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Your View: Spawn Taverns


501warhead

Spawn Taverns  

359 members have voted

  1. 1. Should Spawn contain a Tavern?

  2. 2. If Spawn does contain a Tavern, should it be player run?

  3. 3. If Spawn shouldn't have a Tavern, should it have some other form of Roleplay center area? (E.g. bounty center)



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On 1/16/2017 at 5:27 PM, Demotheus said:

Tavern would be great in spawn as well as a bounty board and stuff. Make the tavern super easy to navigate to, in fact perhaps everyone should spawn in the tavern to begin with, in a room or something like that. As if they just arrived in the night to this new land or were found or something and wake up there.

 

To people who think that a spawn tavern will take away from other RP elsewhere, I believe you're incorrect. In spawn areas you can't really do much in the means of conflict. If anything, a tavern area is a place for people to hang out and actually help and engage new players that come through. Show them the ropes, help them with some basic RP stuff and then maybe take them on a little adventure to get to where they need to go.

 

This would make sense - if this was how a spawn tavern functioned realistically. 

 

Earlier in the thread, somebody aptly used the term 'roleplay sink' - that is exactly what spawn-based roleplay hotspots have become in every map where they have existed. This isn't an arguable point. Some spawn areas have functioned better in this regard than others by virtue of better guidelines and management, but a spawn area will *always* draw roleplay from other areas by principle. The idea that a spawn tavern or similar hotspot functions in a way that damages roleplay in a location is easy to argue against simply because it is not possible to determine where the players would be otherwise were there no such institutionalized hotspot. However, common sense indicates that if players are in one location then they are not in another, thus drawing RP towards a single point by virtue of special protections - in a bad way.

 

 

 

Speaking generally on the implications of this proposal, it is correct that the single best mode of player retention is to jumpstart the new player's immersion into a roleplay setting. A spawn does not have to be large or overly built - it should function only to get players to roleplay centers as quickly as possible. A protected spawn area where loitering is encouraged is not the best way to facilitate that. If only a single capital for a race exists, spawn the new player in the most consistently populated area in that capital. In the case of multiple, spawn the player at a racial crossroads. In this manner, retention is also built in map layout and ease of access to roleplay centers. 

 

This can all be handled without the introduction of a spawn-based roleplay hotspot, which is damaging in the long-term and provides new players with a false impression of LOTC's roleplay atmosphere and systems.  

 

Those players that prefer to stick to tavern-type roleplay can do so by creating their own centers with their own groups rather than relying on an area where detrimental special protections are institutionalized.

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The Rp that occurs at Spawn SafeZones is absolutely garbage. It's mindless banter and yelling matches that lead to nothing. It offers next to no character development or dynamic RP.

 

You will draw players from nation capitals and communities and thus they will start to die out. Players will stay at spawn and do their mindless Rp and never leave. Nothing will change and no stories will be progressed. Cities will be empty and players will get bored.

 

I'm sorry but a strong no from me. Vailor CT was a bore and it's sad seeing the majority of the server there with their 'safezone rp'. "Here, let me yell at this group that my group is at war with! But instead of anything happening, we'll just yell for half an hour cause that's all we can do! Eggs dee!"

 

I'm sorry to say, but if you believe a CT Safezone Tavern that encourages players to RP in the Safezone instead of actual cities and taverns won't kill communities... You're an idiot.

 

 

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On 1/15/2017 at 10:23 PM, AGiantPie said:

If you're gonna have a tavern at spawn, then the entire area should be open to player interaction. Taverns or other limited "RP centers" in an area where players are not allowed to own or affect the land aren't helpful.

I agree with this. 

and I'll add, in Asulon, the Cloud Temple was the hub to meet up at. It was a good central spot with the docks near by, you could almost always find something to get involved with there. It didn't, however, encourage lingering. The platform was small and cramped, and quickly splits 4 different directions. 

Objectively, I think Asulon had a perfect Cloud Temple. 

 

 

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On 18/01/2017 at 1:31 AM, Demotheus said:

Do tell this better alternative, please? I'd like to hear about it.

Once the google document is complete, I am more than happy to make it open to the community to read and such.

 

On 18/01/2017 at 4:35 AM, Caravaggio said:

How about we bring back the actual Wilven Monks?

For the eighth time.

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*crawls out of the woodwork*

 

In my expirience spawn taverns have always been just a place of meaningless gibbering that could easily be done in the city, but what what it really becomes is a place for people who have no buisness being in a tavern ((example: those hunted, with bounties and such who should, for all RP logic be trying to keep out of the public eye)) to flaunt the fact that they're out in the open. Chat up their cultist friends while a paladin is walking by just twitching to be able to do something about this troublemaker using the 'safe space' But then guess what- They can't do anything about it! Because unless something has changed you arent allowed to follow someone out of the CT to handle them.

 

I've been in a CT and had someone skim the line of 'no violence in cloud temples because monks willz it' insulting someone up and down but guess what- Can't do jack about it because you're in a place where violence is not rply allowed.

 

This might be a bit all over the place as its 4am and I should be working on a drawing but I needed to look away for a few minutes and think of something else...

 

tl:dr; CT taverns become a place for people to act without consequence, in a way that often doesn't make sense in role-play.

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I also think having RP at spawn is horrible for player retention. That probably sounds counter-intuitive, but last map the RP at spawn was so bad and tremendously OOC-ridden that no new player would join and consider LotC an immersive roleplay experience or anything of the sort. If anything about spawn is to be amended that encourages RP, the use of L-OOC should be strictly moderated and punished for, as should poor quality roleplay at a level much higher than it is anywhere else.

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7 hours ago, ski_king3 said:

I also think having RP at spawn is horrible for player retention. That probably sounds counter-intuitive, but last map the RP at spawn was so bad and tremendously OOC-ridden that no new player would join and consider LotC an immersive roleplay experience or anything of the sort. If anything about spawn is to be amended that encourages RP, the use of L-OOC should be strictly moderated and punished for, as should poor quality roleplay at a level much higher than it is anywhere else.

 

I agree completely, L-OOC is used in such abundance everywhere, its a problem that affects more than just the spawn. What do you think of Asulon's spawn there ski? I was constantly able to find roleplay there, but it was so compact it didn't really encourage lingering too long. If you wanted to get stuff done, you inevitably needed to leave spawn. A tavern's sole purpose is to be lingered in, no wonder it makes for an OOC cesspool. 

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2 hours ago, aron. said:

 

I agree completely, L-OOC is used in such abundance everywhere, its a problem that affects more than just the spawn. What do you think of Asulon's spawn there ski? I was constantly able to find roleplay there, but it was so compact it didn't really encourage lingering too long. If you wanted to get stuff done, you inevitably needed to leave spawn. A tavern's sole purpose is to be lingered in, no wonder it makes for an OOC cesspool. 

 

Asulon's spawn was nice but I don't know if it would work again the same way. I think you might still have people plopping down and being a nuisance, rather than going to actual RP hubs.

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No on the tavern. Taverns act as a honey pot for idle roleplayers. These honey pots should be in places that we want RP to happen. The game happens when you leave spawn after all. Though something like bounty boards and announcement boards would be neat.

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We just need a single road that goes to all the places with one single tavern on said road.

Just like the good old days of Athera.

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