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Clarification On The Quick Clarification On Pvp Default

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To be honest I am absolutely bewildered about why this 'clarification' was made (by the way Alan, you might want to work on your definition of clarification) when there was absolutely nothing wrong with the system as it was before. The bottom line is this; even though the majority might want to RP fight, the minority will be having a terrible time for longer, because RP fights are tedious as all hell when you're not actually actively co-operating to the outcome, some have lasted over an hour, more if its a group fight. Whereas if it remained PvP default, the majority are only having a bad time for 30 seconds at the most. This rule 'clarification', while hopefully not a step towards RP default, which would be an absolutely unfathomable decision, causes more OOC bullshit than just simple PvP default did. 

 

Revert this, nobody will think worse of you for it. 

 

I don't understand. If a group of people are looking forward to their hour long RP fight, then forcing those players to forgo and forget their event for one person's thirty seconds of fun is anything but polite. A single person can either choose to lose quickly or simply not participate.  

 

Now that said, I personally always consider where I'm at. If I'm in Oren, I expect and play along with PVP. I can deal with things not being the way I want them some of the time, but I haven't really seen much of that elsewhere. 

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Except, the Human could win due to being more agile while the Uruk could be slow. Or maybe this Uruk, while strong, could be in full bloodlust and swinging his axe wildly while the Human is making better blows?

 

 

Okay... just gonna point this out really quick. Uruks are not big and slow. They may be slow mentally, but physically they are destructive monsters. The ONLY way a human is going to win is in a group, Uruks are not built to be slow, they're meant to kill and raised to kill, which means they have the edge on any other. Uruks win, hands down. And Bloodlust is NOT like anger. It makes them even MORE likely to kill something. It doesn't mean that they get in a rage and run around making battle mistakes. It means they want to kill something and they are going to kill it. Just clearing that up for you.

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I don't think this is a bad thing guys... You're still getting your PvP default. If two warring nations come together to fight with 4 people each, both sides aren't going to say, "RP or PvP?" Why? Because there are too many... For smaller situations, like 1v1, obviously you won't have to worry about the majority being RP and thus it will be pvp default. However now with two roleplayers wanting to kidnap someone, the sole person there can't just say, "PvP default" when the two roleplayers wanted to kidnap him RPly.

 

The only time this will actually occur is if there are two pvpers and three roleplayers or one pvper and two roleplayers. Also first off, why are you attacking a group larger than your own? Second, it's pretty much your fault for going into that situation.

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This is seriously inaccurate.  When we went from RP default to PVP default, the community bitched at one another just as much.  No side provides any less hastle in terms of players arguing.

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Okay... just gonna point this out really quick. Uruks are not big and slow. They may be slow mentally, but physically they are destructive monsters. The ONLY way a human is going to win is in a group, Uruks are not built to be slow, they're meant to kill and raised to kill, which means they have the edge on any other. Uruks win, hands down. And Bloodlust is NOT like anger. It makes them even MORE likely to kill something. It doesn't mean that they get in a rage and run around making battle mistakes. It means they want to kill something and they are going to kill it. Just clearing that up for you.

 

Orcs are more likely to be slow physically than they are mentally. Being an orc doesn't actually makes you stupid, it makes your brutish (lest you're raised very differently), angry, violent and big. Big is by default going to be slower and less agile. Orcs never "win hands down," the staff has come forward and said the exact opposite many, many times in the past.

 

EDIT: Also, I realize that this is less significant in regards to the main purpose of this thread. That being said, you had to be corrected.

 

Anyways, Aislin pretty much hit everything on the head. Now people will just always travel in packs of people who support RP or PVP default depending on their preference, which will lead to very large RP fights (which are dreadfully difficult to pull off, and painful for those uninterested in them), people metagaming to come in time to "tip the scales" in favor of one side or the other, lots of non-consensual RP fighting (which tends to mean powergaming or near-instant death), and an incentive to amass large swathes of people rather than trying to politely ask those who prefer PVP to RP fight.

 

I know to some, the last point will sound utterly ridiculous and unfeasible. You'd be right in saying that it doesn't often happen where someone will ask for RP fighting to a person who prefers PVP and get it. That being said, that's normally because they're rude in the manner they ask, they're known powergamers, or they are known for having a less than preferable attitude. Nobody ever says "((I know you prefer PVP, but a number of us prefer RP fighting. Do you think there's any way we could RP fight instead?))" I've only ever seen someone use this approach once, and it worked, but it was in a vast minority of the time. Usually, I just see people throwing up their hands and complaining as soon as a "dirty pvp itemhungry scum" initiates any sort of conflict.

 

TL;DR: This will cause more conflict, and nobody ever tries cordially asking for RP. Perhaps if people did, they'd be able to RP fight without a system that is to the detriment of "both camps" so to speak.

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Add a cap for 5 or 6 players. Anywhere above that is PVP Default unless both sides agree to RP. 

 

The way the rules are set up this will cause players to travel in packs, and the best way to get the type of combat they want is to get a group of friends. And yes, it could potentially be a 10 man RP fight that no one wants.

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Simply asking for RP can ignite a ***** fest with /some/ people, no matter how it is worded.

 

Unless "Can we just RP, please? Won't be long." is consider super rood. It is a lot more effective to simply ask to be excluded from the PVP. My character isn't going to fight yours, PVP is pointless. I mean, I know that might take the fun out of PVP but I mean /honestly/ if you wanted a challenge, don't attack a pacifist, petite, meek young woman. :I

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It was never, when I was there, James.

Until the moment I was gone it was Rolling that were to be done if there was any discussion.

People rolled, but the rules said PVP default.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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