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A Nostalgic Player's Plea

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Cyndikate

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Warning:  If you have nothing constructive to say, or anything to add to the discussion then don't post. Any trolling or flaming in this thread will be reported on sight. I will not claim responsibility for any warns or bans placed on you.


Let me explain to you all why I dislike the previous two maps, Asulon and Anthos. Because the roleplay accessibility was lacking. Both maps were so big, that it was a huge hassle finding people even at peak times, human capitals, elves, orcs, etc all were empty with a population of 200+ and up. Why was that?

Back in Asulon, anyone can get 10 of their friends and start a town charter and fill out a form on the forums if they had money and a plot to build their useless town in.(Usually the wilds, which was typically 2000 blocks from civilization. Once it gets accepted, it's all a matter of if it's going to be active or not. Why was this a problem? Because people starting their own towns and nations were contributing to spreading out roleplay, in addition to the long travel times it takes to get to each city, which was quickly fixed by fast travel. We had as many as 17 nations in Asulon, and of course, not all were active, but like I said, roleplay was so spread thin that new players or players who don't belong to a certain clique will not have access to roleplay. Players could spend as long as 30minutes to an hour to find roleplay, or until they give up and log.

The community complained about it, and cried for a fix.

We were told before Anthos's launch that the problems would be fixed, and after 6 months of jumping through temp maps, we found that Anthos did not fix any of the problems we had with Asulon, oh and history repeats itself with Salvus being destroyed. Travel times between cities took as long as 8-15 minutes of sprint jumping and the only fast travel you had were soulstones. Anthos was essentially Asulon 2.0 where there could be as many as 200+ players on the server, and there's no one around wherever you go.

Why am I telling you this now? Because the only thing I want from 4.0 is to not repeat the same issues that was faced in Asulon and Anthos. I prayed for a year that the staff can learn from this and create a new map that is an improvement and is much better. Where roleplay can be more accessible, just like in Elysium and Thales, where it's much easier to find players no matter where you go, roleplay was always there.

 

This is why Elysium and Thales were great maps to be on.

However, Shiftnative implied that the map would be large and there will be tons of plots to claim. Land claim is fine, but combined with a large map it's not, because again, we risk taking away accessibility from especially new players because everyone is hiding away with 4 of their friends instead of being in places where it should be hubs, such as racial capitals.

I'm praying the staff has a backup plan, and at least kept the problems faced in Asulon and Anthos in mind, and had a solution. Regardless, I come with a simple question.

What is being done to keep roleplay from spreading out thin? What can be done to promote condensing roleplay to the point where it's there no matter where you go?
 

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This should of been brought up before actual development, now it's too late. If you have brought it up then I dot doubt they tried to do what you wanted. If you look at the map, most of the major cities are close to eachother.

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You can have a huge map, but it's RP hubs and reasons to conregate that hold RP together.

 

If you give people a reason, and a good enviroment to go to, RP will never be spread thin. People group together naturally, because it's no fun being on your own all the time. Senda's stance on the Capital - you need to /give/ people a reason to be in a place.

 

Without a good reason or effort, RP spreads thin. It lies on you the player, nation leader or town leader to give people reasons to congregate in your settlement, not the size of the map.

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This should of been brought up before actual development, now it's too late. If you have brought it up then I dot doubt they tried to do what you wanted. If you look at the map, most of the major cities are close to eachother.

 

Oh it was brought up, several times, hell even before 3.0 was out or even 4.0 was even on anyone's agenda.

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I dont think this will be an issue, how land claiming works their needs to be people active in a plot for it to be protected.

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The map is actually fairly small. If we could make a rule preventing builds in MCGen terrain, it wouldn't be a huge problem.

 

 

 

You can have a huge map, but it's RP hubs and reasons to conregate that hold RP together.

 

If you give people a reason, and a good enviroment to go to, RP will never be spread thin. People group together naturally, because it's no fun being on your own all the time. Senda's stance on the Capital - you need to /give/ people a reason to be in a place.

 

Without a good reason or effort, RP spreads thin. It lies on you the player, nation leader or town leader to give people reasons to congregate in your settlement, not the size of the map.

 

 

Also, this. ^^^

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You can have a huge map, but it's RP hubs and reasons to conregate that hold RP together.

 

If you give people a reason, and a good enviroment to go to, RP will never be spread thin. People group together naturally, because it's no fun being on your own all the time. Senda's stance on the Capital - you need to /give/ people a reason to be in a place.

 

Without a good reason or effort, RP spreads thin. It lies on you the player, nation leader or town leader to give people reasons to congregate in your settlement, not the size of the map.

 

 

Yes, I agree with you. But what if said settlement is 2k blocks away from the main lands are? It still takes away accessibility from newer players who don't know where to go for people to interact with. We had these issues in Asulon, and look where it ended up.

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I think we should see what 4.0 is like, then make suggestions. Just a thought.

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The main cities and nations are all clustered near eachother. There were lots of lands in the wilds of Aegis that people can build on, but they won't as they will not get RP. Besides, if someone wants to go into the middle of nowhere and build, I doubt they would have RPed much anyway.

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The main cities and nations are all clustered near eachother. 

 

 

If this is true, then this means that someone, somewhere appreciated my past ranting. It warms the cockles of my heart.

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If this is true, then this means that someone, somewhere appreciated my past ranting. It warms the cockles of my heart.

 

Take a look at the map Native showed you, all the cities are only like, 200-300ish blocks away from eachother or somethin'. <3 

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The plugin prevents the spread of rp. If you want to make a town and protect it, you're going to need active people there. If a place isnt protected, people will come to raid, steal, cause a fuss, rip it apart. Be annoying.

 

Cities provide saftey from this.

 

Don't wanna get picked on every day? Raided every day? Brutally slaughtered and stolen from every day?

 

You go to the city. You stay there. You stick to the hubs where everyone else is for protection.

 

Inactive towns will die, the plugin will revert the area to a more natural look if what i was told is true, and allow it to just vanish. Simple as pie.

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Not only are the descendant races' capitals clustered together, but the map is smaller than Anthos by a good deal. I think saying that you haven't been listened to is a fabrication of the truth. I mean no disrespect, of course, but some people(strange though it may seem) actually like to have small, focused groups of RP. How do I know this? Most of the time I've spent on the server, I've played with Adunians and the various splinter groups of what was once Adunia. A smaller map would be better for centralizing RP, but I would argue that what actions have been taken find a relatively good middle ground for everyone.

 

 

 

I think we should see what 4.0 is like, then make suggestions. Just a thought.

 

^^

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I never really had any trouble finding RP in Asulon, mainly due to the fast travels to all the main cities right outside the CT.

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