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[Implemented][✓] [Lore Addition/Amendment] A Tweak of the Mists


Valannor
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A Tweak of the Mists

 

The following redline under “Revocation” shall be changed.

 

Spoiler

Original:

- Once disconnected, if having been disconnected following redemption, the person cannot be connected again. This counts for other deific magics.

 

Changed:

- Once disconnected, an individual may not be connected to Paladinism again, and are afflicted with a soul scar - counting towards one's 2 disconnection limit for deific magicks - the persona in question being unable to learn further deific magicks after this limit is reached. 



 

The following text under “Xannic Armaments” shall be changed.

 

Spoiler

Original:

- Wyrmstalkers are allowed bows at the third tier, javelins, spears and other throwable polearms at the fourth, and longbows at the fifth tier. Much like Xannic Fervour, ammunition can be freely manifested for summoned bows and longbows.
 

Changed:

- Wyrmstalkers are allowed all bows at the third tier, javelins, spears, throwing knives, & other throwable arms at the fourth, and Greatbows (Reflavored Arbalests, following all mechanics of such under current Techlock) at the fifth tier. Much like Xannic Fervour, ammunition can be freely manifested for summoned bows and Greatbows.



 

The following text under “Sunlit Salvo” shall be altered.

 

Spoiler

Original:

- Depending on the archetype of the paladin, this burst of light yields varying effects. For Vindicators, Sunlit Salvo creates a knockback effect when it directly strikes darkspawn, capable of shoving them backwards by two meters. For Wyrmstalkers, this burst of light scorches the skin of darkspawn it contacts as though it were a flame, resulting in burns of the second degree.

 

Changed:

- Depending on the archetype of the paladin, this burst of light yields varying effects. For Vindicators, this burst of light scorches the skin of darkspawn it contacts as though it were a flame, resulting in burns of the second degree.

For Wyrmstalkers, Sunlit Salvo creates a knockback effect when it directly strikes darkspawn, capable of shoving them backwards by two meters. 



 

The following redline under “Sanctuary” shall be added.

 

Spoiler

- A valid sacrifice shall be defined as the corpse or carcass equivalent of a Nephilim, Wight, Lich, Siliti, Zar’Akal, or similar. Event creatures such as wyverns, Zentherak, Apparitions, etc. shall also suffice.



 

The following spell shall be added for Vindicators.

 

Spoiler

Vindication

 

Utilized by Azrael Athna to deliver righteous judgement upon the wicked, this aspect of Xannic sorcery is akin to the curse-breaking art of Purging, though much more violent- utilized solely in the damnation of those deemed lacking in the eyes of the Wingless Lion.

 

Vindication harnesses the unadulterated wroth of Xan’s Chosen to deliver judgement upon the wicked in His name. Taking [3] emotes including connection to charge, as well as 2 Embers, the Vindicator must maintain a grasp or grapple upon the Darkspawn they seek to harm for up to an additional [4] emotes- for this spell will only ever work upon the enemies of the Lord of Sunlight. Then, in a process similar to purging, the Vindicator would proceed to flood the target’s form with pure Xannic mist over the course of 4 emotes, expending an Ember for each emote their grasp is maintained. 

 

[1 Emote] The target would be afflicted with a searing brand of Xannic light across the area, as if they had placed it on a hot stove. 

 

[2 Emotes] The target would be afflicted with weakness equivalent to the application of [4] Sun’s Favour stacks, this exhaustion lasting until the end of the combative encounter. First degree burns would manifest where they had been grasped.

 

[3 Emotes] The target would be afflicted with a crippling sensation of immolation across their entire body, with 2nd degree burns manifesting across the limb or general area that was grasped. 

 

[4 Emotes] The target would be left incapacitated from the pain and be afflicted with burns of the third degree, which at this point would extend partially onto the torso if a limb was grasped. While not slain outright, they would likely be left unconscious, and at a minimum left unable to fight further. 

 

  • Vindication is a Tier [3] spell for Vindicators.
  • Costs [2] Embers and [3] emotes to charge including connection, incurring a cost thereafter of [1] Ember for every emote the grasp is maintained, to a maximum of [4] additional Embers. This means that at maximum, this spell consumes [6] Embers and takes [7] emotes to reap the full effects of this spell. 
  • Requires the Vindicator to maintain a grapple or grasp upon the target in question, being unable to move or turn their attention to other individuals while channeling this spell. This spell will function even with armor in the way, as it merely floods the target with the Mists in a more violent form of Deific Purging. 
  • Upon Phantoms, Wights, or similar ephemeral beings, each emote of the spell's duration would count as a single hit from a holy magic spell so as to represent the damage. 
  • Against particularly powerful Event Creatures, the presiding E.T may decide the effectiveness of this spell.
  • The effects of this spell will never go beyond what is outlined in its mechanics. 
  • May only be utilized against Darkspawn, lacking any effect on non-Darkspawn.

 

 


 

Purpose/Credits

 

Valannor - Writing

 

Motherchild, Raiderblue - Conceptualization, Feedback.

 

The Paladin Community - Feedback, drawing attention to various issues with the lore, etc. 

 

Generally speaking, this amendment has been proposed in order to shore up a lot of the issues present in Paladinism as a lore piece that slipped past loremag, that inhibit the greater function of the magic and allow for loopholes. As well, we have attempted to put Vindicator on par with Wyrmstalkers as a subclass, as the former lacks a spell and a lot of non-event potential compared to the latter. 

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Xan go brrrrrrrrr

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+1

 

We need more power as vindicators!!

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Xannites already strong let one of the subclasses be weak

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.

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