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[✗] [Magic Lore] Farseers: Farsight / Visions


Ilikefooddude
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Farsight and Visions
This lore acts as a companion piece to the Farseer Rework (LINK)



Prelude

Granting these wise Shamans their names, Farsight is the gift of receiving visions of past, present or future events. These come in two forms: Passive visions, which occur naturally as a Farseer travels through the Immortal Planes, and Targeted visions, which are the product of an Immortal Spirit (Usually a Greater) directly contacting a Shaman to impart information onto them.



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let me guess, u got lost again? (Toblin, Deviantart)



 

 

Farsight
Roleplay Description:

As said previously, Passive visions occur naturally within the Immortal Planes. What causes them is mostly unknown; unlike the Elemental Planes, the Immortal Planes are not inherently linked to Time itself, and it is not perceived by Spirits the same way as it is by Mortals. Luara, Spirit of the Moon and Counted Time, anchors both Spirits and Mortals to the here and now, but as the Immortal Plane is a realm of Ideas, Concepts and, largely, the attention of mortals upon these things, occasionally echoes of events that surged with strong emotions and hard-forgotten sentiment ripple through this plane and arrive as a vision. Often cryptic and usually misunderstood, a Farseer will generally perceive a vision as a scene within the Immortal Plane they can see but not interact with. It proceeds as a twisted play, acting out muddled details of an event that either happened long ago, has yet to occur, or that booms strongly through the Mortal Plane at that very moment, and is often entirely representational, telling the Shaman very little of what truly happened, but instead the emotions and ideas that flared up during and because of it. An example of a vision precursing a terrible war might be two stampedes of beasts charging towards each other, one side indistinguishable from the other, and meeting in a town of faceless, screaming innocents, leaving nothing but rubble. Farseers with keener eyes and greater experience with visions often notice more specific details- Banners the beasts carry, words the people scream. A Passive vision will never be clear cut, but as a Farseer becomes wiser and more accustomed, they can learn to draw more from the motley depths of these ethereal representations of events to come.

Mechanics:
- Once a Farseer has connected to the Immortal Plane (As outlined in the Planewalking section of the Lore), they are capable of receiving Visions.
- A Vision can be shared with as many people as can be taken on a Planewalk.
- Visions are, essentially, a purely thematic ability and don't necessarily need to have any basis in real life or events. A Farseer is essentially capable of making up her own mini-event.
- ST's, however, are capable of visions to Farseer that have pertinence to official ST eventlines and lore. An ST Provoking a vision in this manner must either:
- Oversee the Planewalk and treat it as their own mini-event, or
- Post the vision they're releasing as an official ST post on the LotC forum.


Red Lines:
- Visions have no impact on any events outside of a Spirit Walk. They are not Blessings and have no such effects on the people that experience them.



 

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Song of Mwuuau (AntonKurbatov, Deviantart)




Vision Infliction:

 

Roleplay Description:
Stemming from their capacity to travel to different planes, Farseers become able to impart Visions upon any creature with a greater soul once they reach the third tier of their magic. One of a Farseer’s very few unpleasant abilities (Though not inherently, simply in that it doesn’t require consent), these visions are similar in nature to those received by Farseers from Greater Immortals and involve the manipulation of a person’s soul, and the sensory information that soul receives, once they’re within the Immortal Plane.

Mechanics:
The steps required to inflict a Vision are as follows.
a) Eye contact must be made and held for a total of two emotes, followed or preceded by an emote of focus. At least two of these three emotes require the muttering of Old Blah.
b) The above step acts to lessen the person’s soul’s hold upon their body, and an emote should be made through /msg following a similar theme to when they’re taking someone on a Spirit Walk, where someone’s vision dims and the control over their body dulls.
c) The person’s soul is pulled from their body (The soul’s connection isn’t {and can’t be} broken, just like during Spirit walks) and thrust into the Immortal Plane. Here, a Farseer is able to construct a Vision involving:
Tier Three: Sight and sound only
Tier Four: Sight, sound, touch
Tier Five: Any senses and very minor spikes of emotion, such as ‘A rush of primal fear,’ ‘curiosity,’ etc.
d) The Farseer’s grip on the soul fades and a person’s consciousness will return to their body. An emote should be made by the Farseer explaining their vision/senses returning which stuns the person affected for one emote.

Once a Farseer reaches Tier Four, the use of Old Blah is no longer necessary (but is recommended for the aesthetic), however the process takes just as long and requires the same amount of attention. No matter the tier, a Farseer can’t perform combat or any actions that require their full attention while imparting a Vision (They are capable of speech, though).
At Tier Five, Farseers can choose to strike someone with Visions from any range without needing eye contact, however this requires either the flesh, blood, hair or saliva of whoever they’re targeting (Similar to Witchdoctor Voodoo dolls) and additionally needs four emotes of focus, three of which must include Old Blah.

Red Lines:
- Farseers can’t grant visions until Tier Three
- At Tier Four and above, Old Blah is no longer required.
- At Tier Five, Visions can be inflicted out of eyesight, but require:
a) The flesh, blood, hair or saliva of the target.
b) The use of old blah.
c) Additional emotes (Basically turning it into a ritual).
- Visions don’t directly affect the mind, which means:
a) Farseers can’t ‘read minds’, and likewise can’t use the images of people/things important to someone in Vision (Unless they knew of it previously).
b) Visions can’t be blocked by mental barriers, either regular or Voidal Horror-y in nature.
c) They have no lasting effects and will be remembered similar to a dream. It’s difficult, if not impossible, to convince someone a vision actually happened (This isn’t Illusion).
- Visions require the brunt of a Farseer’s attention. If they’re interrupted they’ll be stunned for one emote, and if the Vision reached step c) the target’s consciousness would return as in step d).

 

 

Edited by Ilikefooddude
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