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Mask-Monsters & Mask Mages [Creature/Magic Idea]


MangoArt
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If this gets implemented, I'd rather the name be changed. I'm not good at naming these things.

 

 

 

First Encounter

 

A human hunter, 2 halfling farmers, and a dwarven paladin had been traveling, and they had stopped for a night deep in the woods. The trees loomed over their campfire that caused their shadows to dance against the bushes. On this particular night, they all felt like there was a danger. They had a subconscious feeling that they should get out of there, but they shrugged it off. They held their food over the fire, sizzling in the crackling flames while their holders sat in silence. The dwarf turned his head, a sound coming from the bushes. Soon all of them found themselves staring into a rustling bush. As it settled, they went back to facing their food. Then another sound, like a slurping noise drew the attention of the human man. He stood up, grasping his bow and lurking toward the bush. Suddenly, out of the black of night, some kind of tentacle grasped him by the neck, pulling him into the bush before he could scream. Now everyone was shaken up, and began to scramble. One of the halflings made off for the woods, but was tripped to the hard ground in a plume of dirt. He slid back into the bush, screaming and kicking as tentacles enveloped him. Now it was just a halfling with a pitchfork and a dwarf with a hammer. As the dwarf looked to his colleague, and they looked back, he saw the fear in their eyes. He ushered the halfling off into the night, to tell the tale to those who survive. The dwarf approached the bush, reaching in and only finding himself grasping the head of a goat. It seemed to have been hollowed out into a mask, drawing him to put this on his head. He did so, and uttered the words "I. Am. God."

 

 

Description

 

Mask Mages

 

Mask mages are technically masters of the dark arts. They are mages that may create mask monsters. The masks are made through a few ingredients. First of all, you require an animal head. After you've found it, you must go through a ritual as you carve it to be hollow. Then, you must find a book of runes and a ritual to bestow a conscious mind upon the mask. Mask mages do follow Iblees, as they draw the mind from the void, typically from a voidal horror or a shade. When a mask mage creates a mask monster, typically the beast will go through a period of servitude to the mage. During this, they will do anything their creator says. This lasts a few IRP years. After this period, the monster will go on a rampage and begin to work on it's own. However, the monster will never attack it's master, even after servitude. A mask can be made from certain animals, which will determine the creature's strengths and weaknesses.

 

Mask Monsters

 

Mask monsters are created by descendants who put on the masks. They go through a few stages, each one lasting a different amount of time, getting more grotesque and powerful every stage.

 

Stage 1: Shell

This stage is the simplest, and lasts 2 IRP months. The host begins to hear the whispers of the spirit in the mask. They find themselves unable to take it off, and slowly begin to grow tempted to do as the mage says. They slowly get weaker throughout this, black buboes forming all over their skin as their hair and nails grow long. They act dreary throughout this stage, as they are internally struggling for freedom. The main message they hear whispered however, is 'I am god.'

 

Stage 2: Metamorphic

 

During this stage, the descendant finally loses their free will, and now have the mind of the spirit of the mask. In this stage, they begin to follow every command of the mage. They grow fearful however, and stumble around not used to their body. Their nails began to congeal into sharp tentacles that absorb their entire hands, a potent weapon. The host begins to grow stronger, and their emotions are numbed slightly. The mask in this stage begins to cover in a strange jelly and latches onto the host's body, now becoming a part of them. This stage lasts a few IRP months.

 

Stage 3: Minion

 

During this stage, the descendant has been intertwined with the mask. The jelly has now covered their skin, and has grown tentacles. Certain chunks of the jelly begins to thicken to the point of being as protective as plate armor. However, there are still many weak spots where one could stab it. At this stage, they have grown a few feet taller than the average for their race. For example, a dwarven minion might be about 6 feet tall. They are powerful at this stage, and stay in this form for about 3 IRP years.

 

Stage 4: Beast

 

Finally, the monster leaves their home. They become exponentially bigger throughout this 3 month long phase. Their jelly begins to harden, but they typically have a weak spot on their lower body, upper body, and left side. Throughout this, they grow hungry, and will absorb descendants into their selves, typically through a giant hole in their face lined with 3 rows of sharp teeth. Every descendant they eat, they get bigger. If they fail to eat 2 descendants in this phase, they will return to the minion phase.

 

Stage 5: Elder

 

At this stage, they will live in a very powerful stage for another few years, before they they finally die of old age... At this stage, they will take the main form of the type of mask they were made from.

 

 

Kinds of Monsters

 

Pig

Pig heads are created through a ritual involving a descendant sacrifice in addition to the death of the pig. In their elder form, Pig Monsters resemble giants. Rather than making a metamorphosis between elder and beast, they just continue to grow bigger. They still have the general shape of their previous race, just much bigger. They typically are a lot hungrier and filthier than the others. They are also not very smart.

 

Goat

Goat heads are created through a ritual involving burning a few herbs:
Dragon tongue

Goblin's Ivy

Tippen's Root

Hal fling's Grass

 

The Elder form of a goat head is a huge blob of gel with a sleeping host inside. They typically sprout tentacles out to attack, and to kill descendants they completely absorb them like a cell engulfs a smaller cell. They are typically smarter than the other types, but still do not top the intelligence of say...a particularly smart uruk.

 

Alligator

Due to alligators being difficult to obtain, there is no additional ritual to this other than a standard dark arts ritual.

The elder form of an alligator is a large quadruped with a giant circular mouth with many teeth. They are the shortest living in their elder form, but still get in a good life.

rather than having tentacles as an Elder, they typically have giant claws.

 

 

Weaknesses

The three types of monsters have their own weaknesses. Pig heads are very stupid, and are weak to fire magic. Goat heads are very greedy, and are weak to lightning evocation. Alligator heads have an abundance of weak spots, and tend to fear bright colors. However all of them can be slain with holy magic, gold, and (oddly enough) all of them can be killed up on contact with water.

 

Mages, after creating their first, will begin to become very power hungry, and begin to make more. They will devote their entire lives to this study, and will spend all their money on making these. They become greedy, mean, and condescending. The mages suffer from all the draw backs of a dark arts user.

THEY CAN ONLY BE CREATED FROM DESCENDANTS + KHA.

 

Spells

The mages will begin only being able to create short lived monsters, that only live a year. These ones do not require a host, and may be RPed as pets by the creator. These ones are called the Warped, who resemble miniature and weaker elder goats.

 

After much practice, they will be able to create semi sophisticated ones. These will last 2 IRP years, and may be RPed as pets by the creator. These ones will take a semi-humanoid form, and are typically created from animals not using a mask. These ones sometimes have claws, and are created using a basic spell.

 

After becoming more experienced, they may at last create ones that are even fathomably close to the real deal. These ones live only to the minion stage, and require an app from another player to be played. The ritual is simpler, but still require about half the main ritual.

 

After a long time of experience, their creations start to get more sophisticated. However at this stage, they begin to focus more on enhancing the current models they have created. One might make their tentacles sharper, or perhaps make them smarter.

 

After completely mastering the art, they will begin being able to create real monsters. However, when they create these, they may not be played until they reach the minion stage. At this stage, they would be VERY powerful, and must be played by or supervised by an ET.

 

Enjoy, feel free to tweak this however you want if it's accepted!!!!!!!!!!!!!!!!!!!!!!!

 

 

 

 

 

 

 

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Under review.

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This lore has been denied

 

Feel free to shoot me a PM for details on why this decision was made.

 

Moved to denied lore.

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