mmat 7460 Author Share Posted June 29, 2014 -1 People are reacting to the constant raiding by defending themselves, can you really blame them? Yes :) 1 Link to post Share on other sites More sharing options...
Rivk Zavadsky 700 Share Posted June 29, 2014 To people that say "we use these for defending" read a few books, play some sports, get an A+ in physics science, read book specifically on medieval traps, than you'll realize, non of these are realistic, at all. Link to post Share on other sites More sharing options...
xmrsmoothx 317 Share Posted June 29, 2014 -1 People are reacting to the constant raiding by defending themselves, can you really blame them? The constant raiding issue is always under discussion, so why not sort out this end of the problem until that's fixed? Solutions come from both sides most of the time, pointing fingers and saying "he started it" doesn't really help the issue. Link to post Share on other sites More sharing options...
Solaba 144 Share Posted June 29, 2014 Raids are not sieges. Sieges allow siege weaponry, making buttons, gates, and high walls useless. You cannot compare a raid to the siegewar that took place at the Dreadfort. 1 Link to post Share on other sites More sharing options...
Rivk Zavadsky 700 Share Posted June 29, 2014 Raids are not sieges. Sieges allow siege weaponry, making buttons, gates, and high walls useless. You cannot compare a raid to the siegewar that took place at the Dreadfort. Never forget the most unrealistic thing, The Siege of Indagolaf. Link to post Share on other sites More sharing options...
nordicg_d 1847 Share Posted June 29, 2014 Was thinking about making a feedback post similar to this awhile ago. 100% agree 1 Link to post Share on other sites More sharing options...
Jachnun 566 Share Posted June 29, 2014 This relates to the battle of indagolaf during december 2013. Was the worst battle ive ever experienced to an excessive use of traps. Link to post Share on other sites More sharing options...
GavinTheViking 151 Share Posted June 29, 2014 Oh yes! Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 29, 2014 Gee whatever happened to If it's doable in MC, it's doable in roleplay? Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted June 29, 2014 Gee whatever happened to If it's doable in MC, it's doable in roleplay? That only works for RP things such as items, abilities and appearances, as Iago (Lago?) stated, not exploited glitches and building death fortresses. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted June 30, 2014 I think mutually planned siege battles are the way to go. Designing castles with Level Design in mind rather than "i haz win". Would require a major playerbase attitude shift though. Or there may be another way to do it. Someone remind me to describe it when it isn't 2AM. :P Gee whatever happened to If it's doable in MC, it's doable in roleplay? Whatever happened to that statement by Rhia that you had to stop being the hostile voice of eternal discontent on the forums? How that rule works has been explained to you a great many times. 12 Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted June 30, 2014 Gee whatever happened to If it's doable in MC, it's doable in roleplay? Cyndikate, I am being very nice here. You admitted I was correct in saying that Feedback thread arguments are a cesspool, now pick up your dress and hike your boots through this slog and just exit right curtain. PS: Most traps are made using technicalities to the rule such as Craftbook, the more you know! Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted June 30, 2014 Gee whatever happened to If it's doable in MC, it's doable in roleplay? Look where that got us. 1 Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted June 30, 2014 I think mutually planned siege battles are the way to go. Designing castles with Level Design in mind rather than "i haz win". Would require a major playerbase attitude shift though. Or there may be another way to do it. Someone remind me to describe it when it isn't 2AM. :P Whatever happened to that statement by Rhia that you had to stop being the hostile voice of eternal discontent on the forums? How that rule works has been explained to you a great many times.I'm not showing any discontent. Why is this traps stuff a big deal when I have heard many times that we are moving to the Minecraft direction of roleplay? Many times we have people telling me that if X is done in MC, it can be done in RP. This is where I'm very confused.None of this makes any sense. Link to post Share on other sites More sharing options...
Aedan The Bard 350 Share Posted June 30, 2014 Yeap, full support. The amount of traps for PvP is ridiculous and blatantly stupid, just like the excessive amount of PvP now-a-days. Link to post Share on other sites More sharing options...
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