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The Freelands

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Ever

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2 minutes ago, Freya  said:

 

1. we're literally in survival mode ingame also idk how thats relevant

2. they can still join a nation and rp to get regioned land if they want it nobody is stopping them, infact regioned land is better since it's, well, protected...

3. nobody is sending them to a freebuild area and there isn't even roads going there or anything even pointing to its general location.

 

Freebuild has pros and cons, let's not demonize it unfairly.

 

1. The aim for the server is rp, not survival.

2. Yes, but that requires them to get involved in the community and find a group of players to rp with. That is the only way 99% of the players are going to stay on the server. If they don't get integrated in a group of people they are very unlikely to stay around.

3. Then what's the point if the aim is to let new players build a house there?

 

Call me unfair, but I haven't yet seen any pros. All arguments people have given for a freebuild area were proven wrong by previous attempts.

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21 minutes ago, Flapman said:

 

1. The aim for the server is rp, not survival.

2. Yes, but that requires them to get involved in the community and find a group of players to rp with. That is the only way 99% of the players are going to stay on the server. If they don't get integrated in a group of people they are very unlikely to stay around.

3. Then what's the point if the aim is to let new players build a house there?

 

Call me unfair, but I haven't yet seen any pros. All arguments people have given for a freebuild area were proven wrong by previous attempts.

 

1. This is semantics more than an actual argument

2. What's saying people can't do both? When have people not done both or at least tried both, or fallen back onto freebuild if nobody is online in their timezone?

3. I don't know im guessing it's still being worked on. The current spawn was hashed together without having roads as part of the design (seriously it doesn't link up to any roads...).

 

The pros are;

  • free expression outside of nation rules (what nation lets you build your own home in your own style?)
  • the ability to be a hermit if you desire it (dictating other people's RP ends badly so why dictate against willing hermits who rarely visit civilization?)
  • the ability to live lawlessly (albeit this may be covered by dreadlands now, but still valid if you don't ally with them)

Amongst others that are mostly subjective to how you play LOTC. Different hats fit different heads.

 

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2 hours ago, Teegah said:

this isn't a survival server, if new players want some land for building or a house they should join a nation and have to rp to get the permission for said land / house what's the point of making people apply to an rp server then sending them to a freebuild area

 

Why should people have to get a person to wave a magical wand that lifts a magical spell that prevents them, magically, from putting a block down? Not being sarcastic, but I really can't think of a single kingdom where a man in the woods was like "Nobody around for miles, better ask the king if I can build a shack."

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5 hours ago, Flapman said:

I'd like to see a bufferzone between the regioned areas and the freebuild area, preferably over 100 blocks. The freebuild area is exactly on the border with the region that is the Duchy of Carnatia where I live. It would really suck to have to deal with random people building stuff just over the border that we can't do anything about at all. The region is already ugly enough.

 

EDIT: I just checked it out myself and I noticed there is already a decent bufferzone at the place I checked.

 

There's anywhere from a 10-100 block bufferzone between most regions. This goes for everyone, but if you notice your area is being negatively affected by the freebuild (neighbors you can't deal with, builds too close) then personally message me on the forums, in-game, or on Skype (squibbssss is my skype) and I'll see about extending a no build protection region around your area. 

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On the subject of new players; 

2 hours ago, Flapman said:

If they don't get integrated in a group of people they are very unlikely to stay around.

This is true in not only here but, anywhere else. A person stays for the people that they meet. If they fail to meet anyone they might only stay at most a week before leaving. 

 

I personally enjoy having the world fully protected, I like see the world clean. I am here for the roleplay. Not to build, not to grind skills but for PURE roleplay. We don't need free land building to encourging roleplaying. Just people more willing to roleplay. And not robbery rp, friendly or slightly hostile. People who aren't stuck in their cliches they have formed.

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1 hour ago, zaezae said:

Why should people have to get a person to wave a magical wand that lifts a magical spell that prevents them, magically, from putting a block down? Not being sarcastic, but I really can't think of a single kingdom where a man in the woods was like "Nobody around for miles, better ask the king if I can build a shack."

 

If you want to compare it to real life: In real life a random guy can't raise a castle out of the ground in an hour. Regions get scarred to easily if there are no restrictions and then the region owner(s) can clean it up again. Also, the regions are way smaller compared to an actual real life duchy for example. Nobody is going to notice in a small shack in a duchy that spreads out over miles and miles of forest, but regions on the server are less than 1000x1000 blocks in dimensions. 

 

Just now, Ever said:

 

There's anywhere from a 10-100 block bufferzone between most regions. This goes for everyone, but if you notice your area is being negatively affected by the freebuild (neighbors you can't deal with, builds too close) then personally message me on the forums, in-game, or on Skype (squibbssss is my skype) and I'll see about extending a no build protection region around your area. 

 

Sounds good.

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But you can't even build a shack. You can't even plant a tree without the special king's special powers.

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Just now, zaezae said:

But you can't even build a shack. You can't even plant a tree without the special king's special powers.

 

Yeah, thank god. Can you imagine all the dirt houses if every noob could just build everywhere? Besides, your view of how regions are managed is really odd. There is no "special king", regions are owned by a certain group with usually multiple people as region owner. Just contact one of them if you are that desperate to build a shack.

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damn it I was about to found a nation for the kha finally and the land I was gonna charter is now apart of the freelands gg thanks staff you're ruining the server

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13 minutes ago, Teegah said:

Because it forces people to rp to get what they want. 

RP?

player "I wanna buy this house/piece of land"

steward "okay"

player *pays man.

steward /msg regionowner hey can you add Blah onto the region he just bought a house

regionowner /r "k"

 

All arguments that I've seen about the wilds detracting from RP is just a nation's inability to properly provide enjoyable RP. If a nation is less appealing than some land in the middle of nowhere, then that nation should die out and be replaced by something actually capable of providing things for a player to do. Wilds won't be able to offer the same depth of rp that can be found in a nation, so there's nothing stopping said nation from recruiting or drawing people from the wilds over to their area. If there are people who don't want to be part of a nation, removing the wilds won't do **** to change that. It'll only cause them to go to the Caliphate or some other lax nation that will tolerate them rp'ing in their basement or some undisclosed area for as long as they want.

 

tl;dr there will always be people who don't want to conform to a nation, so having the wilds is a good solution to that instead of forcing them to go to a certain location. And those that are new and don't know any better can actively be recruited by the nations who choose to occasionally go to the wilds to scoop those players up.

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33 minutes ago, Teegah said:

Because it forces people to rp to get what they want. 

You mean RP with special snowflake nations? Instead of, oh I dunno, doing what homesteaders have been doing forever? Or use some OOC meta mechanic to prevent them so our speshul nations can get the newbz?

 

I mean really, you honestly believe players will just go idle in their homes forever? Do you actually think that is what is going to happen?

 

NB4 "They will splinter RP away from nations" What is so special about precious nations that they automatically are entitled to all of the RP?

 

My point is basically what The Pink Lion said. 

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4 hours ago, Teegah said:

this isn't a survival server, if new players want some land for building or a house they should join a nation and have to rp to get the permission for said land / house what's the point of making people apply to an rp server then sending them to a freebuild area

See, this was the idea.. but what happened is new players joined the server, and lost interest because they didn't exactly want to join a nation. Some people like being independent, I did when I started, many of us did. It's silly to take basic freedoms away just so your nation can have a little more roleplay. Lotc isn't a factions server, people have a right to do what they want and create their own adventures with their friends or whoever outside of a nation, and freebuild lands might make it possible for them to do that and have a good or at least better start in lotc as a new player. Vailor did it wrong, I think it is the idea you mentioned that made it like this for new players. It doesn't work, trying something different is ideal. 

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52 minutes ago, Flapman said:

 

Yeah, thank god. Can you imagine all the dirt houses if every noob could just build everywhere? Besides, your view of how regions are managed is really odd. There is no "special king", regions are owned by a certain group with usually multiple people as region owner. Just contact one of them if you are that desperate to build a shack.

 

So yes, a magical magical magic blanket that prevents people from planting a damn flower. Oh, and replace "Magical King" to "Magical player". I would say magical character, but I forgot that special region players can pretty much kick anyone out for any reason. So not really characters.

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16 minutes ago, zaezae said:

So yes, a magical magical magic blanket that prevents people from planting a damn flower. Oh, and replace "Magical King" to "Magical player". I would say magical character, but I forgot that special region players can pretty much kick anyone out for any reason. So not really characters.

 

Yeah and there is also magic that prevents people from permanently dying. This is not a simulation of the real world. There is no other way to get rid of characters because you can't permanently kill them, you kill them once and they can just keep coming back.

 

There are also skygods that can you banish you from the world for a certain amount of time if you do something bad. Oh, and we are also not actually talking but merely typing in a chat and describing emotes. What is your point?

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6 minutes ago, Flapman said:

 

Yeah and there is also magic that prevents people from permanently dying. This is not a simulation of the real world. There is no other way to get rid of characters because you can't permanently kill them, you kill them once and they can just keep coming back.

 

There are also skygods that can you banish you from the world for a certain amount of time if you do something bad. Oh, and we are also not actually talking but merely typing in a chat and describing emotes. What is your point?

 
 
 
1

My point is that there is a basic kind of RP prevented so nations can get spoon fed noob RP.

 

It's like, right there.  

 

But at least you acknowledge that region owners are, indeed, OOC mechanics that have very little to do with RP. If you wanna say that that is acceptable to do to make the game playable, that's fine, but as it is now I cannot agree.

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