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[recruiting] Clan Raguk


Clan Raguk

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Rak Raguk

 

Clan Raguk

 

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“Lûp-Leyd, Lûp-Gazigazh, Lûp-Gentharuz”


 

The unbroken of Clan Raguk, a notoriously merciless band of behemoth, hardy uruks, and their equally fearsome larger olog counterparts. Their hide is stained with a deep red hue, much akin to the blood that smears their palms, or the molten blood-steel that comprises their weaponry. The bloodlust and militaristic prowess that naturally sears through their bulging veins grants them a bloody reputation that rivals the other clans.

 

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“The untimely death of our brethren - Auhka and Turkurz - has not faired me lightly in my time of ailment. I pray them goodwill in Stargush’Stroh. It is what they deserve for their deaths were spattered with the dishonour of Kulgarok and the misguided Rex; to forgive and forget is a staple in orkish society due to our scarcity. The spirits will impose their verdict on Kulgarok when his time of passing comes.”


-Maugoth Kuntklobbera’Raguk

 

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History | Barzuga

 

Decades ago, the Raguk company was alone feared for its plentiful population. The redskin’s encampment stretched over the horizon and filled the vast expanse of yellowish desolation - a tide of red. A tide of 2000 figures, crimson like the blood that smeared their digits following a day of hard toiling.

 

Back then, they were referred to as the vanguard, and correctly so. They were the driving cogs of the Wagh Uzg; who bore an unimaginably incredible military prowess. The cogs never faltered, or grinded to a halt - a continuously operating and well oiled machine, no doubt, forged from two clans: that of Glogol, a clan notorious for trading in a human cargo; and that of Garr a group of fearless warriors.


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A Raguk Brigade

 

For a multitude of years the Raguk - or the ‘unbroken’ - stood stalwart and firm, like a suit of the finest plate. They never buckled… that was until the day Malgunuz disappeared. As quickly as the clan founder vanished, so too did the Raguk warriors. Many migrated to other clans, bolstering their numbers, therefore dwarfing the once mighty troupe. The wargoth who followed Malgunuz was a lazy drunkard, caring more for whoring, drinking and slaving than clan ideals. His reign therefore lasted briefly, and his advisor - Dhurburz - tugged the reins from him.

 

Dhurburz’ lead was lengthy but unfortunately boasted little fruit. He was known for his strength and wroth but had little experience of leading a clan - he was merely the advisor to the ignorant wargoth of prior times. Kharak, a young man then, defeated the aged, grizzled orc in hand-to-hand combat, thus seizing power from him.

 

 

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REX Kharak’Raguk

 

 

Kharak prevailed; a little too much, though. His success was like a raging wildfire. He began as a mere grunt, akin to every uruk, but he climbed the ranks at an unimaginable pace. He shoved aside competition for wargoth like they were insects, and garnered a sizeable group of redskins. The young ork had tugged the clan from beneath the tide, to open air. Many who left those years prior flocked back like sheep to a shepherd. He soon after ascended to Domimus and acted as interim ruler in the absence of the Rex, and eventually officially climbed to the pinnacle of orcish hierarchy - Rexdom. His lust for domination was overwhelming. It drove him to contriving a plague of the earth which would consume all those he deemed unfit. Alas, his attempt failed, and it led to the subsequent cessation of Vailor.

 

The world was in tatters, and much alike to the other populations, the orcs were too. Many had perished to the merciless pestilence. The orcish moral was too ruined. No one stood to the task of Raguk leader. But from the shadows, Malgunuz arrived, seemingly out of nowhere. He spoke tales of how the Sky gods had prosecuted him for past perversion of their laws, and tightly constrained him to a floating cell. He too climbed the steps to Rexdom.

 

Malgunuz, whilst Rex, handed Turkurz the position of wargoth. He was a young Raguk - not in regards to age, but in regards to his acquaintance with leadership. It wasn't long until Malgunuz disappeared once more, this instance assumed to be in Stargush’Stroh. The orcish race was forced into the outermost region of Tahn following the Oren-Orc war- a region of barren, sediment laden plains.

 

Upon a plot gifted to the uruks by the dwarves is where they dwell. Turkurz retained the title of Wargoth.

 

Kuntklobbera assumed Wargoth but retained the position for a short duration. An odd infection refined him to a stooping husk that was incapable of doing things for himself.

 

Turkurz therefore attained Wargothdom once more. Drokon, the mad Rex, killed Turkurz within his own thrown room.

 

Aukha followed thereafter. Her reign lasted no longer than Turkurz’, and she to succumbed to Drokon’s madness, this time at the hands of Kulgarok’Dom - a peon to Drokons nonsensical Rexdom.

 

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Culture and Traditions | Culav

 

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The Blazing Fist of Leyd, Hammer of Gentharuz and Kruuk of Gazigazh.


The Redskinned Raguk are a fervent machine - one that never grinds nor falters; one that continues in the toiling that his treasured so dearly by the cotorie, no matter what harsh existence may throw in its direction. They are the unbroken - orks that worship work and discipline above all else but the spirits.

 

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Discipline

Discipline and the respect for ones superiors is a revered notion and tightly enforced within the Raguk. Speaking out against the Maugoth, or merely contradicting him, could warrant a prompt strike or a lashing, or even removal of the tongue should the ‘goth see it fit. (Though this has never occured.) Elders, and the Mautor are to be respected akin to the Maugoth. The Maugoth himself is to be adressed as ‘Goth’ (Akgoth - ‘yes lord’. Nargoth, ‘no lord’)

 

Music

The Raguk find respite in singing during their vigorous toiling, to alleviate aches that may be ailing them, or simply to retain a rhythm. The guttural tones of miners and smiths rings out from their halls, and homes, and drift up from the interminable mineshafts at all hours of the day, accompanied by the clangor of pick striking rock, or hammer striking anvil - instruments of the Raguk.

 

Chants and songs alike are sung by the fearsome redskinned brutes, before battle or during times of dormancy. Within battle, the sword, and krruk and axe are the common accompaniment to their fearsome warsongs, which thereafter granted Raguk warriors epithet of ‘The Red Choir.’

 

 

An example of Raguk music.



 

Mounts

The desolate plain of Vailor bore no fruit for the Raguk; they had been allotted no mount, for each current were within the grasp of other clans: the braduk had their thick-skinned compatriots; and the Lur had their agile wolves - perfect beasts for hunting, but the Raguk remained without the company of a beastly companion. It is said the Wargoth of yore averted his interests from scouring the barren plain to otherworldly thespians - the spirits. And it is also said that they provided. The urukish leader returned from the plain of lifelessness with a fresh born  creature walking lamely in its infancy. It appeared like an elephant, but strode with heightened grandeur within its gait in comparison to its counterparts, and seemed - though ever so slightly - larger. A proud creature it was born, and a proud creature it remained.

 

The myrzym are, conveyed straightforwardly, bred for conflict. Their tall stature safeguards the rider from high swinging blows and their thick hide protects them from strikes of lower course. Their tusks are as sharp as razors, and viciously boast a knack for impaling oncoming traffic.

 

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Myrzym in Battle

 

Though their purpose remain generally within combat, they possess cultural importance to the Raguk. They are a clear representation of the spirit's ability, and are thus respected as much as the wargoth of the clan.

 

Myrzym appear often adorned in a collection of awe-instating jewellery: typically formed from precious materials, and a product of Raguk smithing.

Fine velvets and silks are usually draped across their bulky frames, and painstakingly conceived paints cover their leathery hide.

 

In the event that a myrzym is slain in an offensive altercation, the owner is expected to mourn the loss of their companion. The remains are traditionally crafted into ceremonial armour which is donned for 15 days and 15 nights. Thereafter, the uruk is expected to tame a further myrzym.

 

 

Current Myrzym

 

Twiggikruncha

Naur

Mammar

Haur

Bonka and her litter.

Hudrim


 

Waghpaint

Warpaint is a key feature in orcish society, often signifying the uruks prior achievements or status - the peculiar orks of Raguk are no different. They boast paints of varying colours and shape, albeit a triad prosper moreso than other adopted styles.

 

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An orc with the ‘bloody face’ rendered upon his forehead.

 

 

The open hand: its name describes its form, a palm with every digit uncurled. Generally, it is painted or tattooed upon the skin in white, in bone or quartz dust.

 

The bloody face: a simple paint, however a more fear-inducing individual. Orks with ‘the bloody face’ rendered upon their forehead bear it to signify their feverous bloodlust, AND ability to suppress it.

 

The hammer: an etching embedded beneath the hide deluging the shoulder. It resembles an eccentrically decorated smithing hammer with the face of an ork chiselled upon its side.

 

Dar Ob Grizh

 

Laws and Proceedings| Maarubh

 

Law:

  1. The clan comes above all else.

  2. Cessation of a brothers life except in times of clan-feuding is strictly proscribed.

  3. Mating with those outside of the orcish race is forbidden.

  4. Duplicity is not to ensue.

  5. Foolishness is not tolerated.

  6. Disrespect is not tolerated.

  7. Shoddy craftsmanship is not tolerated.

  8. Respect the hammer and anvil.


Punishment:

  1. Extent of clan condemnation determines severity of punishment.
  2. The offender is tied to a felled log and set adrift upon the vast blue expanse to die of famine, or exposure to the elements.
  3. Castration and branding.
  4. Extent of deceit determines severity of punishment.
  5. Lashing.
  6. Lashing or partial removal of tongue for lesser disrespect. Entire removal of tongue for severe disrespect.
  7. Poorly formed item is destroyed and the creator is lashed lightly.

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Clan Artefacts | Turkurz

 

The final bottle of Wud’s piss grog:

 

An ale previously brewed proudly by the knuckleheaded Grubgoth Wud’Raguk. Since his death, the bottle within the current Wargoths possession is thought to be the last.

 

The horn of Raguk:

 

A war horn constructed from the tusk of the traiterous uruk ‘Kilug’ who challenged Malgunuz and threatened the lives of the elders, but subsequently failed in his attempt and succumbed to Malgunuz’ blade.

 

Mar’zuuk:

 

An incredibly powerful bow once wielded by the almighty Kharak’Raguk the World Destroyer.

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Angh Gund Grizh

 

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Application

BUXmqIE.pngIGN:

IC NAME:

SKYPE Y/N:

CLAN BORN Y/N:

BUXmqIE.png

“Angh Gund Grizh”

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Turkurz'Raguk smiles from Stargush'Stroh "Bring us honor, brother."

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IGN: Moby_Derp

IC NAME: Gukdan'Raguk

SKYPE Y/N: Yes

CLAN BORN Y/N: Yes

6 hours ago, Aerial said:

[[ How can I join? ]]

If you have an orc and wish to join, just use the 'Application Format' and fill it out. You can join even if you aren't clan born.

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12 hours ago, Grubgoth Wud said:

Application

BUXmqIE.pngIGN: SaltySoviet

IC NAME: Keshig Murgosh'Raguk

SKYPE Y/N: Yep. I'll PM you.

CLAN BORN Y/N: Yes. Father: Orok'Raguk.

BUXmqIE.png

“Angh Gund Grizh”

UWhBvruFXlghIFDzLt_PSCSD9dXs8nd5NWw2D1hGyUGbCeO3n7ZHQ6msSLsJGQDmVEcn1K9R4PbkcLkg0CqCoHl5Xrud3bVo_XLGXUYUFH1abakuukusUMC5e7GqRfFImgon2Tu-

 

 

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13 hours ago, Grubgoth Wud said:

IGN: DaddyHedge

IC NAME: Gahnaak

SKYPE Y/N: you got it

CLAN BORN Y/N: Gahnaak, son of Gijaak'Raguk

 

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IGN: jhon_boat

IC NAME: Nagg'Raguk

SKYPE Y/N: yes

CLAN BORN Y/N: no

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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