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Mount And Blade: Warband Forum Rp [Ooc]

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Stephensj

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This forum RP will take place Calradia, the world in where Mount and Blade Warband takes place.

 

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There are 6 nations to choose from,

 

[Nords:
 

Strengths

  • Excellent heavy infantry.
  • Superb offensive capabilities.
  • Reliable at defending (with heavy infantry).
  • Archers that can defend themselves in melee.

Weaknesses

  • Complete absence of cavalry.
  • Average archers.
  • Vulnerable to heavy cavalry.

 

Khergits:
 

Strengths

  • Superb horse archers.
  • Good heavy cavalry.
  • Hit-and-run tactics dominate the steppes and open plains.
  • Superb ranged weaponry.

Weaknesses

  • Almost complete absence of infantry.
  • Devastated when defending castles or towns.
  • Nearly powerless when unhorsed and when not moving.

 

Rhodoks:
 

Strengths

  • Excellent spearmen for beating back cavalry and holding the line.
  • Outstanding crossbowmen.
  • Excels at defending castles and towns.

Weaknesses

  • Lacking in cavalry.
  • Poor offensive infantry.

 

Swadians:

 

Strengths

  • Excellent shock and heavy cavalry.
  • Reliable heavy infantry.
  • Strong at defense and offense.

Weaknesses

  • Unreliable crossbowmen.
  • Very limited cavalry-fighting infantry.
  • Expensive troops.

 

Vaegirs:

 

Strengths

  • Superb archers and light infantry
  • Good horsemen with high maneuverability
  • Strong offensive capabilities with two-handed weapons

Weaknesses

  • Poor defensive capabilities because of using two-handed weapons instead of one-handed weapon with a shield by top-tier infantry and top-tier horsemen
  • Vunerable to cavalry (especially heavy cavalry)

 

Saranids:
 

Strengths

  • Good skirmishers.
  • Excellent archers.
  • Powerful heavy cavalry, rivaling the knights of Swadia.

Weaknesses

  • Weak infantry.
  • Archers that are weak in melee.
  • Yields one of the poorest elite infantry troops in the game.

 

 

Those are just brief summaries of the troop quality for each nation. Regular M&B Players know that it can get much more complicated then that at times. If all nations are taken and more players want to join, we can make arrangements.

 

Application

 

OOC-

Forum Name:

Skype Name:

Have you ever played Mount and Blade Warband before?:

Do you promise to do your best to not Powergame, Metagame, or anything else of the sort?:

 

RP-

Character Name:

Nation:

Starting Troop Count:

 

If anyone would like to speak to me about helping moderate, message me at stephensj71 on skype. Troop counts will be much larger than usual Mount and Blade numbers for obvious reasons.

 

Players

 

stephensj- Swadia

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King Ragnar of the Kingdom of Nords has acknowledged your capture of Suno, Praven, Dhirim and Haringhoth Castle and has conferred the claimed land to: King Ragnar of the Kingdom of Nords.

Glory to the Nords.

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King Ragnar of the Kingdom of Nords has acknowledged your capture of Suno, Praven, Dhirim and Haringhoth Castle and has conferred the claimed land to: King Ragnar of the Kingdom of Nords.

Glory to the Nords.

 

dont remind me 

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Can you give an example of troop counts? Also, will there only be 5 other players or will you add playable things like mercs and counts.

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I will add mercs and counts in time. I think that starting troop counts should number around 15,000-20,000 troops at the current moment. Troops should be lower tier, but can be upgraded to higher tiers after training.

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OOC-

Forum Name: Look up

Skype Name: eddy.wilson.2

Have you ever played Mount and Blade Warband before?: Yes

Do you promise to do your best to not Powergame, Metagame, or anything else of the sort?: I do

RP-

Character Name: Captain Mark Lioshard

Nation: Dragon Company

Starting Troop Count:

30 heavy cavalry

50 men at arms

30 crossbow men

40 horse archers

Stationed at Dhirim

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OOC-

 

Forum Name:

Skype Name:

Have you ever played M&B?:

Do you promise not to metagame or powergame?:

 

RP-

Character Name: Azar ibn Al-Mahkoom

Nation: Sarranid.

Starting Troop Count: 

10,000 troops.

  • 3,000 Archers.
  • 4,000 Horsemen.
  • 3,000 Infantry.

 

((I believe you may have made a mistake with Sarranid, as their Cavalry rivals that of Swadia. Oh and you made a typo with Khergit.))

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[Nords:
 

Strengths

  • Excellent heavy infantry.
  • Superb offensive capabilities.
  • Reliable at defending (with heavy infantry).
  • Archers that can defend themselves in melee.

Weaknesses

  • Complete absence of cavalry.
  • Average archers.
  • Vulnerable to heavy cavalry.

 

Khergits:
 

Strengths

  • Superb horse archers.
  • Good heavy cavalry.
  • Hit-and-run tactics dominate the steppes and open plains.
  • Superb ranged weaponry.

Weaknesses

  • Almost complete absence of infantry.
  • Devastated when defending castles or towns.
  • Nearly powerless when unhorsed and when not moving.

 

Rhodoks:
 

Strengths

  • Excellent spearmen for beating back cavalry and holding the line.
  • Outstanding crossbowmen.
  • Excels at defending castles and towns.

Weaknesses

  • Lacking in cavalry.
  • Poor offensive infantry.

 

Swadians:

 

Strengths

  • Excellent shock and heavy cavalry.
  • Reliable heavy infantry.
  • Strong at defense and offense.

Weaknesses

  • Unreliable crossbowmen.
  • Very limited cavalry-fighting infantry.
  • Expensive troops.

 

Vaegirs:

 

Strengths

  • Superb archers and light infantry
  • Good horsemen with high maneuverability
  • Strong offensive capabilities with two-handed weapons

Weaknesses

  • Poor defensive capabilities because of using two-handed weapons instead of one-handed weapon with a shield by top-tier infantry and top-tier horsemen
  • Vunerable to cavalry (especially heavy cavalry)

 

Saranids:
 

Strengths

  • Good skirmishers.
  • Excellent archers.
  • Powerful heavy cavalry, rivaling the knights of Swadia.

Weaknesses

  • Weak infantry.
  • Archers that are weak in melee.
  • Yields one of the poorest elite infantry troops in the game.

 

Thought that might help, might see if I can join in a week when I get back from camping.]

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OOC-

Forum Name: Look up

Skype Name: eddy.wilson.2

Have you ever played Mount and Blade Warband before?: Yes

Do you promise to do your best to not Powergame, Metagame, or anything else of the sort?: I do

RP-

Character Name: Captain Mark Lioshard

Nation: Dragon Company

Starting Troop Count:

30 heavy cavalry

50 men at arms

30 crossbow men

40 horse archers

Stationed at Dhirim

 

Accepted, just be aware that you might have a rough start.

 

OOC-

 

Forum Name:

Skype Name:

Have you ever played M&B?:

Do you promise not to metagame or powergame?:

 

RP-

Character Name: Azar ibn Al-Mahkoom

Nation: Sarranid.

Starting Troop Count: 

10,000 troops.

  • 3,000 Archers.
  • 4,000 Horsemen.
  • 3,000 Infantry.

 

((I believe you may have made a mistake with Sarranid, as their Cavalry rivals that of Swadia. Oh and you made a typo with Khergit.))

 

Acceped too, and I was just basing off my personal expierence and I noticed that Swadian Knights seemed to par a bit better than sarranids, probably just me though.

 

[Nords:

 

Strengths

  • Excellent heavy infantry.
  • Superb offensive capabilities.
  • Reliable at defending (with heavy infantry).
  • Archers that can defend themselves in melee.

Weaknesses

  • Complete absence of cavalry.
  • Average archers.
  • Vulnerable to heavy cavalry.

 

Khergits:

 

Strengths

  • Superb horse archers.
  • Good heavy cavalry.
  • Hit-and-run tactics dominate the steppes and open plains.
  • Superb ranged weaponry.

Weaknesses

  • Almost complete absence of infantry.
  • Devastated when defending castles or towns.
  • Nearly powerless when unhorsed and when not moving.

 

Rhodoks:

 

Strengths

  • Excellent spearmen for beating back cavalry and holding the line.
  • Outstanding crossbowmen.
  • Excels at defending castles and towns.

Weaknesses

  • Lacking in cavalry.
  • Poor offensive infantry.

 

Swadians:

 

Strengths

  • Excellent shock and heavy cavalry.
  • Reliable heavy infantry.
  • Strong at defense and offense.

Weaknesses

  • Unreliable crossbowmen.
  • Very limited cavalry-fighting infantry.
  • Expensive troops.

 

Vaegirs:

 

Strengths

  • Superb archers and light infantry
  • Good horsemen with high maneuverability
  • Strong offensive capabilities with two-handed weapons

Weaknesses

  • Poor defensive capabilities because of using two-handed weapons instead of one-handed weapon with a shield by top-tier infantry and top-tier horsemen
  • Vunerable to cavalry (especially heavy cavalry)

 

Saranids:

 

Strengths

  • Good skirmishers.
  • Excellent archers.
  • Powerful heavy cavalry, rivaling the knights of Swadia.

Weaknesses

  • Weak infantry.
  • Archers that are weak in melee.
  • Yields one of the poorest elite infantry troops in the game.

 

Thought that might help, might see if I can join in a week when I get back from camping.]

 

Thanks, that helps alot.

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Nord weak to calvary? Only Swadia has a chance against them >_>

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