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[✗] Cavern Critters


Tabby64
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Cavern Critters


 

Magma Serpent

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Physiology And Habitat

Magma Serpents are  formidable snake-like creatures, dwelling within the depths of magmatic caves and volcanic landscapes. They are closely related to Deep Snakes, sharing similar proportions and reaching lengths of up to 15 meters. Adorned with scales in shades of red, orange, and yellow, these serpents possess a remarkable ability to blend seamlessly into their molten surroundings.

 

The scales of Magma Serpents possess exceptional strength akin to that of steel, providing them with a tough defense against slashing and stabbing attacks from both descendants and other creatures they may encounter.

 

Abilities

The Magma Serpents, shaped by their unforgiving habitat, exhibit a diverse range of abilities crucial for their survival. These creatures possess immunity to ordinary flame attacks. Furthermore, they are able to unleash streams of molten lava or spew searing flames, albeit requiring a brief period to charge up. Its fangs are comparable to the size of a tree branch and are able to deal damaging blows to lightly armored opponents. 

 

- Magma Serpents cannot be roleplayed outside DIY events

- Magma Serpents cannot be tamed.

- Extracted scales are player-signed and are to cumbersome to be worn as armor. 





 

Cave Wyrmling

Spoiler

I cant find an image if you have one let me know!

Physiology And Habitat 

Cave Wyrmlings are small creatures which resemble the shape of a Pygmy dragon. They live amongst the deepest caverns and have unique stone-like skin, allowing them to blend into the dark caves they inhibit. On their backs, small wings protrude, allowing short bursts of flight.  Cave Wyrmlings are the size of small dogs and travel in groups of five to eight. 

 

Abilities

Cave Wyrmlings don't possess the ability to have any great feats of strength nor powerful bites. However, in combat they have the ability to spit green acidic saliva. Over continuous contact with organic material, the bubbling acid will corrode material and cause burns. Within the first emote the victim will begin to feel extreme pain and a sense of burning, after the second emote they will incur first degree burns. Upon reaching the third and forth emotes the victim will get second and third degree burns respectively. 

 

- Cave Wyrmlings cannot be roleplayed outside DIY events.

- Cave Wyrmlings cannot be tamed.

- Acidic saliva cannot be harvested.

- The guidelines for the acid are not required and can be bent to fit events. 

 

Echo Harbinger





 

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Physiology And Habitat 

Echo Harbingers are large bat-like creatures which inhabit dark chasms, preferring damp environments. They are the size of a regular dog and are covered in  purple or gray skin.  Two large ears protrude from the heads of these creatures, giving them a proficient awareness of their surroundings. 

 

At the end of their feet and expansive wings,  large claws extend outwards. These claws aid in combat against prey and predators lurking in their environment.

 

Abilities

Beyond their claws and acute awareness, Echo Harbinger’s are able to create a blast of sound against threats. This high pitched sound can be heard by descendants and other creatures, causing pain, disorientation, and temporary hearing damage. 

 

-These blasts of sound will prevent casting from magics which require focus such as voidal magic. 

-Magma Serpents cannot be roleplayed outside DIY events


 

 Change-log

Spoiler

 

 

 

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