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[Playable] [Creature Lore] Bruthropy

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Kalehart

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*Within a dreary corner of a desolate and decrepit cave, a dirty leather-bound diary is discovered. The boresome cover of this book is burned and beaten. Page upon page of preposterous lunacy and presumptuous posterizations are contained within; but on a few precious posterior pages, an idea is proposed. It starts with a sketch; the being depicted surreal and savage. Below this, a quaint quote.*

werebeast_by_joel_lagerwall-d6go1ne.jpg

“Beware the storm, for its torrents reveal that which most do not wish to see. That which the sun obscures, and the land conceals. It unearths truth, for better or worse.”

 

Introduction:

I implore you dearest reader, to consider the many myths of manic monstrosities that manage to make many an appearance in the tales of maidens and mothers. Begin to believe that such beings are all but false; beware, however, the misconceptions of man and of beast. Within these pages I write to you of a vile disease; those affected rendered little more than victims to its voracious variations and vicious effects. I will withhold no detail, hoping to make these pages a place wherein enlightenment might be found for the wholly unaware of such creatures as Werebeasts.

 

I will write plainly from here on out so that I might not be misunderstood or maliciously misconstrued. Allow me now to tell you of these creatures, their misfortune, and their saving grace. I wish to clarify beforehand that I have named these creatures Bruthropes in the stead of such words as ‘Werebeast’, ‘Beastman’, or ‘Monster’.

 

They are of beast and man, and thus share traits of both. The volatile nature of beasts- their instinct to hunt, create packs, or lash out when cornered. This is, however, tempered by the mind of a mortal- one able to reason and feel just as any other. It is this fact that makes the beings both tragic and very fearsome; for wolves can be dangerous as they are, and as can men. Thusly, a bruthrope poses twofold the danger of mere man or beast.

 

I wish not to mislead you, however. For the great danger these beings can pose, they may also be great allies; as a wolf may be tamed by man, so too can the inner beast of these creatures be tamed, and thus utilized. If the infected party is particularly strong of mind and will, it is possible for them to tame their internal creature and use it to their advantage- be that good or bad, I suppose, depends upon the man or, indeed, woman.

 

Now that you understand the plight and in some rare cases gift of these creatures, I will speak of them in more detail. I implore you, however, to keep these beings correctly framed in your mind. Do not become enamoured with them, or believe that they are simply misunderstood; for it is possible that such beliefs will only fade when you are being devoured, gored, ripped or otherwise killed by one.

 

Origin Story:

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The source of this curse is a mystery even to me. Though I’ve spoken with countless afflicted, and tracked lines of the curse back as far as I can, I have found no conclusive answer. The only thing that I do know is that it seems the eldest of the Lycanthropes- those whom most I have met trace their lineage back to- stem from the Adunian race.

 

I can only speculate on the true source of this ailment, but nevertheless I will attempt to explain it as I have been able to theorize. Due to the unique interactions with druidic magic, I’ve come to the conclusion that it is likely of natural origin, or at the very least of a natural deity’s make. There is, however, a consistent belief among most groups of bruthropes- a religion of sorts, though it is not so organized or enforced.

 

I cannot verify the integrity of this belief (though most certainly not for lack of effort), but I shall begin there for lack of a better starting point. It speaks of a creature known as the Valuk’sha- a wolf-like being of great power. Though it is not stated outright, I believe Valuk’sha to be of aengulic or daemonic nature- or perhaps even a reference to an orcish spirit or druidic aspect.

 

It is said that Valuk’sha was the servant and companion of God, in much the same manner that a hound may be to us. Valuk’sha was no mere pet, however, and resented the disrespect of its kin who treated it as such. The creature, known to be wise and calm; loyal to those whom proved good company, and of great bravery and strength, is said to have grown prideful and bitter. Though Valuk’sha had seen its celestial kin converse, it had always been ignored; told to be silent when it spoke, and punished when it refused to do so. As Valuk’sha saw its own nature changing, tried to speak with God; pleaded and begged to be allowed the rights of its kin, or merely to be granted some advice... Each time it went unheard, and with each word that went ignored Valuk’sha’s resentment grew.

 

Time passed; thousands upon thousands of years. Eternities we cannot imagine wherein Valuk’sha endured its mistreatment and fought valiantly between its pride and its knowledge that this was its place. No single act broke the will of Valuk’sha, but a gathering of countless years’ hardships. It was then, when Valuk’sha finally surrendered to pride and anger, that this curse was created.

 

Valuk’sha became enraged. So much so that the newly born realm of mortals trembled with its howls; shattering the surface and sending innocents falling to the void. Even God himself was unprepared for the wrath of Valuk’sha, as the creature that had once been the most valiant protector of Him turned against His will. The heavens, earth, and void itself quaked as Valuk’sha rebelled- attacking without remorse or thought those who had once believed it to be their loyal friend.

 

For countless more eternities, this fight raged; evenly matched on both sides as God and his servants defended against but did not attack the creature known now as the  Red Hound- christened such after the many oceans of mortal and immortal blood it had spilled. God, in His eternal forgiveness, could not be brought to harm his once loyal companion.

 

As with all things, the Red Hound’s rage slowly subsided. Each attack it threw against God’s armies became weaker bit by bit, until finally, the creature collapsed before the might of God. Spent of its anger and fury, all that was left to Valuk’sha was sorrow, for it had bitten the hand that fed it, and killed those it was meant to protect.

 

As Valuk’sha kneeled before God, He kneeled too. In whispered tongues it is said that God praised the beast’s strength and endurance, lending it a comforting hand. He was pained to see what had become of his child, but too wise to let its sins go unpunished. It was with sorrow and respect that God plunged his blade into Valuk’sha’s heart, holding the beast as it howled and heaved, life ebbing from its body in the form of a deep crimson ichor.

 

Too absorbed was God in the death of his companion to notice as a single drop of Valuk’sha’s blood dripped from the heavens and fell to the mortal realm, where it was found by an adunian child known as Gare. Homeless, thirsty and near death, Gare drank from the crimson pool of spilled ichor in hopes that it might sate his hunger.

 

Indeed it did, though replaced it with all of Valuk’sha’s remaining fury.

 

It is at this point that the legend begins to resemble many others. As you would expect, Gare is meant to be the Father of all bruthropes, and the ichor of Valuk’sha is said to run in the veins of all who taste of this curse. Gare spread the curse of Valuk’sha as he was consumed by the remaining fury of the once-god, beginning the plague of the Bruthrope.

 

Interpretations of this tale are greatly varied, and I will avoid speculating on them.

 

Effects:

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Transformation Intro:

Within everyone is an animal; the part of one that responds to fear, anger, pain... An instinctive side that can make the unwary do things they deeply regret. For the beings I write of, this is true tenfold. Their inner beast is not only metaphorical, but highly physical. Indeed, they are most recognized by the uncanny transformation they may undergo if the situation is right; turning from mere man into a vicious entity more closely related to monster. How this change functions, I cannot say- they are hard enough to study at all, much less in such close quarters, and those that are civilized are rarely willing to demonstrate. As best I can hypothesize, the transformation is brought on by some form of nature-based magic or alchemical reaction.

 

There are multiple variations to the transformation that depend on the individual. How completely they transform is a matter of age, experience, and situation; I’ve heard tales of the eldest of the beasts transforming in full to the shape of a wolf, bear, or other beast, though far larger than any regular or, indeed, even dire variation thereof. Regardless, a bruthrope’s transformed self is closely related to their human form- taking on equivalent traits. A frail man will indeed be a frail beast, and a dexterous man will be a similarly dexterous beast. I will discuss this matter in far more detail later on; for I wish here to only to give an overview of what makes these creatures what they are.

 

Contagion:

As any disease, bruthropy can be contracted and passed from one person to another. For the most part, this illness is passed by way of bite. One thing that makes this disease unique however, is its tendency to pick and choose those who are infected- by what means I cannot say. For some who escape with only a bite (which is somewhat rare) they may only need to fight off regular infection, and be done with it. For others, they will find themselves cursed as the one who bit them.

 

Allergy to Gold:

The best way to fight a bruthrope is with weapons of gold. The metal burns their flesh like molten iron, and pierces their hide with ease. The agony brought to these beasts by the introduction of gold to their body is unimaginable by regular standards, and I have yet to encounter a beast that cannot be brought down with a simple gold-plated bolt. Even in human form, bruthropes show an aversion and sensitivity to the metal; unable to touch it without being burned or having a severe allergic reaction. The precise reaction, as with much of the disease’s effects, depends on the individual. Suffice to say, that they will avoid the metal at all costs both in their beastial form and in their human one.

 

Aversion to Fire:

As wild animals will stay out of firelight, so too will a bruthrope. Those infected with bruthropy will experience a sudden and severe fear of fire; though it can be managed with practice. The fear seems to function the same way as a regular phobia would- able to be cured through exposure and experience in the same manner as well.

 

Susceptibility to Druidic Influence:

Perhaps the most curious effect of this disease in my opinion is how these creatures can be influenced by druids. An experienced druid, in fact, can force a werebeast back into its human form; and a less experienced one may simply calm the beast and make it stoic and passive. It is this that has led me to my assumption of a druidic relation in their curse. If one wishes a bruthrope to be caught without harming it- if say, they are a loved one- druidism is a far superior option to silver. Whilst I’ve never seen it, I believe that a bruthrope may mature and gain control far faster if they have the assistance of a druid; theoretically mastering their curse in a fraction of the time it would take otherwise.

 

Passive Changes:

Whilst the most visible and dangerous part of bruthropes is their transformation, there are other symptoms and benefits that are prevalent even when entirely human in form. Aside from those you may expect in their temper and disposition- territorial behaviour, volatility when threatened, etc.- bruthropes gain a minor boon in most physical areas. They have shown consistently to be stronger than one would expect; based on size and weight, they have roughly the same natural strength as an orc. Beyond this, all of their senses are enhanced to a minor extent, usually one moreso than the rest depending on their brand of transformation..

 

Transformation Ext:

K7UiY64.jpg

The transformation into the bruthropic beast proper is, as mentioned previously, done in stages. The sketches above demonstrate those stages; each subsequent stage representing a new level of either control or weakness to their curse. One can only gain further transformation through those two means- either gaining more power and control over the internal beast, or surrendering thyself more fully to it.

 

Variations of Form:

It is important to note that Bruthropes may take many forms; not tied to any singular animal. They tend to take on primary traits of either a brutish animal such as a bear, or a more wiley one such as a wolf, but are in large part a unique beast all their own. I have seen the growth of antlers, whiskers, and even in one rare instance a horn. It seems that the Bruthrope’s transformed self reflects their soul or their personality, to an extent. Men of strength and brutality will appear fearsome and large, and men of elegance will appear proud and graceful. Do not mistake, however, there are no elk amongst these beasts. All are dangerous in their own way; the mention of grace being representative of a bear opposed to a lion, or a badger to a fox. Predators always, but of varying levels of grace in their viciousness.

 

Consistency of Nature:

As I covered briefly in a previous section, a man and his bruthropian form are quite closely related. These relations are, as you might expect, very basic. A strong man will become a strong beast. A smart man may have more control of himself than a daft one when shifted. All the characteristics of the victim are translated in full to their bruthrope form. Thusly, bruthropes can vary in ability and temperament just as much as any mortal. It is true, in fact, that the same basic physical traits are preserved too. One's hair color will determine the shade of fur within a few steps of tone, and other such features will also be carried over, if they are quite so visible or severe.

 

Stimulus:

The transformation process begins with a stimulus. That stimulus can be one of a few things: a severe emotional and instinctive reaction such as fear or anger, the presence of a storm, or a high level of concentration. The latter is by far the least common form of transformation-incurring stimulus.

 

Preface:

As transformation is a greatly varied process, I will speak in terms of the only change I have seen in full; that of a lupine bruthrope who’s form was very much that of a wolf. To my knowledge, the same stages apply with equivalent variations depending on one’s bestial form.

 

First Stage:

Once a sufficient stimulus has been presented, the transformation begins. The early stages of this process are relatively painless and minor. Rapid hair growth all over the body, accompanied by the warping of facial structure (strengthening of the brow and nose, mild jutting of the jaw), and the growth of sharp canine nails on the hands and feet. Ears will become slightly pointed, one’s teeth- particularly their canines- begin to extend to a point, and the pupils dilate and take on a mild luminescence in their natural color. At this stage the bruthrope is very much still in control; able to reason and think as they normally would. For what scant few bruthropes can control their changes, this is the form they prefer to linger in. All of the passive benefits and detriments of bruthropy are enhanced, though only to a minor extent. The drawback of this is that from here the slope into further transformation is steep- even those in control could be triggered into a further devolvement into beast.

 

Second Stage:

The second stage is where the transformation becomes particularly unpleasant for both those around the bruthrope, and the bruthrope themselves. It is at this stage where bones begin to soften and warp; resulting in a hunched spine and slightly elongated arms. I’ve had the sensation of this process described to me as something akin to having your arms pulled too far behind one’s back. Further hair, nail, and tooth growth will occur, along with a further warping of facial features. Legs begin to become bowed, the foot elongating and shaping itself into the beginnings of a paw. The mind of the bruthrope will now be notably muddled and unclear, thoughts of hunger and claustrophobia working their way in. There is still a decent level of control here; but judgement is still considerably impaired.

 

Third Stage:

Generally the point of no-return for a bruthrope, this stage of the transition is where the change becomes truly agonizing. Skeletal structure is almost entirely warped and molded; the bones no longer softening to warp but instead snapping and remoulding themselves in new shapes. The growth of hair, teeth, and nails continues. Limbs elongate and reform, muscle structure reinforces and becomes much bulkier; all body fat is burned away as energy for the transition. Skin now takes on a hide-like texture and becomes highly resistant to abrasions. Lastly, the spine elongates and forms into a tail. It is common at this point for a bruthrope to portray great discomfort- often screaming, howling, and collapsing. Mental functions are heavily impaired; instinct mostly taking over. They remain capable of understanding speech and reasoning to a limited extent. This varies from bru-to-bru.

 

Final Stage:

The vivid and disturbing description I’ve received regarding this final stage is the unmistakable sense of being eaten alive. Lycanthropes I’ve spoken with consistently describe it as being devoured by their inner beast; the crunching of their bones, tearing and rapid mending of their flesh, and blinding panic in their mind… I digress. The bruthrope is now closer to beast than man, in both mind and body. The only mental faculties that are retained here are their deep-rooted emotions and relationships. Note that a fully transformed bruthrope is not necessarily hostile; it is as a wolf. If it is not hungry, and if it is not threatened, it should leave you be.

 

Taming of the Beast:

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The taming of one's temper and impulse is hard enough for those unsullied by the Bruthropic curse. For a bruthrope, it is both much harder and much more vital to their survival and that of those around them.

 

Environment:

The place in which one might train to better control themselves can vary greatly, as you might expect. Of those I've spoken to, I've heard everything from practicing near a loved one whom they believe they will not harm (note: most stories of this end in the loved one being harmed), practicing miles from any city or person, and even practicing whilst surrounded by folk armed with silver. How many of these are true, I do not know and, furthermore, I suspect the ideal environment may vary from beast-to-beast, as do many other things.

 

Limitations of Control

Whilst I have spoken about this beast being tamed, I cannot stress strongly enough that it is very much like taming a true wolf. Regardless of temper, disposition, or training, they can pose a threat if even by accident. The instinct of a bruthrope- it's reflex- is that of a predator and beast. No matter age, experience, training, or anything else... A bruthrope is never fully in control. It is a vast spectrum of variables, but at no point on that spectrum does a bru become truly harmless. Given the right scenario, any bruthrope can turn against allies and loved ones- be it through fear, anger, surprise, or even a misjudged act of enthusiasm.

 

Contraction of the Beast:

The subject of how this disease or curse is contracted is a tricky one, as it is, indeed, rather impossible to study in any sort of safe manner. Regardless, as with much of the writings in this book, I will infer from what I do know.

 

Infection:

The initial transmission of the sickness is done through the introduction of a Bruthrope’s saliva into the blood system, or blood into the digestive system. My understanding is that they work on the same effect; the disease enters the body and permeates through it, seeping into the mind, flesh, and very soul of the victim.

 

As I touched on briefly beforehand, bruthropy has the unusual tendency to pick-and-choose those whom are affected. Some who are able to fight off the initial wound and any infections caused by it, may remain as they were. Others... not so. I theorize that this might be the result of some kind of reaction that takes place internally either in the victim or in the offending bruthrope. Indeed, it may be a conscious choice on the behalf of the beast as to whether they wish to pass their unfortunate state onto those they bite. This assumption is further reinforced by the fact that feral bruthropes can only very, very rarely spread the infection. Alas, I digress.

 

I cannot give any solid answers as to how it functions, but suffice it to say that the condition seems rather picky about those whom it affects. Suspiciously so.

 

Symptoms:

Bruthropic illness presents itself initially as a very severe flu. Abnormally high body temperatures and fever, sensitivity to light, motion, and food. This is one instance where the condition is, thankfully, rather uniform. It progresses in the same manner each time I have seen or heard of it without fail.

 

The aforementioned flu-like symptoms will worsen and worsen, leaving the infected person in a near constant state of unconsciousness and discomfort. It should be noted, however, that I’ve not once heard of this illness being deadly, no matter how high the fever may get. As long as the infected person is fed and kept from other such harm, the illness will almost certainly not kill them. Eventually, however, these effects will begin to subside.

 

Once fully recovered from this period of incubation for the disease, the infectee may notice a heightened sense; often smell or hearing. No other senses have been heightened enough to be notable as of yet, but the bruthropes primary sense will indeed have increased notably. This entire process from initial illness to recovery takes about two-to-three saint’s days.

 

There is now a brief pause in the progression of the disease; the only notable changes taking place being accelerated hair and nail growth. It is quite common for bruthropes to assume they are now in the clear, and that they have fought off whatever illness lingered within them. This stage varies greatly in length, but rarely lasts more than a saint’s month, or less than a saint’s week.

 

We now reach the point of great unpleasantry, where the disease bares its teeth and reveals its nature. As I have already explained the stages of transformation, it is easiest to explain this thusly: Over a period two-to-three saint’s days, the bruthrope will undergo a very gradual, very painful transition from stage 0 to stage 2; more painful in fact than the regular transformative stages. The skin becomes highly sensitive and itchy as fur begins to sprout, and every part of the body aches relentlessly. Some may experience splitting headaches as their skulls reform slowly to sprout the beginnings of antlers, and some may experience the loss and rapid regrowth of all their teeth. It is, as you would expect, highly varied. Uniformly unpleasant, however.

 

Once this stage ends and the bruthrope is left partially transformed; likely exhausted and traumatized, they will experience the sudden and disconcerting transformation back to their regular form. It is this sudden change that weeds out the strong from the weak. The gradual change can be handled by most, but the snap back to humanity is often the most shocking part of the process; psychologically speaking. Those who cannot handle the confusion and shock may lose their sanity and thus become feral, but some- particularly with the guidance of a more experienced Bruthrope or the comforting hand of a loved one- will retain their minds and come to terms with their state.

 

This concludes the symptom progression of the bruthropic condition.

 

A Beast's Instinct:

As I suspect you by now know, the curse of the bruthrope does not only affect the body and the soul, but the mind as well. In this section we will cover the changes that occur in the mind of a bruthrope once they have been infected.

 

The most prominent change is a very general one of disposition. As a beast is wary and drawn by reflex and impulse, so too are they. Even the most thoughtful and care-free of men will be rendered impulsive and agitated. Much like all other aspects of the curse, this can be controlled and mastered with extensive practice and the development of self-control. 

 

Beyond this, there are more minute and equally vexing changes that occur. Whilst these range from beast-to-beast, consistent changes include the refusal to eat cooked meat, the instinct to hunt, the instinct to chase anything fleeing from them, and the tendency to form exceptionally strong bonds of loyalty. (WIP)

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OOC Section:

 

Availability & OOC Limitations:

  1. Limited population (Only X amount alive at one time.)

  2. Regulated RP to assure proper portrayal.

  3. Potential for forced perma / ferality if not RP'd properly.

  4. RP-Only recruitment after initial implementation.

  5. Feral bruthropes are regarded as wild animals- only playable by ET / GMs.

  6. Feral bruthropes do not count towards the population limit.

  7. A character losing control to the disease is effectively a perma-kill save for event use.

  8. Gold and druidism are absolute counters; resistance to them is PG in most situations.

  9. Bruthropes in their bestial form cannot weigh more than 350lb.

  10. More to come...

 

Actual Origin: - WIP

By Elindor

 

Before receiving any reference to Werebeast, Beastman or Bruthrope, this peculiar amalgamation of man and beast was a canine known as Soup. It was in the arc of Rasmot the Mad's renown, when his sanity was still within grasp, that he had taken into hermitage to throw asunder the expectations of social convention. Rasmot, for all his flaws, was no fool. He knew that his wandering mind would quickly crumble in such solitude, and thusly retreating into his leaning tower he took with him a mutt of fair temper and immense size (precisely what its breed was, even Rasmot was not entirely sure), whose name was given based upon a common threat of being turned into supper. Yet Soup was not enough of a companion for old Rasmot, and though he learnt to sit in a chair at the table, Rasmot grew increasingly tired of his inability to grasp cutlery, not to mention his failures at dinner conversation. Thus, Rasmot sought to rectify his companion's shortcomings through unspeakable methods.

 
The wizard tested many temporary solutions, such as comical glasses with a moustache, the Mittens of Eternal Holding, and Mask of Mind-Speaking (which was later discovered in Anthos) but found none produced the perfect outcome. Particularly upon discovering that Soup's thoughts were in Blah (some dire wolf blood, it seemed), and- naturally- Rasmot was very much opposed to having the brutish orc dialect in his dining room. The problem was clearly far larger than that which a few small trinkets could solve. And so he became resolved to "volunteer" Soup for some rather severe changes.
 
At this time it was commonplace in the markets to purchase various products of Rasmot's cross-pollinated produce, and it was widely known that there were similar successes in conjurated blood transfusion, so the thought would not have been so farfetched that the Wizard might make a dog bipedal. But he carried far grander hopes for Soup, that he would become more than mere beast; though not so much as to refuse to fetch slippers.
 
It was a dark and stormy night. Rain blanketed the leaning tower in a thick haze, lightning lighting up its walls before darkness engulfed it once more. By light of a single dancing candlestick Rasmot performed a magical and gruesome operation upon his unsuspecting pet. By the end of the procedure he fell back in exhaustion upon his melon throne, splattered with blood and bodily tissue. Laid before him was the creature that once was his faithful companion. Surging through the poor wretch's anatomy was a strange new conjured gene that was accelerating its recovery. Like a virus it spread throughout the man-beast, ignoring the biological rejection of transplanted tissue, and regenerating broken cells with new genetic code.
 
Though Soup was now a hideous deformed Beastman, Rasmot yet loved him the more. Together they played out all of his lonely fantasies of an ideal companion. Soup sat at the table and engaged in conversation. He could even clear the plates at the end of the meal! Yet something was forever troubling Rasmot, a feeling of distance that grew ever stronger. Soup was not the same faithful canine anymore, and was beginning to resent the subjugation of his once-master.
 
It was Soup who first came to the realisation that their friendship could not last. Rasmot's vegan lifestyle and demanding nature was becoming increasingly irritating. But indubitably distressing, he now longed for the taste of uncooked flesh. Though he knew not what to name it, the call of the wild was growing strong. And so the once-canine resolved to sneak away in the din of midnight.
 
Poor Soup, though he quickly abandoned that obviously inappropriate name, could never have imagined what he’d truly become. It wasn't till one evening when he was scared off his pre-masticated dinner by some rather angry villagers, that said dinner caught the infection. That wasn't altogether a terrible thing, though, as now Soup had a friend whom he called Bear- for obvious physiological reasons.

 

FAQ / Q&A:

 

Won't this split up the playerbase? No. Bruthropes are meant to be normal people living normal lives, but with a large secret under the surface. Perhaps a pack would form, but even so the population of them would be so small that any segregation would be negligible. As ex ET, my goal is to create roleplay- not limit it. That would hold true with my oversight of the group OOCly as well.

 

Why so much alliteration? Good question, I don't have an answer. I wrote it that way and like it, so I'm not getting rid of it yet. I may change the intro eventually.

 

What about furries? If someone doesn't roleplay the curse correctly, the won't have it- that simple.

 

Can I wiener it / can it wiener me? No. Please leave. Please? SECURITY!

 

If they aren't necessarily of the Aspects, why can druids influence them? Because regardless of origin, a bruthrope in its bestial form is an animal- at least in part. Thusly, it is susceptible to druidic control.

 

What the hell is with the name? 'Bru' stemming from the latin word Brutum which means brute, beast, or animal. 'Thropy' being uh... The thing that lycanthropy ends with.

 

You seem to want really tight regulation on this, why? As people have expressed already, there is a lot of potential for these characters to be RP'd poorly or inaccurately. They could also be a nuisance if let loose in large numbers. Thusly, I want to make sure that everything is tightly regulated; at least to start off whilst the server adjusts to them. Better safe than sorry, I figure.

 

What can they look like? I'll compile images below as examples of possible variations. Naturally, some pictures aren't entirely accurate to the concept. I'll mark those with a above them.

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*ARepp4T.jpg

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*

my_empty_hope_by_whiluna-d8qfjtr.png*

the_offenders___the_boarman_by_warmics-d

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Where do they download the hair from?

Piratebay

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I am happy to see you sticking to your guns!

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Big update regarding how the disease is transmitted and how the symptoms progress.

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Maybe turn the title of each section a different color than gray? Would help to read it.

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Maybe turn the title of each section a different color than gray? Would help to read it.

 

Updated with colors!

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[under Review]

 

Feel free to continue submitting feedback in the form of comments or changing the post should you want to, expect an answer within the coming week or just afterward.

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If this lore is not ready for review, and is still being worked on and left up for feedback, either use a Google Doc, or have it moved to Roleplay Ideas, which is the proper feedback section.

Once a lore is in this thread, it is up for review in it's current form.  Please reply and state if you want this reviewed now, or moved for the time being.  We are happy to move it back when you're ready for it to be reviewed.

 

nevermind, hell beat me to it

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I've seen this before. I like it but I feel as if this would be more suited as an event creature.

 

-0 +0

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I'm not sure that the best method for approval is having an origin in Aengudaemon. Especially with a story that should have had a large impact on other celestial beings and occur in the history of mortals.

 

(will edit with new notes)

 

I suggest that the Contagion is about Saliva entering the body and not just a "bite". This would of course be the only observed method, however if someone made out with a beastman they would probably catch it too.

 

Can you perhaps suggest some of the psychological changes that occur. What new motivations will arise in a recently infected Beastman? There'll be a few small odd changes like no longer wanted to cook meat and entering sexual heat; but do they have any larger callings of the wild?

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