CheekyNolan 5420 Share Posted May 22, 2017 -7th of the Amber Cold, 1612- -Zul'Yar looking out over San'Raakh from atop the World Cactus- Zul, a young orc of red complexion, found himself alone without any fellow clan brothers left in the Uzg and in the frey of a political upheaval within the War Nation. Since his arrival, Zul had found a new Rex and Wargoth in place of those he had left behind during his coming of age. Malog’Yar and Drokon’Ugluk were missing and gone, two elder Orcs the Yar stripling had looked to for direction and as role models were no longer there to guide him. Zul breathed out a sigh, standing up straight and finding his gaze resting over the Horn of Yar. Zul took in a deep breath before steeling himself. "With Gurak and Malog gone, Clan Yar finds itself in a difficult position. To say I never dreamed of this would be a lie but I just never imagined it happenin’, let alone so soon.” He pondered for a moment. “I will lead the brothers of Clan Yar into a re-emergence, a turn for the better for our declining clan.” Later on within the confines of the Citadel, Zul’Yar steps up and gathers the attention of passerbys aided by a Raguk compatriot sounding the Horn of Yar. Zul begins smiling broadly before addressing the mass of Orcs. “Brothers and Sisters! I am here to announce that the Yar Clan has a new Wargoth, from this day forth ‘til I am unable to do it anymore. I, Zul’Yar, will lead the brothers and sisters of Clan Yar as their leader and speak on their behalf. Furthermore, I am also happy to announce that the Clan of Yar is recruitin’ again! Any brothers wantin’ to join and willin’ to help rebuild the clan will be welcomed with open arms. With the Spirits willing my dream will come true. Glory to Yar! Glory to the War Nation! Glory to Krug!” He concludes. The Yar Clan ((image courtesy of http://www.deviantart.com/art/Turtle-tribal-tattoo-79848067 )) The Yar Clan was founded in late Anthos by the shaman, Malog, in honor of his great great great grandfather, Yar. The duhnah skhelll, a giant man-eating desert tortoise, is their symbol, and is used by this clan to represent wisdom and lethality. It waits patiently under the sands for its prey to approach, and devastates it with powerful jaws. While still valuing strength as all orcish clans, the Yar Clan has always placed a special emphasis on wisdom and spirituality. Yar himself was regarded as the wisest in his village, and was their spiritual leader and guide throughout his life. A member of the Yar Clan is expected to seek a firm understanding of life. He must strive to be as Yar was: a source of wisdom for his people. Mind you, this is not to say that Yars aren’t expected to fight. They are still orcs, and will fight ferociously alongside their brothers in other clans in times of battle; however, they must also be able to think, and discern what is wise and honorable. A Yar is also expected to have an acute awareness of the spirits, even if that particular orc does not happen to be a shaman. The Yars remember at all times that the eyes of Krug and the spirits are upon them. Whether hunting, fighting or whatever they do, they must keep this fact in mind, and live for the spirits. Not every Yar will be a shaman. Not every Yar will become famed as some kind of great orcish thinker, but every Yar can bring some honor to the orc for whom the clan was named by exercising wisdom to the best of his or her ability. Clan Founding in Anthos Malog’s head was boiling over with frustration. He needed to clear his mind. Nux’Ugluk’s decision to side with the Kaxils enraged him to no end. He decided to go out to the desert and meditate, “Purhapz da zpirutz wull gib mi gydenze,” he thought. As he sat atop a large dune, he peered down at an adolescent scaddernak scurrying over to a small cave. The beast was not fully grown yet, but was still easily big enough to kill a small group of Uruks. The cave’s entrance instantly snapped shut on the encroaching scaddernak, severing both of its pincers and three of its left legs. The creature lay helpless with half its legs gone, as a hulking mass shifted out of the sand. The sand gave way to a massive shell, and what seemed to be a cave proved to be a mouth. When the dust cleared, an enormous tortoise nearly the size of a modest gatehouse stood looming over the crippled scaddernak. The words “Duhnah skhelll” passed Malog’s lips as he watched in amazement. The duhnah skhelll lifted one of its tremendous legs, and smashed its prey. It then proceeded to swallow the scaddernak whole. Malog took this as a sign from the spirits, and hurried back to Gronkkston. He gathered his supporters from within the Ugluk clan, and told them what he saw. He then told them about his ancestor, Yar, a wise and powerful shaman. He had decided that if he couldn’t regain the Ugluk clan, he’d lead his followers away from the dangerous path down which that clan was being led. He had decided to lead them down the path of wisdom; the path of honor. He blew the great bronze horn he’d previously constructed atop the massive hill near Gronkkston, announcing the formation of the Yar clan. After blowing the horn, Malog then spoke forth the law code of the Yar Clan. Clan Laws In order to ensure the Yar Clan did not stray from the path of honor, Malog wrote ten laws for the clan to uphold. 1.) Do not kill your fellow orc unprovoked or outside of an agreed-upon klomp, for such is an abomination to Krug. 2.) Do not consume the flesh of your fellow orc, for such is an abomination to Krug. 3.) Do not steal from your fellow orc, for such is an abomination to Krug. 4.) Do not free your fellow orc’s slave, nor enslave your fellow orc, for such is an abomination to Krug. 5.) Do not practice the magic of the pink skin, for such is an abomination to Krug. 6.) Do not disrespect your fellow orc or his property, especially an orc in authority over you. This includes challenging the Wargoth or Chieftain without legitimate reason, for such is an abomination to Krug. 7.) Do not live amongst the pink skin, to dwell in their cities, nor to walk in their ways, for such is an abomination to Krug. 8.) Do not speak the language of the pink skin, for such is an abomination to Krug. 9.) Do not take the pink skin as your lifemate, for such is an abomination to Krug. 10.) Do not worship the gods of the pink skins, for such is an abomination to Krug. Clan Punishments 1.) Harrowing: Any orc who breaks a clan law but is still considered redeemable may be exiled to a dangerous land for a period of time. He may either be sent into the deserts without any food or tools, or into known enemy territory. Should the accused return alive, his crimes are completely forgiven, and he is welcomed back as a brother. 2.) Beheading: This is your average beheading. The head is then piked in a public place with a sign indicating the offender's name and whitewashed status. 3.) Heart Removal: An orc who commits a particularly heinous offence is restrained while his beating heart is cut from his chest. The heart is then piked in a public area with a sign indicating the offender's name and whitewashed status. 4.) Deboning: This punishment, due to its gruesome nature, is reserved primarily for the most repugnant crimes. The only exception to this rule is towards non-orcs, who may experience this fate merely at the whim of the clan leader. An orc, however, must commit a severe atrocity to suffer this punishment. The accused is restrained while his bones are broken and removed from his body. The bones are then piled up and burned in a desecration ceremony. Customs and Culture Branding: Upon initiation into the Yar clan, members are branded with the image of the duhnah shkelll. The initiate must then swear his allegiance to the clan as he sacrifices an animal. “Mi zwayr mi eturnul allejunze tu da Yar klan. Mi zwayr tu lib bai da klan law kode, agh tu walk en da wizdum agh onur ob Yar. Zhud mi ebur bitray da klan, mi wull bi kurz’d tu hab mi bluud zpill’d az diz animul. Mi wull bi flat’d en helplezznezz agh dizonur!” ((Translation: “I swear my eternal allegiance to the Yar clan. I swear to live by the clan law code, and to walk in the wisdom and honor of Yar. Should I ever betray the clan, I will be cursed to have my blood spilled as this animal. I will die in helplessness and dishonor!”)) Sacrifices: As is common among orcs, the Yar clan performs sacrifices. These are often at special occasions, but sometimes just for the sake of sacrificing. The sacrifices take two forms: blood offerings and grain offerings. Blood Offerings: These are offerings of living creatures. 1.) Humans, elves, kharajyr and dwarves. 2.) Livestock. Grain Offerings: These are burnt offerings of wheat or any other form of produce. Bones: In the Yar Clan, bones are sacred as a symbol of structure, integrity and uprightness. The removal of bones as a Yar Clan punishment is a means by which the Yars communicate a lacking of these traits in the offender. Burning of herbs: It has been a custom in Malog’s family for generations to burn herbs in honor of Yar. Traditionally these herbs are gathered from Dwarven territory as the herbs Yar himself sought on the day of his death. Sounding of the Horn: The Horn of Yar is an important relic in Yar culture. It is sounded at any event deemed significant enough. This can include religious gatherings, feasts, battle or even just the birth of a new cub into the clan. The horn, as many have seen, is massive, and can be easily heard for miles outside of the capitol. Adornment: Due to the symbolic nature of bones within the clan, it has recently become a practice among the Yars to adorn themselves with the bones of fallen enemies or of beasts slain in hunts, be it by simply hanging them from their person or by fashioning piercings thereof. They are also strongly encouraged to represent the Yar clan in battle by painting their faces and/or bodies with the clan colors: black and white. Clan Runes: The Yar Clan has its own set of runes for communicating certain ideas between its members. See Important Yar Links below for more information on runes. Yar Funerary Rites: Important Yar Links The Story of Yar: Information On The Duhnah Skhelll, the Yar Clan’s symbol: Horn of Yar Rebuilt In San’Vitar and Later, Vailor: Yar and Nargii: Yar Runes: Application: OOC MC Name: Skype Name: Do you have or are willing to get discord?: IC Name: Race: Link to post Share on other sites More sharing options...
lev 627 Share Posted May 22, 2017 OOC MC Name: cheeky_nolan Skype Name:the same Do you have or are willing to get discord?: I am not willing to get discord IC Name: Sala'zarRace: Portuguese Dictator Spoiler Link to post Share on other sites More sharing options...
herculean_wud 3662 Share Posted May 22, 2017 KUNTKLOBBERA GIVES A BIG THUMBS UP. Link to post Share on other sites More sharing options...
Travista 1361 Share Posted May 22, 2017 3 hours ago, Grubgoth Wud said: KUNTKLOBBERA GIVES A BIG THUMBS UP. 2 "Preyze Laklul," Schreck says to Kuntklobbera. Link to post Share on other sites More sharing options...
Jakraes 51 Share Posted June 4, 2017 OOC MC Name: Jakraes Skype Name: joao.carvalho243 Do you have or are willing to get discord?: Jakraes#7180 IC Name: Guthruk Race: Orc Link to post Share on other sites More sharing options...
bickando 3967 Share Posted August 7, 2017 Moved to The Great Library. It shall be sorted into the appropriate category shortly. If you feel this is a mistake, please contact myself or any FM and we'll restore it. Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.