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Adran Frosthand (Wip)


Adran
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Adran Frosthand
Age: 32
Gender: Male
Race: Snow Elf
Status: Alive, well, and totally lost

Description
Height: 6'1"
Weight: 150 lbs.
Eyes: Blue
Hair: Silver
Skin: Pale
Personality: Ambitious but realistic, inquisitive (almost obnoxiously so), respectful but assertive, loyal to his friends but willing to move on if he has to, dignified but not condescending, somewhat short-tempered but not antagonistic, confident (and a little arrogant), inexperienced but not naive.
Inventory: Empty
Further Details:

Life Style
Alignment*: Unaligned (slight leaning towards good)
Deity*: None
Religion: None
Alliance/Nation/Home: None
Job/Class: None
Title(s): None
Profession(s): None
Special Skill(s): Duelling
Flaw(s): Physically weak, unable to bear personal insult, inexperienced, afraid of fire

Magic
Current Status: Wannabe Cryomancer
Arch-type: Evocation
Sub-Type: Water
Rank: None
Weakness(es): All
Strength(s): None
Current Spell(s): None

Weaponry
Fighting Style: Duelist ((fencing))
Trained Weapon[s]: Rapier
Favored Weapon: Rapier
Archery: None

Biography
Born in a small, remote community composed mainly of Northerners to a Snow Elf magician and his wife, a healer, Adran grew up surrounded mainly by humans and more or less isolated from the outside world. Laureh'lin and the other great kingdoms of the world were just names to him.

     From a very young age, however, Adran was curious and eager to learn. He would often bother his mentors for more information and stories. One Gregory Talonblade, a grizzled adventurer, was very willing to share. Gregory delighted Adran with tales of his adventures in far-away lands in the South, and Adran was determined to emulate him. Having learned his lessons quickly, he would spend his afternoons training with his father’s rapier. Though Adran was rather physically frail, the art of dueling made use of dexterity and quick thinking rather than brute strength and Adran worked to become a skilled duelist. Adran longed to leave his home and become an adventurer like Talonblade, yet he was frightened of the prospect of leaving behind everything and everyone he had ever known and loved.

     Adran's parents encouraged him to remain at home and follow in his father’s footsteps. Adran’s father had promised that he would teach Adran magic one day, but Adran grew impatient, having sped through his lessons on the mundane. Brought up to be respectful, Adran did not press his father to hasten his training. Nonetheless, his desire to learn of and explore the outside world soon clashed with his love for his family and the snowy climate he called home. Finally, Adran was driven to ask the local council of elders for permission to leave and seek out a new life in the South, where he might learn of new lands and the secrets of the arcane. The Council agreed to allow him to leave on the condition that he retain the culture and law of the Mali’Fenn and return one day to serve the community that raised him. Eager to leave, Adran agreed and departed to seek knowledge and adventure.

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