Stephensj 327 Share Posted September 1, 2014 This forum RP will take place Calradia, the world in where Mount and Blade Warband takes place. There are 6 nations to choose from, [Nords: Strengths Excellent heavy infantry. Superb offensive capabilities. Reliable at defending (with heavy infantry). Archers that can defend themselves in melee. Weaknesses Complete absence of cavalry. Average archers. Vulnerable to heavy cavalry. Khergits: Strengths Superb horse archers. Good heavy cavalry. Hit-and-run tactics dominate the steppes and open plains. Superb ranged weaponry. Weaknesses Almost complete absence of infantry. Devastated when defending castles or towns. Nearly powerless when unhorsed and when not moving. Rhodoks: Strengths Excellent spearmen for beating back cavalry and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Weaknesses Lacking in cavalry. Poor offensive infantry. Swadians: Strengths Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses Unreliable crossbowmen. Very limited cavalry-fighting infantry. Expensive troops. Vaegirs: Strengths Superb archers and light infantry Good horsemen with high maneuverability Strong offensive capabilities with two-handed weapons Weaknesses Poor defensive capabilities because of using two-handed weapons instead of one-handed weapon with a shield by top-tier infantry and top-tier horsemen Vunerable to cavalry (especially heavy cavalry) Saranids: Strengths Good skirmishers. Excellent archers. Powerful heavy cavalry, rivaling the knights of Swadia. Weaknesses Weak infantry. Archers that are weak in melee. Yields one of the poorest elite infantry troops in the game. Those are just brief summaries of the troop quality for each nation. Regular M&B Players know that it can get much more complicated then that at times. If all nations are taken and more players want to join, we can make arrangements. Application OOC- Forum Name: Skype Name: Have you ever played Mount and Blade Warband before?: Do you promise to do your best to not Powergame, Metagame, or anything else of the sort?: RP- Character Name: Nation: Starting Troop Count: If anyone would like to speak to me about helping moderate, message me at stephensj71 on skype. Troop counts will be much larger than usual Mount and Blade numbers for obvious reasons. Players stephensj- Swadia Link to post Share on other sites More sharing options...
Swgrclan 2682 Share Posted September 1, 2014 King Ragnar of the Kingdom of Nords has acknowledged your capture of Suno, Praven, Dhirim and Haringhoth Castle and has conferred the claimed land to: King Ragnar of the Kingdom of Nords. Glory to the Nords. 4 Link to post Share on other sites More sharing options...
Stephensj 327 Author Share Posted September 1, 2014 King Ragnar of the Kingdom of Nords has acknowledged your capture of Suno, Praven, Dhirim and Haringhoth Castle and has conferred the claimed land to: King Ragnar of the Kingdom of Nords. Glory to the Nords. dont remind me Link to post Share on other sites More sharing options...
Eddywilson2 2117 Share Posted September 1, 2014 Can you give an example of troop counts? Also, will there only be 5 other players or will you add playable things like mercs and counts. Link to post Share on other sites More sharing options...
Stephensj 327 Author Share Posted September 2, 2014 I will add mercs and counts in time. I think that starting troop counts should number around 15,000-20,000 troops at the current moment. Troops should be lower tier, but can be upgraded to higher tiers after training. Link to post Share on other sites More sharing options...
Eddywilson2 2117 Share Posted September 2, 2014 OOC- Forum Name: Look up Skype Name: eddy.wilson.2 Have you ever played Mount and Blade Warband before?: Yes Do you promise to do your best to not Powergame, Metagame, or anything else of the sort?: I do RP- Character Name: Captain Mark Lioshard Nation: Dragon Company Starting Troop Count: 30 heavy cavalry 50 men at arms 30 crossbow men 40 horse archers Stationed at Dhirim Link to post Share on other sites More sharing options...
leave me alone 995 Share Posted September 6, 2014 OOC- Forum Name: Skype Name: Have you ever played M&B?: Do you promise not to metagame or powergame?: RP- Character Name: Azar ibn Al-Mahkoom Nation: Sarranid. Starting Troop Count: 10,000 troops. 3,000 Archers. 4,000 Horsemen. 3,000 Infantry. ((I believe you may have made a mistake with Sarranid, as their Cavalry rivals that of Swadia. Oh and you made a typo with Khergit.)) Link to post Share on other sites More sharing options...
Snake Plissken 637 Share Posted September 6, 2014 [Nords: Strengths Excellent heavy infantry. Superb offensive capabilities. Reliable at defending (with heavy infantry). Archers that can defend themselves in melee. Weaknesses Complete absence of cavalry. Average archers. Vulnerable to heavy cavalry. Khergits: Strengths Superb horse archers. Good heavy cavalry. Hit-and-run tactics dominate the steppes and open plains. Superb ranged weaponry. Weaknesses Almost complete absence of infantry. Devastated when defending castles or towns. Nearly powerless when unhorsed and when not moving. Rhodoks: Strengths Excellent spearmen for beating back cavalry and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Weaknesses Lacking in cavalry. Poor offensive infantry. Swadians: Strengths Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses Unreliable crossbowmen. Very limited cavalry-fighting infantry. Expensive troops. Vaegirs: Strengths Superb archers and light infantry Good horsemen with high maneuverability Strong offensive capabilities with two-handed weapons Weaknesses Poor defensive capabilities because of using two-handed weapons instead of one-handed weapon with a shield by top-tier infantry and top-tier horsemen Vunerable to cavalry (especially heavy cavalry) Saranids: Strengths Good skirmishers. Excellent archers. Powerful heavy cavalry, rivaling the knights of Swadia. Weaknesses Weak infantry. Archers that are weak in melee. Yields one of the poorest elite infantry troops in the game. Thought that might help, might see if I can join in a week when I get back from camping.] Link to post Share on other sites More sharing options...
Stephensj 327 Author Share Posted September 6, 2014 OOC- Forum Name: Look up Skype Name: eddy.wilson.2 Have you ever played Mount and Blade Warband before?: Yes Do you promise to do your best to not Powergame, Metagame, or anything else of the sort?: I do RP- Character Name: Captain Mark Lioshard Nation: Dragon Company Starting Troop Count: 30 heavy cavalry 50 men at arms 30 crossbow men 40 horse archers Stationed at Dhirim Accepted, just be aware that you might have a rough start. OOC- Forum Name: Skype Name: Have you ever played M&B?: Do you promise not to metagame or powergame?: RP- Character Name: Azar ibn Al-Mahkoom Nation: Sarranid. Starting Troop Count: 10,000 troops. 3,000 Archers. 4,000 Horsemen. 3,000 Infantry. ((I believe you may have made a mistake with Sarranid, as their Cavalry rivals that of Swadia. Oh and you made a typo with Khergit.)) Acceped too, and I was just basing off my personal expierence and I noticed that Swadian Knights seemed to par a bit better than sarranids, probably just me though. [Nords: Strengths Excellent heavy infantry. Superb offensive capabilities. Reliable at defending (with heavy infantry). Archers that can defend themselves in melee. Weaknesses Complete absence of cavalry. Average archers. Vulnerable to heavy cavalry. Khergits: Strengths Superb horse archers. Good heavy cavalry. Hit-and-run tactics dominate the steppes and open plains. Superb ranged weaponry. Weaknesses Almost complete absence of infantry. Devastated when defending castles or towns. Nearly powerless when unhorsed and when not moving. Rhodoks: Strengths Excellent spearmen for beating back cavalry and holding the line. Outstanding crossbowmen. Excels at defending castles and towns. Weaknesses Lacking in cavalry. Poor offensive infantry. Swadians: Strengths Excellent shock and heavy cavalry. Reliable heavy infantry. Strong at defense and offense. Weaknesses Unreliable crossbowmen. Very limited cavalry-fighting infantry. Expensive troops. Vaegirs: Strengths Superb archers and light infantry Good horsemen with high maneuverability Strong offensive capabilities with two-handed weapons Weaknesses Poor defensive capabilities because of using two-handed weapons instead of one-handed weapon with a shield by top-tier infantry and top-tier horsemen Vunerable to cavalry (especially heavy cavalry) Saranids: Strengths Good skirmishers. Excellent archers. Powerful heavy cavalry, rivaling the knights of Swadia. Weaknesses Weak infantry. Archers that are weak in melee. Yields one of the poorest elite infantry troops in the game. Thought that might help, might see if I can join in a week when I get back from camping.] Thanks, that helps alot. Link to post Share on other sites More sharing options...
Lark 2227 Share Posted September 6, 2014 Nord weak to calvary? Only Swadia has a chance against them >_> Link to post Share on other sites More sharing options...
Stephensj 327 Author Share Posted September 6, 2014 One more person and we'll start. Link to post Share on other sites More sharing options...
Birdwhisperer 1174 Share Posted November 12, 2014 Moved to the Great Library. It shall be sorted into appropriate category shortly. Link to post Share on other sites More sharing options...
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