, what has come to be known as their greatest weakness, the bitter cold, but they had indeed, survived. Flawed, with weaker abilities than even that of a teenage human. From those of this abandoned race, rose the first Elders: Zann’inn, Ningillin and Thoth. They wanted purpose, to figure out who made them, to show to themselves that they were not failures, that they were in fact perfect, and worthy of approval of their creator. The three Elders constructed a library, conducting research in their mad attempt to figure out this mysterious origin and just what they were made for. They were but babes in their own right, left alone to fend for themselves, with no knowledge as to what they are or how they came to be. This library, it would be where their race will grow, learn and make themselves worthy, in the hope they’d someday meet their creator and gain their love and approval. Zann’inn built this Great Library, where his people would live, and spent the rest of his days caring for it. Leading his people to their home, as the first Knowledge Keeper. Ningilin was instituted as the first head of the guard force, tasked with protecting the library. She’d use her keen mind to create traps, to stop those who would harm the Nathair and other seekers of knowledge. Well-known for going out and infiltrating societies, in an attempt to understand the hearts of the Descendants. The third Elder, Thoth was the first collector of knowledge, renowned as an engaging teacher and aspiring mentor. He taught the first children of the Nathair, and was said to frequently go out in his human forms to teach the gifts of reading and writing to the Descendants. He lead as a bastion of compassion and empathy for those he came across on the road. These three were the first, displaying the three kinds of Nathair within society. All who’ve come after, have one of three changing gifts, and have fulfilled one of three roles: The Concealer, The Guardian and The Bestower. Culture The quest of the Nathair is to gather and safeguard knowledge. Much unlike the Dragur library, the Nathair library is not one that can be seen by all. Knowledge the Nathair gather shall be kept hidden away for those few who wish to seek them out, therefore their culture revolves around this. Though, those not of the Nathair have a chance to learn of this, by going through a series of events to become effectively an honorary. If deemed one, they’d be allowed within the library. Coupling Coupling in regards to Nathair culture is a strange affair, compared to other races as the Nathair do not have the mind of lust or romance, coupling is purely a matter of procreation. The coupling process is allowed to start at the age of 25. The prospective parents will decide together that they would indeed make a fine specimen of offspring, at which point they will go to the Council of Elders. As Nathair cannot procreate with Descendants or other races, all Nathair Couplings will be both Nathair, unlike bonding which is not necessarily with other Nathair. [OOC Note: This is all done fully with ooc consent, simply a suggestion of a pairing that would be good, think arranged marriages.] If the coupling is accepted by the Council based on their traits, they will be allowed to have a child, and the child registered. Any Couplings who fail to do this will be punished, the child considered defective and shunned. Bonding Bonding is the Nathairs form of showing commitment, but rather than being commitment of the body, it is a commitment of the soul. Marriage is but a strange notion to them, save for that of life partners, which is exactly what these bonded are. Bonded are considered the only life partners a Nathair will have, and are effectively their soulmates. Nathair’s bonded does not have to be the person they reproduce with, as they may not be able to produce, or have traits that would not be suitable for offspring. Unlike couplings, a Nathair’s bonded may not necessarily be Nathair, however to be bonded to a non-Nathair is a somewhat taboo notion. A bonded is someone the individual cannot live without. Nathair only ever typically have one bonded, as many believe that the bonded is the other half of their sou, their intellectual equal, someone they could share their lives research with. The bonding ceremony is usually a small affair in practise, but culturally a big deal. The bonded will exchange pendants, before finding a Nathairan Scale Carver, who will give the two a bonded tattoo, matching in colour and over the left collar bone. Bonding is not marriage. Bonding is a commitment of the soul, not of the body. Bonded are the only ‘life’ partners the Nathair have, considered that of kin, even as they are not related by blood. Nathair only have the real capacity for having a single bonded, who are essentially akin to blood brothers. Someone who gets you at an intellectual level. Bonding does not have to be with another Nathair, though, this is looked down upon if that person is not accepted, and deemed worthy by the Nathair. Naming Conventions The names of the Naithair change depending on their form. Human-like names in their human forms, and in their base form, they typically have Egyptian names. Along with prefixes: Example Male Names: Xehthar, Ivaos, Atris, Nadur, Idros, Jafaar Example Female Names: Nekht, Kasora, Tiesis, Ezra, Ybris, Idmir Prefixes Sla’ [Council non-religious leaders] Kel’ [Knowledge Keeper/Religious Leader] Ken’ [High Librarians] Kl’/Ke’ [Librarians/Scribes] Klas’ [Scale Carvers] Slel’ [Infiltrators] Sklas’ [Mentors] Skael’ [Hatchers] Children Children of the Nathair are celebrated for being genetically perfect, and are cared for by mainly the Hatchers but also the other Nathair communally. Parental love and bonds do not exist for the Nathair, each child brought up, learning the quest of all Nathair: to gather knowledge and safeguard it. The children are trained to control their shedding, along with how to blend into society, also taught the ways of religion and traditions, of both the Nathair and the Descendants, should they decide to integrate into them someday in the future. At fifteen, they are given a choice: Work in the library or go out and infiltrate the Descendants. Defectives Nathair culture is based on perfect genetic creations, or what they deem it to be and therefore, those who do not fit this standard shall be considered defective. Defectiveness is based around emotional instability, the Nathair believing that emotions must always be controlled. Religion The Religion of the Nathair is centered around knowledge, knowledge gathering and the passing of knowledge. They have their own Holy books, but most of these books document their laws, and history and things they know about their creator. Worshipping the thought of a creator out there, and their eternal quest of knowledge. Their three founders are considered Minor Deities, much like how Humans pay homage to Saints. Zann’inn is worshiped as a patron of the library and the patron of passing knowledge, Thoth worshipped as the patron of gathering information and finally Ningilin, the patron of guarding knowledge. The three represent the three roles chosen in Nathair society. The head of the Nathair religion is known as the Knowledge Keeper, in charge of the upkeep of the library, and are expected to perform religious ceremonies and speak on the Council of Elders for the Library and the religious sect. It is important to stress that becoming a Librarian is a life oath towards the path of religion, and will set them on the path to becoming a High Librarian eventually. Language Hello - Ava'si Goodbye - Veri’tun Friend - Thurlill Male Form - Seki Female Form - Zemi Dual Forms [Male and Female] - Zsekmii Enemy - Irikal Thank you - Val’ri You’re Welcome - Wen’ri Mentor - Ghal’ren Bonded - Grikii Coupling - Grenii Child - Enii Egg - Nii Honorary - Thurzsekmii Good - Veri Bad - Eri You - ‘ri Human - Tel’un Elf - Vicae Dwarf - Tondier Halfling - Tenel’un Orc - Drtek’tex Physical Description Forms The average Nathair has two forms, snake and human. Though rarely, a Nathair can be born having three forms, a snake form, and two human forms of each gender. Human Form Snake Form Their original form, the snake form, has scales ranging from human skin colors all the way to deep greens and earthy tones. They have an unhinged jaw, slitted eyes and sharp teeth. The human forms look like that of any normal human, with normal hair and skin tones. They have the average height and weight of a human, though usually hold more lanky body types having less muscle growth. This makes them weaker physically than other races in terms of brute strength, but are very quick in environments other than the cold. Due to their cold-blooded nature, they’re quite clammy to the touch; no matter what form they’re in. Nathair’s eye color is determined by their gender, hazel for males, green for females. Their eye color remains the same, even after changing forms. Heterochromatic Nathair, having one hazel and one green eye, are born with the ability to change into both female and male human forms. Their Nahair form is still assigned a random gender at birth, but they may choose which gender of human form they transform into. Nathair tends to wear loose-fitting clothing only, mainly in case of need of transformation. This often consists of parkas, robes or shawls. General nomadic type clothing. Nathair Tells Ways for other races to tell a Nathair apart from a human: Their eye color and shape stays the same in all their forms. Nathair eyes have slit pupils which can be easily identified from up close. Their skin is clammy to the touch due to their cold-blooded nature. In stressful situations, scales that are often dormant beneath their skin, would reveal itself. The Nathair have a hard time expressing their emotions in human form, since they are quite used to suppressing them in snake form, that’d they often seem apathetic. They are apathetic and not psychotic, meaning they won’t react wildly or without logic. Their base form’s skin/scales can be revealed if they are cut in human form. Nathair have some sort of coping mechanisms, for when stressed, they’d begin counting beneath their breath, reciting poetry or even fidgeting. Tells Redlines Nathair Counter The Nathair counter, a way to change a Nathair within human form back into their original form, is to use Frost/Ice based magic. If used against them, the change would forcibly start, whether they like it or not. Counter Redlines Example Skins for Nathair Form Redlines Reproduction Nathair contains a reproductive system similar to that of their snake ancestors, meaning they lay eggs and have no exterior genitals. Procreation may occur between one male and one female Nathair, both having to be in their snake form. During pregnancy, a Nathair cannot shift into their human form without risking harm to their child. Two months later, the mother lays a single egg that must now incubate. These eggs are soft and leathery to the touch, averaging 10 inches tall with color matching that of the child’s scales. Eggs require a warm environment to properly hatch. After 7 months, the child awakens and pushes its way out from the egg, emerging in its snake form. Reproduction Redlines Lifespan Nathair matures around the age of 20. Until then they find it very hard to control their shedding and it could happen at random due to poor control over shape-changing. As they reach 200 years old, they become very frail, rapidly age, and their use of shape-changing becomes more difficult. It is very rare for any Nathair to live past 230 without the use of magic. Past the age of 200, they become increasingly more vulnerable to the cold, having to avoid colder areas they could once be comfortably in. Lifespan Redlines Speech Due to the split tongue, they have a mixture of tongue flicking, hissing, and elongated speech. When speaking, there is a lot of uses of e, r and a. “Aee queesst of iimportaancee.” Their tongue flicked, slithering out. Essentially, actually doing the elongating but it is of certain letters and vowels. Speech Redlines Strengths and Weaknesses Vulnerability to Cold Nathair are cold-blooded and are weak in cold areas, thus any forms of ice magic are very strong against them. They will become sluggish and unable to move quickly, slowing their reaction times. In extreme cold, they will eventually fall into a catatonic state. The longer they stay in sub-zero environments, the worse the effects they experience. 15 minutes: Their human skin, vulnerable to the cold, will begin to peel away, slowly revealing more of their snake form. If wearing tight-fitting clothing during this process, they shall experience growing discomfort and irritation with passing time. 30 minutes: All their human skin will have peeled off entirely, revealing their snake form. 40 minutes: They will become extremely sluggish in movement and their thought process shall degrade. 50 minutes: They will cease to move entirely, having fallen into a coma. 75 minutes: All body functions cease, and they die. Vulnerability to Cold Redlines Less Strength Nathair are physically weak. An adult Nathair having the strength and stamina of a human teenager. They will lose in a duel due to stamina if the encounter goes on for too long. They are also more vulnerable to blunt force attacks. Less Strength Redlines Fast-Paced Adult Nathair movements are faster than an adult human. Being able to outrun most and have a slight advantage in swordsmanship. This is due to their lighter build and a keen sense of vision. Fast-Paced Redlines Eye Protection Nathairs have an ocular scale over their eyes called a spectacle, which is renewed each time they shed their skin. This extra eye layer helps protect Nathair eyes from minor debris or liquids such as sand and water. This also gives them clear vision when submerged underwater due to the outer layer acting as a sort of goggles. Eye Protection Redlines Mental Description The Nathair mental state is a complex one, as Nathair are born often times with bouts of jealousy and anger, everything they feel emotion wise they feel more of. When upset over something they may get very upset causing them to lash out, or when they get happy it’s almost euphoric, but this contradicts dramatically with a Nathairs natural inclination towards logic and rationality, as well as get in the way of their desire to learn. Thus many young Nathair go through training to learn to control and suppress these emotions, as it will help with their learning and later ensure that it does not impede their undercover work. As feeling or displaying these emotions to their full extent would put great stress on the body leading to forced shedding. Which could potentially see the entire race brought out into the open. Among other things, many Nathair often feel the need to be perfectionist, and younger Nathair may get surges of anger at the sight of even one thing out of place or one thing not going according to plan. Older Nathair, have coping mechanisms to deal with, ones developed over time. Such as breathing, counting under their breath or reciting poetry. As well as being a race of order and structure, they are a race of curiosity and secrecy. They value their privacy, and don’t like to pry into other adult Nathairs life unless it will affect the race as a whole. Though, they like to educate, they know secrecy is what will keep them alive, and thus are naturally more distrusting of others, versus other races. As the Nathair are reptiles they view romance in a very different light to more mammal based races and, are in fact, entirely incapable of it. They may have a single partner, although this is a platonic love, and the two are seen as soulmates or two halves of a whole, who are intellectual equals. The Nathair seek knowledge as a species to prove themselves to the creator who abandoned them. This knowledge they believe should not just be kept for themselves though, and many will go out in their human form to tutor others. Due to the Nathairs rejection by their own creator, many are in fact compassionate, and will seek to help those less fortunate if they happen upon them. Mental Redlines Abilities Shape-Changing Nathair can change their appearance through the process of shedding their outer skin, in their human or base form they can shed their skin to switch to the other form. This takes four emotes, one for the head, torso, arms, and legs. During shape-changing, you will be paralyzed and unable to move until all four emotes are completed. Example of the Emotes Snake to Human [!] Quite noticeably, Thoth's head would begin to change form. Scales flaked away from his forehead downwards, a rapid shift making way. Human skin would appear from beneath, in place of where the scales used to be, pale skin covering the eyelids, nose and so forth. The scales would flake to the ground below and if one were to look back to him, they’d notice his face is now unerringly human-like in quality, save for the same slitted eyes. [!] The same would begin with Thoth's torso, scales flaking away and human skin replacing where it was prior. His parka allowed this to be an easier process, hidden beneath the loose-fitting clothes. Slowly but surely, a change would be made as scales fall to the ground below, replaced by pale skin. Their build stays much the same, lean with slim shoulders. [!] Outwards from the torso, scales peeled away, from the shoulders downwards. It seemed almost like a domino effect, one spreading down into another until there was nothing left but pale skin. Scales formerly clinging in-between his fingers would flake off. [!] The legs would begin next, scales peeling away from the hips and downwards, taking the longest at the knees and thighs. Pale skin would be revealed, scales flaking away down the shin, ankles, and feet. His shoes would be before the transformation, putting them back on afterward as the transformation is complete and he is no longer paralyzed. Human to Snake [!] Thoth’s human skin would begin to peel off, revealing something of a blue hue underneath. This process would begin at his forehead, steadily making its way downwards, from his nose, ears, mouth and onwards. Scales would be revealed, it having been lain dormant beneath the human skin. As the process continued, his head would eventually be fully that of a Nathair, human skin laying on the ground below. [!] This process would continue beneath his loose-fitting tunic, pale skin peeling away to reveal blue hues and in some places, scales laying dormant beneath. His build stays much the same, lean with slim shoulders. Scales take the place of the human skin, flaking away until their base form, the snake form, is there alone. [!] From the shoulders outwards, human skin would begin to steadily peel away, rapidly making its way down his arms and to the very end, at his fingers. Discarded skin flaked to the ground, determined flakes of skin clinging on, scales shining as they are revealed. [!] The final part of the process would begin, skin making way for dormant scales, flaking down to the earth below. From top to bottom, the change would come rapidly, skin flaking away in favor of blue scales and hues. The shoes would be taken off for this process, before the transformation began, to be put back on later. Now in their original form, Thoth would feel more at home in his own body, stretching as he’d move off, no longer paralyzed from his transformation. Simplified Process: Stand still. The skin becomes dry. Skin peels/sheds. Finished changing/being in snake/human form. Simplified Emotes: [!] Atris would stand still, unmoving. [!] Atris’ skin would begin to appear dry. [!] Atris’ skin would start peeling up all over, revealing dark scales beneath. [!] Atris would now be fully in his snake form, standing atop a pile of dry skin. Shape-Change Redlines OOC Purpose The purpose of the Nathair is to bring a race that has the goal to infiltrate society, gain knowledge and find their creator and meaning of being alive. Therefore, making people question if their friends are really who they say they are. A race whose creator has forsaken them and who only wants to please them. This helps bring not only infiltration rp to the server but also other sorts of religion rp, then the usual seen on LOTC, along with brains over brawn. This also helps to fill a niche, for those who want a race that is at the bottom of the barrel and could only claw their way up from there. This leaves multiple aspects of rp and can help people branch out a bit more, other then the usual of pvp default and wars. The Nathair are not meant to be a fighting race, they are meant to be sly and cunning. They’re not for people who enjoy having brute force rp but for those who like being crafty and working their way through the ranks of places over long periods of time to gather knowledge, educate those around them and help further those as whole. Citation Links Credit
  11. Hiya! Hoping to commission full-bodied colored. Before I do, do you draw Orcs or Kharajyr? ^.^
  12. Oh Al-Asu .-. You’re going to make me cry
  13. Hi, there! It is recommended that you use your own skin if possible. As for the backstory and such, the current date is 11th of Snow’s Maiden, 1733, if it helps at all. Irrinor seems to be the main Wood Elf settlement at the moment, as for a place to have grown up and lived in. Usually, referencing a few pieces of lore helps quite a bit in your backstory. So, the Wood Elves religion [The Aspects mainly, I believe]. Irrinor and such. Hope this helps! ❤️
  14. +1! Got this done by him and it looks absolutely amazing. Definitely recommended!
  15. My character has an obsession with Gremlins.. and now, now it will be real. ? Infestation for the win!
  16. Hi, there! Are you still accepting requests?
  17. Hiya! Are you still accepting commissions?
  18. [!]--X--[!] Fawoukh Vendor [!]--X--[!] [!] A poster is roughly tacked onto any surface you may be looking at, so long as it is legal. It depicts a market stall, surrounded by the wares sold on all sides. Pictures of candles with funny quotes, animals hiding within Tokeballs and a variety of other items. Written in the end, as if an afterthought, it states. “Find this stall in Marsumar!” [!] The stall sells quite a few things, including: Hand-Carved Karin Toy: 30 Mina Hand-Carved Basilisk Toy: 30 Mina Hand-Made Woolen Doll With Basket: 30 Mina Grizzly Bears Claws: 10 Mina In The Moment Comedy Candle’s: 5 Mina Freshly Baked Walnut Bread: 4 Mina The Edict Ghost V.1: 30 mina The Edict Ghost V.2: 30 mina Sensory Therapy: 30 mina Tippens Root: 15 mina Blissfoil: 15 mina Serpent’s Stalk: 15 mina Cactus: 3 mina Feathers: 2 mina Paper: 2 mina [OOC: RP items are marked in red. Coords are X -1648, Z 1254. Or use the Marsumar map circling around. If you are having trouble finding it, bird tadabug2000.]
  19. Is this an accepted race? Can anyone make one or is it a CA?
  20. tadabug2000

    tadabug2000

    Sable was born a Human of the Heartlander variety. Growing up, her parents taught her many things. One of them being, to be a devout follower of the Faith, Church of the Canon. She spent much time learning of the religion, though she didn’t pick up much of it, as she gazed out the window. Sable was very much a wondering body, wanting to explore the world and clasp what it has to offer in her small hands. When she wasn’t learning of the Faith, she was learning her domestic duties. Mannerisms, proper etiquette, you name it, her parents saw to it. Eventually, her wondering spirit died out, though a flame still remains. From time to time, she would sneak out of her home, exploring Empire of Man, Carolustadt, on the days she is free, appreciating things such as Art and Music. Her parents didn’t allow her to leave often, as she has a very frail constitution and too much excitement would cause her to be faint or get sick.
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