mmat 7460 Popular Post Share Posted May 18, 2015 Yo lads and ladies, after a week or so of consulting and collaborating with various relevant parties on the server, and developing the idea from the ground. As well as listening to the feedback you guys have given on various created polls, we have pushed through and decided to implement a system of forced conquest from this point forwards. I implore all of you guys who are vehemently against it to look over the system in detail before commenting. This system has been created to allow a fair balance between good, dynamic roleplay which is not hindered by OOC barriers, and the discouragement of wanton destruction in favour of good roleplay, which can be looked forward to even in defeat. That being said, we are putting our trust and faith in you guys to be reasonable with this system, whichever side you on. This means: Be reasonable with your conquests, don’t impose utterly ridiculous tier demands when negotiating surrender. Be reasonable if you are conquered and defeated, go along with the roleplay that a conquering force can bring to your settlement. Try to negotiate a settlement with the opposing force in RP before it gets to that point, etc! Without any further ado, here is the system in its entirety; In this system of ‘Forced Conquest default’, the main mentality (much like VA’s), is that leaders will be trusted with the right to force conquest in order to promote roleplay, but with the caveat that this right CAN be taken away if it is abused it to a ridiculous extent, similarly in concept to villainy blacklists. However there will certainly be exceptional objective circumstances where forced conquest can be taken away and will NOT be allowed. New War System Base Rules: (Forced Conquest is by default allowed until one of these rules has been broken.) When the Casus Belli for the beginning of a war has been blatantly meta-gamed or has been obtained through the breaking of server rules in any way. In the case of blatant OOC harassment and outright bullying by the conquering side’s leadership and command structure, who simply want to take the territory because it would be funny to simply exterminate a group. (i.e, be civil OOCly, don’t shitpost!) In addition to these rules, a conquering nation or force must take adequate measures in-game and on the forums to occupy a city and/or territory and provide some form of roleplay to the inhabitants of that city within a week of the conquering, or else grant civil control of the area back to its original leaders, and the area will be unconquerable by the same force for another month. (The human vassalization of the elves is an example of decent post conquering RP.) There are two cases in which this rule can be rendered null and void: The original inhabitants of the conquered territory OOCly do not co-operate simply to receive the lands back under their control, halting dynamic RP in its tracks. The region was originally in the sphere of influence of the nation/entity which is now attacking it. In these cases, the territory in question will remain indefinitely in the control of the conquering force, until an agreement is reached. Particularly concerning OOC halting of RP. Types of Conquest Conquest is a broad term, and has been divided into two sub-sections. Provisions have been put in place to prevent the destruction of unique racial RP and the destruction of highly populated and active cities. Vassalization/Annexation The incorporating of another nation’s sovereign territory into your own nation’s sovereign territory by either use of military force, or diplomacy. This is the only type of conquest allowed on the following: Racial Capitals Player created cities or states that have proven to remain active throughout a relatively long period of time. If a playerbase is both high in numbers and maintaining high activity, the complete destruction of its city is counterproductive and most often detrimental to the server’s population and RP as a whole. That said, to prevent the complete barring of dynamic RP, these cities are still liable to be conquered by invading nations and have new leaders and laws imposed on them as well as military occupation. Destruction/Razing/Displacement: As stated, the destruction of a city/town/village/plot and displacement of its population, does not apply to capital cities, but is eligible for any region that doesn’t fit the two criteria in the above Vassalization section. If a “vassalization-only” region is conquered and vassalized, it may become liable to destruction and displacement by its new occupational state if it declares a state of open rebellion. The occupying force will not be allowed to destroy its vassal cities in cases of isolated unrest or violence, but cases of consistent, organized, escalating attempts to throw off the occupiers rule will result in the occupying nation being freed of any OOC restrictions in how they choose to end the resistance. Nation leaders, I will be contacting you all personally regarding this in a bit, please keep an eye on your forum PMs. EDIT: Thank you to everyone in war rules chat, couldn't have done this without you. 41 Link to post Share on other sites More sharing options...
L0rdLawyer 2272 Share Posted May 18, 2015 first Rules probs won't cover every issue but ya learn as we go. Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted May 18, 2015 This I'm content with. This might make forced conquests more fun. Link to post Share on other sites More sharing options...
mitto 2312 Share Posted May 18, 2015 iMattyz is a hero Link to post Share on other sites More sharing options...
XSKip 40 Share Posted May 18, 2015 Seems fair enough. Only time will tell whether this will work. Link to post Share on other sites More sharing options...
craotor 617 Share Posted May 18, 2015 I just came Link to post Share on other sites More sharing options...
Porko 397 Share Posted May 18, 2015 YESSS HHRnrnrnrngnggnfgfngfgfgf gf ffffuuuuckckkckck Link to post Share on other sites More sharing options...
The Thought Police 73 Share Posted May 18, 2015 Aww, they let you make your first important post. You're almost a real GM now, you Yorkshire scum grrrrr Link to post Share on other sites More sharing options...
CheekyNolan 5420 Share Posted May 18, 2015 So beautiful Link to post Share on other sites More sharing options...
Destroyer_Bravo 1054 Share Posted May 18, 2015 get set to get rep Link to post Share on other sites More sharing options...
mmat 7460 Author Share Posted May 18, 2015 get set to get rep Why else do you think I did this? :') 1 Link to post Share on other sites More sharing options...
JuliusAakerlund 2402 Share Posted May 18, 2015 Lord be praised. Link to post Share on other sites More sharing options...
lawnmowerman 3040 Share Posted May 18, 2015 ave matt Link to post Share on other sites More sharing options...
FancyPants 101 Share Posted May 18, 2015 already ruined this map by having **** rules, but atleast its something Link to post Share on other sites More sharing options...
lemontide331 1615 Share Posted May 18, 2015 I just came hai :3 on topic - finally Link to post Share on other sites More sharing options...
Recommended Posts