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A Proposal For A Magic Team

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Hello, there was a recent post about locking all of the subtypes of Magic, and the poster made some very valid points, although I feel as if locking all of them would cause snags in roleplay.

What I propose is a team of people who handle Magic, now this isn't like a Magic Application Team, this would be something similar to Lore Masters, however Magic would belong in the domain of the Magic Team.

Duties of the Magic Team:

  • Handle the implementation of new lore concerning Magic
  • Handle the input and output of users of Magics and further help guide people in the wonderful world of Magic
  • If need be, place locks or special restrictions on specific Magics concerning needs of the roleplay experience (i.e. if there are too many people who suddenly appear to be Fire Evocationists)
  • And last but not least, make Magic an enjoyable and fun experience for everyone!

Please note that this would only be a temporary thing until the magic plugin got implemented, or it could stay afterwards as well depending on how the magic plugin works. This is also an idea so provide constructive criticism, no flaming or fighting in the comments section please.

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Loremasters can easily cover this, and if not, Magic Mentors (pinned in roleplay section) are masters of their own craft.

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Loremasters can easily cover this, and if not, Magic Mentors (pinned in roleplay section) are masters of their own craft.

The Magic Team would also have dictation over the Magical Roleplay on the server. It also takes the load off the almost already-overworked LM's.

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0/10

Much like this thread (and your opinions), this is not needed.

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Much like this thread (and your opinions), this is not needed.

Someone literally had just posted about the lack of control over Magic and Magical Roleplay, this fills those needs without having to lock every subtype of Magic. I asked specifically for constructive criticism, and unfortunately that statement is not constructive

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The Magic Team would also have dictation over the Magical Roleplay on the server. It also takes the load off the almost already-overworked LM's.

 

As the head of the Lore Team I can assure you that Lore Masters aren't overworked or even remotely close to being so. Lore Team isn't like Application Team or GM Team where each individual member is doing work day in and day out completing repeating short term tasks; rather, it's more laid back where the team as a whole is given a "project" that they have to complete by a given deadline, except with the rate at which LMs work it's usually done long beforehand. For this reason, the most common role of an LM is acting as a knowledgeable figure in lore, answering questions and helping players develop their own writings and roleplay. Given that we also have Lore Masters such as Blundermore, SupremacyOps and Mithradites (all three having been on or affiliated with the previous Magic Team), we already have the experience and knowledge necessary to "rule over" magic and its various subtypes, which is why we unofficially do. With that being said, I do not foresee the team having the need to moderate magic any time soon, as it is highly unlikely that the Staff will agree to locking all magic subtypes.

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As the head of the Lore Team I can assure you that Lore Masters aren't overworked or even remotely close to being so. Lore Team isn't like Application Team or GM Team where each individual member is doing work day in and day out completing repeating short term tasks; rather, it's more laid back where the team as a whole is given a "project" that they have to complete by a given deadline, except with the rate at which LMs work it's usually done long beforehand. For this reason, the most common role of an LM is acting as a knowledgeable figure in lore, answering questions and helping players develop their own writings and roleplay. Given that we also have Lore Masters such as Blundermore, SupremacyOps and Mithradites (all three having been on or affiliated with the previous Magic Team), we already have the experience and knowledge necessary to "rule over" magic and its various subtypes, which is why we unofficially do. With that being said, I do not foresee the team having the need to moderate magic any time soon, as it is highly unlikely that the Staff will agree to locking all magic subtypes.

Thank you, I was unaware of the situation regarding the LM's. I was under that current impression because of the new ideas for lore and things like that that appear almost every day. Thank you with providing me with some more background and insight

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All hail the floating god that is Alan

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No, no more magic team. Ever. Forever and ever. Stop glorifying magic like a special kind of RP. It's just RP no more special than being a swordsman or archer or rogue.

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Magic in every fantasy world ever, has always been dangerous. It's been open to everything, the thing that made it less appealing in say Warhammer or Dungeons and Dragons, is anyone can pick up a spell book and attempt the spell. The thing is, magic is dangerous and even mispronouncing a syllable could get you killed. On this server, magic isn't as dangerous, nor is it special. As much as a magic team might help, you need to keep in mind the general populace who could never get a magic application accepted, would be somewhat upset if all of a sudden, a group of people came into the picture and limited their magic roleplay. Especially if it were those who can handle magic maturely and fairly.

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No, no more magic team. Ever. Forever and ever. Stop glorifying magic like a special kind of RP. It's just RP no more special than being a swordsman or archer or rogue.

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0/10

Much like this thread (and your opinions), this is not needed.

Your rudeness isn't necessary.

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No, no more magic team. Ever. Forever and ever. Stop glorifying magic like a special kind of RP. It's just RP no more special than being a swordsman or archer or rogue.

I never said it was. The only issue is it becomes a large issue when people ARE using it for elitism. This tries to equalize it so that way it becomes more of a situation where it's the same as a swordsman, archer, or rogue.

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I never said it was. The only issue is it becomes a large issue when people ARE using it for elitism. This tries to equalize it so that way it becomes more of a situation where it's the same as a swordsman, archer, or rogue.

So? People conquer nations to prove they're better than other people. People kill others in PVP to prove they're the stronger person. That's all elitism. Magic isn't the only thing that causes elitism. If you're going to regulate it regulate every other aspect of competition on this server.

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So? People conquer nations to prove they're better than other people. People kill others in PVP to prove they're the stronger person. That's all elitism. Magic isn't the only thing that causes elitism. If you're going to regulate it regulate every other aspect of competition on this server.

Those kinds of things are already being regulated.

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