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A Thorough Explanation (Very Long Post)

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Moot

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Unfortunately I can’t see anything other than an ulterior motive behind this, a GM even admitted it in the above picture. The fact that no logical explanation has been given on the forums to support their decision is ridiculous. On the rare occasion a GM doesn’t pretend that certain posts don’t exist, they reply with ‘the decision has been made’ or ‘halflings shouted at us in a skype chat’.

 

Let me get this straight, the plan is: halflings were apparently not using their village, people were not active enough. Therefore, you plan to world edit that inactive land somewhere else for it to be even more inactive, and leave in its place a ruin which will be completely inactive - thus doubling the amount of inactive land on the server. Halflings are expected to get more active without a fast travel, a soulstone pillar or proper regions of our own.

 

I know it’s ‘just the rules’ as you keep saying - but it’s rules that you created experimentally in the hope that they’ll work. In practice, it’s clear that they do not, and it makes common sense not to go through with it and to find alternative solutions to the problem. Unless of course this is all actually not about halflings or inactivity, and rather more about vengeful acts against a group of people who you made intentionally angry.

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I feel like a lack of communication is something that continues to crop up in these kind of things.

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The staff is under appreciated, that is true. And the whole hallooing thing has been blown out of proportion. Thank you, moot, for this nice and detailed explanation. :)

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Despite being an avid supporter of the Halflings, this explanation has changed my outlook on the whole thing

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What ever happened to this?

 

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You say here that your only goal is simply 'your enjoyment and that of others' - your goal is not to impose quotas and punishments on rule-abiding players.

 

You 'strive to be the leading and prime example' - if a faction like the Flays were to impose the out-of-character ruinification of the Halfling village, they would be banned, simple as.

 

You aim to create a 'worry-free and welcoming server for you to enjoy yourself and entertain others in cooperative fantasy roleplay' - you have failed to communicate your aim of establishing a bureaucratic hell hole where daily life is fulfilling quotas for the moderators.

 

I won't even begin on your points 1-4 because I would be here all day stating how you have dragged your own rulebook through the mud in order to pursue bizarre land-grabs and domination of a small group of players.

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Guys. Seriously. Stop whipping the dead horse. There was a rule it was enforced. Enough ultra drama over something that isn't really even a big deal. This only drug on this long because it the rule was used on halflings. Literally anyone else and no one would have said anything. Christ.

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Guys. Seriously. Stop whipping the dead horse. There was a rule it was enforced. Enough ultra drama over something that isn't really even a big deal. This only drug on this long because it the rule was used on halflings. Literally anyone else and no one would have said anything. Christ.

 

I'm not sure why you care so passionately about this. Stop posting if you have nothing more to add, every post you make is attacking the Halfling players.

 

If you have no care for the hallfings and their situation whatsoever then that's fine, but your constant posts attacking the halflings offers a nice distraction for GMs to stop answering our questions and arguments. This has nothing to do with you, stop ruining things for others.

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I'm not sure why you care so passionately about this. Stop posting if you have nothing more to add, every post you make is attacking the Halfling players.

Nope, you're right. There's nothing I can add to all these feelings people are having. Can't believe this was allowed to fester for no good reason.

No, I'm not doing anything other than pointing out that this is literally everyone's fault and the solution is so painfully obvious but whiny, childish, baby-like vanity is prevent this whole issue's conclusion. I'm not sorry for calling what this entire thing is, It's people thinking with their feelings and nothing else. I sincerely do not want to see any more policy changes based on who has the strongest FEELINGS.

Just WE the village near more active players like any non-nation group has to do and continue RP.

That is all that is required. Not all this bullshit. INB4 "But waaaiiii!?" Because that's what the players asked for so very long ago.

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Nope, you're right. There's nothing I can add to all these feelings people are having. Can't believe this was allowed to fester for no good reason.

No, I'm not doing anything other than pointing out that this is literally everyone's fault and the solution is so painfully obvious but whiny, childish, baby-like vanity is prevent this whole issue's conclusion. I'm not sorry for calling what this entire thing is, It's people thinking with their feelings and nothing else. I sincerely do not want to see any more policy changes based on who has the strongest FEELINGS.

 

Frankly, your opinions and feelings are not valued in the slightest. Not by halflings or GMs, though you have delighted on posting the same nonsensical ramblings on every thread about hallfings. You are wrong, and I won't waste my time responding to your corrosive posts.

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Frankly, your opinions and feelings are not valued in the slightest. Not by halflings or GMs, though you have delighted on posting the same nonsensical ramblings on every thread about hallfings. You are wrong, and I won't waste my time responding to your corrosive posts.

I'm not looking for approval or being valued. I've resigned myself knowing that most people will think negativity toward me. That's fine. Though I figured you'd attack me personally. The entirety of this argument is emotion, when mine boils down to:

Move the village and end the problem forever.

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In addition, I'd like to give the truthful account of what ACTUALLY happened, rather than the doctored version presented by Kalamoot which makes lies and twists truths to turn GMs into victims, and halflings into an aggressive mob.

 

- We hear a rumour (not from GMs) that GMs are thinking of taking our village away because of inactivity. In shock, we ask iMattyz what is going on, but he says not to worry, it won't happen and that if it ever did, we would be given warning months in advance.

 

- About a week passes and out of nowhere we get told by i_am_ricky that they have decided the halflings do not need the village any more and that we have 2 options to choose in 2 days time.

 

- Exactly 21 hours later, in the middle of the night GMs remove the halfling village region, grief the fast travel boat and the soulstone pillar. They add a greeting message to the region saying 'You enter the once-home of the Halflings, now since abandoned'.

 

- Kalamoot gets added to a skype chat because the halflings want to know what is going on. He behaves rudely and takes jabs at halflings such as Heff, and I step in as I see Heff getting angry, so I say to just remove him from the chat before you say something you regret, he's not worth it.

 

- Because we are getting passed around from trial GM to trial GM (not 'modshopping, we were told to speak to different people), we go to the admins and a senior GM, Urasept and Matt. Shocked at what was going on, they immediately said this cannot happen and that they will reverse every decision and that Halflings will be left alone forever.

 

- Panda, a trial GM, then reports Urasept to Kalamoot. Pandan has confimed he is the main driving force behind this, and did not want his decision overturned by the lead admin Urasept.

 

- Facing public uproar at the decision, GMs hide statuses and posts criticising them. GMs ignore forum PMs, skype messages and attempts to speak on teamspeak. 

 

- They then offer a compromise - the village gets world-edited away to a separate location, and the trial GMs including Pandan will continue with turning the village into ruins. Thus, doubling the amount of inactive land.

 

- GMs unintentionally reveal in PMs that Halfling now have not lost their land due to inactivity. The reason they lost their land is because they were 'inflammatory' towards staff. 

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Wait, is 5.0 not going to be a thing or what? Is it being worked on?

For all normal purposes, you can call 4.5 a 'real' map.
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I played Hallfings in the past(Anthos). When I returned to this map a little spout of Inactivity due to work and stuff. I returned as a Halfling and I was greeted to the village with no one online. for 2 days. I saw no one in the Halfling village for 4 hrs a day for 2 days. I finally decided to stop waiting and make a human character so I could find a localized roleplay enviroment. 

 

While I've been sitting in Wandering Soul and helping new players with their applications, I've seen multiple players want to apply to become Halflings. I was helping them with halfling lore etc. and I was on the verge of just coming out and saying "The Halflings are an inactive race, I'm sorry but I'm going to suggest that you try and pick a new race." but I didn't because back in Anthos it was a great time and I had some faith that these people would put a better taste in the new players mouths than they left in mine... 

 

Finally, I believe that the GM's are giving the same treatment to the Halflings as they would anywhere else. If they make a special exception here. What is to stop inactive (insert any other place here) from claiming this incident as leverage against the GM's. I'd also like to inform you that the same warning was Issued to Salvus. I joined when It was issued on my new human. The Gm's are making a VERY fair and good choice. 

 

This can happen to any nation at any time. You aren't being picked on. The staff are being professional and fair. 

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