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[✓] [World Lore] - Light Stones


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A harvested clump of Light Stones, its stored energy gradually fading away.

(Credit goes to Damian Nachman)

 


Material Name and Description (Raw Form):

Light Stones, also called “Divine Gems” by some, are gems capable of storing and creating light. The gems are identifiable by their golden color and their odd shine, resulting from their light-absorbing properties. These Light Stones also boast properties useful to deific magic wielders. Holy magic - whether it be the mists of Xan or previously the light of Tahariae and the flames of Aeriel - cast upon a Light Stone will result in the spell’s energy simply being sucked into the gem. This gem will act as a deific mage’s equivalent of a voidal mage’s managem. When storing divine energy within itself, a Light Stone will glow a peculiar color depending on which Aengudaemon’s power is stored inside. The brighter the gem is, the more fuel is present; the dimmer the gem is, the less fuel it has left. These gems are rather fragile as a strong blow from a hammer can easily shatter a palm-sized gem.

 

Applications (Raw Form):

The gem’s ability to store divine energy within itself make Light Stones an excellent resource in the creation of divine artifacts and blessed objects, functioning as batteries for such. Depending on the size of the Light Stone, more energy can be stored within the gem the larger it is. Although Light Stones function as batteries to power blessings and holy enchantments, wielders of deific magic cannot draw the energy stored within them. 

Additionally, the gem’s ability to absorb and release light allows for an individual to use them as improvised sources of light. By tapping a Light Stone’s surface with one’s finger using a moderate amount of force, natural light trapped within the gem is released outward. By tapping on a gem’s surface a second time with the same amount of force, the light will be turned off. An individual may refuel the natural light stored inside a Light Stone by exposing it to another source of light - particularly the Sun.

A less common use of Light Stones is their use as an alchemical ingredient. Once broken down, it can be used as a moderate Air symbol for elegance and a moderate symbol for magic.

 

Red Lines (Raw Form):

  • Light Stones cannot have stored energy drawn from them. Light Stones can only fuel blessed items.
  • The energy stored within a Light Stone might slightly alter the gemstone’s appearance. If a Paladin with a green aura imbues the gem with their own energy, streaks and flecks of green can be seen running across the gem’s surface. A Light Stone’s will still largely be golden in color regardless.
  • The amount of force needed to activate and deactivate a lightstone can be comparable to the force exerted from pushing a key on a keyboard.
  • Light Stones cannot store an infinite amount of light nor can the light produced by them blind someone. The larger the Light Stone is, the more light it can produce and hold: be reasonable with this.
  • The amount of holy energy stored within a Light Stone, how many spells of a particular tier, and their duration before a recharge is necessary will depend on the magics using this piece of lore (Paladins as an example). For newer submissions, be reasonable: a palm-sized Light Stone could house a single tier 5 spell while a thumb-sized Light Stone could absolutely not house three tier 4 spells.
  • Although casting a divine spell into the gem will absorb it, this does not mean a suit of armor encrusted with Light Stones will absorb any and all deific magic spells. You will still be harmed by them.
  • Tapping a Light Stone only releases the natural light stored inside. This does not release the divine energy stored within the gem.
  • Example: a palm-sized gem can emit light for an hour, no longer than that.

 

Harvesting Method:

Light Stones can be found in areas that are saturated with a lot of holy energy. Oftentimes, these Light Stones will form near or beneath the foundations of chantries and holy orders. In the past, these gems have been found beneath temples belonging to Tahariaen Clerics and chanceries belonging to Xannic Paladins. Because these gems form in clusters and continue to grow physically as more holy energy is dispersed within the surrounding area, it is best to carefully remove each gem individually with a hammer and chisel. A harsh swing from a hammer is easily capable of shattering most, if not all, of a gem formation. Once a Light Stone has been extracted from its cluster, it quickly loses any divine energy previously stored in it: this requires the gem to be refueled if one wishes to use it in a blessing. 

 

Harvesting Red Lines:

  • Care must be taken when harvesting these gems. A careless or forceful swing with a hammer will shatter much of a Light Stone cluster.
  • Although Light Stone clusters absorb divine energy in the surrounding area, a lone gem that has been broken off from its cluster will quickly lose its energy.
  • Freshly harvested Light Stones must be refueled with divine energy if a player wishes to use them in a blessing or a holy enchantment. There are no lingering traces of divine energy present in the harvested gem.

 

Purpose:

The purpose of this lore is to simply reformat and add minor clarifications/additional red lines to the lore previously written by SourDough/Niv_Mizzet. 

 

Citation Spoiler:

Spoiler

Credit goes to Niv_Mizzet for writing the original submission for Light Stones.


 

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Good stuff

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Well written.

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2 hours ago, Riftblade said:

The amount of holy energy stored within a Light Stone, how many spells of a particular tier, and their duration before a recharge is necessary will depend on the magics using this piece of lore

Enchanting recharging was removed, so having the amount of spells cast before recharge doesn’t make sense. It’s simply a timer before the item has to be remade, and the size of lightstone (at least in paladin lore) doesn’t effect that. 

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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