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[Ooc] Gods And Men 3

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Gods and Men

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Gods and Men Basics

In Gods and Men, you take the form of one of the gods, fighting and creating, learning and forgetting, possessing kings and nobles, and the most important, fighting and working together with the other gods. There are two ways of winning:

1: Creating a pantheon

Afraid you might not be able to win? Want to play it safe? Well then, my friend, you've chosen the right path! In order to create a pantheon, you and your allies must be the sole remaining gods. If all enemies are defeated, you and your other gods rule the world, and over the races of the world.

2: Becoming the Ultragod

Yes, that is what I'm calling it. Not one for alliances? Greedy as can be? Well then, my friend, you've chosen the right path! In order to become the Ultragod, you must destroy the other gods, claiming the throne for you, the one true king! 

 

Sadly, there is more to it than fighting the others. The path of the gods is not an easy one. There is much micro-managing involved: You have to take care of your people, nurturing them and helping them as much as possible. The others will obviously try and stop you, but you must prevail! Cities will fall in glorious battles, and new ones shall rise through the hard work and labor. But, be weary, for the only thing keeping you a god is the peoples faith in you. If they do not worship you, you simply fade. If noone cares for you, you have noone left to help. It's game over. You lose. The others can try and send missionaries and priests to convert your populace, but you may do the same as well. Keep your people happy, and they worship you as the righteous god you are! Torture them, and they shall turn you into a demonic figure. Send prophets to increase faith in your populace, missionaries to destroy your enemies, and inquisitors to remove the plague of heresies! But, you will not take this path alone.  On your explorations, you will discover the others, and what route you take depends solely on...well, you! You could introduce this new god to your people, showing him as a great and glorious figure, or cast him into the abyss, slandering his name as the face of chaos.

 

If you do decide on an alliance, there is benefits, and there is consequences. The benefits are increased worship all around. With more people, the more faith you inherit. But the consequence to this is that you must share it. It is dangerous, but necessary for a pantheon. An equally powerful enemy wouldn't prove too powerful, right? Alternatively, you could also destroy this enemy. The benefits are obvious. You gain lands, riches, and get to keep the faith all to yourself. Plus, you could inherit his/her symbols. The rewards are great, but the risk you take is not one to take lightly. Although you could win, there is a possibility you could lose. Losing means you become a taboo figure, losing all your power and your kingdom. You become nothing more than the god of a deranged cult, therefore eliminating you from the game, or fading you. There is also corruption. Corruption in your kingdom grows in the governments you do not pay close attention to. Too much corruption, and the people may go so far to rebel! At first it starts as unhappiness and unrest, but grows and spreads as your people anger. 

 

Perhaps you've heard me speak of micromanaging, and you wonder how you, such as yourself, could possibly even begin. This is where possession and creation come in place. You may create a hero, and observe your kingdom from it's political powerhouse. Create a peasant and control your kingdom from its rotten underbelly. Either way, you must be able to observe your kingdom, and you must be able to regulate laws. You may wonder "What's stopping me from making it illegal to not worship me?" and  I will tell you. Nothing. But, be warned, if the people feel controlled, they may begin to grow unhappy. And do you remember what happens to unhappy people? Rebellions. Mass suicide to prove points. Uprisings and plunderings. Do you really want that?

 

If you didn't notice by now, I have yet to use the word "Humanity" because there can be more than one race. You may create any race, and show them your ways. The only thing keeping you apart is a slight application. I'm afraid we can't have everyone going around creating new races. The way this works is you can take one of your pre-existing races, and modify them to your hearts content. Then post the application here, and wait for acceptance. 

 

Now you might be wondering how I might handle all this by myself. Truth is, I can't. I can't make events for everyone at the same time. That's where the playerbase comes in. You can apply to be a GM and help struggling nations, destroy powerful ones, and help with all the minor stuff like judging a nations corruption levels, happiness, riches, food, and advancement rate. I will need at least 3 GM's before we start, and a few nations.

 

There are 3 stages during this roleplay: 

1: The Growth Age

During this age you have just founded a shard, world, etc. and you create your first people. You begin to grow your nation, and help your people prosper from barbarians and savages, to villages and twons.

2: The Discovery Age

During this age you begin to explore, and discover the other gods. You find competition and friends. Your people begin to become civilized, developing a culture now. 

3: The Peoples Age

During this age, your people are now mature and play a major role in your survival. You begin to fend off the others, and join with other factions.  This is the longest age, and ends when someone/a group wins. 

 

Note: Although I explicitly speak of faith to destroy your enemies, you must realize you may also destroy the others by destroying their kingdoms and nations. With no people, they will not survive. 

 

Now that all that is covered, time for the applications:

God App

Name:

Symbol (Water, plants, fire, etc):

Race (Default human):

Nation Name:

Nation Symbol:

Nation Terrain (Plains, desert, etc):

 

Race App

Name:

Originating Race:

Features (hair colors, etc):

Skin Color:

 

GM App

Do you have a god?:

What experience do you have with leadership?:

Give me a minor event for a prospering powerful city:

Give me an event for a weak, failing city:

Why should I pick you?:

Do you promise to not cause events to your own nation, if applicable?:

 

Please note that anyone breaking the rules will be warned. If it happens again, they will be blacklisted and are stripped of their characters.

1. No PG/PE/MGing

2. Be nice and respectful

3. Do not or try not to base your religion around IRL religions

4. Keep numbers realistic. If we find you are unable to do so, a GM will be assigned to give you the numbers.

5. Have fun!

6. You must follow the age limits. First age, no talking with the other gods. This isolation is so you can develop you're cultures. Second age, minimal meetings are to be held. These are strangers to you. In the third age, we are not restricting any meetings. Talk as you like

Feel free to leave any questions in the comments. This is, after all, OOC

 

Accepted Gods

 

1. Valath

 

2. Svalcon

 

3. Syala

 

4. Soth

 

Accepted Races

 

1. Xeru

 

2.Vielka

 

3. Munra

 

4. Lavarians

 

Note:

Gunpowder will eventually be released and be use able unlike the last Gods and Men. I will decide when gunpowder will be released to everyone.

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God App

Name: Valath

Symbol (Water, plants, fire, etc): Stone

Race (Default human): Dwarf

Nation Name: Xeruion

Nation Symbol:  Two pickaxes crossing with s heater shield in the middle. The color is orange

Nation Terrain (Plains, desert, etc): The dwarves are located in the middle of the continent, a main mountain rising up in the center of the continent, with seven smaller mountains around the main one. There are plains all around the mountains, and a ring of mountains circle the edge of the plains. The only opening in the mountain circle is to the east.

 

Race App

Name: Xeru

Originating Race: Dwarves

Features (hair colors, etc): The Xeru are very intelligent, and very peaceful. They are always inventing new things, for military and civilian use. They are masterminds at organizing defensive positions. A adult male ranges from the height of 5'2 to 5'10. Beards are very common among men. They are stout, with thick arms and legs.

Skin Color: Lightly tanned

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God App
Name: Svalcon
Symbol (Water, plants, fire, etc): Icy Water/Ice & Snow
Race (Default human): Human
Nation Name: Vielka
Nation Symbol:
 

evil_wolf.jpg

 
Nation Terrain (Plains, desert, etc): Cold and snowy - summers are cool and fishing is the main trade. Many forests and valleys bordering a cold sea.
 
Race App
Name: Vielknutes
Originating Race: Human
Features (hair colors, etc): Icy blue to white hair. Deep blue eyes or light golden eyes. Tall - Avg height: 6ft-8ft
Skin Color: Pale to lightly tanned. (cold, duh)
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God Application

Name: Soth

 

Symbol/domain: A skeletal serpent biting its own tail. Undeath (Contrary to belief this will not be an evil god).

 

ouroboros1.jpg

 

Race/depiction: Human. Soth is usually depicted as long slender figure wearing garbs of many brilliant colors, clad in ruffles and thrills, that akin to a harlequin. A mirthful figure.

 

Nation Symbol:

 

ChaosTzeentch.png

 

Nation Terrain:

[Cold, garnering a light veil of snow on the ground during winter] That of rolling pastures and steep inclining hills, rock formations jutting out of the ground. A cold icy sea encompassing most of the west side of Lavaria. - exports cattle

 

 

Race Application

 

Name: Lavarians

 

Originating Race: Humans - They're a race of men gifted with heightened abilities in the necronomic arts, this is not seen as wicked nor is it frowned upon. To die and serve your family in death is a great honor, this has created a race that knows not the harsh day of labor, they've grown frail in the absence of work. Bodies are treated as property of the family, they may be traded as any other goods would.

 

Features:

Light blonde to brown in hair. A cold pale blue or a hazel brown eyes, tall and lanky in stature from 6ft to 7ft.

 

Skin Color: Pale white.

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God App
Name: Svalcon
Symbol (Water, plants, fire, etc): Icy Water/Ice & Snow
Race (Default human): Human
Nation Name: Vielka
Nation Symbol:
 

evil_wolf.jpg

 
Nation Terrain (Plains, desert, etc): Cold and snowy - summers are cool and fishing is the main trade. Many forests and valleys bordering a cold sea.
 
Race App
Name: Vielknutes
Originating Race: Human
Features (hair colors, etc): Icy blue to white hair. Deep blue eyes or light golden eyes. Tall - Avg height: 6ft-8ft
Skin Color: Pale to lightly tanned. (cold, duh)

 

Your race and God is Accepted!

 

As of now your nation will border the northern sea. Might change if we get more players.

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GM App

Do you have a god?:

No

 

What experience do you have with leadership?:

On LotC? Have helped with moderating a Nations FRP. However, as a mod, and also as a player, I endeavour to support the health of the FRP from behind-the-scenes, meticulously keeping track of each player's actions, and trying to make things work out smoothly. I would be critical of any power-gaming. I would make an effort to familiarise myself with every player's actions and situation.

 

 

Give me a minor event for a prospering powerful city:

A zealous, puritan religious movement; a group would rise up from amongst the people, dissatisfied with general dedication to their respective god. Whilst they would visibly increase religious growth and prominence, their forcible approach to spreading their beliefs would result in much division.

Depending upon how they were dealt with, their cruelty towards 'unsatisfactory' believers might grow to a threatening level, with forced religious dedication. On the other hand, a counter-revolution might result in this zealotry being crushed, with a blow to religious dedication, and the triumph of freedom and happiness.

 

Give me an event for a weak, failing city:

One young individual rises up from humble beginnings in a farming town on the city's outskirts, teaching a strange derivation of the main religion. He attracts many followers, and, at first, the ire of the city's religious leaders. He claims to be in accordance with the principles of the main religion, offering insight upon its mysteries.

The city could react to this in a positive way, taking him into the fold, with the cost of some unpredictable religious reforms. His followers would boost religious fervour. Some conservatives might have reservations. Perhaps, the city wishes to appoint him to an even greater level due to his popularity? Or perhaps, the city wishes to simply execute or exile him?

 

 

Why should I pick you?:

I'm ready to commit to this FRP, and am prepared to be as effective as possible by detaching myself from any personal investment. I enjoy such creative forms of expression and entertainment as FRP, and am excited to bring some colourful scenarios, with plenty of choices in approach.

I feel that the examples above cater to their respective cities; with expense/reward tailored to the prosperity of each, offering each a chance, whilst maintaining a level playing-field.

 

Do you promise to not cause events to your own nation, if applicable?:

N/A

I hope to provide the best moderation I can, at the expense of my own personal investment.

 

Question:

Skype Chat?

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GM App

Do you have a god?:

No

 

What experience do you have with leadership?:

On LotC? Have helped with moderating a Nations FRP. However, as a mod, and also as a player, I endeavour to support the health of the FRP from behind-the-scenes, meticulously keeping track of each player's actions, and trying to make things work out smoothly. I would critical of any power-gaming. I would make an effort to familiarise myself with every player's actions and situation.

 

 

Give me a minor event for a prospering powerful city:

A zealous, puritan religious movement; a group would rise up from amongst the people, dissatisfied with general dedication to their respective god. Whilst they would visibly increase religious growth and prominence, their forcible approach to spreading their beliefs would result in much division.

Depending upon how they were dealt with, their cruelty towards 'unsatisfactory' believers might can grow to a threatening level. On the other hand, a counter-revolution might result in this zealotry being crushed, with a blow to religious dedication, and the triumph of freedom and happiness.

 

Give me an event for a weak, failing city:

One young individual rises up from humble beginnings in a farming town on the city's outskirts, teaching a strange derivation of the main religion. He attracts many followers, and, at first, the ire of the city's religious leaders. He claims to be in accordance with the principles of the main religion, offering insight upon its mysteries.

The city could react to this in a positive way, taking him into the fold, with the cost of some unpredictable religious reforms. His followers would boost religious fervour. Some conservatives might have reservations. Perhaps, the city wishes to appoint him to an even greater level due to his popularity? Or perhaps, the city wishes to simply execute or exile him?

 

 

Why should I pick you?:

I'm ready to commit to this FRP, and am prepared to be as effective as possible by detaching myself from any personal investment. I enjoy such creative forms of expression and entertainment as FRP, and am excited to bring some colourful scenarios, with plenty of choices in approach.

I feel that the examples above cater to their respective cities; with expense/reward tailored to the prosperity of each, offering each a chance, whilst maintaining a level playing-field.

 

Do you promise to not cause events to your own nation, if applicable?:

N/A

I hope to provide the best moderation I can, at the expense of my own personal investment.

 

Question:

Skype Chat?

 

Accepted!

 

My skype is stephensj71.

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God App

Name: Syala

Symbol (Water, plants, fire, etc):  Rock, Spider, and Moons

Race (Default human): Elf

Nation Name: Vinral

Nation Symbol:  http://imgur.com/fQNEnQo

Nation Terrain (Plains, desert, etc): Rocky Mountains, It is almost always dark and cloudy around the mountains where they live, Food is mainly animals and possibly some crops, Ore's are the main trade or swords

 

Race App

Name: Munra

Originating Race: Elfs

Features (hair colors, etc): They have black hair, White hair is rare and worshipped, warriors paint their bodies with red paint and the Normal people have Black to Grey Skin tones look elvish, they are also pretty short standing at about 5'5. The Munra's are rather smart in engineering mechanics..(I know  I know..um...Basicly...Dark elfs...:I x( )

Skin Color: Black to Grey Skin tones

(Note: I tried to copy my old race...I remember this I think, Not completely remember the race...)

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God App

Name: Syala

Symbol (Water, plants, fire, etc):  Rock, Spider, and Moons

Race (Default human): Elf

Nation Name: Vinral

Nation Symbol:  http://imgur.com/fQNEnQo

Nation Terrain (Plains, desert, etc): Rocky Mountains, It is almost always dark and cloudy around the mountains where they live, Food is mainly animals and possibly some crops, Ore's are the main trade or swords

 

Race App

Name: Munra

Originating Race: Elfs

Features (hair colors, etc): They have black hair, White hair is rare and worshipped, warriors paint their bodies with red paint and the Normal people have Black to Grey Skin tones look elvish, they are also pretty short standing at about 5'5.

Skin Color: Black to Grey Skin tones

(Note: I tried to copy my old race...I remember this I think, Not completely remember the race...)

 

Accepted!

 

I remember your race and I think you'll be located south west of the Xeru mountain circle, somewhat near the coast.

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I could try making a map of this..Uh...I cant say it'll be good but can you send me details on the uh forums?

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God Application

Name: Soth

 

Symbol/domain: A skeletal serpent biting its own tail. Undeath (Contrary to belief this will not be an evil god).

 

ouroboros1.jpg

 

Race/depiction: Human. Soth is usually depicted as long slender figure wearing garbs of many brilliant colors, clad in ruffles and thrills, that akin to a harlequin. A mirthful figure.

 

Nation Symbol:

 

ChaosTzeentch.png

 

Nation Terrain:

[Cold, garnering a light veil of snow on the ground during winter] That of rolling pastures and steep inclining hills, rock formations jutting out of the ground. A cold icy sea encompassing most of the west side of Lavaria. - exports cattle

 

 

Race Application

 

Name: Lavarians

 

Originating Race: Human

 

Features:

Light blonde to brown in hair. A cold pale blue or a hazel brown, tall and lanky in stature from 6ft to 7ft.

 

Skin Color: Pale white.

 

Accepted!

 

I will post the RP thread and map after one more person joins.

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God App

Name: Akenihart

Symbol (Water, plants, fire, etc):  A phoenix, newly rebirthed is the symbol, while the domain is fire.

Race (Default human): Human

Nation Name:  Hel Guo

Nation Symbol:  A nine tailed fox (Not Naruto).

Nine_Tailed_Fox_by_RealNam.jpg

 

 

Nation Terrain (Plains, desert, etc): Are there any valleys with rivers going through it? If not, just a plains.

Race App

Name: Anki

Originating Race: Human

Features (hair colors, etc): Black haired, ~5'11" tall, brown eyes with red pigment. Not the most muscular, but not scrawny.

Skin Color: Pale

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God App

Name: Akenihart

Symbol (Water, plants, fire, etc):  A phoenix, newly rebirthed is the symbol, while the domain is fire.

Race (Default human): Human

Nation Name:  Hel Guo

Nation Symbol:  A nine tailed fox (Not Naruto).

Nine_Tailed_Fox_by_RealNam.jpg

 

 

Nation Terrain (Plains, desert, etc): Are there any valleys with rivers going through it? If not, just a plains.

Race App

Name: Anki

Originating Race: Human

Features (hair colors, etc): Black haired, ~5'11" tall, brown eyes with red pigment. Not the most muscular, but not scrawny.

Skin Color: Pale

 

Accepted!

 

RP thread is now up.

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Reminder to all gods, races can encounter each other but gods are not allowed to speak to each other until the second age.

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