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Magic Cleanup: Your Thoughts On Subtypes

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ski_king3

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I'll toss in my two cents as a person who generally plays low fantasy medieval knight characters.

 

  There have to be like five magic types that are basically identical in purpose. While they may be stylistically different or perhaps come from different places, I feel like shade magic, blood magic, and necromancy make each other redundant. The least used of the three deserves the axe. My poor characters have been assailed by so many different sorts of 'dark tendril' and 'evil mist' and yet each time their ominous summoner belongs to a different agenda.

  To the common man, what is the difference between a Wraith and a Graven? The evil creatures and evil magics overlap, they contradict and compete. There have to be at least three types of ghost analogue, or floating evil cloth apparition.  There are bizarre undeads and not-quite-deads galore. While I've noticed that an evil fellowship is beginning to take shape, don't the innumerable different sorcerers and sorts of devils stir factionalism within the ranks of Vailor's degenerates?

  Please do declutter the spooky arcane of LoTC, for the good of muggles like myself.

 

Not every magic serves the same purpose. Sure, Xan and Tah both have healing, but they also have different, advanced forms of magic to their deity that make it different. And sure, there are similar creatures in appearance that float about, but they are not the same. If you were to educate yourself on what you are speaking of in it's entirety, not sure the surface of it, you'd see that. Magic on LotC, surprisingly enough, is fleshed out and different in many different ways. To just say they are the same, or do the same things, is incorrect in it's entirety. Being a low fantasy, medieval roleplayer does not suddenly raise the value of your opinion either. It is just simply something you prefer.

 

Within the game, there have been steps taken to limit magic, IC and OOC. The applications and laws prohibiting the use of magic have done great in terms of keeping magic regulated in a much finer fashion.

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If this is still a thing, I find it kinda dumb that Xan paladins can use void magic and other users of deity magic can't, there's no explanation as to why they can. I also think it doesn't make sense when Xan is the Aengul of order and the void is a plane of pure chaos.

 

Another magic that is kinda off in my opinion is Dark Shamanism, the lore is hard to find (link here) and there should probably be a guide for it. In the lore it says that hardly anyone should know it yet I've been seeing more Dark Shamans than actual Shamans. It should probably be restricted on how many people know it until Shamanism reemerges.

Its just that xan paladins give more leeway with mages, you could be a tah cleric and learn magic but you would be deattuned same with druidism.

And dark shamanism is quit literally normal shamanism with minor differences, and the orcs have a hard time teaching each other i'm almost sure that all dark shamans are elves so they are more proactive i guess. Its mainly that shamans leave the server.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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