bumblefina 2766 Share Posted January 14, 2017 Just now, DISCOLIQUID said: -snip- I need an event right now right this instant at once ;w; plz do me an event sometime thats hecking glorious Link to post Share on other sites More sharing options...
Smithers 388 Share Posted January 14, 2017 18 minutes ago, DISCOLIQUID said: No. The thing I was playing wasn't really killable. That was kinda the point behind it. I agree if I had been playing a Wraith, I should have corrected myself if I was wrong, but I was playing something entirely different, and the guy literally refused to accept that his golden sword wasn't blowing me out of the water. It's not my place to tell you how to run your events, but it's easy to see - even without knowing the event details - that a creature that's genuinely unkillable is going to frustrate the participant. After all, when dealing with dark creatures, if a group of players can bring down a daemon or banish the strongest of apparations with enough tact, it will make little sense to the player why they can't find a method to make some sort of leeway. That seems overwhelmingly like a problem with the structure of the event and not the player. I want to emphasize again to the ET, in a general sense, that the player is investing as much time and effort running through the event as the ET is executing it - that's why player annoyance with an ET actor or their events exists in the first place. It doesn't matter if it's pretty lore on paper, makes absolutely complete sense, and follows a storyline that the ET writer and actor believes is on the scale of the greatest of epics; if the event doesn't properly engage the participant then it is not succeeding as an event. Many actors do not seem to grasp this concept and, as a result, the problem hasn't changed significantly over several maps. Link to post Share on other sites More sharing options...
DISCOLIQUID 2702 Share Posted January 14, 2017 3 minutes ago, Smithers said: It's not my place to tell you how to run your events, but it's easy to see - even without knowing the event details - that a creature that's genuinely unkillable is going to frustrate the participant. After all, when dealing with dark creatures, if a group of players can bring down a daemon or banish the strongest of apparations with enough tact, it will make little sense to the player why they can't find a method to make some sort of leeway. That seems overwhelmingly like a problem with the structure of the event and not the player. I want to emphasize again to the ET, in a general sense, that the player is investing as much time and effort running through the event as the ET is executing it - that's why player annoyance with an ET actor or their events exists in the first place. It doesn't matter if it's pretty lore on paper, makes absolutely complete sense, and follows a storyline that the ET writer and actor believes is on the scale of the greatest of epics; if the event doesn't properly engage the participant then it is not succeeding as an event. Many actors do not seem to grasp this concept and, as a result, the problem hasn't changed significantly over several maps. so like i'm not disagreeing with you, i think an et should certainly take the player into account which is why i left when i saw they weren't going to get any enjoyment out of not being able to kill the creature and went to find someone who was more open to avenues of events that didn't just involve hack and slash and there were several ways to disperse of said oddity, it's just that gold/steel wasn't one of them it was pretty much a creepy balloon and when certain things didn't work people puffed it away with air evocation i dunno, when I butt heads with players it's because they think they're entitled an easy win to buff out the 'achievements' section of their character card, and i'm fine doing that sometimes, and othertimes i don't want to listen to a player explain to me that their character has been a veteran of war for over an OOC year and thusly would easily discern the weaknesses of said creatures i might be playing and know how to exploit them with preternatural guile even though that defeats the entire purpose and adding 'rankings' to people just seems to give them more fuel to never RP fear or give me any ground when i'm trying to write a story with them at all i'm not trying to win when i make an event, i'm just trying to execute an enjoyable story for all parties, and i can't always do that, so i'm willing to change when i need to and i'm willing to change audiences when i need to but i'm not 100% on the ET to let players get their rocks off on winning events, and i never will be Link to post Share on other sites More sharing options...
AGP 3169 Share Posted January 14, 2017 yeah thats what lotc needs to be honest more bureaucracy woo i cant wait it should be lots of fun Link to post Share on other sites More sharing options...
CombatRolePlay 1863 Author Share Posted January 14, 2017 its good to see my art thread has 4 pages of replies. 48 minutes ago, ShannonLeigh said: I need an event right now right this instant at once ;w; plz do me an event sometime thats hecking glorious also if a normal player like me can make armor out of Jakols scales , gold swords that are as hard as carbarum , and an almost unbreakable skad. exoskeleton chest plate, i think RP item compensation wouldnt be that hard. Heck, I'd even volunteer to make Rp items out of the RP materials gained from the bounties. Doesnt need to be ET spawned in, Proper crafting RP to make said RP item rewards would be fine too. Link to post Share on other sites More sharing options...
Suicidium 1295 Share Posted January 14, 2017 2 hours ago, DISCOLIQUID said: No. The thing I was playing wasn't really killable. That was kinda the point behind it. I agree if I had been playing a Wraith, I should have corrected myself if I was wrong, but I was playing something entirely different, and the guy literally refused to accept that his golden sword wasn't blowing me out of the water. Lemme make you items, I make the best ******* items Anyway on topic here, I just think the ranking system is more of a headache than a life-saver I think tokens would be nice to give OOC/IC prestige The other ideas are fine Encourage other ET members to do the same, have some kind of small hub that could serve as a repository for ET members to store event-related items. A better consistency and more activity for the ET will only make the server better. Work directly with nation leaders and reach out to them, even smaller leaders of communities should be the right way. Likewise, leaders of roleplay communities must seize on the opportunity to utilise the ET to help add further depth to the roleplay of their communities Link to post Share on other sites More sharing options...
Ducklingator 795 Share Posted January 14, 2017 Nobody ever thinks of non-fighting bounties, though. Fighting is a main aspect of the server, especially bounty-board fighting. But bounty, by definition, is something good you do, that grants you a reward. It may be killing off a monster that lurks in the sewers, and it may be just convincing this old man into giving his grandson the recipe for pineapple cookies. Also, I'm always against PK forcing. It may sound stupid, but still. If the character is still willing to live, they will still live because of monk-magic. Link to post Share on other sites More sharing options...
Salvo 1852 Share Posted January 14, 2017 2 hours ago, The Beast mod Orodreth said: also if a normal player like me can make armor out of Jakols scales , gold swords that are as hard as carbarum , and an almost unbreakable skad. exoskeleton chest plate and this is why i've given up on RP fighting/events or all that **** and just pvp Link to post Share on other sites More sharing options...
CombatRolePlay 1863 Author Share Posted January 14, 2017 26 minutes ago, Salvo said: and this is why i've given up on RP fighting/events or all that **** and just pvp Why tho. it's all lore approved so i dont see the problemo Link to post Share on other sites More sharing options...
Salvo 1852 Share Posted January 14, 2017 2 hours ago, The Beast mod Orodreth said: Why tho. it's all lore approved so i dont see the problemo it's not the fact that it's lore approved, it's the fact that from my experiences all RP fights other than knight vs knight become a matter of who has the most powerful RP items/has partecipated in more events/has more magics approved At this point it's honestly some sort of **** waving competition, with people that have friends in the ET being able to overpower other players because they have hehe xd you lose items, such as seen a while ago with aegis "my hammer disintegrates things in one hit" lima Plus, the rarity of said items has been going down because more and more people ask for OP **** at the end of an event, and ET creatures are either retardedly powerful and/or need a very particular set of skills to defeat (the Destroyer in Vailor or some paladin tailor-made enemy), or are defeated by any and all random passerbyes because players ***** when they don't win. So, due to more items entering the circle more people can press the "I win just cuz" button and win fights against other players. Lore approval doesn't mean much because as with everyone else LMs are players and are thus subjected to bias and whatnot etc etc Combining all of this together makes for an unfun enviroment to RP in. One example I could make is Ascended fire that basically instakills Undead, or Phil's magic crossbow that can pierce basically anything from what I recall. The powercreep got out of hand, but PvP is still balanced as you need actual skill to be recognized as a good warrior, instead of just hoarding items with descriptions Link to post Share on other sites More sharing options...
CombatRolePlay 1863 Author Share Posted January 14, 2017 4 minutes ago, Salvo said: it's not the fact that it's lore approved, it's the fact that from my experiences all RP fights other than knight vs knight become a matter of who has the most powerful RP items/has partecipated in more events/has more magics approved At this point it's honestly some sort of **** waving competition, with people that have friends in the ET being able to overpower other players because they have hehe xd you lose items, such as seen a while ago with aegis "my hammer disintegrates things in one hit" lima Plus, the rarity of said items has been going down because more and more people ask for OP **** at the end of an event, and ET creatures are either retardedly powerful and/or need a very particular set of skills to defeat (the Destroyer in Vailor or some paladin tailor-made enemy), or are defeated by any and all random passerbyes because players ***** when they don't win. So, due to more items entering the circle more people can press the "I win just cuz" button and win fights against other players. Lore approval doesn't mean much because as with everyone else LMs are players and are thus subjected to bias and whatnot etc etc Combining all of this together makes for an unfun enviroment to RP in. One example I could make is Ascended fire that basically instakills Undead, or Phil's magic crossbow that can pierce basically anything from what I recall. The powercreep got out of hand, but PvP is still balanced as you need actual skill to be recognized as a good warrior, instead of just hoarding items with descriptions kek RP fights need no skill right. ok. haha Link to post Share on other sites More sharing options...
CombatRolePlay 1863 Author Share Posted January 14, 2017 1 minute ago, Jaeden said: So a 5 year old character persona that beats a built armed guard in PvP makes perfect canon sense? Well all the pvp items are very very balance you know. you should believe him Link to post Share on other sites More sharing options...
CombatRolePlay 1863 Author Share Posted January 14, 2017 1 minute ago, Jaeden said: This thing took me literally an hour to make. I got extremely lucky with the Power III and 67%. Because of how quick it took, I decided to make a RP thread for it; because I felt so bad with how OP it was. Its balanced jaeden. pvp is superior to rp and rp items are useless. Link to post Share on other sites More sharing options...
Salvo 1852 Share Posted January 14, 2017 4 minutes ago, Jaeden said: -snip- It does have its limitations, which I won't deny, but it's better than just having people say "you lose" because they are an Archon, a Golem, a Dragon, a Necrolord or whatever **** there is, or because they wave around their descripted item. PvP is not perfect, but people, myself included, have actively been trying to keep it balanced by having bow velocity reduced, weapon dmg nerfed, archer armor nerfed, enchants being capped at 1 (including your bow that you currently cannot use) and other stuff, unlike in RP at the moment. The server has went through an IMMENSE power creep, and I'm not saying that RP items shouldn't be widespread, but that they shouldn't be used as a thing to cheaply win RP fights @The Beast mod Orodreth beast i am merely exposing my concerns why are you so mad :> Link to post Share on other sites More sharing options...
CombatRolePlay 1863 Author Share Posted January 14, 2017 7 minutes ago, Salvo said: It does have its limitations, which I won't deny, but it's better than just having people say "you lose" because they are an Archon, a Golem, a Dragon, a Necrolord or whatever **** there is, or because they wave around their descripted item. PvP is not perfect, but people, myself included, have actively been trying to keep it balanced by having bow velocity reduced, weapon dmg nerfed, archer armor nerfed, enchants being capped at 1 (including your bow that you currently cannot use) and other stuff, unlike in RP at the moment. The server has went through an IMMENSE power creep, and I'm not saying that RP items shouldn't be widespread, but that they shouldn't be used as a thing to cheaply win RP fights @The Beast mod Orodreth beast i am merely exposing my concerns why are you so mad :> haha Link to post Share on other sites More sharing options...
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