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Changes To The Main Antagonist

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Viper3X

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Every time I read the word 'antagonist' I want to smash my own head in with a brick

It's like you read my mind.

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When people refer to you as "the antags" all the time, even in (trolly) RP sometimes, you know you have a problem. We don't know anything about you other than you sometimes appear and kill people.

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I've been trying to find out who has been placing the mobs outside of the north. There are wither skels in the Spire of Curiosity, that place should be a place for rp only, and I have no idea why there are mobs spawning where players should be safe to talk to the Scourge...

I'll try some more to find out why the wither skels are poping up...

And if you feel as if the witherskeletons aren't a problem. . . Me and a few friends finally got together to rp last night and this is what our entire rp consisted of. It's excessive. Very clearly excessive. I'm not going to blame the antagonists for trying to drive us away from Herendul, but one can make that assumption. However, I am going to say something in the code needs to be fixed. They spawn day and night, inside and outside, can spawn 0 blocks away from, you in groups of 2 or 3.

WitherskeletonsNight_zps27d2c874.png

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Well, I am slightly frustrated and angry. Not at anyone, though.
I just noticed the term used for the harbingers, "Drakaar" is pretty much the same as the nickname a new Adunian hero was going to have: Drakkar :/

Nice changes, though. Let's see how it develops.

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Well, I am slightly frustrated and angry. Not at anyone, though.

I just noticed the term used for the harbingers, "Drakaar" is pretty much the same as the nickname a new Adunian hero was going to have: Drakkar :/

Nice changes, though. Let's see how it develops.

indeed lets watch.

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