Cjmate 1270 Share Posted February 14, 2014 The title sums it up pretty well. If Antagonist can attack and claim land, can players do the same against the North? Link to post Share on other sites More sharing options...
Guest Guest Share Posted February 14, 2014 That would actually be really fun to RP. A conquest type of thing. Pushing the antag out. Link to post Share on other sites More sharing options...
Galendar 631 Share Posted February 14, 2014 You probably can but what would happen is you'd be upset to be continuously attacked by scourge and probably quit. Link to post Share on other sites More sharing options...
Gwonam_Blaze 385 Share Posted February 14, 2014 I don't they they can without a warclaim, but to be honest, they probably should... Link to post Share on other sites More sharing options...
Daisy 9739 Share Posted February 14, 2014 They don't follow raid rules for us, so I suppose the same goes for them. 1 Link to post Share on other sites More sharing options...
Booklight12 481 Share Posted February 14, 2014 Ya I would think we should be able to continuously raid them aswell. But still follow raid rules not go out every other day with 40 people and attack them. But instead small groups of maybe 5-8 players. Link to post Share on other sites More sharing options...
Slic3man 484 Share Posted February 14, 2014 It's happened before, the counter raid of Kralta. As well as many other instances. So long as it doesn't go too far I would think it should apply. Link to post Share on other sites More sharing options...
Kickstarted and Running 965 Share Posted February 14, 2014 Slickthreeman summed in up pretty well. Raid rules are for settlements and players, the antags aren't even technically a nation, they're like a constant looming threat, why wouldn't you send all you could to stop it? You and your ancestors bled for this soil, why would you go easy on these punks from the north? Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted February 19, 2014 So... I can answer this... Yes you can attack whenever you want the Harbingers and Scourge as raids... what you will find is that there won't be anyone there if you don't warn us ahead of time, it will be like attacking a land as big as Oren with no players there. As for taking over things in the north, I'm afraid as soon as the building would be started/finished/noticed, it would be attacked with a huge army of Wither Skels and Corrupted Bohra, which might be fun. On the other hand, if you did that without warning the Harbingers, it's pretty likely that you will arrive one day at your buildings and find them destroyed, thought most of the time we would create an event out of it. On the other hand, IC, that's one of the worse things you can do. The armies of servants walk around the north, and as I said, it's an army. Remember that plugin that made wither skels spawn all over the north so much that people couldn't rp? Yes, it would be like that. The plugin was removed because the players couldn't emote 2 things without dying from wither skels. Yet there are a few things wrong, the first one being... we don't have a base... really... we don't... Think about it, players go to the north like once a week, the north is as big as half the map, and there are 11 Harbingers. Even if we had a permanent base, what would happen would be that Harbingers would not be there, or would be there just afk'ing, since nothing would really happen. We have spoken about creating a base in a place where players can more easily go to roleplay and attack the Scourge, and three times have them been created. 1st was the spire at old Malinor. It was a great spot for rp where I stayed there and answered questions, did experiments, created Vithquar, and many other things. Then one day I got there and players just set up threbs and were destroying it, and we lost the base in 3 hours. 2nd was the old Cloud temple, thought this wasn't used much since it was so far away from other places. We didn't rp there much, but we still did, and everyone knew that if they went there, they might find Harbingers and cultists. It served more as an outpost than anything else. And the result was a big battle that ended with the mortals retaking it. 3rd is now the second spire in snow elf land, and I fear it won't last another week before being attacked and destroyed. It is a place for one of the Harbingers to roleplay, to players to go there and find out more of the plans and nature of the Harbingers, but what happens normally is what you ask in this thread. Raiding and destroying. My advise, don't raid... It's boring, nothing happens, and at most you'll get a fight against many wither skels. If you are lucky, one of the Harbingers will use that opportunity to continue the quest lines and story lines, but normally they or you just die before that happens. As for the quote of: "If antagonists can attack and claim land", the last land we claimed was an unused abandoned town next to the old Cloud temple grounds. This was like a month ago. We don't randomly attack and claim land. Old Malinor was taken over because the elves had no use for it, and that roleplay of taking it over took over two weeks. Old CT was taken over because the admins wanted the CT moved. We tried to slowly conquer lands next to the arch at the entrance of the north, and the players complained, so we stopped. Same all over the rest of the map. We have things planned, but it will take long to happen, we don't just go somewhere and claim it, we're not allowed to do that. Hope this answered the question more clearly. Link to post Share on other sites More sharing options...
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