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The Second Tome


Wolf Druid Ouity
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I- Blessing

When a Druid is attuned, he is partially made new. Just as the blade of the scythe is made sharp, or the grime is wiped from the head of a spade, so too are the aberrations of civilization wiped from the soul of the Druid. However, rust still adorns these newly furbished tools. When the Druid steps from the attunement pool, his mind still festers with the refuse of civilization. For a Druid to truly flourish, he must take it upon himself to wipe away all that civilization has left him with, to scour the rust from his own steel and to make himself truly new. In his dedicancy, he is taught the methods by which this might be done, but only through his own action can he truly be a servant of the Aspects. A Druid might “serve” for decades, even centuries without realizing their corruption. It is these that deserve our pity, for they do not understand their sins against the Aspects.

 

II- Piety

A Druid’s first and only duty is to the Aspects, for the Aspects are the impetus by which we receive our blessings. It is vital that every Druid understands the relationship between Nature and the Aspects -- important that he understands that there is none, for to speak of one is to speak of the other. The Aspects are the only deities whose existence stems from the mortal realm; for where in the Nether or the Seven Skies does a tree grow, or a bird fly? Here in our realm do the Aspects originate, as herds of deer, packs of wolves, and every blade of grass beneath their feet. Theirs is a greatness beyond the scope of even other divinities, for the vast presence of the Aspects blankets the entire realm of man, beast, and their own great plane of the Eternal Forest.


 

III- Service

A true and righteous Druid is measured by his service to nature, for nature is the true identity of the Aspects. To serve nature is to serve the Aspects. To go against one is to go against the other. When a Druid fulfills his obligation to both, he upholds the balance. Meditation, prayer, and academic study of Nature all have their place in a Druid’s life. Indeed, a Druid must understand that which he serves or he will be lead asunder by his own mortal impulses. A Druid must not, however, allow his meditations to detract from his duties to the realm. It is these duties-- maintaining balance and serving the Aspects-- to which every Druid must be put to task. Some generations before have scorned their duties, choosing the safety of tame groves over the wild beyond our gates. It is these Druids who have come closer than any others to reaping the destruction of the Order, these peaceful few who have lead us closer to our end than even the most bloodthirsty of our kind.


 

IV- Intent

A Druid is tested in two parts- by his intentions and by his actions. A poor Druid might intend to serve the Aspects or the balance of nature itself, but in his actions compromise one, the other, or both. In contrast, a Druid might attempt the inverse, and where they may intend to cause harm, they instead bring balance. While we often speak of nature and balance interchangeably, here it must be noted that one can be affected negatively by the other. For example, a wild and unwise Druid might think to use his gifts constantly to build up a brave and untamable wild. While this indisputably “helps” nature, it disrupts the balance, for a rampant nature is just as bad as a repressed nature. A garden choked with weeds will not bear good fruit, and it must be remembered that great feats of Druidism bear their own “unnatural” connotations. A Druid must exercise a steady hand in his use of his gifts, and never use them outside a situation in which the Aspects’ will is being done. It is in this way, with careful measure and a clear focus on the Aspects' will that all Druids must exercise the might of Nature.


 

V- Justice

Society instills in its young a desire to do good and to battle its inverse, evil. This is the foundation upon which civilization was built millennia ago, and which continues to support every Descendant empire. From the Elves in their tranquil forests, to the Dwarves in their harsh mountains, the battle of good and evil dominates the hearts of man. Even the Aenguls and Daemons on high have followed this tarnished philosophy, to the end of great destruction in our own realm. This, Brothers and Sisters, is the true nature of our struggle  as Druids. This foundation is a rotten one -- one where balance cannot truly be achieved. Always, great swings will occur. Evil will rise, wreaking havoc on the world, only to be trumped by good. Populations rise, cities grow, and the festering sprawl of brick and mortar spreads across the land. Good, evil, these are poisonous seeds that the Descendants reap to their destruction. It is this struggle of good and evil, not magic, that lead to the Great War, and thus, to the first Druid. The true Druid, the one who rises above even his own brothers, is the one who discards utterly all Descendant constructs that weigh down his shoulders leaving only, truly, himself.


 

Wolf Druid Ouity Deathsbane

Heirophant

The Atlas Grove

9th of the First Seed, 1650

Edited by Wolf Druid Ouity
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"But I thought you were a ghost, and dead?" Asked Lotha to a book.

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A rather feral looking dark elf can sometimes be caught sneaking into the Grove's library. On days when she manages to enter she picks a tome to spend her time with and hides in a corner. Quietly she mutters to herself as she tries to read and make sense of the writings, struggling against years of letting her mind dull and having to relearn. This tome is often the one in her hands as if her favorite. 

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