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Villainy Plugin Update

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Telanir

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You are still able to get items, however you must entice the player into giving them to you, as opposed to receiving them on a golden platter.

 

Don't kill them. Tie them up, take their loot, roleplay it. Be a real bandit. Not a murderer.

Most of the lord of the craft players decides to be a hero and fight back instead of losing their stuff, because, what do they have to lose? Now this plugin just supports players being more of a hero to bandits, seeing as they know bandits will take no satisfaction gaining the items the victim lost.

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Getting items is kind of the most fun part of being in a war. Espcially as a dwarf, cuz you know, we like shiny stuff.

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You are still able to get items, however you must entice the player into giving them to you, as opposed to receiving them on a golden platter.

 

Don't kill them. Tie them up, take their loot, roleplay it. Be a real bandit. Not a murderer.

I'd totally be open to that idea, if you didn't have people like Vithquar (sorry using you as an example) who were characters that have 6000 mina but when being robbed say they have none. What happened to "theres no such thing as OOC inventory?" 

 

Too many times have I robbed someone that is of Lord status and has 25k+ mina and only says "Oh. Sorry sir, 15 mina is all I have!!" I'm calling bullshit on that one and that's why we kill them, because they're probably the least cooperative people to rob. If this gets put into effect, I think we should have a written rule that when robbing people 1/3 of mina's can be stolen. Or at least 1/5? If you complain about how you have "100k mina and you can't possibly be carrying that much!!1!" then to that I say quit being an idiot and hire bodyguards.

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Real bandits didn't tie people up and take their loot. Real bandits did what ever they want. Torture them, threaten them, kill them. They would do whatever it takes. Anyways with this plugin there should be a command like /loot <playername> where you can take items from peoples armour slots and inventory. /search must be accepted ofcourse before you can /loot. Possibility?

 

This isn't 'real banditry' this is an RP server. The OOC obligation to provide fun rp comes before any ic desire for items or killing.

 

 

A good bandit doesn't oocly aim to get items. A good bandit doesn't decide it's a problem that he doesn't get enough. A good bandit is just as much an rp aspect as a bard or a medic. They are here to provide fun rp, not to take things from other people.

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I'd totally be open to that idea, if you didn't have people like Vithquar (sorry using you as an example) who were characters that have 6000 mina but when being robbed say they have none. What happened to "theres no such thing as OOC inventory?" 

 

Too many times have I robbed someone that is of Lord status and has 25k+ mina and only says "Oh. Sorry sir, 15 mina is all I have!!" I'm calling bullshit on that one and that's why we kill them, because they're probably the least cooperative people to rob. If this gets put into effect, I think we should have a written rule that when robbing people 1/3 of mina's can be stolen. Or at least 1/5? If you complain about how you have "100k mina and you can't possibly be carrying that much!!1!" then to that I say quit being an idiot and hire bodyguards.

 

 

In the scheme of things that's awfully inconsiderate. A villain such as your self has a rather easy job. All you need to do is show up. That is why raids, slavers, and bandits are so successful. You get to make the call. Guards cannot be active 24/7 nor can bodyguards always be online when their employer is. The point of role-play is to provide a fun experience for everyone and you should really only have the victim part with items they are comfortable with. It's about the role-play, not the items.

 

Telanir this plugin sounds great, yea, but this isn't quite what we need. We need reformations in raid rules and restrictions in spontaneous killing. Role-play is in question, not mechanics. Thank you for making this, at any rate.

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This seems interesting, But, I have a feeling people might abuse this.

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This does not make sense though.  The way that Bandits make money and the reason people go to wars and battles is to get armor and items.  This will undoubtedly be abused to a major extent.  The benefits and negatives that you posted don't even make sense.

 

1)  When combat begins, it's either roleplay fighting which the person will, most of the time attempt to fight back with a concealed dagger or something of the sort and kill you if you take the prisoner.  Or there is PvP where the person will run away and not roleplay if you attempt to take them prisoner.  This won't do anything...

 

2)  The people who do /nodrop are clearly those who will not lose their items because they are either angry that they are bieng attacked or want to cause strife.   Quality roleplay will not come out of this and you did not think this through.  Quality roleplay will bring nothing and this is a dumb point.

 

3)  People used to be afraid to lose their items, they were afraid and moaned about others due to the items they lost.  They will lose items never the less.  If you are killed, you are able to make roleplay out of it if you really want.  It's literally going to cause uproar, butthurt and anger as already is on this thread.

 

4)  Death is always to be feared because you lose items but now you cause strife to other players due to purposefully not giving them items, usually during a war.  During a War there is OOC hatred already and when people will start doing this, ban reports will start flying.

 

I guarantee you that anyone who is raided is angry about the situation oocly no matter the quality of roleplay and to be a doucherbager they will simply sabotage their items to cause anger and taylorstrife to the bandit.

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In the scheme of things that's awfully inconsiderate. A villain such as your self has a rather easy job. All you need to do is show up. That is why raids, slavers, and bandits are so successful. You get to make the call. Guards cannot be active 24/7 nor can bodyguards always be online when their employer is. The point of role-play is to provide a fun experience for everyone and you should really only have the victim part with items they are comfortable with. It's about the role-play, not the items.

 

Telanir this plugin sounds great, yea, but this isn't quite what we need. We need reformations in raid rules and restrictions in spontaneous killing. Role-play is in question, not mechanics. Thank you for making this, at any rate.

People confuse us wanting items in RP with OOC want for items. I know this is hard for people to fathom, but I have enough items.. I don't need more. I take them because it's what a bandit would do. We kill people to try and make banditry feared, which it will never be if people keep trying to be hero's when robbed. The fact of the matter is wardog, people aren't comfortable with parting with ANY of their items, so what's the point / fun in us going out and robbing people? I've gone up and asked for 10 minas after a long RP session, and all I get is (OOC: OMG NOT AGAIN! THIS IS SO ANNOYING!) Makes me not want to RP a character i've developed because people are so attached to pixels. It doesn't have to be one sided, we're just trying to prevent that.

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This is definitely and very easily open to abuse. Wasn't the rule about not returning items added so that people would actually fear death again? Part of this is that the items would go to your enemy. Now this just goes completely against that.

 

As others have said, most bandits already have plenty of iron.  Instead, players are given the option to give nothing more than a virtual middle finger to anyone that kills them. This only does more to encourage RP elitism, animosity and distrust between different groups of players. This is coming from a non-villain who only kills people I'm at war with. Please reconsider this tech team.

 

Hell, if you're worried about bandits raiding your settlement, there's a **** ton of 'good-guy' pvpers on the server who'd be more than happy to fend off the bandit raids. I will say now that I will not be using this plugin, regardless of whether I thought my opponent's RP was sufficient or not. 

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This is definitely open to abuse. Wasn't the rule about not returning items added so that people would actually fear death again? This just goes completely against that.

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Looks like loophole city to me. Somehow I doubt the path to improving villainous RP is by introducing a plugin with the soul purpose to spite people. Sugarcoat it how you want, but at the end of the day you're giving people the power to frustrate people OOCly, whereas it was all IC before.

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Initially this seemed like a good idea, but the people who have posted are making very accurate points that I can't help but to agree with. Preventing your items from being dropped won't make you happy (you still lose them)! In fact, this ability will leave BOTH parties unsatisfied. 

 

    This is not a problem you can change with a command.

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*Player /nodrops*

 

Raiders kidnap them for 10minutes.

 

*PvP's player*

 

*Command becomes useless.*

If you kidnap someone that is already quite a lot of RP... It is not easy to kidnap someone and the RP behind it would be way more than two lines. IF they go through that trouble I think they deserve it.

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Just gets annoying when you got mining for a hour or two. Come out and people go. Give us your stuff and die. Or die and we take your stuff.

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