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A New Raven Soars


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A New Raven Soars

 

Spoiler

 

 

With the steady inactivity of Ravenmire as of late under the ruling of Tiwari Kervallen-Elmwood, her daughter, Meira Kervallen-Elmwood, has assumed the position of Duchess to rule the lands of Ravenmire. Along with Meira are her Chancellor, Mayor, and Grand General to aid in the development of the city. The prior attempts of Ravenmire have been non-religiously affiliated, but under the new ruling, that will be no more. Ravenmire will now be yet another Canonist land and everything will be explained here soon. 

 


 

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History

 

The citizens of Ravenmire have a deep-rooted history alongside other cultures and nations, originating from the five founders of the nation. To properly explain Ravenmire's history, one would need to ensure they do not forget that before the nation was established many of their founding members and families were part of other nations or vassal states of such nations, such as Lurin, Vikela, Haense, and more.

 

In the early beginnings, Ravenmire was but a faint idea without a name, location, or even any real intention within the heads of a few people. But as time passed and the five founding individuals made progress in life where they were, the idea grew louder and louder in their heads as their ideas and endeavors grew out of scale for the places they otherwise called their homes.

 

The whole concept of building and making a nation of Ravenmire by Meira Kervallen-Elmwood’s mother fell into a steady state of inactivity. The lands were desolate with only ruins and a few camps around in the areas to be seen. Meira’s mother made a valiant attempt at creating what she envisioned, though when Meira saw the remains left behind, Meira felt a sudden need to fix what was done. With Meira being the daughter of Tiwari Kervallen-Elmwood, she would be the next of kin to take over, with a vision to fix all that was done. However, promises that were made by Tiwari will still be kept, such as lands to those promised of such. 

 


 

Population

 

Ravenmire was originally formed by workmen and scholars of many guilds and families, who have focused their lives on research and exploration. Due to such a unique government being established, a notable influx of elves and a few humans began to populate the nation from the get-go. Records have indicated that this was due to the founders of the nation, which come from a long line of elvish blood along with human blood, allowing many elven and human lineages to form and be added to the nation through simple expansions. 

 

While such may be the case the nation isn’t solely made up of humans and elves, but rather of many different races, including some dwarves, orcs, and other similar races or beings. Due to this, the nation became a focal point of cultural and scientific exchange, resulting in the Ravenmire we know today.

 


 

Guardforce & Military

 

Ravenmire has been placed under permanent surveillance by the local guard force, known as ‘The Watch’, which has been acting as the local guard force and are often acting as first responders in case of any emergencies. While ‘The Watch’ consists of watchmen, which are normal guards, they are also known to have more specialized personnel, which often act as inspectors and detectives in case of break-ins, murders, and much more. Besides watchmen and inspectors, one may also find members of the Justicar within the city, who are known to handle legal cases and are often seen within the court, acting as lawyers or judges alike.

 

While ‘The Watch’ handles most internal affairs the nation of Ravenmire also has a more specialized military, which is known as the ‘Ravengarde’. Members of the garde are often heavily trained individuals, who had undergone excessive training during their time as simple squires before they were allowed on any actual battlefields. Specialized in the usage of polearms and longswords for short-ranged battles most of the Ravengarde are capable of fighting and defending the national borders with ease, while still maintaining a high level of professionalism.

 


 

Religion

 

Religion is a rather important topic within Ravenmire. While the worshiping of any god, aspect, and so on is allowed one may not force others into religious practices if they do not wish to do so. However, with the idea of religion comes one at the center of it all. That center would be to follow the ideals and path of Godfrey, to follow the teachings of the scroll of the Gospel, and allow those that wish to seek retribution in the eyes of God and find a higher power. Such will be the will of the church. While following the church's teachings it would urge those who do not seem interested in the church to attempt to visit and learn from the gospel of course trying to worship GOD and respect the other cultures of the region shall be done to both understand and learn mutually.

 


 

Alchemy

 

Within the nation of Ravenmire, alchemy is a main focus on development upon the cliffs of the nation. For the residents of the city, the use of alchemy is second nature, the buildings, paintings, and even its streets are suffused with alchemical construction. 

 

With the level of alchemical business booming within the city, contributing to most of the nation's economy. These businesses include but are not limited to alchemical stores, apothecaries, potion makers, automatons, and far more. Besides such many skilled alchemists reside within the city, often offering their services to those willing to pay a small fortune.

 

Thanks to this, Ravenmire has always thrived on the promotion and common use of alchemy and has always been a place where anyone can safely practice their craft without persecution so long as they are not harming themselves intentionally or others.

 


 

Economy

 

Like most nations, the economy of Ravenmire relies on numerous trade agreements with other nations and settlements alike, which reside within the neighboring lands. While Ravenmire is a rather secluded nation it is often known to trade special goods, ranging from locally found materials such as deposits of Daemonsteel and the Shadegrain which the nation also uses to build their homes with, or to unique herbs and materials, which can only be found in the northern lands of Aevos.

 

Besides such the nation heavily focuses on its other endeavors, which focus mainly on the fields of alchemy, ranging from the creation of advanced items to simple potions, which might get sold all over the continent. Additionally, the nation also houses a great number of varying shops, businesses, and stalls from all sorts of people and professions, being a great location to go to for your shopping needs. The city having a large harbor towards the coast that leads into the city itself does make accessibility a whole lot easier for those who can travel by ship or boat. 

 

This is further emphasized by the local corporation that has resided within the nation, taking focus on market observation and supporting any business or shop that has joined forces with them with anything ranging from marketing support, shipment protection, and internal business cooperation for those that it is relevant for. 

 


 

Architecture

 

Being built in a climate that isn’t so kind to structures and architectural designs, Ravenmire is a surprisingly well-kept coastal city with many beautiful structures made from various types of stones and timber to withstand the northern coast’s weather and teather. Most of the older buildings were established from imported stones from the founders’ homelands, while also utilizing Shadegrain to minimize the tear in the early stages of the nation.

 

The city is often referred to as the heart and soul of the nation, flourishing in grand architecture and historical areas. Many of those historical sites are remnants of the historical evolution of Ravenmire, dating back to the founding ages of the nation. While such is the case, many pompous buildings have been established next to the historical sites, often creating a feeling of peacefulness and cleanliness. Said buildings are commonly designed as spacious houses, sometimes even manors, for the bigger, well-known, families and guilds of the city. Some pipes and gears can be found in portions of the city, acting as a reminder of the usage of alchemy within the city, especially of Animatii-alchemy, often interconnecting the buildings. Many of those pipes are known to transport warm water from building to building, heating the houses of many individuals.

 

Many merchants use the harbor to trade their exotic wares, often interchanging it for new wares, which can only be found in Ravenmire and the northern regions, such as Shadegrain, Demonsteel, and more. Besides such the harbor is also known for its fish market, which has been one of the major food sources of the nation, besides some simple farms on the outskirts of the capital city.

 


 

Politics

 

The political system of Ravenmire is a rather strange one, the lands are ruled by one person. The whole city is governed by a council of three individuals, each of them specialists in their fields.

 

As stated before, Ravenmire is mainly ruled by a Duchess with a council, each of them holding the title of Chancellor, Grand General, and Mayor. Besides such multiple nobles can be found in the Palace, often being involved in Court sessions and being ranked by their owned land and total power within the nation. Those with the ranks of ‘Lord’ or ‘Lady’ are seen as the most powerful nobles, being ranked just below the Council, and are often given rather complex tasks or even whole charters to control within the nation. ‘Marquis’ and ‘Marquess’ are next in line, often owning pieces of their land outside of the city walls. ‘Counts’ and ‘Countess’ are next in line, often owning a small district of some kind within the actual city. The last rank of nobility, known as ‘Barons’ or ‘Baronesses’, are often of lower nobility and own a mansion within the city. Those without any ranks within nobility are usually citizens, servants, or merchants, who reside within the city.

 


 

Culture

 

The city of Ravenmire was built in the pursuit of knowledge and safety. It is the foundation of the city-state and its culture as a whole. It is generally the focus of those inside the city to learn new skills, pursue higher education at all costs, and ensure their safety and health. Such has been the mindset that has been around since the councilors founded the city, and is continued to be upheld by the current council. Those seeking to learn flock from all across Aevos in pursuit of knowledge, and it is seen as prestigious to have studied within the city or under one of the councilors.

 

While knowledge is coveted above all else in the nation, religion is side by side with knowledge. Religion is a big part of the nation, and the pressuring of others to follow outlined doctrines of religious states is encouraged. If one were to resist not following any religious acts, they do not have to but are heavily encouraged. Religion is often considered a public affair and thus could be seen being practiced within one's own house, in the church, and even on the very streets of the nation. Religious ceremonies are also replaced by stately events in a similar light. An example of this would be Marriages and Baptisms.

 

The city focuses on the establishment and pursuit of knowledge, religion, and expansion especially that of Animatii-crafting and the research of new alchemical knowledge while upholding their prestigious and, most often, noble lifestyle. Fashion is often an important aspect of the city, displaying the ranks of those living within those lifestyles. The dresses and outfits of the city are clean and often well-made, including the finest silk and embroideries, while holding some highlights with metallic chains, stopwatches, and more. Festivals and events are often held inside and outside the city as well, often displaying said culture just as much.

 


 

 

Magics

 

Due to the circumstances of the Voidal Magics and the use of these magics, within the city of Ravenmire, there is to be absolutely no voidal magics to be used. If one is caught using any voidal magic, they will be asked to leave or forcibly taken out of the city depending on the situation and how cooperative the individual in question is. We understand the rulings of Voidal Magics by the High Pontiff, but we are taking the initiative in the use of these voidal magics and banning all voidal magics as a whole. We will adhere to the rest of the magic listing by the High Pontiff and cooperate well with any of their requests.

 

The allowed magics to be used are:

  • Housemagery, Bardmancy, Shindo-No-Hamon/Respvrinda, Sorvian Sculpting, and Archangel Michael’s Templars. 

The forbidden magics here are:

  • Druid Magic, Shamanism, Paladinism, Azdrazi and Other Dragon Cultists, Necromancy, Infernal Sorcery, Mystics, Blood Magics, and All Voidal Magics.

 


 

Conclusion

 

We will adhere to all laws of Canon as well as maintain our laws within our city. If anything stated here goes against the laws of Canon, we will be willing to revise them and cooperate as best as we can.

 

 

 

 

The Duchess of Ravenmire

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"How drab . . ." an old, rotting, Dame Viktoriya sneered -- eyes squinted at the flier that'd somehow drifted into the catacombs. "Knife-ears pretendin' to be canonists, kyakyakyahgh! They ain' even go to tha' seven skies!". With an ugly-sounding, gurgly cackle, she crumpled it and ate the paper, continuing on her merry way.

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"Ah, selectively choosing what to believe in the Canonist faith is all the rage now a days it seems." Remarks the voidal Mage, Razad. 

 

"Have these people even talked to a mage?" He scoffs

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