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How To Rp: A Bandit

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RK9ify

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I'd like to see a bandit with a motive. Yes, I know; 'Coinage!'. Maybe a father trying to provide for a sick family, or some young hooligans peer-pressuring a new member into robbing an innocent for a sense of belonging; an entrepreneur in need of money to get his business off of the ground; a nervous, hypocritical cleric who has gambled away his church's tithes, and needs to cover up his sin. Just fit some human elements, rather than some bland, sadistic archetype. I think a factor in victims being so frustrated is that it's always the same, cookie-cutter ruffian.

That sounds cool. :o

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Nine times out of ten the reason the RP is so short is because every Bandito knows that if they make the RP longer, then some random army of 15 people is going to show up.  People stall so their friends come in and help kill the bandits that are only asking for coin.

 

That's really the main reason you have bandits that try to take your coin as quickly as possible, because they know that if they take too long doing it, most times they'll fall victim to metagaming.

 

That's not true in every case. I have never done that to someone. Can't GMs look through chat anyway to see if  that player messaged someone or something?

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Decent guide, but you have to keep in mind that nobody is gonna want to be robbed, so 9 times out of 10 they will ***** and moan and try everything they can to get out of the situation. And when that happens, regardless of the quality of the bandit's RP, it will most likely end in violence because the victim doesn't want to give up their stuff. Sure some people comply with bandits but that's a very small few. It's very difficult to be a bandit when nobody wants to be a victim.

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Let's just put it this way, you're better off robbing 'victim' characters. Who are victim characters?

 

Kids, women (warrior queen mulan/joan of arc's exempt), elders, et cetera.

 

If you try an raid a footman soldier or some masked elf with a sword you KNOW he's going try and pull some ****, attempt to combat you, then you get into the whole meta brigade problem and pvp/rp problem.

 

tl;dr, rob characters who are more vulnerable, they're less likely to fight back

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I miss the time where I could randomly go "Minas or Die" to a Teuton and 25 more teuton show up and chase me. i found it fun : )

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Decent guide, but you have to keep in mind that nobody is gonna want to be robbed, so 9 times out of 10 they will ***** and moan and try everything they can to get out of the situation. And when that happens, regardless of the quality of the bandit's RP, it will most likely end in violence because the victim doesn't want to give up their stuff. Sure some people comply with bandits but that's a very small few. It's very difficult to be a bandit when nobody wants to be a victim.

I'm sure at least /some/ people would actually give bandits their money, because most bandits have armor, and weapons, whereas some players don't, thus, they wouldn't stand a chance to fight back and I'm sure they know that the bandit(s) would declare PvP if the victim doesn't comply, thus, losing all their other valuables.

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I miss the time where I could randomly go "Minas or Die" to a Teuton and 25 more teuton show up and chase me. i found it fun : )

I would most definitely **** myself if that were to happen to me. xD

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A brilliant guide!

If you're going to rob or mug somebody, to avoid metagaming, take them off the road or away from populated places. Entice them somehow. That way, if someone does try to pull meta meta bs, you can very easily call them out on it. Making bad roleplay because you're afraid friends of the victim will show up doesn't seem like a very good excuse, but that's just me, a repeat victim who doesn't have warrior friends to call for help from :P

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I'm sure at least /some/ people would actually give bandits their money, because most bandits have armor, and weapons, whereas some players don't, thus, they wouldn't stand a chance to fight back and I'm sure they know that the bandit(s) would declare PvP if the victim doesn't comply, thus, losing all their other valuables.

 youd think some would, but logic escapes most of them and when they lose (because we bandits train hard in pvp) they complain and get mad

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 youd think some would, but logic escapes most of them and when they lose (because we bandits train hard in pvp) they complain and get mad

Good point.

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The best way to bandit is to have one person standing there handing out free stuff and a group down the road stealing the stuff back

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I played a bandit back in non PvP-default days, basically because my character was a member of a family who had fallen on hard times. I usually did not kill, and if anything escalated into an actual fight I'd run. However at some point I realized that anyone can just pull a sword straight out of their ass and start RPing a master warrior. I died a few times from being chased down by pregnant women and once a 5-year-old child, which was silly. Post-PvP-default, my deathcount by pregnant women has actually tripled. Maybe I just suck, iunno.

 

You have to realize that only a few people will ever be completely passive in these situations and you have to adapt likewise if your goal is actual coin. 

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