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Your View: Spawn Taverns


501warhead

Spawn Taverns  

359 members have voted

  1. 1. Should Spawn contain a Tavern?

  2. 2. If Spawn does contain a Tavern, should it be player run?

  3. 3. If Spawn shouldn't have a Tavern, should it have some other form of Roleplay center area? (E.g. bounty center)



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Just nuke spawn and be done with it; place bounty boards next to all the boats and bada bing bada boom, done! Spawn offers nothing besides a safe haven to drain away the few and far between players from the towns which already are ghost towns as is, if allowed to be built up by staff to pander to folks.

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51 minutes ago, Chamo said:

Just nuke spawn and be done with it; place bounty boards next to all the boats and bada bing bada boom, done! Spawn offers nothing besides a safe haven to drain away the few and far between players from the towns which already are ghost towns as is, if allowed to be built up by staff to pander to folks.

Read what I wrote a few posts above and tell me if those points change your opinion on this matter.

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9 minutes ago, Demotheus said:

Read what I wrote a few posts above and tell me if those points change your opinion on this matter.

It's a decent way of phasing out the Monks and Cloud Temple; who have shown to never have enough internal or staff backing to stay alive as a healthy entity. It'd be neato just to have a spawn be the tavern, and hopefully the size of spawn area reduced and better organized as result. Still the tavern have to reach a nice balance as to help push folks out of the tavern rather than forever in.

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Yes let's give everyone even more reason not to actually go out into the world, and while we're at it I'll just blow my tavern up because what good will it be anyway

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16 minutes ago, Pikel Boldshoulder said:

Yes let's give everyone even more reason not to actually go out into the world, and while we're at it I'll just blow my tavern up because what good will it be anyway

The spawn tavern would serve as a good place for new players to encounter RP and guidance. It's not a RP hub in the sense you're thinking. Look at my post on this page or maybe the last page that details it more.

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19 minutes ago, Demotheus said:

The spawn tavern would serve as a good place for new players to encounter RP and guidance. It's not a RP hub in the sense you're thinking. Look at my post on this page or maybe the last page that details it more.

yes, while it might do that it will still keep players who are scared of bandits and want to be safe 24/7 in the tavern. Bad idea

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Just now, Chaw said:

yes, while it might do that it will still keep players who are scared of bandits and want to be safe 24/7 in the tavern. Bad idea

Then let them have the RP they want to have. Why should bandits and **** be able to terrorize anyone they want? Why shouldn't there be a safe space? This is a game. It's meant to be fun. For everyone.

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1 hour ago, Demotheus said:

Then let them have the RP they want to have. Why should bandits and **** be able to terrorize anyone they want? Why shouldn't there be a safe space? This is a game. It's meant to be fun. For everyone.

because thats like 30% of the server and it kills nations

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3 hours ago, Demotheus said:

Then let them have the RP they want to have. Why should bandits and **** be able to terrorize anyone they want? Why shouldn't there be a safe space? This is a game. It's meant to be fun. For everyone.

Except bandits, **** bandits, I want to be able to hide away from dynamic role-play and experience life without the troubles of consequences from my actions. Travel with friends, or hire someone to protect me? You're asking too much from me, I'd rather not have to interact with anyone I don't want to and happily walk from a to b without being conversated with, or touched, by ... s c u m

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7 hours ago, Sky said:

Except bandits, **** bandits, I want to be able to hide away from dynamic role-play and experience life without the troubles of consequences from my actions. Travel with friends, or hire someone to protect me? You're asking too much from me, I'd rather not have to interact with anyone I don't want to and happily walk from a to b without being conversated with, or touched, by ... s c u m

Bandits can have fun with the rest of the apparently 70% of the population of the server. Most bandits want to PVP anyway, though, from my experience. Spooks don't happen much in the areas I hang out in so I don't see them either.

 

And like I said in my big essay...the spawn tavern would be great to help guide new players, a place where they can have a good chance of finding their first scrap of RP and then being led away from the spawn into the places they might want to go. Oren, Dominion of Malin, dwarfy place...wherever it is. It's like an impromptu mentor system.

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Just now, Demotheus said:

Bandits can have fun with the rest of the apparently 70% of the population of the server. Most bandits want to PVP anyway, though, from my experience. Spooks don't happen much in the areas I hang out in so I don't see them either.

 

And like I said in my big essay...the spawn tavern would be great to help guide new players, a place where they can have a good chance of finding their first scrap of RP and then being led away from the spawn into the places they might want to go. Oren, Dominion of Malin, dwarfy place...wherever it is. It's like an impromptu mentor system.

Except I already have a project with the Application Team revolving around helping the new players and hit the floor running with role-play, so with that out the window there holds no versatile reason to have this tavern imo.

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4 minutes ago, Sky said:

Except I already have a project with the Application Team revolving around helping the new players and hit the floor running with role-play, so with that out the window there holds no versatile reason to have this tavern imo.

Do tell this better alternative, please? I'd like to hear about it.

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A simple no. Why? The spawn on Axios sees a near nonexistant amount of RP, unlike the Atherian tavern, mainly due to the playerbase being segregated onto different isles for two maps in a row now. If you seek unity in the playerbase, my suggestion is that in the far-off future, when creating the next map, don't give us isolated isles. A large, single-world, continent where you have to walk everywhere (like in Athera) promotes central RP. Not to mention, even a single continent with a few sparse fast travels promotes rp, as paths still cross. Another thing Athera had that Axios didn't was the stone road, where that road alone could lead you to 3 or 4 different national capitals. Add a vibrancy of design and new player's traffic and you have the perfect scenario for a centralized tavern.

 

tl;dr

no one rps at spawn like in Athera, and no one ever will rp at spawn in Axios.

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