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Changes To The Main Antagonist

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Viper3X

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I wish we actually called the Antagonist something other then Antagonist in RP. Like how Undead attacks happened. Not antagonist attacks.

You're supposed to call it the Black Scourge or something scary!

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Viper, my idea is ever on the table, because you are a chill mate and I'd like to help a comrade whenever I can. These changes may seem appealing, but if you everrecognize the need.

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I'll read this all tomorrow!

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I liked AA2 but this is a big thumbs up of improvement! :D Great job! You have Dolly's Seal of Approval! +1

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I quite enjoy these changes, quite. (p. s. make a name for the 'antagonist')

 

way that the Black Hand were by the Undead during Aegis.

  :bored:  you mean tortured and murdered for no reason?

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Thank you for giving us the update and listening to the players! ^-^ I can't wait to see these changes!

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I do enjoy the fact of the cultists acting similarly to the black hand now, that, I feel will add much life to the antag as now it's now simply "guilds"

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This seems like a very good change Viper, I am quite happy with a fair bit of what you've done so far. I am wondering though, is it easier to join the antagonist? Not that I particularly want to at this time, but I think it would be good to allow for all time-zones to get events.

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Seeing how there's that "mission"-quest kind of thing for antags, is there any chance the good guys can get something similar? Maybe rewards distributed by GMs for completing difficult objectives/goals/missions/achievements/youknowwhatImean?

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Also, on another side note. The continuous spawning of wither mobs on the Human side of the wall in the North, yeah, that's not good RP, in-fact it's ruining our RP in Herendul as nobody can move without being attacked. Antagonists haven't taken over anything yet - so if you could kindly remove them or fix them, that would be much appreciated. PvE is all well and good, as long as somebody is there to monitor the mobs and there is an event on-going, placing spawners and thinking they will create RP, is not smart nor is it even remotely helpful to RP. Cheers.

I've been trying to find out who has been placing the mobs outside of the north. There are wither skels in the Spire of Curiosity, that place should be a place for rp only, and I have no idea why there are mobs spawning where players should be safe to talk to the Scourge...

I'll try some more to find out why the wither skels are poping up...

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My only suggestion for the new antagonist, consider other options than attack. Sometimes the wisest path to victory is not to fight at all.

 

P.S. Aruzond <3

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