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Old Fart
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About blindmind

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  1. blindmind

    Casus Belli System

    Take a breather, man. Anyway, I feel like you're dancing around very specific scenarios without mentioning them and associating my arguments with those scenarios. Ironically, I've taken part in a bunch of wars myself, solely on the side of Oren. I only play humans, and I've been in favor of PvP default since the beginning (though that is irrelevant). That said, I still disagree with this. This document, as it is written, doesn't actually offer anything we can work with. Everything else is pretty off-topic. Also, be careful about using the "this doesn't concern you" argument. For one, war is a global concern assuming I never even set foot on a battlefield. For two, the argument will be turned against you by all the people "[hiding] as much as they like." Its a double-standard, much like the majority of this thread. Regarding this, the post I'm quoting now has been seen countless times in the past, but with the word "militant" replaced with "magic" or "peaceful." By the sound of it, you're through the looking-glass now, Alice.
  2. blindmind

    Casus Belli System

    You seem to undermine your first paragraph by referencing Napoleon. This would imply that the rules set out by the document are, in fact, subjective. What may have been wrong for everyone else was clearly right in the eyes of Napoleon. As for the second and third paragraphs, regarding a team of overseers, I was piggy-backing off of other comments you have made outside of the OP. I tend to read the thread as a whole before I post. None of this, however, changes the fact that what the OP shows is not actually any kind of system that would moderate wars in a minecraft server. The bureaucracy of the "black and white" system is a necessary evil. It would be in place for the benefit of those who enjoy war too much and those who don't appreciate it at all. From my own experience, I know that the server would not notice the waning activity of all the players upon which the server apparently hinges. I've seen this argument before and I think its kind of silly. Wars and military-focused roleplay, in its current form, were barely around when the server started rolling. If anything, it was a distant flash-in-the-pan seen in quiet guilds that nobody really bothered with. I would liken it to the flavor of the month that lasted a bit longer than a month. If all these people were to stop doing what they're doing, or leave entirely, their roleplay would be replaced by something else. Besides, wars should be rare and they should be important. Frequent wars betray their significance and undermine the entirety of roleplay behind them. Otherwise, war feels like a skirmish between two gangs looking for a scrap in the crappy part of the city. It just happens, you live with it, you forget, and worry more about your rent check. Life goes on as though your war never happened.
  3. blindmind

    Casus Belli System

    As lofty as this reads, I fail to see the system behind it. I can see its value in roleplay to a limited extent. The reason I say this is because its definitions are entirely subjective, which has always been the greatest, immutable flaw of the server and its community. I see the idea would be to erect a world council which would enforce the ideals set by the document, but I cannot see that holding much sway over world politics unless some supernatural force exerts its will over the nations and their war machines. The most I can see this offering is a list by which to tabulate the innumerable slights between nations as one nation steam rolls another. A world council cannot succeed so long as power is not balanced and politics are so easily manipulated (the greatest and worst thing about them). Much like the actual UN, a world council serves as a courtesy that isn't always extended. Unless a force outside of mortals' control is able to moderate what happens, this would be at the mercy of very unstable roleplay. If we had an OOC team managing this, I would not have much faith in it. My concerns might be assuaged if the Devs were to oversee this and act on what they feel appropriate, as they tend to be far away enough to be indifferent and have the long-term in mind. In this case, I'd like to see a proper "black and white" system written out that objectively details what constitutes war, when its valid, how often it can be waged, its costs, the methods by which it can be declared, how it is determined that war has ended in victory or defeat, etc. What we have here are a nicely written set of terms, justifications, and foggy limitations. To put this simply, if I lead a nation, I would use this. If I managed a minecraft server filled with people separated by culture and disparate perspectives, I would not.
  4. I'm not speaking to raiders, I'm speaking to bad roleplay. Dynamic roleplay, as people love to bring up in these situations, does not take priority over making things go smoothly. I've played villains most of my time on the server and I've never had any of these complaints levied against me. No ban reports, not even a PM. My characters have ruined lives. Even still, I've made certain sacrifices in RP because the enjoyment and well being of the server is more important than how cool or accomplished my characters are. I have no issues with this, and neither should anyone else. In this respect, I do not fail to realize anything. In this case, I'm someone who knows how and when to be the bad guy using that post as an example to speak to people who don't. I have, since the beginning of the server, tried to tell people where they're going wrong, why they're making these decisions, an why they shouldn't. Using your character to justify everything is to hide behind it. Its an excuse. Dynamic roleplay, or roleplay as I like to call it, can be great so long as the players act with intelligence and comradery. However, what I tend to see in these kinds of threads are people looking for the easiest way not to. I seek to address that. === Edit: Also, to address the strawman of people taking the fight to you, read the following sentence from the post I made prior to the one you quoted: "If you're targeting someone (not reacting to someone), and that person is not going to enjoy what you have, says they won't, or says they aren't, screenshot the conversation and let them off." I'm not talking about people reciprocating or inviting a fight. That's an entirely different issue that I have my own opinions on.
  5. I can't give out anymore +1s so I'll just reply. I pretty much agree with everything here. When you play the bad guy here, its a bit of a job. You're an entertainer, a rival, and a low-grade dungeon master rolled into one. You're supposed to be the thing that gives other characters' lives meaning, and not the other way around. This is why a little bit of scripting never bothered me, though I believe its more applicable to opposing groups than individuals. That said, I would encourage this sort of thing for any villain legitimately trying to give something to the server. Not only does it help you take pressure off potential RP, it weeds out those who don't want you around. No doubt, when you find someone solid, the training wheels will come off at some point and you'll start surprising each other. Like I said, though, I think more people should employ this mentality between groups. Coordinate with another group and design situations together so that there's a healthy ***-for-tat. This works super well when the rival group is lead by a friend you trust. Both leaders turn into providers for their followers who can feast on their designs.
  6. They should sticky this post somewhere on the forums to inform new players on how not to play. Your argument essentially says, "if you don't want me here doing my thing, why don't you get better at stopping me?" That's pretty bad, dude. Also, your description of villains is off-base. It assumes that the players themselves aren't "dressing up" by logging on and playing their characters. Raiders have always been villains, especially considering how players tend to portray them. Besides, for most of the servers life, you actually needed a VA to raid, and I can't imagine the rules and guidelines for playing villains has changed much. When you're the bad guy getting over on somebody, you're there to be fun and complicate that character's life in a way his/her player would find substantial and interesting. This has always been the case, despite how often players do it wrong. To sum up, there's nothing different between you and the other people here who put on airs an play pretend.
  7. Refinement might be useful since its dancing around specifying situations, but axing it completely is silly. Refinement is necessary mostly to inform spiteful players and because invoking the rule may also break the rule. The only people I see complain about this, more often than not, are upset that they have an OOC obstacle between them and "winning." If these players are in such a position, they have no business choking other players with their brand of roleplay. They are either actually trying their best to win, using their characters as an engine of OOC harassment, providing subpar roleplay, or choosing the wrong targets and have too much pride to back off. The last bit is important; choosing the wrong targets. Hopefully, most players fall into this mistake instead of the others (though I have my own opinions). If you're targeting someone (not reacting to someone), and that person is not going to enjoy what you have, says they won't, or says they aren't, screenshot the conversation and let them off. Tell them to forget it happened. Then, find someone else who might be more fun without kicking up dust and sounding like a spoiled child who can't play with his toy. If the person you let off is abusing this rule, which has been a rule since the beginning for villains, you gather screenshots. Maybe we can have a method of putting in reports, secretly, on the forums for the sake of posting these screenshots to serve as a log. When the log get suspicious, a GM can review it and see if someone is getting harassed or is abusing the rule. I can see trolls trying their best to saturate this log, but maybe that can be used to place guilt on the troll instead of the person obsessively logged. Investigation would probably be necessary.
  8. blindmind

    Remove The Ability To Deny Warclaims

    I'm going to cherry-pick Temp's post to describe how I've regarded conflict on this server for a while.
  9. blindmind

    Remove The Ability To Deny Warclaims

    Neither do I believe that this community can handle this responsibility at this point in time, considering how silly players are before, during, and after war, nor do I believe we deserve it. Monks don't care about anyone's war. #monkmagic.
  10. blindmind

    Anonymous Forums Posts - Hear Me Out

    I would like to know what sub-forums you'd like to apply this to. OOC posts might have some anonymity, but RP posts are defined by character names, which would defeat the point. Is this to help protect criticism and whatnot?
  11. blindmind

    Anonymous Forums Posts - Hear Me Out

    Yes. Breaking the forums down to the bare necessities would be great, but I kind of doubt many people will agree with me. Man, if we could have some kind of approved comment system, I'd be pretty happy. Like if the OP could decide what content should be visible to the public, or something along those lines, for any threads to do with RP. We don't really need freedom of speech in this regard. When it comes to other threads, like lore and ideas, OP would get all the feedback and it would be a less public affair. That said, I can see the value of jumping off of other people's comments.
  12. blindmind

    Promote Freedom Of Roleplay

    For me, these or the most important points here. When describing that era of LotC, these two paragraphs don't really mix. I know a lot of people, myself included, that stopped logging on because of the first paragraph, and because it wasn't handled as the second paragraph would suggest. A lot of people thought it was fun, no doubt, but it was also in shambles. It was the best of times, it was the worst of times.
  13. blindmind

    Remove Lotc Forum Facebook

    I was about to make a thread about this and then found this thread. So, I agree. We should not have status updates. Its a playground for trolls and emotional players that serves to breed contempt regardless of how quickly each poor post is addressed. Besides, the status section hasn't been used for anything with substance besides Everblue's trivia. People spend a huge amount of effort trying to successfully communicate within status updates, and generally end with passive aggressive childishness or an all out brawl. Even if the bad posts are removed, the damage is still done. If we were given safety scissors, we'd manage to put ourselves in the hospital.
  14. For clarity, what is it you'd like to see happen, depending on the outcome of such a decision? Everyone else seems to be arguing about what maturity means, and I think they're missing the point.
  15. blindmind

    Promote Freedom Of Roleplay

    I love you.