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[✗] [Amendment/Addition] Veil Watching


alexmagus
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Is:

 

Spoiler

[Active] [Noncombat] - Mana Sight

The first Veil Watchers together created the ability to see areas/things of High Mana Concentration. Using the Eminent’s ideas about Aura Sensory, he concentrated the mana in his eyes to the very front of his eyes, where his irises used to be. With that, he became more sensitive to the world around him and was able to see a black and white world where beings and structures of High Mana Concentration glowed brightly depending on their strength. Though, structures and people which/who act as true tears in the Veil will turn pure white in their new vision.

 

Veil Watchers are capable of concentrating mana in the front of their eyes in order to see mana concentrations. In order to activate this, one must do the emotes as follows - [Connection -> Activate]. All emotes after Activation will have the mage seeing with Mana Sight. To deactivate, one will only need one emote, though this will cause them to gain severe nearsightedness for three emotes. This causes the mage to see the world in Black and White, most of it appearing gray. The scale for what’s important goes as such: Light Gray = 5m-15m Obelisks, Bright Gray = 20m+ Obelisks, Voidal Hollows/Heaths/Nodes, Pure White = Voidal Tears. Due to the strain upon the eyes, this may only be utilized so long as the mage is standing still or moving slowly.

 

and.

 

Spoiler

Becoming a Veil Watcher has one major physical attribute upon all who are practitioners of its art. This is the simple fact that their eyes will change to take on a rather peculiar look. For a generic Veil Watcher, their eyes will wholey become a dark purple, dark blue, or black, with accents of all those colors as well as white. Though, should other mages wish to help out in the creation ritual, they may wish to add a hint of their magic to the process, thus changing them.

 

-Fire Evocation will yield a fiery color, oranges, yellows, reds, and if two Fire Evocationists wanted, they may change it to be a bright blue or a smokey gray. The irises will generally be a lighter color than the rest of the eyes.

-Water Evocation causes the eyes to hold a shimmery, glossy look with ripples in it. These eyes will look more like water and can be anywhere from dark blue to a light blue, almost white. Should two Water Evocationists work together, they may make the eyes appear similar to that of Ice. Once again. The irises will generally be lighter than the rest of the eyes.

-Earth Evocation makes the eyes look rather strange as it will generally be stone gray without much light reflection. On the opposite side, should two Earth Evocatioists work together, they will be able to make the eyes a soft sandy color or become crystal the color of the Veil Watcher's aura. The irises will, yet again, generally be a lighter color.

-Air Evocation shifts the eyes to make them appear as constant shifting balls of air. Though, this air will match the color of whatever the Air Evocationist's aura is. Should more than one Air Evocationist help, the eyes will take on the color of all of their auras. The irises do not rotate around and will generally be darker than the rest.

-Sensory Illusion will let the illusionist shape how the eyes look in a more natural way. Though, they will never look quite right and will take on blue and purple hues. The pupils will also be completely black with white dots scattered in them. An Illusionist may even have the eyes look like animal eyes.

-Conjuration and Transfiguration both work similarly to Sensory Illusion.

-Translocation will make the eyes move in rapid ways. Should the mage look around, while to them their movement is smooth, their irises will seem to snap to different points. This will also give them irises the color of the Translocationists aura.

 

Change/Add to:

The not-very-obvious changes in the redlines are given in bold. Please unbold them if implemented.

 

 

[Active] [Noncombat] - Mana Sight

The first Veil Watchers together created the ability to see areas/things of High Mana Concentration. Using the Eminent’s ideas about Aura Sensory, he concentrated the mana in his eyes to the very front of his eyes, where his irises used to be. With that, he became more sensitive to the world around him and was able to see a black and white world where beings and structures of High Mana Concentration glowed brightly depending on their strength. Though, structures and people which/who act as true tears in the Veil will turn pure white in their new vision.

 

Veil Watchers are capable of concentrating mana in the front of their eyes in order to see mana concentrations. In order to activate this, one must do the emotes as follows - [Connection -> Activate]. All emotes after Activation will have the mage seeing with Mana Sight. To deactivate, one will only need one emote, though this will cause them to gain severe nearsightedness for three emotes. This causes the mage to see the world in Black and White, most of it appearing gray. This ability shall only function if the mage is standing still, or is moving very slowly, due to the strain on their eyes.

 

The scale for this ability goes as such:

Spoiler

Light Gray = 5m-15m Obelisks, Voidstalkers

Bright Gray = 20m+ Obelisks, Voidal Hollows, Heaths and Nodes, Minor Voidal Entities

Pure White = Voidal Tears, Major Voidal Entities and Stronger

 

Redlines

-This will affect the mage is able to see and only things that they have direct line of sight to.

-There should be a very visible tell that this spell is being cast.

-This can NOT be used to metagame.

- If a Voidstalker is moving relatively fast their mana cannot be seen when using this ability.

-Should combat start, this ability will be instantly disabled and the nearsightedness will start affecting them.

-Anything that would produce less mana than a 5m Mana Obelisk will not show up with Mana Sight. If questioning if something would/would not, ask ST.

-Spells will be viewed as gray with this activated, not Light Gray.

-When paired with other things, like Voidal Eminence's Aura Sensory, they will also be seen as Gray, not Light Gray

 

 


 

Additions to eyes:

Spoiler

- Voidal Artificery shall manifest as a gear the color of the artificer's aura to replace their iris, and their sclera ever-shifting into strange shapes and constellations as if it were a mastercraft itself..

 

-Voidal Eminence forces its will upon the eyes; it wishes to be recognised. The irises and sclera shall be the polar opposites in brightness, brighter colors perhaps appearing. No distinct shapes shall form, and the color of the iris shall shift to be the mage's aura color, the sclera being a polar opposite color - Perhaps a dull color, if their iris is bright, or a bright one if the iris is dull.  - As an eminent is casting, their eyes may glow brighter than before. This will not give off lights.

 

-Voidal Scions' sclera shall shift to an off-color of their aura, and their iris a mute color of the same.

 

-Voidstalkers' eyes shall become a stormy mass, as to represent their mental status. Ever-changing clouds of dark drift around the iris, sclera and pupil, occasional streaks of their aura color coming upon their eyes in lightning-like arcs.

 

-A Veil Watcher may enchant their own eyes with the feat itself - This shall cause their eyes to become a mass of eyes within it, though not changing their vision whatsoever. These eyes may move independently of their own, or look at that which the veil watcher tries to look at.

 

Why?!?

Purpose.

The purpose of this submission is to add a way for veil watchers to be able to see the mana exerted by voidstalkers when they have the living tether ability - There is not reason why this should not be so, as voidstalkers are extreme cases in which voidal mana is leaked into the physical world, as such are all other items upon the list.

 

Before you say metagaming tool, go rally for the passive sensory ability of siliti to be removed too. And this entire ability.

 

The additions to the eyes are also purely aesthetic for flavour RP.

Edited by alexmagus
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This lore has been denied. 

 

Spell offers an avenue of practical metagaming, Siliti is under different circumstances- given the significant degree of availability between both Siliti and Voidal Magic, it is likely a poor idea while we use the Siliti change as a (still unused) test-run of the mechanic.

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